# \#highlight

**URL:** https://forums.unrealengine.com/tag/highlight/2809.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [How to Highlight a Bone When Overlapped in Skeletal Mesh Component](https://forums.unrealengine.com/t/how-to-highlight-a-bone-when-overlapped-in-skeletal-mesh-component/2217386)

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**Author:** [@V4550](https://forums.unrealengine.com/u/V4550)\
**Replies:** 0\
**Last updated:** [December 13, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/how-to-highlight-a-bone-when-overlapped-in-skeletal-mesh-component/2217386 "2024-12-13T14:16:26Z")

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Hi everyone, I’m working with a Skeletal Mesh Component inside an Actor Blueprint. This skeletal mesh has multiple bones listed under the skeleton tree. What I’m trying to achieve: When any object overlaps with a spec…

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## [Epic Launcher Update Notification](https://forums.unrealengine.com/t/epic-launcher-update-notification/443305)

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**Author:** [@E1andri1](https://forums.unrealengine.com/u/E1andri1)\
**Replies:** 1\
**Last updated:** [June 4, 2024, 4:09pm UTC](https://forums.unrealengine.com/t/epic-launcher-update-notification/443305 "2024-06-04T16:09:56Z")

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Hello, the launcher is telling me right now that there’s somewhere an update available. Unfortunately, that’s all what it is telling me. I spent the past 2 days finding out which package has an update but I simply can’t…

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## [How can I remove the outline when selecting an actor and have selections highlighted instead?](https://forums.unrealengine.com/t/how-can-i-remove-the-outline-when-selecting-an-actor-and-have-selections-highlighted-instead/487256)

<div class="topic-metadata">

**Author:** [@oakts](https://forums.unrealengine.com/u/oakts)\
**Replies:** 1\
**Last updated:** [October 5, 2022, 9:03pm UTC](https://forums.unrealengine.com/t/how-can-i-remove-the-outline-when-selecting-an-actor-and-have-selections-highlighted-instead/487256 "2022-10-05T21:03:41Z")

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When selecting actors in the perspective viewport, by default they have a thick yellow outline. Personally I find this gets in the way when trying to place static meshes and other objects precisely while set-dressing a s…

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## [Disabling Custom Depth Rendering on certain objects](https://forums.unrealengine.com/t/disabling-custom-depth-rendering-on-certain-objects/299716)

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**Author:** [@Tobbo](https://forums.unrealengine.com/u/Tobbo)\
**Replies:** 7\
**Last updated:** [October 2, 2022, 11:46pm UTC](https://forums.unrealengine.com/t/disabling-custom-depth-rendering-on-certain-objects/299716 "2022-10-02T23:46:18Z")

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In my project I have interact-able objects outlined to show that they can be interacted with. The problem is that the outline is shown through the player mesh (third person template). Is there a way to make the outline …

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## [Apply Highlight Material to a specific mesh of a multiple mesh Blueprint](https://forums.unrealengine.com/t/apply-highlight-material-to-a-specific-mesh-of-a-multiple-mesh-blueprint/491414)

<div class="topic-metadata">

**Author:** [@srhrs](https://forums.unrealengine.com/u/srhrs)\
**Replies:** 0\
**Last updated:** [November 28, 2021, 2:10pm UTC](https://forums.unrealengine.com/t/apply-highlight-material-to-a-specific-mesh-of-a-multiple-mesh-blueprint/491414 "2021-11-28T14:10:47Z")

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Hi there! I would like to apply a hightlight only to a mesh that is part of a blueprint with other meshes, linked together by a scene component. E.g. I would like only the door handle to be highlighted. I’ve tried spe…

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## [Double selection highlight glitch in viewport](https://forums.unrealengine.com/t/double-selection-highlight-glitch-in-viewport/491327)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 3\
**Last updated:** [November 26, 2021, 7:03pm UTC](https://forums.unrealengine.com/t/double-selection-highlight-glitch-in-viewport/491327 "2021-11-26T19:03:30Z")

