# \#hit

**URL:** https://forums.unrealengine.com/tag/hit/2262.md

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## [Multi Line Trace Confusion](https://forums.unrealengine.com/t/multi-line-trace-confusion/2716114)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 8\
**Last updated:** [April 21, 2026, 11:14pm UTC](https://forums.unrealengine.com/t/multi-line-trace-confusion/2716114 "2026-04-21T23:14:46Z")

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I just want to capture all the hits along the line trace, but why is it so complicated?I don’t understand it at all. I’ve seen descriptions stating that Multi Line Trace registers only one hit even though the length has…

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## [How to hit the trace on the back side of the mesh?](https://forums.unrealengine.com/t/how-to-hit-the-trace-on-the-back-side-of-the-mesh/2680703)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 3\
**Last updated:** [December 2, 2025, 6:32am UTC](https://forums.unrealengine.com/t/how-to-hit-the-trace-on-the-back-side-of-the-mesh/2680703 "2025-12-02T06:32:46Z")

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I want the trace to hit the back of the mesh to measure the thickness of the object. How can I do this? There is a way to measure from the outside, but I want to measure the thickness of only a specific object without be…

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## [Physics objects stuck after collision.](https://forums.unrealengine.com/t/physics-objects-stuck-after-collision/2678307)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [November 24, 2025, 5:40pm UTC](https://forums.unrealengine.com/t/physics-objects-stuck-after-collision/2678307 "2025-11-24T17:40:37Z")

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When a moving physics object collides with another physics object, it becomes stationary and retains its velocity. It doesn’t bounce, it doesn’t fall due to gravity, and once unblocked it resumes moving at its pre-collis…

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## [Overlap event returns "None" on Hit Bone Name](https://forums.unrealengine.com/t/overlap-event-returns-none-on-hit-bone-name/325107)

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**Author:** [@UDKAP](https://forums.unrealengine.com/u/UDKAP)\
**Replies:** 11\
**Last updated:** [August 8, 2025, 3:27am UTC](https://forums.unrealengine.com/t/overlap-event-returns-none-on-hit-bone-name/325107 "2025-08-08T03:27:30Z")

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Hi, I have a problem with the overlap event return. When I break down the Sweep result and try to print the name of the Hit Bone I get “none”. I am testing this with a Blueprint of my Character.

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## [How do you select a static mesh element by clicking the left mouse button in the running mode?](https://forums.unrealengine.com/t/how-do-you-select-a-static-mesh-element-by-clicking-the-left-mouse-button-in-the-running-mode/415222)

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**Author:** [@Anonymous\_0cb7be7ba4bc64b9dcbb8d10d6e603f5](https://forums.unrealengine.com/u/Anonymous_0cb7be7ba4bc64b9dcbb8d10d6e603f5)\
**Replies:** 24\
**Last updated:** [July 26, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/how-do-you-select-a-static-mesh-element-by-clicking-the-left-mouse-button-in-the-running-mode/415222 "2024-07-26T13:16:54Z")

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How do you select a static mesh material element by clicking the left mouse button in the running mode? I want to click on the model to get the material element of clicks to change the texture.

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## [Line Trace Not Generating Hit Event on the Hit Actor](https://forums.unrealengine.com/t/line-trace-not-generating-hit-event-on-the-hit-actor/441476)

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**Author:** [@Tisreece](https://forums.unrealengine.com/u/Tisreece)\
**Replies:** 6\
**Last updated:** [February 2, 2024, 4:37pm UTC](https://forums.unrealengine.com/t/line-trace-not-generating-hit-event-on-the-hit-actor/441476 "2024-02-02T16:37:47Z")

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This is the other type of hit — a physical one. The trace hit looks like this:

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## [How to stop projectile from destroying itself?](https://forums.unrealengine.com/t/how-to-stop-projectile-from-destroying-itself/349501)

