# \#heightmap

**URL:** https://forums.unrealengine.com/tag/heightmap/536.md

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## [Landscape Mesh Builder - Free UE5 Tool](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272)

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**Author:** [@Perpetua\_M](https://forums.unrealengine.com/u/Perpetua_M)\
**Replies:** 1\
**Last updated:** [July 29, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/landscape-mesh-builder-free-ue5-tool/2092272 "2026-07-29T13:07:49Z")

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Hi everyone, I’d like to share a basic engine tool that I’ve made for my own UE5 project: The ‘Landscape Mesh Builder’ is a standalone Blueprint that uses the Geometry Script plugin to generate a series of mesh assets …

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## [Major problem importing tiled heightmap from Gaea](https://forums.unrealengine.com/t/major-problem-importing-tiled-heightmap-from-gaea/2706407)

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**Author:** [@Knuthnads](https://forums.unrealengine.com/u/Knuthnads)\
**Replies:** 1\
**Last updated:** [April 1, 2026, 8:57am UTC](https://forums.unrealengine.com/t/major-problem-importing-tiled-heightmap-from-gaea/2706407 "2026-04-01T08:57:15Z")

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I’m working with a tiled heightmaps exported from Gaea 2. The original is a 16K heightmap which I’ve split into 256 1009x1009 heightmaps in RAW-16. Naming convention is: \_xX\_yY.r16. The problem is, Unreal only seems to …

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## [World Partition landscape generated from heightmap is broken](https://forums.unrealengine.com/t/world-partition-landscape-generated-from-heightmap-is-broken/2693530)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 1\
**Last updated:** [March 13, 2026, 11:03am UTC](https://forums.unrealengine.com/t/world-partition-landscape-generated-from-heightmap-is-broken/2693530 "2026-03-13T11:03:31Z")

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I’m trying to create a World Partition from a heightmap, but the results are always terrible. The same terrain is generated multiple times in small sizes, and the rest is filled with flat surfaces. The image size is 812…

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## [Parallax Occlusion Mapping on mobile](https://forums.unrealengine.com/t/parallax-occlusion-mapping-on-mobile/439559)

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**Author:** [@stuck\_compiling](https://forums.unrealengine.com/u/stuck_compiling)\
**Replies:** 9\
**Last updated:** [February 24, 2026, 1:48am UTC](https://forums.unrealengine.com/t/parallax-occlusion-mapping-on-mobile/439559 "2026-02-24T01:48:37Z")

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From what I’ve been able to find, there is very little information about POM in general, but according to what I could find, POM is a supported feature on mobile. However, after switching from Shader Model 5 to Default H…

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## [how to convert a mesh into a landscape in unreal ?](https://forums.unrealengine.com/t/how-to-convert-a-mesh-into-a-landscape-in-unreal/2667716)

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**Author:** [@drnooe](https://forums.unrealengine.com/u/drnooe)\
**Replies:** 1\
**Last updated:** [October 22, 2025, 10:44pm UTC](https://forums.unrealengine.com/t/how-to-convert-a-mesh-into-a-landscape-in-unreal/2667716 "2025-10-22T22:44:23Z")

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Hi everyone, So I have this landscape material instance that comes from a pack, and it has a lot of blend layers in it. I use it all the time when creating landscapes, and it works great for painting the landscape. But …

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## [Unable to export Landscape heightmap.](https://forums.unrealengine.com/t/unable-to-export-landscape-heightmap/2653631)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 3\
**Last updated:** [September 5, 2025, 12:27pm UTC](https://forums.unrealengine.com/t/unable-to-export-landscape-heightmap/2653631 "2025-09-05T12:27:03Z")

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I read the documentation about heightmaps, but it’s completely different from what I see in my editor, so I can’t export the heightmap correctly.The items in the Landscape Export tab are extremely limited and almost impo…

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## [How to use a normal map as a heightmap in a landscape?](https://forums.unrealengine.com/t/how-to-use-a-normal-map-as-a-heightmap-in-a-landscape/2653579)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [September 4, 2025, 7:29am UTC](https://forums.unrealengine.com/t/how-to-use-a-normal-map-as-a-heightmap-in-a-landscape/2653579 "2025-09-04T07:29:34Z")

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I want to import an image in landscape, but when I try to load the normal map I get an error. The asset I want to use only contains a normal map, but I want to use this. Is there any way to do this?

