Is there a way to tell Unreal which VR-System to use?

Machwat
Sat, 27 Feb 2021 14:28:34 +0000
Plugins

I try to support the HP Reverb G2 in my current project.

But in 4.26 unreal can use the WMR, SteamVR, or OpenXR Plugin to run it, all with different features. (SteamVR has SpectatorScreenTexture, WMR cant even use the FaceButtons of the Reverb)

And if i enable all of the plugins unreal always starts through WMR. Which is totally fine if there is no other system available but if the user also has SteamVR installed it would be really nice if unreal would use that instead.

I wish i could define a prio like SteamVR > OpenXR > WMR. Or at least give the .exe some start parameters which system to use or to disable. Or a other way to say unreal “use this!”.

So is there a way to tell unreal which system/plugin to use if there are multiple available?

3 posts - 1 participant