# \#homing

**URL:** https://forums.unrealengine.com/tag/homing/4271.md

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## [Projectile homing player?](https://forums.unrealengine.com/t/projectile-homing-player/348757)

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**Author:** [@Master.Oogway](https://forums.unrealengine.com/u/Master.Oogway)\
**Replies:** 7\
**Last updated:** [July 15, 2025, 1:20am UTC](https://forums.unrealengine.com/t/projectile-homing-player/348757 "2025-07-15T01:20:07Z")

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All tutorials in youtube and unreal are about a projectile homing the enemy. I cannot find any way to make some enemy projectiles chase the player im controlling. I set the homing box in projectile movement to true. I kn…

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## [Projectile Movement homing property not really homing?](https://forums.unrealengine.com/t/projectile-movement-homing-property-not-really-homing/386367)

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**Author:** [@anonymous\_user\_1ed1c3df](https://forums.unrealengine.com/u/anonymous_user_1ed1c3df)\
**Replies:** 3\
**Last updated:** [March 16, 2021, 1:52pm UTC](https://forums.unrealengine.com/t/projectile-movement-homing-property-not-really-homing/386367 "2021-03-16T13:52:27Z")

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I have a homing missile blueprint that I’m using projectile movement to control its trajectory and to use the homing property on it. How do I make finer adjustments to the homing-ness of the trajectory? It travels at an …

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## [Projectile Homing on Target](https://forums.unrealengine.com/t/projectile-homing-on-target/902617)

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**Author:** [@Skyler90](https://forums.unrealengine.com/u/Skyler90)\
**Replies:** 6\
**Last updated:** [April 13, 2023, 7:57pm UTC](https://forums.unrealengine.com/t/projectile-homing-on-target/902617 "2023-04-13T19:57:05Z")

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Hello there, I’ve been trying to have the Bullets from my Proximity Turret to follow the player but it wont. Bellow are the Blueprints I made following some online tutorials. BP\_ProximityTurret BP\_SimpleProjecti…

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## [How do I get my Homing projectile to turn toward the target?](https://forums.unrealengine.com/t/how-do-i-get-my-homing-projectile-to-turn-toward-the-target/359816)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 3\
**Last updated:** [April 13, 2023, 2:33am UTC](https://forums.unrealengine.com/t/how-do-i-get-my-homing-projectile-to-turn-toward-the-target/359816 "2023-04-13T02:33:12Z")

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And is there a way to set that turn speed?

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## [How to Set Homing Projectile to target a location not a mesh](https://forums.unrealengine.com/t/how-to-set-homing-projectile-to-target-a-location-not-a-mesh/486286)

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**Author:** [@Spudgunn](https://forums.unrealengine.com/u/Spudgunn)\
**Replies:** 2\
**Last updated:** [July 16, 2021, 9:05am UTC](https://forums.unrealengine.com/t/how-to-set-homing-projectile-to-target-a-location-not-a-mesh/486286 "2021-07-16T09:05:42Z")

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Hello gaming enthusiasts! I’ve just been trying to set up a homing type projectile, for the most part it works, however not precisely the way I’d like it to. Setting it to home a static mesh is all fine, however I want …

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## [How to configure a homing projectile?](https://forums.unrealengine.com/t/how-to-configure-a-homing-projectile/313107)

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**Author:** [@terrehbyte](https://forums.unrealengine.com/u/terrehbyte)\
**Replies:** 3\
**Last updated:** [February 17, 2019, 8:27pm UTC](https://forums.unrealengine.com/t/how-to-configure-a-homing-projectile/313107 "2019-02-17T20:27:36Z")

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I’m trying to turn a projectile into a homing projectile at runtime in a function. What parameters need to be filled in order for an actor with a Projectile component to home in on a target? I’ve done the following: A…

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## [How to add randomness in homing projectile](https://forums.unrealengine.com/t/how-to-add-randomness-in-homing-projectile/425866)

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**Author:** [@anonymous\_user\_04813341](https://forums.unrealengine.com/u/anonymous_user_04813341)\
**Replies:** 2\
**Last updated:** [May 24, 2018, 6:49pm UTC](https://forums.unrealengine.com/t/how-to-add-randomness-in-homing-projectile/425866 "2018-05-24T18:49:25Z")

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Hello. I have setup a system where enemy shoots a projectile to the player. I am using blueprint and setting the current player homing component of the enemy projectile. The issue is the enemy is shooting accurately eve…

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## [Switch projectile homing target after collision](https://forums.unrealengine.com/t/switch-projectile-homing-target-after-collision/425068)

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**Author:** [@Grey27](https://forums.unrealengine.com/u/Grey27)\
**Replies:** 2\
**Last updated:** [May 14, 2018, 10:54am UTC](https://forums.unrealengine.com/t/switch-projectile-homing-target-after-collision/425068 "2018-05-14T10:54:07Z")

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Hello, I have a projectile I have set to home in on a target and it works fine. I wanted to make it switch its target on hit but what I did does not seem to work. Any help please?

