Execute Blueprint Functions when Application gets focus/loses focus

phil070
Tue, 23 Aug 2016 13:09:09 +0000
XR Development

Hey, the problem is as follows:

My VR Application starts an external VR application which is then in focus. Ending the Application brings the Unreal Application again in focus. The problem is, tho the application is running fine, the image freezes. This problem can be solved by disabling the HMD and enabling it again, for example when the key “R” is pressed. How can I automatically disable/enable the HMD when the application gets the focus back?

Regards

10 posts - 4 participants