PCG - HLSL - How to use 2nd Output Pin

Frenetic
Wed, 14 Jan 2026 13:05:31 +0000
Blueprint

Trying to use PCG with HLSL for making a landscape-grass replacement. It’s going well.

However, I wanted to know if/how it’s possible to push points to a 2nd output in a custom HLSL node. I cull some points for grass not on the right landscape-layers. Looking to use the points I am currently rejecting for other-things. How do I get them over to the 2nd output?

I see some helper functions (yellow box), took a few whacks, but I ain’t getting it. Is there anyone that can offer a practical-example or a go-look-here?

6 posts - 2 participants