SceneTextureLookup(UV ,PPI_PostProcessInput0, false) broken UVs!?

dreampunchboy
Mon, 14 Aug 2023 06:59:21 +0000
Rendering

Hi.

I’m having this odd problem with SceneTextureLookup’s UVs in a custom node:

1. Top part is UVs plugged into the SceneTexture and it’s working perfectly as you can see below

2. Bottom part (the issue) is a custom node that does a very simple one line operation:

return SceneTextureLookup(UV ,PPI_PostProcessInput0, false);

Why would the UVs be busted to display in one part of the window? Is this a bug perhaps?

3 posts - 3 participants