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I have this incredibly annoying graphical glitch in the viewport which duplicates objects, adds an offset to them, and flickers constantly. Every object does this, every project does this, every viewport does this. This …

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## [Change blue default highlight in textbox](https://forums.unrealengine.com/t/change-blue-default-highlight-in-textbox/490281)

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**Author:** [@Elites94](https://forums.unrealengine.com/u/Elites94)\
**Replies:** 0\
**Last updated:** [October 26, 2021, 4:29pm UTC](https://forums.unrealengine.com/t/change-blue-default-highlight-in-textbox/490281 "2021-10-26T16:29:18Z")

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Hello, I am doing a login widget where the player enter a name and password. I would like to know how to change the default blue highlight you have when the user select the text in the textbox ? Because it is really u…

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## [Widget Component Fails to Properly Highlight Text](https://forums.unrealengine.com/t/widget-component-fails-to-properly-highlight-text/456242)

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**Author:** [@Owl\_Theory](https://forums.unrealengine.com/u/Owl_Theory)\
**Replies:** 0\
**Last updated:** [September 30, 2019, 7:20pm UTC](https://forums.unrealengine.com/t/widget-component-fails-to-properly-highlight-text/456242 "2019-09-30T19:20:37Z")

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I’m using a widget component to act as a sort of desktop within the game. There’s a multi-line text box that can highlight text, but doing so produces odd results (see gif below). Strangely enough, this only happens in w…

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## [Deselect and De-highlight](https://forums.unrealengine.com/t/deselect-and-de-highlight/453790)

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**Author:** [@JagMaker](https://forums.unrealengine.com/u/JagMaker)\
**Replies:** 2\
**Last updated:** [August 13, 2019, 11:17am UTC](https://forums.unrealengine.com/t/deselect-and-de-highlight/453790 "2019-08-13T11:17:15Z")

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Hello all, 2 pretty short questions: How can i deselect everything in render window? not to select landscape or select skyplane, but deselect - like ctrl-d in photoshop. Is here same option? How can i disable highlight…

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## [How to highlight the selected object in the 3d environment on the editor browser?](https://forums.unrealengine.com/t/how-to-highlight-the-selected-object-in-the-3d-environment-on-the-editor-browser/453039)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2a3396c1](https://forums.unrealengine.com/u/anonymous_user_2a3396c1)\
**Replies:** 0\
**Last updated:** [July 29, 2019, 6:30pm UTC](https://forums.unrealengine.com/t/how-to-highlight-the-selected-object-in-the-3d-environment-on-the-editor-browser/453039 "2019-07-29T18:30:00Z")

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Hello guys. I am trying to find the object that I am currently selecting in the 3d environment in the editor browser. Curently I cannot find a way to snap the editor browser’s highlight selection to the object that I h…

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## [UMG Text Box Highlight Color Access Missing?](https://forums.unrealengine.com/t/umg-text-box-highlight-color-access-missing/404527)

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**Author:** [@Metricton](https://forums.unrealengine.com/u/Metricton)\
**Replies:** 4\
**Last updated:** [June 14, 2019, 5:52pm UTC](https://forums.unrealengine.com/t/umg-text-box-highlight-color-access-missing/404527 "2019-06-14T17:52:47Z")

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Is there any reason as to why the Text Box is missing access to the highlight color when selecting via mouse? The text box multi-line has access to it. Sort of odd one has it and the other doesn’t it. When selecting on …

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## ["Rendering Death" is always on, Why?](https://forums.unrealengine.com/t/rendering-death-is-always-on-why/449925)

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**Author:** [@anonymous\_user\_3af5cf0f1](https://forums.unrealengine.com/u/anonymous_user_3af5cf0f1)\
**Replies:** 0\
**Last updated:** [May 31, 2019, 6:54pm UTC](https://forums.unrealengine.com/t/rendering-death-is-always-on-why/449925 "2019-05-31T18:54:50Z")

