Foliage Missing from High Resolution Screenshot if Instance Count is Over 1.5k

anonymous_user_39f48390
Wed, 23 Aug 2017 16:46:54 +0000
World Creation

Repro steps:

1. Create a new project (c++ project in my case, but not sure if that makes a difference).

2. Create an empty map and add a landscape.

3. Use the foliage tool to paint on at least 1.5k instances of a single mesh. It shouldn’t matter which mesh you use. I’m just using the bush from the starter content.

4. Use the HRSST to take a screenshot.

5. You should see in the resulting shot that the foliage is missing.

This doesn’t affect game play at all, so far as I can tell. It just affects the HRSS. If you drop the instance count below 1.5k then the foliage will show up again in the HRSS.

I’m running Windows 10 with an Intel Core i7 and a GeForce GTX 1060. My version of Unreal is 4.17.1. One of my colleagues was able to replicate the issue as well, so I don’t think this is specific to my machine.

Here is what the foliage looks like in the game:

Here is the resulting HRSS after typing “HighResShot 2” into the console:

Thank you!

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