[CONTRACT] Graphics / Rendering engineer or Technical Artist for custom VR anti-aliasing method

ZyLogic
Mon, 11 Aug 2025 11:50:13 +0000
Job Offerings

Cypher Interactive is looking for an experienced Graphics / Rendering engineer or Technical Artist to fulfil a contract job for a high-performance VR project.

Project type:

Game

Virtual Reality

Job type:

External / contract / freelance / temporary

Rates:

Flexible / Negotiable

What does the job entail?

Integrate Intel’s CMAA2 + MSAA anti-aliasing method to a custom source of Unreal Engine 5.
https://www.intel.com/content/www/us/en/developer/articles/technical/conservative-morphological-anti-aliasing-20.html

Works on PCVR (DX11+), Mobile VR (Vulkan), and confidential VR platforms.

Forward-rendering pipeline.

Should support super sampling and dynamic resolution scaling.

Quality presets and CVars.

High-performance, high-quality code.

Expected result:

A high-performance integration of Intel’s CMAA2 anti-aliasing method that interoperates with MSAA in Unreal Engine 5.5+

Supports PCVR, MobileVR, and confidential VR platforms.

Either as an engine plugin, or custom source integration.

Please inquire if you have deep experience with the following:

Unreal Engine scene rendering

Graphics / Shader / Render programming

Cross-platform shader compilation

If this interests you, please send your inquiries to elroy@cypher-interactive.com.

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