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## [Large OpenWorld Creation](https://forums.unrealengine.com/t/large-openworld-creation/2624430)

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**Author:** [@Techhnyne](https://forums.unrealengine.com/u/Techhnyne)\
**Replies:** 2\
**Last updated:** [August 6, 2025, 5:49pm UTC](https://forums.unrealengine.com/t/large-openworld-creation/2624430 "2025-08-06T17:49:59Z")

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Hello, I am working on a project but i am thinking a LARGE openworld map something like 120km2. Several questions i have here can UE handle a map that large? if so what is the best settings to handle that size? I wil…

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## [Real World Heightmaps and Ocean Floor ](https://forums.unrealengine.com/t/real-world-heightmaps-and-ocean-floor/2543892)

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**Author:** [@MythicEarth](https://forums.unrealengine.com/u/MythicEarth)\
**Replies:** 0\
**Last updated:** [June 6, 2025, 1:00pm UTC](https://forums.unrealengine.com/t/real-world-heightmaps-and-ocean-floor/2543892 "2025-06-06T13:00:17Z")

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Greetings Everyone; i am trying to import real world heightmap data into Unreal engine Landscape, for the most part i dont have a problem with this.. However the issue is when i am trying to make the ocean floor. becau…

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## [Converting images to .r16 (heightmap tiles)?](https://forums.unrealengine.com/t/converting-images-to-r16-heightmap-tiles/362773)

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**Author:** [@HyperThermal](https://forums.unrealengine.com/u/HyperThermal)\
**Replies:** 4\
**Last updated:** [May 9, 2025, 4:13pm UTC](https://forums.unrealengine.com/t/converting-images-to-r16-heightmap-tiles/362773 "2025-05-09T16:13:06Z")

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I have 16 images that I am trying to use as a terrain’s heightmap, with each image being a “tile”. Unfortunately, the only format that UE4 will accept for landscape tiles is .r16, and I can not find any way to convert th…

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## [Importing a non square heightmap](https://forums.unrealengine.com/t/importing-a-non-square-heightmap/2364180)

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**Author:** [@Wats](https://forums.unrealengine.com/u/Wats)\
**Replies:** 9\
**Last updated:** [March 2, 2025, 12:36pm UTC](https://forums.unrealengine.com/t/importing-a-non-square-heightmap/2364180 "2025-03-02T12:36:05Z")

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Hi everyone, I’m trying to create rectangle landscapes with heightmap. I exported a RAW file from World Creator and renamed it to have .r16 extension. The file has a resolution of 1009 \* 4033 and when I try to import it…

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## [Only 1/4 of my heightmap is imported](https://forums.unrealengine.com/t/only-1-4-of-my-heightmap-is-imported/2122688)

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**Author:** [@LeMysterius](https://forums.unrealengine.com/u/LeMysterius)\
**Replies:** 5\
**Last updated:** [November 15, 2024, 9:29pm UTC](https://forums.unrealengine.com/t/only-1-4-of-my-heightmap-is-imported/2122688 "2024-11-15T21:29:52Z")

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Hello, I’m just starting out and tried importing an heightmap as my base landscape but the editor only imports a quarter of the original heightmap. What am I missing? ^^’

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## [Normal Map From Float2 With DDX/DDY Nodes?](https://forums.unrealengine.com/t/normal-map-from-float2-with-ddx-ddy-nodes/2053691)

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**Author:** [@mjiggidy](https://forums.unrealengine.com/u/mjiggidy)\
**Replies:** 2\
**Last updated:** [October 6, 2024, 2:42am UTC](https://forums.unrealengine.com/t/normal-map-from-float2-with-ddx-ddy-nodes/2053691 "2024-10-06T02:42:48Z")