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I have a problem with my outline postprossesing material. The goal is to outline a static mesh if it is selected. I copied a material from a youtube video: \[Tutorial\]\[1\] It works but unlike the example in the tutorial,…

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## [Faking Light Source Reflections](https://forums.unrealengine.com/t/faking-light-source-reflections/444432)

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**Author:** [@FrozenHarlequin](https://forums.unrealengine.com/u/FrozenHarlequin)\
**Replies:** 3\
**Last updated:** [March 8, 2019, 2:44pm UTC](https://forums.unrealengine.com/t/faking-light-source-reflections/444432 "2019-03-08T14:44:24Z")

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My situation is the following: I have some wall sconces placed in my level, each of which holds three lit candles. Since these three candles are very close together and I’m using baked lighting, I’ve placed a single stat…

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## [Broken flipbook creation in 4.21](https://forums.unrealengine.com/t/broken-flipbook-creation-in-4-21/443906)

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**Author:** [@Prazon](https://forums.unrealengine.com/u/Prazon)\
**Replies:** 0\
**Last updated:** [February 22, 2019, 1:42am UTC](https://forums.unrealengine.com/t/broken-flipbook-creation-in-4-21/443906 "2019-02-22T01:42:09Z")

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I can’t highlight all the sprites and create flipbook with them, it creates one for each sprite now. This was something that appeared in versions before 4.12 and then it was fixed for the longest time.

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## [Can you Increase Specular Scale on Directional Light past 1.0?](https://forums.unrealengine.com/t/can-you-increase-specular-scale-on-directional-light-past-1-0/434157)

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**Author:** [@Bladerskb](https://forums.unrealengine.com/u/Bladerskb)\
**Replies:** 1\
**Last updated:** [November 17, 2018, 1:32am UTC](https://forums.unrealengine.com/t/can-you-increase-specular-scale-on-directional-light-past-1-0/434157 "2018-11-17T01:32:48Z")

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i’m trying to increase specular scale past 1.0 on direction lights. UI doesn’t let me. Is there an ini setting i can adjust or console cmd? without it, its imposibble to generate interesting bright specular conditions. …

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## [Why are certain actors in world outliner yellow during play?](https://forums.unrealengine.com/t/why-are-certain-actors-in-world-outliner-yellow-during-play/436873)

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**Author:** [@anonymous\_user\_91b492f1](https://forums.unrealengine.com/u/anonymous_user_91b492f1)\
**Replies:** 1\
**Last updated:** [November 2, 2018, 2:16am UTC](https://forums.unrealengine.com/t/why-are-certain-actors-in-world-outliner-yellow-during-play/436873 "2018-11-02T02:16:41Z")

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I am wondering, why are some of the items listed in the world outliner during play yellow, and others are white?

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## [How to make gone home color overlay?](https://forums.unrealengine.com/t/how-to-make-gone-home-color-overlay/430950)

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**Author:** [@Nokdef](https://forums.unrealengine.com/u/Nokdef)\
**Replies:** 3\
**Last updated:** [August 4, 2018, 10:37pm UTC](https://forums.unrealengine.com/t/how-to-make-gone-home-color-overlay/430950 "2018-08-04T22:37:00Z")

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Hello; I’ve developed a system that tracks where the player is looking and where he isn’t. If the player looks at a rare item, there’ll be a particle around the item, if he stops looking the particle fades away I got i…

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## [Item highlight in shipping packaged project differs from editor standalone](https://forums.unrealengine.com/t/item-highlight-in-shipping-packaged-project-differs-from-editor-standalone/429769)

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**Author:** [@Motanum](https://forums.unrealengine.com/u/Motanum)\
**Replies:** 1\
**Last updated:** [July 19, 2018, 6:37pm UTC](https://forums.unrealengine.com/t/item-highlight-in-shipping-packaged-project-differs-from-editor-standalone/429769 "2018-07-19T18:37:11Z")

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Hello. I followed this video on how to get highlights working on my game. It uses the custom depth buffer to achieve the highlight. I got the results I wanted in my project. When I mouse over the object, it highlights …