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## [In what ways can I optimize this bit of a blueprint?](https://forums.unrealengine.com/t/in-what-ways-can-i-optimize-this-bit-of-a-blueprint/422474)

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**Author:** [@Tryedz](https://forums.unrealengine.com/u/Tryedz)\
**Replies:** 8\
**Last updated:** [April 13, 2018, 8:29pm UTC](https://forums.unrealengine.com/t/in-what-ways-can-i-optimize-this-bit-of-a-blueprint/422474 "2018-04-13T20:29:49Z")

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Hello. I’m trying to make a simple blueprint that changes the target of a homing projectile between two alternating teams. It’s working as intended, but I feel like I repeated too many things in this blueprint and I can’…

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## [How do make my homing projectile sense collision?](https://forums.unrealengine.com/t/how-do-make-my-homing-projectile-sense-collision/418314)

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**Author:** [@Grey27](https://forums.unrealengine.com/u/Grey27)\
**Replies:** 8\
**Last updated:** [February 26, 2018, 2:55pm UTC](https://forums.unrealengine.com/t/how-do-make-my-homing-projectile-sense-collision/418314 "2018-02-26T14:55:21Z")

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Hello, I made a set of homing projectiles which spawn from a character towards three targets, and set to explode on contact. The homing works just fine, problem is, when I disable physics, it doesn’t collide with anythi…

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## [How to attract item to the character](https://forums.unrealengine.com/t/how-to-attract-item-to-the-character/418025)

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**Author:** [@anonymous\_user\_ad87ab23](https://forums.unrealengine.com/u/anonymous_user_ad87ab23)\
**Replies:** 5\
**Last updated:** [February 22, 2018, 1:31pm UTC](https://forums.unrealengine.com/t/how-to-attract-item-to-the-character/418025 "2018-02-22T13:31:26Z")

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Use homing function ?

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## [Make the grapple line into a projectile?](https://forums.unrealengine.com/t/make-the-grapple-line-into-a-projectile/414491)

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**Author:** [@YuppieXx](https://forums.unrealengine.com/u/YuppieXx)\
**Replies:** 0\
**Last updated:** [January 13, 2018, 8:43pm UTC](https://forums.unrealengine.com/t/make-the-grapple-line-into-a-projectile/414491 "2018-01-13T20:43:14Z")

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Hi, I want to make a homing rope, so when I select a static mesh in game I can grapple onto that without aiming at it. I know it is doable to make projectiles homing, but because the grapple line is not a part of t…

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## [Simple Homing Projectile Target](https://forums.unrealengine.com/t/simple-homing-projectile-target/413566)

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**Author:** [@Grey27](https://forums.unrealengine.com/u/Grey27)\
**Replies:** 3\
**Last updated:** [January 5, 2018, 5:09am UTC](https://forums.unrealengine.com/t/simple-homing-projectile-target/413566 "2018-01-05T05:09:30Z")

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Hello, I’m trying to get my projectile to home in on a specific static mesh BP in scene. I have been directed to a homing tutorial on youtube but the video uses a line trace to select its target and no matter how I try t…

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## [Random Homing Target](https://forums.unrealengine.com/t/random-homing-target/413717)

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**Author:** [@Grey27](https://forums.unrealengine.com/u/Grey27)\
**Replies:** 4\
**Last updated:** [January 4, 2018, 5:55pm UTC](https://forums.unrealengine.com/t/random-homing-target/413717 "2018-01-04T17:55:28Z")

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Hello, I have a projectile which I have set to home in on a specific target. However, I wanted it to randomly home in on 1 out of 3 targets every time it spawns. I tried scripting it ( Will attach screenshot of my scrip…

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## [How to make a homing projectile](https://forums.unrealengine.com/t/how-to-make-a-homing-projectile/412620)

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**Author:** [@Grey27](https://forums.unrealengine.com/u/Grey27)\
**Replies:** 3\
**Last updated:** [December 19, 2017, 8:27am UTC](https://forums.unrealengine.com/t/how-to-make-a-homing-projectile/412620 "2017-12-19T08:27:25Z")

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Hello, I have a projectile that I spawn from an AI, and I want it to home in randomly, on one of three cubes in the game. My issue isn’t really making it random but getting it to have those cubes as its target automatic…

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## [Making good rocket launcher projectiles?](https://forums.unrealengine.com/t/making-good-rocket-launcher-projectiles/409831)

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**Author:** [@amstradcpcuser](https://forums.unrealengine.com/u/amstradcpcuser)\
**Replies:** 0\
**Last updated:** [November 16, 2017, 9:02pm UTC](https://forums.unrealengine.com/t/making-good-rocket-launcher-projectiles/409831 "2017-11-16T21:02:47Z")