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**Author:** [@CrimsonHawk](https://forums.unrealengine.com/u/CrimsonHawk)\
**Replies:** 6\
**Last updated:** [November 22, 2021, 5:25pm UTC](https://forums.unrealengine.com/t/how-to-stop-projectile-from-destroying-itself/349501 "2021-11-22T17:25:53Z")

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I am trying to make a few dozen of little actors (currently cubes with 0.05 scale) to spawn in the world, then they should be throwable in a smaller group with a relative high speed (2500-3000), but this way they go thro…

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## [Projectile - get Surface typ fails](https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174)

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**Author:** [@KAEPS133](https://forums.unrealengine.com/u/KAEPS133)\
**Replies:** 1\
**Last updated:** [October 25, 2021, 1:58pm UTC](https://forums.unrealengine.com/t/projectile-get-surface-typ-fails/304174 "2021-10-25T13:58:28Z")

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Hi, I want to spawn particle effects on bullet impacts. I set up some Physical Materials, added them also in the Project Settings and applied them to the Materials. And with this Blueprint only the default is triggered …

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## [Overlap event returning "None" on Hit Bone Name](https://forums.unrealengine.com/t/overlap-event-returning-none-on-hit-bone-name/364521)

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**Author:** [@DAck\_Games](https://forums.unrealengine.com/u/DAck_Games)\
**Replies:** 2\
**Last updated:** [June 20, 2021, 1:28am UTC](https://forums.unrealengine.com/t/overlap-event-returning-none-on-hit-bone-name/364521 "2021-06-20T01:28:58Z")

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I am setting up a character mesh with a melee weapon component (like a sword), and I’m trying to make it cause different amount of damage depending on the hit location of another character. I will experiment with motion …

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## [How to make this hit and get hit function to work together?](https://forums.unrealengine.com/t/how-to-make-this-hit-and-get-hit-function-to-work-together/483993)

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**Author:** [@Ivory\_Angel](https://forums.unrealengine.com/u/Ivory_Angel)\
**Replies:** 4\
**Last updated:** [May 27, 2021, 4:22pm UTC](https://forums.unrealengine.com/t/how-to-make-this-hit-and-get-hit-function-to-work-together/483993 "2021-05-27T16:22:43Z")

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Hi guys! I’ve been following a tutorial on how to create a combat system and it’s been working really good though I wanted to implement an extra function to make my screen go red when I get hit by an enemy. The problem…

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## [Changing a direction of a projectile's movement after hit](https://forums.unrealengine.com/t/changing-a-direction-of-a-projectiles-movement-after-hit/478949)

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**Author:** [@GustawVallian](https://forums.unrealengine.com/u/GustawVallian)\
**Replies:** 0\
**Last updated:** [February 17, 2021, 6:59pm UTC](https://forums.unrealengine.com/t/changing-a-direction-of-a-projectiles-movement-after-hit/478949 "2021-02-17T18:59:58Z")

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Hi, In order to learn, I decided to make a Pong game in UE4. I decided that I will make my ball a projectile, so I can easily make it bounce by setting bounciness to 1. And everything works fine, but I want to change bo…

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## [Death animation for specific Location hits?](https://forums.unrealengine.com/t/death-animation-for-specific-location-hits/473383)

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**Author:** [@LewieChewie20](https://forums.unrealengine.com/u/LewieChewie20)\
**Replies:** 0\
**Last updated:** [October 23, 2020, 5:40pm UTC](https://forums.unrealengine.com/t/death-animation-for-specific-location-hits/473383 "2020-10-23T17:40:08Z")

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Hey, Wondering if anyone could give me some logic tips on making different death animations play depending on what part of the body was last hi? Obviously I know how to do hit reacts at different bones but the deaths a…

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## [Is it possible to get Hit Events from kinematic (non-simulated) collisions?](https://forums.unrealengine.com/t/is-it-possible-to-get-hit-events-from-kinematic-non-simulated-collisions/370745)