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I am procedurally generating grayscale bump/height data (so I’m NOT sampling a texture here – thus cannot use NormalFromHeightMap, I don’t think) that I need to convert to a Normal map. ChatGPT suggested I do the follow…

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## [Landscape not appearing in packaged game](https://forums.unrealengine.com/t/landscape-not-appearing-in-packaged-game/1879499)

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**Author:** [@TrevorNeece](https://forums.unrealengine.com/u/TrevorNeece)\
**Replies:** 0\
**Last updated:** [May 29, 2024, 6:24pm UTC](https://forums.unrealengine.com/t/landscape-not-appearing-in-packaged-game/1879499 "2024-05-29T18:24:10Z")

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Hello. I have a project where I uploaded a heightmap (takes up four standard squares of landscape space 2x2), and I added a bunch of landscape on the outside. When I package my project, the 2x2 middle section doesn’t ap…

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## [Nanite Tessellation Not Working on Plane](https://forums.unrealengine.com/t/nanite-tessellation-not-working-on-plane/1869990)

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**Author:** [@SeniorCPPbutNewToUE](https://forums.unrealengine.com/u/SeniorCPPbutNewToUE)\
**Replies:** 5\
**Last updated:** [May 29, 2024, 1:58am UTC](https://forums.unrealengine.com/t/nanite-tessellation-not-working-on-plane/1869990 "2024-05-29T01:58:13Z")

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After downloading the “Rocky Land and Rivers” heightmap from motionforgepictures.com I created a simple plane mesh (2 tris) through Modeling, enabled Nanite on the mesh, created a Material with Enable Tessellation and Us…

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## [Imported heightmap landscape formula? I have a png with 4096x4096 pixels and also meters, and 0.1 pixel value per 100 meters in height but can get it right](https://forums.unrealengine.com/t/imported-heightmap-landscape-formula-i-have-a-png-with-4096x4096-pixels-and-also-meters-and-0-1-pixel-value-per-100-meters-in-height-but-can-get-it-right/1861231)

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**Author:** [@holchang](https://forums.unrealengine.com/u/holchang)\
**Replies:** 0\
**Last updated:** [May 18, 2024, 12:53am UTC](https://forums.unrealengine.com/t/imported-heightmap-landscape-formula-i-have-a-png-with-4096x4096-pixels-and-also-meters-and-0-1-pixel-value-per-100-meters-in-height-but-can-get-it-right/1861231 "2024-05-18T00:53:03Z")

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In blue a LOD2 original terrain, and in green the terrain generated using landscape tool. The PNG is linear, its a 4096x4096 pixels, meaning also 4096x4096 meters, and its pixel values, you can see here: Why can i …

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## [Sculpting landscape without moving the foliage](https://forums.unrealengine.com/t/sculpting-landscape-without-moving-the-foliage/367390)

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**Author:** [@Pseudocorpus](https://forums.unrealengine.com/u/Pseudocorpus)\
**Replies:** 5\
**Last updated:** [April 14, 2024, 11:08am UTC](https://forums.unrealengine.com/t/sculpting-landscape-without-moving-the-foliage/367390 "2024-04-14T11:08:46Z")

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Hello there, I am currently designing the landscape for my game. When I am sculpting, the foliage always moves up and down with the newly sculpted heightmap. Most of the time that is a desirable result. But now I want …

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## [Help required regarding binary format of R16 files](https://forums.unrealengine.com/t/help-required-regarding-binary-format-of-r16-files/484082)

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**Author:** [@1stFalloutboy](https://forums.unrealengine.com/u/1stFalloutboy)\
**Replies:** 1\
**Last updated:** [June 18, 2021, 7:10am UTC](https://forums.unrealengine.com/t/help-required-regarding-binary-format-of-r16-files/484082 "2021-06-18T07:10:43Z")

