Forcing FOV in HMD

anonymous_user_a59f496f
Wed, 09 May 2018 15:07:57 +0000
XR Development

I understand the due practice and recommendations for editing FOV within an HMD - However, as I am currently developing for a project that looks to utilise the tracking of a headset but not worn by a user in the traditional sense; I find myself in need of editing camera FOV using blueprints.

UE seems to fight me at every turn here; is there a way to disable whatever it is that is keeping the camera’s FOV locked whilst in HMD mode??? Thanks!

2 posts - 1 participant