Any way to force Unreal to rebuild Binaries after I recompile?

AnotherZach
Mon, 09 Nov 2020 16:26:26 +0000
Platform & Builds

I’m currently working on a C++ plugin. Hotreload doesn’t behave after I recompile the plugin code. Thus every time I recompile, I have to close the editor, delete the binaries for the plugin, then rebuild. This ensures my changes are passed, but the work flow is disruptive.

2 posts - 1 participant