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**Author:** [@hb\_jwang](https://forums.unrealengine.com/u/hb_jwang)\
**Replies:** 2\
**Last updated:** [September 29, 2020, 3:20pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-get-hit-events-from-kinematic-non-simulated-collisions/370745 "2020-09-29T15:20:35Z")

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Hi everyone, This is my situation. I have a sphere collision component within my character that I want to receive OnHitComponent events for when it collides with any static meshes in the game world, such as the walls/f…

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## [How to make a Light spawn at Projectile Impact Location?](https://forums.unrealengine.com/t/how-to-make-a-light-spawn-at-projectile-impact-location/464209)

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**Author:** [@ToxicDeadz](https://forums.unrealengine.com/u/ToxicDeadz)\
**Replies:** 0\
**Last updated:** [April 25, 2020, 2:55am UTC](https://forums.unrealengine.com/t/how-to-make-a-light-spawn-at-projectile-impact-location/464209 "2020-04-25T02:55:03Z")

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I have a tank in a night scene, I have the explosion but it’s lacking the flash of light after the explosion. I try to use a light actor to spawn at the point of impact but couldn’t figure out how to get it to work. I kn…

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## [Projectiles going through mesh and bsp](https://forums.unrealengine.com/t/projectiles-going-through-mesh-and-bsp/340862)

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**Author:** [@Takasu](https://forums.unrealengine.com/u/Takasu)\
**Replies:** 10\
**Last updated:** [November 1, 2019, 6:39pm UTC](https://forums.unrealengine.com/t/projectiles-going-through-mesh-and-bsp/340862 "2019-11-01T18:39:18Z")

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So I made a projectile, which is basically a sphere with hit and overlap events on it, and a pawn collision mode as of now, I tried many collisions and this is the closest I get to what I want. The projectile has no gra…

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## [Projectile physical hit reaction](https://forums.unrealengine.com/t/projectile-physical-hit-reaction/454778)

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**Author:** [@Jiikky](https://forums.unrealengine.com/u/Jiikky)\
**Replies:** 1\
**Last updated:** [September 5, 2019, 7:44pm UTC](https://forums.unrealengine.com/t/projectile-physical-hit-reaction/454778 "2019-09-05T19:44:57Z")

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How would you implement physical hit reaction to a projectile hit on human mesh? I’m confuse, can someone help me with that?

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## [「アクターに当たっては消える」を3回繰り返したい](https://forums.unrealengine.com/t/3/452194)

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**Author:** [@anonymous\_user\_f2065231](https://forums.unrealengine.com/u/anonymous_user_f2065231)\
**Replies:** 0\
**Last updated:** [July 13, 2019, 5:12pm UTC](https://forums.unrealengine.com/t/3/452194 "2019-07-13T17:12:41Z")

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閲覧ありがとうございます。最近ue4を触り始めた初心者です。 First Person CharacterでBPを作っているのですが、キャラクターが特定のアクター(自分はポールにしています)にぶつかるとそのアクターが消え、別の次の場所に現れるというのを3回繰り返すBPにしたいのですが、ただ当たって消え、次の場所に現すことはできたのですが、それを繰り返すことができません。別の場所に現れたポールに当たったときにそれを消し、また次の場所に現…

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## [How to force UE4 to check Overlaps before Hits?](https://forums.unrealengine.com/t/how-to-force-ue4-to-check-overlaps-before-hits/447726)

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**Author:** [@Arty-McLabin](https://forums.unrealengine.com/u/Arty-McLabin)\
**Replies:** 18\
**Last updated:** [May 4, 2019, 7:27am UTC](https://forums.unrealengine.com/t/how-to-force-ue4-to-check-overlaps-before-hits/447726 "2019-05-04T07:27:42Z")

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Simplified case to explain it all: Actor containing 2 Spheres. Outer sphere overlaps everything (doesn’t block anything) Inner sphere blocks everything (besides the outer sphere) When the actor collides, the ou…

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## [How do I get the accurate reflection angle using Hit Location?](https://forums.unrealengine.com/t/how-do-i-get-the-accurate-reflection-angle-using-hit-location/447492)

