# \#height

**URL:** https://forums.unrealengine.com/tag/height/3051.md

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## [solving problem of obejcts exact heights ](https://forums.unrealengine.com/t/solving-problem-of-obejcts-exact-heights/2841924)

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**Author:** [@OpPlugins1](https://forums.unrealengine.com/u/OpPlugins1)\
**Replies:** 0\
**Last updated:** [October 17, 2026, 3:01pm UTC](https://forums.unrealengine.com/t/solving-problem-of-obejcts-exact-heights/2841924 "2026-10-17T15:01:05Z")

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Live Dimension: Height – Real-Time Height Measurement for Unreal Engine Hi everyone! I’m the creator of Live Dimension: Height, an editor plugin developed by OP Plugins for Unreal Engine. I built this tool to make meas…

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## [MetaHuman 5.8 Conform: Unable to Preserve Body Height ](https://forums.unrealengine.com/t/metahuman-5-8-conform-unable-to-preserve-body-height/2734185)

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**Author:** [@Maudemc21](https://forums.unrealengine.com/u/Maudemc21)\
**Replies:** 0\
**Last updated:** [July 7, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/metahuman-5-8-conform-unable-to-preserve-body-height/2734185 "2026-07-07T17:22:51Z")

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Summary We’re evaluating the new MetaHuman 5.8 body conform workflow for use in a studio production pipeline, and we’ve encountered an issue that makes it difficult to create reusable body templates. If only the mesh ver…

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## [How to reduce the water level on Z-axis?](https://forums.unrealengine.com/t/how-to-reduce-the-water-level-on-z-axis/478057)

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**Author:** [@anonymous\_user\_19ad0c26](https://forums.unrealengine.com/u/anonymous_user_19ad0c26)\
**Replies:** 3\
**Last updated:** [August 19, 2025, 2:49pm UTC](https://forums.unrealengine.com/t/how-to-reduce-the-water-level-on-z-axis/478057 "2025-08-19T14:49:11Z")

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Is it possible to reduce the water level on the Z-axis in Water Body Lake. Otherwise, my project will be completely flooded.

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## [How to get terrain height at X and Y coordinates in C++?](https://forums.unrealengine.com/t/how-to-get-terrain-height-at-x-and-y-coordinates-in-c/447803)

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**Author:** [@Jim\_Clow](https://forums.unrealengine.com/u/Jim_Clow)\
**Replies:** 3\
**Last updated:** [January 4, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/how-to-get-terrain-height-at-x-and-y-coordinates-in-c/447803 "2025-01-04T22:47:57Z")

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Hi , does anyone know how to get the z value for terrain at a particular x and y world coordinate using c++? I could look at the height map itself to calculate heights, but all that would give me is a height of a peaks …

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## [Virtual Height Field Mesh texture is very blurry](https://forums.unrealengine.com/t/virtual-height-field-mesh-texture-is-very-blurry/1999830)

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**Author:** [@DentonJC](https://forums.unrealengine.com/u/DentonJC)\
**Replies:** 2\
**Last updated:** [September 20, 2024, 5:39pm UTC](https://forums.unrealengine.com/t/virtual-height-field-mesh-texture-is-very-blurry/1999830 "2024-09-20T17:39:24Z")

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I created a virtual height field mesh from my landscape, but the texture is the wrong color and much more blurry than the landscape. Anybody know how to improve this? Thanks! Landscape: Virtual height field:

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## [AI moving through different height levels](https://forums.unrealengine.com/t/ai-moving-through-different-height-levels/346709)

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**Author:** [@raDii](https://forums.unrealengine.com/u/raDii)\
**Replies:** 9\
**Last updated:** [September 20, 2024, 5:36pm UTC](https://forums.unrealengine.com/t/ai-moving-through-different-height-levels/346709 "2024-09-20T17:36:44Z")

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Hello! I am currently making a game with procedural maps and I wish to include enemies. I made an AI that runs to an objective following this tutorial: https://docs.unrealengine.com/latest/INT/Engine/AI/BehaviorTrees/Qu…

