Compiling while editor is open breaks Blueprints

Extrawelt
Tue, 06 Jun 2017 12:56:35 +0000
C++

Hi,

i have a very strange problem with our project. Evertime i recompile the game (doesnt matter if in vs or in editor), c++ blueprint nodes have errors. It only happens in 2 different blueprints. Like they never existed. After restarting the editor, everything works fine again.

Does anyone have the same problem? I tried deleting binarys, regenerating vs files, but the problem stays.

Its very annoying, because after every c++ change i make, i have to restart the editor.

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