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**Author:** [@CokeKuma](https://forums.unrealengine.com/u/CokeKuma)\
**Replies:** 0\
**Last updated:** [April 19, 2019, 6:32am UTC](https://forums.unrealengine.com/t/how-do-i-get-the-accurate-reflection-angle-using-hit-location/447492 "2019-04-19T06:32:33Z")

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Hi. All I am currently working on the VR Melee Attack Project. Physical Animation and Animation Blending allows the enemy’s arm to move in the direction of my impulse when the enemy attacks. However, I used the GetRefl…

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## [How to possess hit actor](https://forums.unrealengine.com/t/how-to-possess-hit-actor/436370)

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**Author:** [@mabdog](https://forums.unrealengine.com/u/mabdog)\
**Replies:** 7\
**Last updated:** [April 16, 2019, 6:16pm UTC](https://forums.unrealengine.com/t/how-to-possess-hit-actor/436370 "2019-04-16T18:16:25Z")

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Hello! You should normally be able to do the following Cast the out hit actor to ThirdPersonCharacter (do not get the the class but cast it to the Blueprint) using the following node : On success then get your cont…

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## [How to bounce a character when he's hit?](https://forums.unrealengine.com/t/how-to-bounce-a-character-when-hes-hit/446099)

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**Author:** [@anonymous\_user\_6836c502](https://forums.unrealengine.com/u/anonymous_user_6836c502)\
**Replies:** 1\
**Last updated:** [March 27, 2019, 1:25pm UTC](https://forums.unrealengine.com/t/how-to-bounce-a-character-when-hes-hit/446099 "2019-03-27T13:25:31Z")

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Hi, I am sorry, I am totally new in Unreal Engine community. I want to my character jump backward when he’s hit by enemies just like this video. But I don’t know where I should start my logic… Could you …

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## [solved](https://forums.unrealengine.com/t/solved/446064)

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**Author:** [@Outsiders\_Edge](https://forums.unrealengine.com/u/Outsiders_Edge)\
**Replies:** 0\
**Last updated:** [March 26, 2019, 11:36pm UTC](https://forums.unrealengine.com/t/solved/446064 "2019-03-26T23:36:04Z")

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solved

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## [Crosshair react when player hit the target.](https://forums.unrealengine.com/t/crosshair-react-when-player-hit-the-target/334512)

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**Author:** [@SethHarper](https://forums.unrealengine.com/u/SethHarper)\
**Replies:** 1\
**Last updated:** [February 20, 2019, 1:00am UTC](https://forums.unrealengine.com/t/crosshair-react-when-player-hit-the-target/334512 "2019-02-20T01:00:47Z")

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Hello guys, i want to know how i can make crosshair react when player hit the target, to make player know that he actually hit the target. I mean we have two image of cross hair and when we hit the target “Enemy” seconda…

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## [Guys, is there a way of detecting these overlaping decals so i can delete them?](https://forums.unrealengine.com/t/guys-is-there-a-way-of-detecting-these-overlaping-decals-so-i-can-delete-them/441220)

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**Author:** [@anonymous\_user\_4b30829a](https://forums.unrealengine.com/u/anonymous_user_4b30829a)\
**Replies:** 2\
**Last updated:** [January 13, 2019, 3:33pm UTC](https://forums.unrealengine.com/t/guys-is-there-a-way-of-detecting-these-overlaping-decals-so-i-can-delete-them/441220 "2019-01-13T15:33:41Z")

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How would i do that?