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## [Exponential Height Fog not showing in Editor?](https://forums.unrealengine.com/t/exponential-height-fog-not-showing-in-editor/333176)

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**Author:** [@IronPanda88](https://forums.unrealengine.com/u/IronPanda88)\
**Replies:** 3\
**Last updated:** [August 6, 2024, 12:11pm UTC](https://forums.unrealengine.com/t/exponential-height-fog-not-showing-in-editor/333176 "2024-08-06T12:11:28Z")

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Hey guys, for some reason my exponential height fog isn’t showing in the editor. The icon is there and when I press ‘G’ for game mode the fog appears but in the editor it’s not rendering. I seem to remember in UE3/UDK yo…

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## [Absolute World Position no working in 5.4?](https://forums.unrealengine.com/t/absolute-world-position-no-working-in-5-4/1822203)

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**Author:** [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Replies:** 3\
**Last updated:** [April 30, 2024, 12:35am UTC](https://forums.unrealengine.com/t/absolute-world-position-no-working-in-5-4/1822203 "2024-04-30T00:35:29Z")

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The below imaged code seems to work just fine in 5.3.2. The idea is that the snow material appears on the top of my mountains automatically and allows me the ability to blend it into the rock material with falloff, etc.…

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## [Fortnite Creative Height BUG](https://forums.unrealengine.com/t/fortnite-creative-height-bug/1338071)

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**Author:** [@KlejdiJD](https://forums.unrealengine.com/u/KlejdiJD)\
**Replies:** 1\
**Last updated:** [October 19, 2023, 11:32pm UTC](https://forums.unrealengine.com/t/fortnite-creative-height-bug/1338071 "2023-10-19T23:32:46Z")

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Hello guys! I hope u all are doing well. I have a problem with Fortnite Creative. Me and my team are working on a new update for CDF map and I see that after this update (that we are working on the map) when we play, if …

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## [UE5.2: Enable Virtual Height create a problem to my material](https://forums.unrealengine.com/t/ue5-2-enable-virtual-height-create-a-problem-to-my-material/1274218)

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**Author:** [@lynkato](https://forums.unrealengine.com/u/lynkato)\
**Replies:** 0\
**Last updated:** [August 27, 2023, 1:10pm UTC](https://forums.unrealengine.com/t/ue5-2-enable-virtual-height-create-a-problem-to-my-material/1274218 "2023-08-27T13:10:54Z")

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Hi, I’ve enabled the virtual height option in rendering project settings. I’m getting this error on my material. My landscape material is composed by 6 layers like this: I’m new to UE so i don’t know how to fix …

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## [World Height really... low?](https://forums.unrealengine.com/t/world-height-really-low/1181808)

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**Author:** [@RLK\_III](https://forums.unrealengine.com/u/RLK_III)\
**Replies:** 1\
**Last updated:** [May 29, 2023, 6:50am UTC](https://forums.unrealengine.com/t/world-height-really-low/1181808 "2023-05-29T06:50:24Z")

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I’ve been wracking my brain trying to figure this one out. I am using an auto landscape material with world height for things like a snowline, etc. Functionality-wise it’s working as intended. However, the math seems……

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## [Rotate Bone By Base Height To Edge Height](https://forums.unrealengine.com/t/rotate-bone-by-base-height-to-edge-height/407175)

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**Author:** [@Dreaghy](https://forums.unrealengine.com/u/Dreaghy)\
**Replies:** 0\
**Last updated:** [October 16, 2017, 8:25pm UTC](https://forums.unrealengine.com/t/rotate-bone-by-base-height-to-edge-height/407175 "2017-10-16T20:25:15Z")

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Hello ! To explain more, I have a Mesh that contains Animations ! When I tried some tutorials about IK Foot Placement, it didn’t worked… Maybe because the Mesh is from Mixamo Fuse ! So I did manage something by myself …

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## [Help creating a layered Height-based Opacity Material using World Position](https://forums.unrealengine.com/t/help-creating-a-layered-height-based-opacity-material-using-world-position/484776)