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## [Bloom/hightlight clamp settings?](https://forums.unrealengine.com/t/bloom-hightlight-clamp-settings/424100)

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**Author:** [@darstellungsart](https://forums.unrealengine.com/u/darstellungsart)\
**Replies:** 0\
**Last updated:** [May 1, 2018, 8:10pm UTC](https://forums.unrealengine.com/t/bloom-hightlight-clamp-settings/424100 "2018-05-01T20:10:11Z")

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Hello, Is there any settings to change the clamping value for the bloom? I noticed that the original amount of highlights is visible if you change some settings. would be nice if somebody could help.

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## [Highlight a mesh](https://forums.unrealengine.com/t/highlight-a-mesh/346081)

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**Author:** [@Ikos](https://forums.unrealengine.com/u/Ikos)\
**Replies:** 4\
**Last updated:** [January 12, 2018, 8:50pm UTC](https://forums.unrealengine.com/t/highlight-a-mesh/346081 "2018-01-12T20:50:26Z")

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Hello, I’m trying to highlight a mesh when I’m close to it but something doesn’t work. I read a few answer in here but to no avail. Material plugged in the postprocess “blendables”: PostProcess settings: Mesh blu…

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## [How to highlight Inventory Object by clicking it?](https://forums.unrealengine.com/t/how-to-highlight-inventory-object-by-clicking-it/411122)

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**Author:** [@serefatilla](https://forums.unrealengine.com/u/serefatilla)\
**Replies:** 5\
**Last updated:** [December 1, 2017, 6:52pm UTC](https://forums.unrealengine.com/t/how-to-highlight-inventory-object-by-clicking-it/411122 "2017-12-01T18:52:18Z")

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Hello, I want to make a highlight around the slot I click in my inventory widget. I can simply put a button under it and change the color but I want it to reset color after clicking another slot. I use a widget bp for s…

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## [Using custom stencil in 4.18](https://forums.unrealengine.com/t/using-custom-stencil-in-4-18/409135)

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**Author:** [@Blastertoad](https://forums.unrealengine.com/u/Blastertoad)\
**Replies:** 0\
**Last updated:** [November 9, 2017, 7:39am UTC](https://forums.unrealengine.com/t/using-custom-stencil-in-4-18/409135 "2017-11-09T07:39:43Z")

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I am trying to get an object highlight material working. I can get it going as a single color, but as soon as I try to use a scene texture: Custom stencil to set colors the outline stops rendering. Any help would be appr…

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## [How to highlight areas in start menu](https://forums.unrealengine.com/t/how-to-highlight-areas-in-start-menu/406600)

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**Author:** [@Mohdbrimo](https://forums.unrealengine.com/u/Mohdbrimo)\
**Replies:** 2\
**Last updated:** [October 13, 2017, 9:13pm UTC](https://forums.unrealengine.com/t/how-to-highlight-areas-in-start-menu/406600 "2017-10-13T21:13:21Z")

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Hello everyone, I would like to create a start menu in UE4 where it shows the whole map ( lets say a city ) from up top, and when you hover over a district ( in that city ) it would be highlighted and some text appears o…

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## [mobile friendly heat vision](https://forums.unrealengine.com/t/mobile-friendly-heat-vision/390981)

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**Author:** [@roughdominator](https://forums.unrealengine.com/u/roughdominator)\
**Replies:** 0\
**Last updated:** [April 15, 2017, 1:00pm UTC](https://forums.unrealengine.com/t/mobile-friendly-heat-vision/390981 "2017-04-15T13:00:23Z")

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hi. is there any mobile friendly way to create a heat vision effect? like when it’s on i want my enemies to be black(or white) and the rest of the world to be white(or black! doesn’t really matter!) i am thinking about c…

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## [How to Reference a Static Mesh Actor that is in a BP](https://forums.unrealengine.com/t/how-to-reference-a-static-mesh-actor-that-is-in-a-bp/380708)