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Hi guys. My question is pretty simple. I want to make a rocket launcher, and i want to include, of course , features like the projectile incrementing speed over time, the homing missile effect, damage on area, and being …

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## [How do I make a projectile automatically target a StaticMeshActor?](https://forums.unrealengine.com/t/how-do-i-make-a-projectile-automatically-target-a-staticmeshactor/402676)

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**Author:** [@anon77393303](https://forums.unrealengine.com/u/anon77393303)\
**Replies:** 1\
**Last updated:** [August 24, 2017, 8:36pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-projectile-automatically-target-a-staticmeshactor/402676 "2017-08-24T20:36:41Z")

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How do I make a projectile automatically target a StaticMeshActor? I don’t want to target it myself, I want to target the nearest MeshActor to the projectile. I’m having a really hard time finding some help. Example: …

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## [Homing Projectile Not Working](https://forums.unrealengine.com/t/homing-projectile-not-working/385800)

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**Author:** [@anonymous\_user\_a90268ad](https://forums.unrealengine.com/u/anonymous_user_a90268ad)\
**Replies:** 2\
**Last updated:** [March 1, 2017, 11:22am UTC](https://forums.unrealengine.com/t/homing-projectile-not-working/385800 "2017-03-01T11:22:49Z")

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Hey, I’ve checked other answers for this, and nothing is working; I have turned off simulate physics, I am setting the target at run time, what am I doing wrong? My projectile works but always continues in a straight lin…

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## [Projectile works, but won't steer toward the set target (homing). What am I missing?](https://forums.unrealengine.com/t/projectile-works-but-wont-steer-toward-the-set-target-homing-what-am-i-missing/382632)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 2\
**Last updated:** [January 22, 2017, 5:18pm UTC](https://forums.unrealengine.com/t/projectile-works-but-wont-steer-toward-the-set-target-homing-what-am-i-missing/382632 "2017-01-22T17:18:22Z")

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I’ve made homing projectiles before, dunno why this one’s not working. In fact, I copy/pasted this projectile movement from another blueprint, and it works in the other one, just not this one. What gives? I noticed my o…

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## [homing of a thrown object](https://forums.unrealengine.com/t/homing-of-a-thrown-object/373560)

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**Author:** [@uros.rajsic](https://forums.unrealengine.com/u/uros.rajsic)\
**Replies:** 0\
**Last updated:** [October 17, 2016, 9:36am UTC](https://forums.unrealengine.com/t/homing-of-a-thrown-object/373560 "2016-10-17T09:36:25Z")

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Hi, i need the same function for 2 different things. project is for VR boomerang object: you pick it up and throw it, then it homes in on you and returns in your vicinity. object that always returns to it’s original h…

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## [How do I make accurate homing projectiles in blueprint?](https://forums.unrealengine.com/t/how-do-i-make-accurate-homing-projectiles-in-blueprint/306318)

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**Author:** [@anonymous\_user\_688474db](https://forums.unrealengine.com/u/anonymous_user_688474db)\
**Replies:** 4\
**Last updated:** [September 15, 2016, 9:30am UTC](https://forums.unrealengine.com/t/how-do-i-make-accurate-homing-projectiles-in-blueprint/306318 "2016-09-15T09:30:23Z")

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It doesn’t look much like a rocket since you’re not rotating the projectile as well. What I would do is to get the look at rotation as you did and change the rocket’s world rotation by lerping between its current world …

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## [Homing Projectile in Multiplayer Not Working](https://forums.unrealengine.com/t/homing-projectile-in-multiplayer-not-working/365719)

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**Author:** [@anonymous\_user\_6356da25](https://forums.unrealengine.com/u/anonymous_user_6356da25)\
**Replies:** 4\
**Last updated:** [August 2, 2016, 4:06pm UTC](https://forums.unrealengine.com/t/homing-projectile-in-multiplayer-not-working/365719 "2016-08-02T16:06:02Z")

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My blueprint for homing projectile looks like this, Executes On Server Custom Event → SpawnActor MyHomingBomb → Set HomingTargetComponent to target character’s (another player) Capsule Component And my questions are …

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## [How to despawn a projectile when it gets near the player?](https://forums.unrealengine.com/t/how-to-despawn-a-projectile-when-it-gets-near-the-player/364814)

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**Author:** [@anonymous\_user\_40a7bfed1](https://forums.unrealengine.com/u/anonymous_user_40a7bfed1)\
**Replies:** 5\
**Last updated:** [July 24, 2016, 5:44pm UTC](https://forums.unrealengine.com/t/how-to-despawn-a-projectile-when-it-gets-near-the-player/364814 "2016-07-24T17:44:44Z")