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**Author:** [@Rhea](https://forums.unrealengine.com/u/Rhea)\
**Replies:** 0\
**Last updated:** [June 11, 2021, 2:50pm UTC](https://forums.unrealengine.com/t/help-creating-a-layered-height-based-opacity-material-using-world-position/484776 "2021-06-11T14:50:40Z")

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Hi, So I’m very new to materials and really need some help. I’m trying to build a World Position Material similar to the one in the answer here: https://answers.unrealengine.com/questions/54845/view.html. Instead of jus…

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## [Using Volumetric Water Below Z: -10000](https://forums.unrealengine.com/t/using-volumetric-water-below-z-10000/481464)

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**Author:** [@Ronan\_Kenny](https://forums.unrealengine.com/u/Ronan_Kenny)\
**Replies:** 0\
**Last updated:** [April 6, 2021, 11:03am UTC](https://forums.unrealengine.com/t/using-volumetric-water-below-z-10000/481464 "2021-04-06T11:03:19Z")

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Hi, I’m trying to get Volumetric water to work below Z-10000. I’ve changed the MPC\_Water TerrainMinZ value but it had no effect. Has anyone run into this probelm before? I’m trying to get the water to work at Z: -22…

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## [Landscape height limit](https://forums.unrealengine.com/t/landscape-height-limit/478879)

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**Author:** [@Ravadon95](https://forums.unrealengine.com/u/Ravadon95)\
**Replies:** 2\
**Last updated:** [February 16, 2021, 1:09pm UTC](https://forums.unrealengine.com/t/landscape-height-limit/478879 "2021-02-16T13:09:24Z")

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Hi, AFAIK this is not possible using the landscape, since UE stores the heightmap of the landscape in 16bit, meaning you got about 65000 unique height values. You can change how they are distributed via the z-scale but y…

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## [How can I create a volume that can return a height parameter - z](https://forums.unrealengine.com/t/how-can-i-create-a-volume-that-can-return-a-height-parameter-z/460923)

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**Author:** [@anonymous\_user\_4fbc1cf9](https://forums.unrealengine.com/u/anonymous_user_4fbc1cf9)\
**Replies:** 3\
**Last updated:** [February 3, 2020, 5:30pm UTC](https://forums.unrealengine.com/t/how-can-i-create-a-volume-that-can-return-a-height-parameter-z/460923 "2020-02-03T17:30:06Z")

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I am looking to create a volume that can judge the height I am in a game level. I am a sound designer and want to use this as an RTPC with Wwise to change the ambience - both through changing the audio mix, as well as g…

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## [RVT World Height Pin??](https://forums.unrealengine.com/t/rvt-world-height-pin/461238)

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**Author:** [@Gampersnaz](https://forums.unrealengine.com/u/Gampersnaz)\
**Replies:** 0\
**Last updated:** [February 2, 2020, 5:30pm UTC](https://forums.unrealengine.com/t/rvt-world-height-pin/461238 "2020-02-02T17:30:22Z")

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Hi there, I have been playing around with RVT on my landscape. I see a world height pin on the RVT output and sample nodes, however, whatever I connect to it, it seems to give a value of 0 or lower as it shows as black w…

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## [Character Height is wrong](https://forums.unrealengine.com/t/character-height-is-wrong/460895)

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**Author:** [@HyF\_Jijub](https://forums.unrealengine.com/u/HyF_Jijub)\
**Replies:** 7\
**Last updated:** [January 24, 2020, 3:32pm UTC](https://forums.unrealengine.com/t/character-height-is-wrong/460895 "2020-01-24T15:32:41Z")

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Hello, I have recently been learning diligently in Unreal Engine 4 using the official documentation and also Udemy classes. I have received help from people on this forum in the past and thought i should post this probl…

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## [How to exceed max height of navigation generation?](https://forums.unrealengine.com/t/how-to-exceed-max-height-of-navigation-generation/459626)