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I am referring to the information found here : link text under “Calculating Height Map Z Scale”. I am working with Python to convert some geotiff files to unreal raw files but I am striking a few problems with the descr…

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## [Height Map](https://forums.unrealengine.com/t/height-map/1745316)

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**Author:** [@makiks22](https://forums.unrealengine.com/u/makiks22)\
**Replies:** 0\
**Last updated:** [March 11, 2024, 1:47pm UTC](https://forums.unrealengine.com/t/height-map/1745316 "2024-03-11T13:47:47Z")

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Unity and unreal engine don’t import heightmap the same way and why? When I open the height.raw file in the game’s own tool, there is no problem, and when I import it into Unity, the same problem does not occur, but thi…

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## [Full landscape workflow?](https://forums.unrealengine.com/t/full-landscape-workflow/1656438)

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**Author:** [@Stapyman](https://forums.unrealengine.com/u/Stapyman)\
**Replies:** 0\
**Last updated:** [January 31, 2024, 6:20pm UTC](https://forums.unrealengine.com/t/full-landscape-workflow/1656438 "2024-01-31T18:20:39Z")

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TL;DR PC Specs I9-14900KF 128GB RAM RTX 4090 24GB VRAM Questions What is the ideal way of importing high quality heightmaps made in world creator? When you have more then one heightmap is it best to merge these o…

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## [How to load heighmap in C++](https://forums.unrealengine.com/t/how-to-load-heighmap-in-c/408399)

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**Author:** [@anonymous\_user\_c12ce391](https://forums.unrealengine.com/u/anonymous_user_c12ce391)\
**Replies:** 2\
**Last updated:** [November 23, 2023, 6:51am UTC](https://forums.unrealengine.com/t/how-to-load-heighmap-in-c/408399 "2023-11-23T06:51:30Z")

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Hi, I am trying to make same world generation. I want to load few heightmaps from files and load them to landscapes. Same thing you can do in GUI. Where should I load read data? I have found in ULandscapeComponent funct…

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## [UE 5.3 crashing when trying to import a 16K heightmap](https://forums.unrealengine.com/t/ue-5-3-crashing-when-trying-to-import-a-16k-heightmap/1336189)

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**Author:** [@Knuthnads](https://forums.unrealengine.com/u/Knuthnads)\
**Replies:** 3\
**Last updated:** [October 20, 2023, 1:35am UTC](https://forums.unrealengine.com/t/ue-5-3-crashing-when-trying-to-import-a-16k-heightmap/1336189 "2023-10-20T01:35:12Z")

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Has anyone had any luck importing 16K heightmaps yet (16384 x 16384)? I have a 16-bit 16K heightmap in .png format that I’m trying to import in Landscape Mode, however the editor is crashing. Here’s the crash log produce…

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## [Dynamic modification of landscape heightmap?](https://forums.unrealengine.com/t/dynamic-modification-of-landscape-heightmap/480989)

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**Author:** [@anonymous\_user\_481a4b6a1](https://forums.unrealengine.com/u/anonymous_user_481a4b6a1)\
**Replies:** 1\
**Last updated:** [September 21, 2023, 8:05am UTC](https://forums.unrealengine.com/t/dynamic-modification-of-landscape-heightmap/480989 "2023-09-21T08:05:34Z")

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Hi, I’d like to create a dynamic landscape, where the terrain would morph depending on the camera position. Ideally, I’d like to blend multiple pre-existing heightmaps, so different sections of the terrain would be mod…

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## [How can I create height map using depth data in millimeters?](https://forums.unrealengine.com/t/how-can-i-create-height-map-using-depth-data-in-millimeters/1231302)

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**Author:** [@Gazza177](https://forums.unrealengine.com/u/Gazza177)\
**Replies:** 3\
**Last updated:** [July 25, 2023, 4:15am UTC](https://forums.unrealengine.com/t/how-can-i-create-height-map-using-depth-data-in-millimeters/1231302 "2023-07-25T04:15:50Z")