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**Author:** [@Valkyrie\_Sound](https://forums.unrealengine.com/u/Valkyrie_Sound)\
**Replies:** 0\
**Last updated:** [January 2, 2017, 2:32pm UTC](https://forums.unrealengine.com/t/how-to-reference-a-static-mesh-actor-that-is-in-a-bp/380708 "2017-01-02T14:32:29Z")

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Hi everyone, The screenshot shows my current setup. I’m highlighting objects to mark them out for interaction using the tag ‘Item’. The highlight is working on static meshes but isn’t when I apply the ‘Item’ tag to BP a…

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## [Show Object Interaction](https://forums.unrealengine.com/t/show-object-interaction/353494)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_78439105](https://forums.unrealengine.com/u/anonymous_user_78439105)\
**Replies:** 20\
**Last updated:** [November 3, 2016, 10:35am UTC](https://forums.unrealengine.com/t/show-object-interaction/353494 "2016-11-03T10:35:06Z")

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Hello, looked around the answer hub here and I can’t seem to grasp much, still relatively new to Unreal. What I’d like to be able to do is either highlight an object showing that the player can interact with it. ----OR…

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## [Problem with light intensity in tight spots (indirect lighting?) \[ARCHVIZ\]](https://forums.unrealengine.com/t/problem-with-light-intensity-in-tight-spots-indirect-lighting-archviz/374359)

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**Author:** [@Einz](https://forums.unrealengine.com/u/Einz)\
**Replies:** 2\
**Last updated:** [October 26, 2016, 7:33pm UTC](https://forums.unrealengine.com/t/problem-with-light-intensity-in-tight-spots-indirect-lighting-archviz/374359 "2016-10-26T19:33:23Z")

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Hello, I have problem with, as I assume, indirect lighting, or tweaked editor values. I do use bounce cards in my project, with high intensity spotlight (70000). I have placed lightmass portals only in windows, and twea…

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## [Wrapping Decal-like Material Possible?](https://forums.unrealengine.com/t/wrapping-decal-like-material-possible/321059)

<div class="topic-metadata">

**Author:** [@LordHogFred](https://forums.unrealengine.com/u/LordHogFred)\
**Replies:** 2\
**Last updated:** [September 9, 2016, 8:36pm UTC](https://forums.unrealengine.com/t/wrapping-decal-like-material-possible/321059 "2016-09-09T20:36:10Z")

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Hi all, I’m looking to make a material that “wraps” itself to anything inside it’s bounds, kind of like a decal (I can’t use decals because they can’t be projected from custom meshes). So for example, I have a box and w…

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## [How to highlight an object in 4.10?](https://forums.unrealengine.com/t/how-to-highlight-an-object-in-4-10/339219)

<div class="topic-metadata">

**Author:** [@DylanBrady](https://forums.unrealengine.com/u/DylanBrady)\
**Replies:** 3\
**Last updated:** [April 8, 2016, 7:05pm UTC](https://forums.unrealengine.com/t/how-to-highlight-an-object-in-4-10/339219 "2016-04-08T19:05:26Z")

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Hey! I had a question about how to get a system for using blendables to make an effect for highlighting objects. I’ve seen some tutorials and other responses on the matter, but they’re all from an earlier version where …

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## [Why are objects in the shadows being highlighted?](https://forums.unrealengine.com/t/why-are-objects-in-the-shadows-being-highlighted/348722)

<div class="topic-metadata">

**Author:** [@Goldenvale](https://forums.unrealengine.com/u/Goldenvale)\
**Replies:** 0\
**Last updated:** [February 26, 2016, 6:21am UTC](https://forums.unrealengine.com/t/why-are-objects-in-the-shadows-being-highlighted/348722 "2016-02-26T06:21:02Z")

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I’m trying to get some nice lighting in my scene but all sides that are at a certain angle are being highlighted either by the skylight or global illumination. Here’s skylight only: http://puu.sh/nlP7p/300adcd763.jpg A…

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