Waist belt in UE4

theoneonlykid
Sat, 18 Sep 2021 18:41:06 +0000
Rendering

I am trying to create a belt for my vr pawn.
Right now i have it set up where the belt actor will rotate with the camera excluding the pitch, so when you look down you can see your belt. and i have the Z location from the camera with an offset setting the location of the belt actor, so when you stand up or sit down it drops/rises. The issue I am having is whenever I try to set the x and y axis to follow the camera whenever you “bend” the location of the belt updates (understandably) but if i remove the X and Y the belt will no longer follow you around in your VR space when you move about your room. Is there any way to set this up Correctly any and all help is greatly appreciated.

2 posts - 1 participant