HighResShot fails to take a screenshot at specified resolution

motorsep
Tue, 23 Aug 2016 03:09:19 +0000
Rendering

I just tested console cmd HighResShot and with value 0.5 and it took screenshot half-resolution I was running. However if I use HighResShot 640x360, it takes a shot at 640x360, but it’s pitch black.

This functionality is required for saving screenshots of the locations for save/load game system (to be displayed in the menu).

I believe taking screenshots in a specific resolution from C++ game code is also broken.

Also taking HighResShots in VR is still broken too as far as I know.

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