Issue to read normal map from hlsl sampler.

Gabriel.Isart
Sat, 04 Jan 2025 21:56:51 +0000
Rendering

Hi, everyone.

I’ve been facing an issue recently. I’m trying to sample a normal map from a Texture2DArray using a custom HLSL node, but I can’t figure out why the normal map appears incorrect when sampled from my HLSL node, even though it works fine when sampled directly from Unreal.

Any ideas or suggestions? Thanks in advance for your help!

3 posts - 2 participants