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I am using the Neo Kinect plugin to get the raw depth data from my Kinect v2. I am processing this in a material asset to get the depth in millimeters but I am unsure where to go from here. I want to create a height map …

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## [Maximum size of heightmap?](https://forums.unrealengine.com/t/maximum-size-of-heightmap/295538)

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**Author:** [@BonesawBrooks](https://forums.unrealengine.com/u/BonesawBrooks)\
**Replies:** 2\
**Last updated:** [July 9, 2023, 7:43pm UTC](https://forums.unrealengine.com/t/maximum-size-of-heightmap/295538 "2023-07-09T19:43:11Z")

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Hey everyone. I am wondering what the maximum size of a heightmap you can import to UE4? The HM I plan on using is a bit over 8k x 8k.

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## [Water Feature still buggy in 4.27?? (I need an adult!)](https://forums.unrealengine.com/t/water-feature-still-buggy-in-4-27-i-need-an-adult/1146950)

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**Author:** [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Replies:** 0\
**Last updated:** [April 28, 2023, 3:22am UTC](https://forums.unrealengine.com/t/water-feature-still-buggy-in-4-27-i-need-an-adult/1146950 "2023-04-28T03:22:35Z")

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Urgh. After playing around with the water system in UE 5+ and learning that it absolutely does NOT work with an imported heightmap, I reverted back to 4.27 where I had some success. However, as I try to add a simple …

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## [GAEA heightmaps not importing to UE 5?](https://forums.unrealengine.com/t/gaea-heightmaps-not-importing-to-ue-5/847859)

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**Author:** [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Replies:** 0\
**Last updated:** [April 5, 2023, 2:48am UTC](https://forums.unrealengine.com/t/gaea-heightmaps-not-importing-to-ue-5/847859 "2023-04-05T02:48:37Z")

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I need an adult X\_X I am trying to use GAEA (ver 1.3.0.13 community edition) to create a heightmap for my landscape. However, no matter what I do I get an error when attempting to import. So I decided to get access to…

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## [Collision with custom terrain (heightmaps)](https://forums.unrealengine.com/t/collision-with-custom-terrain-heightmaps/467471)

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**Author:** [@indivelope](https://forums.unrealengine.com/u/indivelope)\
**Replies:** 1\
**Last updated:** [March 30, 2023, 8:26pm UTC](https://forums.unrealengine.com/t/collision-with-custom-terrain-heightmaps/467471 "2023-03-30T20:26:57Z")

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Hello everyone! I have been working on a custom runtime terrain which uses height maps that are render targets. I just paint on them and assign it to the painted texture to the world pos input in its material. Instead …

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## [Creating terrain heightmap from real world unidrectional radar image?](https://forums.unrealengine.com/t/creating-terrain-heightmap-from-real-world-unidrectional-radar-image/793176)

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**Author:** [@Theanalogman](https://forums.unrealengine.com/u/Theanalogman)\
**Replies:** 3\
**Last updated:** [March 20, 2023, 11:50pm UTC](https://forums.unrealengine.com/t/creating-terrain-heightmap-from-real-world-unidrectional-radar-image/793176 "2023-03-20T23:50:13Z")

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Does anyone have any ideas as to how to go about this? Essentially the only data I have is like the image below, radar, which functions like a shadow relief. I want to create a heightmap (or if there is some other way to…

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## [Static Mesh+Landscape Export](https://forums.unrealengine.com/t/static-mesh-landscape-export/776049)

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**Author:** [@Stcover](https://forums.unrealengine.com/u/Stcover)\
**Replies:** 0\
**Last updated:** [February 22, 2023, 5:02am UTC](https://forums.unrealengine.com/t/static-mesh-landscape-export/776049 "2023-02-22T05:02:03Z")

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Completely new to UE and Ive been designing a landscape for sometime now with allot of static meshes as mountain ranges. Id like to bring my progress over to Blender but im not sure how to do this. Can anyone help?

[Next page](https://forums.unrealengine.com/tag/heightmap/536.md?match_all_tags=true&page=1&tags%5B%5D=heightmap)