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## [Hit to NavMesh collides with volume](https://forums.unrealengine.com/t/hit-to-navmesh-collides-with-volume/435673)

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**Author:** [@OrsHerrero](https://forums.unrealengine.com/u/OrsHerrero)\
**Replies:** 0\
**Last updated:** [October 15, 2018, 2:49pm UTC](https://forums.unrealengine.com/t/hit-to-navmesh-collides-with-volume/435673 "2018-10-15T14:49:02Z")

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Hello! I’m using a NavMesh to “Get Hit Under Cursor for Objects”. Also I have created an object type called NavMesh and set my NavMeshVolume like this: The problem is that the raytrace hits the navMesh volume, not th…

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## [Is there any way to get any variable (like name) from another client in a multiplayer game?](https://forums.unrealengine.com/t/is-there-any-way-to-get-any-variable-like-name-from-another-client-in-a-multiplayer-game/416443)

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**Author:** [@anonymous\_user\_272abbce](https://forums.unrealengine.com/u/anonymous_user_272abbce)\
**Replies:** 0\
**Last updated:** [February 5, 2018, 5:07am UTC](https://forums.unrealengine.com/t/is-there-any-way-to-get-any-variable-like-name-from-another-client-in-a-multiplayer-game/416443 "2018-02-05T05:07:16Z")

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Actually I want to get the name (text variable) from another client when a Line Trace from my player hit that client. Is there any way to do that?

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## [Hit events don't fire unless at least one of the two actors/components have simulate physics enabled](https://forums.unrealengine.com/t/hit-events-dont-fire-unless-at-least-one-of-the-two-actors-components-have-simulate-physics-enabled/411799)

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**Author:** [@anonymous\_user\_875519d0](https://forums.unrealengine.com/u/anonymous_user_875519d0)\
**Replies:** 0\
**Last updated:** [December 9, 2017, 4:31am UTC](https://forums.unrealengine.com/t/hit-events-dont-fire-unless-at-least-one-of-the-two-actors-components-have-simulate-physics-enabled/411799 "2017-12-09T04:31:12Z")

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Hello everyone, I’m currently facing an issue I need help with. I need to use the hit event instead of the overlap event for my weapon collision, but I can’t get hit events to work unless at least one of the two compone…

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## [I have been having trouble of it saying verify update and it does a loop and closes than opens again. please help](https://forums.unrealengine.com/t/i-have-been-having-trouble-of-it-saying-verify-update-and-it-does-a-loop-and-closes-than-opens-again-please-help/410435)

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**Author:** [@yogart10](https://forums.unrealengine.com/u/yogart10)\
**Replies:** 1\
**Last updated:** [November 24, 2017, 10:39pm UTC](https://forums.unrealengine.com/t/i-have-been-having-trouble-of-it-saying-verify-update-and-it-does-a-loop-and-closes-than-opens-again-please-help/410435 "2017-11-24T22:39:49Z")

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plese help

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## [Linetrace hits something invisible only when looking at an angle, how do I fix this?](https://forums.unrealengine.com/t/linetrace-hits-something-invisible-only-when-looking-at-an-angle-how-do-i-fix-this/378740)

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**Author:** [@Sno-dog](https://forums.unrealengine.com/u/Sno-dog)\
**Replies:** 5\
**Last updated:** [November 8, 2017, 6:49pm UTC](https://forums.unrealengine.com/t/linetrace-hits-something-invisible-only-when-looking-at-an-angle-how-do-i-fix-this/378740 "2017-11-08T18:49:04Z")

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I have a linetrace setup for a projectile. When I look at an angle to a hole in my floor, it hits an invisible wall at the edge of the hole. I don’t know why though, my bsp additive and subtractive brushes aren’t placed …

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## [Hit Event never occurs](https://forums.unrealengine.com/t/hit-event-never-occurs/406785)

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**Author:** [@anonymous\_user\_4a5f074b](https://forums.unrealengine.com/u/anonymous_user_4a5f074b)\
**Replies:** 2\
**Last updated:** [October 13, 2017, 9:26am UTC](https://forums.unrealengine.com/t/hit-event-never-occurs/406785 "2017-10-13T09:26:52Z")

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Hello everyone! I have a character class with following constructor: ACharacter2D::ACharacter2D() { PrimaryActorTick.bCanEverTick = true; Capsule = CreateDefaultSubobject\<UCapsuleComponent\>(TEXT("RootCapsule")); Ca…

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