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I’m trying to create a homing projectile that that despawns when it gets close to the actor. Using the first person template as a base I’ve managed to modify the projectile to home towards the player when it spawns, but …

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## [How do I make an actor home in on a component after throwing it?](https://forums.unrealengine.com/t/how-do-i-make-an-actor-home-in-on-a-component-after-throwing-it/363837)

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**Author:** [@anonymous\_user\_98d6569b](https://forums.unrealengine.com/u/anonymous_user_98d6569b)\
**Replies:** 0\
**Last updated:** [July 13, 2016, 8:38am UTC](https://forums.unrealengine.com/t/how-do-i-make-an-actor-home-in-on-a-component-after-throwing-it/363837 "2016-07-13T08:38:18Z")

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I’ve spent a lot of time trying to set up a basketball that a player can pick up and shoot such that it homes to the basket. What I want to do is shoot the ball with a particular physics impulse, and then a couple second…

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## [Homing enemy projectiles](https://forums.unrealengine.com/t/homing-enemy-projectiles/346773)

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**Author:** [@Master.Oogway](https://forums.unrealengine.com/u/Master.Oogway)\
**Replies:** 2\
**Last updated:** [February 11, 2016, 1:54pm UTC](https://forums.unrealengine.com/t/homing-enemy-projectiles/346773 "2016-02-11T13:54:28Z")

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All I see is videos of people making homing bullets for their gun, and tutorials telling me that. but I some enemy projectiles to chase the player I am controlling. also to rotate to the direction of the player. please s…

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## [Homing Projectile that has a chance to miss?](https://forums.unrealengine.com/t/homing-projectile-that-has-a-chance-to-miss/345244)

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**Author:** [@nmm131](https://forums.unrealengine.com/u/nmm131)\
**Replies:** 3\
**Last updated:** [January 27, 2016, 11:51pm UTC](https://forums.unrealengine.com/t/homing-projectile-that-has-a-chance-to-miss/345244 "2016-01-27T23:51:16Z")

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Looking to achieve a projectile that when fired will home towards another object or class, but has the capability to miss. The projectile should not hard seek, if the object moves, the projectile should be able to miss t…

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## [How to find rotation angle to face actor](https://forums.unrealengine.com/t/how-to-find-rotation-angle-to-face-actor/342841)

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**Author:** [@anonymous\_user\_c5a5a3741](https://forums.unrealengine.com/u/anonymous_user_c5a5a3741)\
**Replies:** 1\
**Last updated:** [January 1, 2016, 3:02pm UTC](https://forums.unrealengine.com/t/how-to-find-rotation-angle-to-face-actor/342841 "2016-01-01T15:02:56Z")

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Hi, making a projectile with homing and I’m trying to have the projectile not home in on an actor if it is behind it. So the projectile would check with the actor and if it had to rotate 90 degrees or more in order to f…

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## [Homing Projectile not homing to enemy](https://forums.unrealengine.com/t/homing-projectile-not-homing-to-enemy/314565)

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**Author:** [@J\_Issa1](https://forums.unrealengine.com/u/J_Issa1)\
**Replies:** 4\
**Last updated:** [November 13, 2015, 4:12am UTC](https://forums.unrealengine.com/t/homing-projectile-not-homing-to-enemy/314565 "2015-11-13T04:12:22Z")

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Hi guys, So I was making a homing projectile to test out the feature as I’d never used it before, and when I tried getting it to home in on the enemy it doesn’t fire. Here’s the blueprint: What it’s doing is getting…

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## [Projectile Movement component homing functionality not working](https://forums.unrealengine.com/t/projectile-movement-component-homing-functionality-not-working/310963)

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**Author:** [@anonymous\_user\_f21a2bb7](https://forums.unrealengine.com/u/anonymous_user_f21a2bb7)\
**Replies:** 7\
**Last updated:** [October 13, 2015, 2:05am UTC](https://forums.unrealengine.com/t/projectile-movement-component-homing-functionality-not-working/310963 "2015-10-13T02:05:13Z")

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Hi there. I’m trying to get a homing missile blueprint working, by making it a child of the Projectile class and using a Projectile Movement component. Within the latter, I’m aware of the homing target that you can set. …

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## [Basic homing projectile rotation problem](https://forums.unrealengine.com/t/basic-homing-projectile-rotation-problem/320418)

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**Author:** [@anonymous\_user\_fe8ce67c](https://forums.unrealengine.com/u/anonymous_user_fe8ce67c)\
**Replies:** 2\
**Last updated:** [June 7, 2015, 11:50am UTC](https://forums.unrealengine.com/t/basic-homing-projectile-rotation-problem/320418 "2015-06-07T11:50:22Z")

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Hello. I’ve been trying to make a basic homing missile projectile to rotate towards the player character at a constant rate. projectile BP: http://i.imgur.com/aHzYJMf.png My problem is that it only kind of works when …

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