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**Author:** [@BFG2k](https://forums.unrealengine.com/u/BFG2k)\
**Replies:** 0\
**Last updated:** [December 17, 2019, 9:17am UTC](https://forums.unrealengine.com/t/how-to-exceed-max-height-of-navigation-generation/459626 "2019-12-17T09:17:08Z")

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Hello, guys. I want to create a huge map and also have some navigable objects in the sky, but my navigation bounds only generate navigation in fixed height under it’s’ bottom. (~24.5k as I found by testing). Creating mul…

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## [VR player height way too high \*ONLY\* in UE4](https://forums.unrealengine.com/t/vr-player-height-way-too-high-only-in-ue4/456429)

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**Author:** [@BPDIXON28034](https://forums.unrealengine.com/u/BPDIXON28034)\
**Replies:** 0\
**Last updated:** [October 4, 2019, 6:16pm UTC](https://forums.unrealengine.com/t/vr-player-height-way-too-high-only-in-ue4/456429 "2019-10-04T18:16:30Z")

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After messing around in the VR template for a while (the one with the pyramid of blue blocks), the spawn location changed. The hand meshes are in the right place, but the view into the head set appears to be 100-ft in th…

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## [Parallax occlusion becomes flat and blurred](https://forums.unrealengine.com/t/parallax-occlusion-becomes-flat-and-blurred/456342)

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**Author:** [@Captain\_Slow](https://forums.unrealengine.com/u/Captain_Slow)\
**Replies:** 1\
**Last updated:** [October 2, 2019, 9:51pm UTC](https://forums.unrealengine.com/t/parallax-occlusion-becomes-flat-and-blurred/456342 "2019-10-02T21:51:25Z")

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I’m trying to add parallax occlusion mapping to my wall material, but there doesn’t seem to be any visible height difference and at glancing angles it causes everything to become blurred. That isn’t DOF in case anyone…

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## [Why does the Distance Value Returned from LineTraceByChannel have a max of 200 before looping back around to 0](https://forums.unrealengine.com/t/why-does-the-distance-value-returned-from-linetracebychannel-have-a-max-of-200-before-looping-back-around-to-0/452378)

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**Author:** [@Novalmauge](https://forums.unrealengine.com/u/Novalmauge)\
**Replies:** 0\
**Last updated:** [July 16, 2019, 9:40pm UTC](https://forums.unrealengine.com/t/why-does-the-distance-value-returned-from-linetracebychannel-have-a-max-of-200-before-looping-back-around-to-0/452378 "2019-07-16T21:40:19Z")

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I’m trying to add the ability to crouch to VR and I came up with the idea to use a LineTrace to find the current distance to the first mesh below the VR Character. However, for some reason when the distance to the ground…

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## [Nav Mesh is not building in big levels](https://forums.unrealengine.com/t/nav-mesh-is-not-building-in-big-levels/448872)

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**Author:** [@InsaneSasha](https://forums.unrealengine.com/u/InsaneSasha)\
**Replies:** 0\
**Last updated:** [May 13, 2019, 1:53am UTC](https://forums.unrealengine.com/t/nav-mesh-is-not-building-in-big-levels/448872 "2019-05-13T01:53:35Z")

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I use dynamic nav mesh with invokers and nav mesh bounds in different parts of the level. The level is fairly big and when I started putting nav mesh bounds in the last sections - nav mesh stopped building there both in …

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## [Can I make the scrollbar in a scrollbox shorter?](https://forums.unrealengine.com/t/can-i-make-the-scrollbar-in-a-scrollbox-shorter/447558)

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**Author:** [@BurritoGoblin](https://forums.unrealengine.com/u/BurritoGoblin)\
**Replies:** 1\
**Last updated:** [April 21, 2019, 6:11pm UTC](https://forums.unrealengine.com/t/can-i-make-the-scrollbar-in-a-scrollbox-shorter/447558 "2019-04-21T18:11:00Z")

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When you make a scrollbox (for the sake of this example it is Vertical), the scrollbar that comes with it takes up the full height. That’s not super desired in every instance, and there doesn’t seem to be a way to add of…

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## [Get the space height for maintain the capsulecomponent little size?](https://forums.unrealengine.com/t/get-the-space-height-for-maintain-the-capsulecomponent-little-size/440712)

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**Author:** [@anonymous\_user\_5c39f2a0](https://forums.unrealengine.com/u/anonymous_user_5c39f2a0)\
**Replies:** 1\
**Last updated:** [January 7, 2019, 8:51am UTC](https://forums.unrealengine.com/t/get-the-space-height-for-maintain-the-capsulecomponent-little-size/440712 "2019-01-07T08:51:44Z")

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Good day guys! I wanted to ask for something about the size what I’m giving to my CapsuleComponent of my ThirdPersonCharacter because I’m trying to create a capsule size transition like the crouching transition for don’…

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## [I want to modify the scale of character mesh to match reality according to height of camera in VR.](https://forums.unrealengine.com/t/i-want-to-modify-the-scale-of-character-mesh-to-match-reality-according-to-height-of-camera-in-vr/439697)

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**Author:** [@CokeKuma](https://forums.unrealengine.com/u/CokeKuma)\
**Replies:** 3\
**Last updated:** [December 19, 2018, 4:19am UTC](https://forums.unrealengine.com/t/i-want-to-modify-the-scale-of-character-mesh-to-match-reality-according-to-height-of-camera-in-vr/439697 "2018-12-19T04:19:03Z")

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You might find this interesting… using entry and exit points and scaling between them…

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## [Displacement doesn't work well](https://forums.unrealengine.com/t/displacement-doesnt-work-well/427428)

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**Author:** [@Etakz](https://forums.unrealengine.com/u/Etakz)\
**Replies:** 4\
**Last updated:** [June 18, 2018, 1:22am UTC](https://forums.unrealengine.com/t/displacement-doesnt-work-well/427428 "2018-06-18T01:22:08Z")

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I made a height map and doesn’t work well in unreal, if I put displacement to “0” it stop disappearing but I dont want it with 0 value. Any advice?

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## [How would I adjust the height of a flashlight light?](https://forums.unrealengine.com/t/how-would-i-adjust-the-height-of-a-flashlight-light/423018)

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**Author:** [@DoritoBurrito](https://forums.unrealengine.com/u/DoritoBurrito)\
**Replies:** 1\
**Last updated:** [April 19, 2018, 4:08am UTC](https://forums.unrealengine.com/t/how-would-i-adjust-the-height-of-a-flashlight-light/423018 "2018-04-19T04:08:33Z")

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I’m trying to make a flashlight where the user can adjust the height of the flashlight by pressing the “+” or “-” key, but I’m a little stuck. I followed this video for making the flashlight. This is the blue print for…

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## [Difference in landscape height for multiple landscapes](https://forums.unrealengine.com/t/difference-in-landscape-height-for-multiple-landscapes/309715)

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**Author:** [@anonymous\_user\_95bf9f7e1](https://forums.unrealengine.com/u/anonymous_user_95bf9f7e1)\
**Replies:** 2\
**Last updated:** [February 27, 2018, 4:02pm UTC](https://forums.unrealengine.com/t/difference-in-landscape-height-for-multiple-landscapes/309715 "2018-02-27T16:02:44Z")

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i am trying to sculpt multiple landscapes to optimize the game and the problem is the difference in heights causes cracks such as below

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## [HTC VIVE spawn problem](https://forums.unrealengine.com/t/htc-vive-spawn-problem/414812)

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**Author:** [@Wotrin](https://forums.unrealengine.com/u/Wotrin)\
**Replies:** 5\
**Last updated:** [January 18, 2018, 10:03am UTC](https://forums.unrealengine.com/t/htc-vive-spawn-problem/414812 "2018-01-18T10:03:25Z")

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Hi everybody. We are making a game on Oculus Rift and HTC Vive. But with Vive something weird happens. Sometimes you spawn in the floor (camera in the floor). We tried everything, Tracking origin and so on. Only one thin…

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