# \#hdr

**URL:** https://forums.unrealengine.com/tag/hdr/1228.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [5.8.3 enable HDR crash](https://forums.unrealengine.com/t/5-8-3-enable-hdr-crash/2843077)

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**Author:** [@BlueDiamond87](https://forums.unrealengine.com/u/BlueDiamond87)\
**Replies:** 1\
**Last updated:** [October 21, 2026, 3:06pm UTC](https://forums.unrealengine.com/t/5-8-3-enable-hdr-crash/2843077 "2026-10-21T15:06:16Z")

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Summary 5.8.3 crashes when enabling HDR What Type of Bug are you experiencing? AI Steps to Reproduce When running a development build, input r.HDR.EnableHDROutput 1 to the console. However, i think it crashes in edito…

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## [Get HDR image from UTextureRenderTarget2D, or how to convert LDR to HDR?](https://forums.unrealengine.com/t/get-hdr-image-from-utexturerendertarget2d-or-how-to-convert-ldr-to-hdr/1787866)

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**Author:** [@IAmNoBody2we](https://forums.unrealengine.com/u/IAmNoBody2we)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 10:02am UTC](https://forums.unrealengine.com/t/get-hdr-image-from-utexturerendertarget2d-or-how-to-convert-ldr-to-hdr/1787866 "2026-10-15T10:02:27Z")

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UE5.3, I am capturing scene with USceneCaptureComponent2D and UTextureRenderTarget2D as below. UTextureRenderTarget2D\* RenderTarget; USceneCaptureComponent2D\* SceneCapture; //... RenderTarget = NewObject\<UTextureRend…

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## [HIKE: Beyond the Trails](https://forums.unrealengine.com/t/hike-beyond-the-trails/2473544)

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**Author:** [@Parazso](https://forums.unrealengine.com/u/Parazso)\
**Replies:** 8\
**Last updated:** [March 22, 2026, 10:33pm UTC](https://forums.unrealengine.com/t/hike-beyond-the-trails/2473544 "2026-03-22T22:33:34Z")

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Nature That Looks Back at You Step into a world where nature is not just a backdrop, but a living, breathing protagonist. An experience inspired by real-world landscapes awaits you yet it offers far more than mere sc…

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## [Import .HDR Image at Runtime](https://forums.unrealengine.com/t/import-hdr-image-at-runtime/480158)

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**Author:** [@Randy\_Croucher1](https://forums.unrealengine.com/u/Randy_Croucher1)\
**Replies:** 10\
**Last updated:** [September 10, 2025, 9:14am UTC](https://forums.unrealengine.com/t/import-hdr-image-at-runtime/480158 "2025-09-10T09:14:12Z")

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Are there examples anywhere of creating a UTextureCube from an .hdr file at runtime? The UTexture::Source member is editor only and cannot be used in shipping builds. I’ve got as far as using the FHDRLoadHelper and FDD…

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## [Does Reality Capture have a tool for Camera Calibration?](https://forums.unrealengine.com/t/does-reality-capture-have-a-tool-for-camera-calibration/2231403)

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**Author:** [@ArtF412](https://forums.unrealengine.com/u/ArtF412)\
**Replies:** 5\
**Last updated:** [January 13, 2025, 7:54am UTC](https://forums.unrealengine.com/t/does-reality-capture-have-a-tool-for-camera-calibration/2231403 "2025-01-13T07:54:20Z")

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I would like to know if Reality Capture has a tool for Camera Calibration. The images I am using are spherical because they are HDR 360 images. Previously, I used Agisoft, and now I am learning to use Reality Capture. Ho…

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## [Rotate both X and Y in a material (HDR, SkySphere)](https://forums.unrealengine.com/t/rotate-both-x-and-y-in-a-material-hdr-skysphere/2233331)

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**Author:** [@greg700000](https://forums.unrealengine.com/u/greg700000)\
**Replies:** 12\
**Last updated:** [December 20, 2024, 6:26pm UTC](https://forums.unrealengine.com/t/rotate-both-x-and-y-in-a-material-hdr-skysphere/2233331 "2024-12-20T18:26:37Z")

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Hi, I am trying to rotate both X and Y in my material (for a skysphere). I have tried many approaches but often resulting in image distortion. For now my most stable approach is: At first this seem to work but even…

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## [Render target outputting wrong colours](https://forums.unrealengine.com/t/render-target-outputting-wrong-colours/375016)

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**Author:** [@SFtheWolf](https://forums.unrealengine.com/u/SFtheWolf)\
**Replies:** 3\
**Last updated:** [October 30, 2024, 9:51am UTC](https://forums.unrealengine.com/t/render-target-outputting-wrong-colours/375016 "2024-10-30T09:51:53Z")

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So I have a SceneCapture2d, it captures to a render target, the contents of which look normal: Then I add a blendable to the player camera which outputs the contents of the render target to the screen with no modific…

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## [\[Tool Request\] Heat map to visualize the LUX values in the viewport](https://forums.unrealengine.com/t/tool-request-heat-map-to-visualize-the-lux-values-in-the-viewport/2046386)

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**Author:** [@LeadLighterNez](https://forums.unrealengine.com/u/LeadLighterNez)\
**Replies:** 1\
**Last updated:** [October 24, 2024, 4:38pm UTC](https://forums.unrealengine.com/t/tool-request-heat-map-to-visualize-the-lux-values-in-the-viewport/2046386 "2024-10-24T16:38:17Z")

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Tool Request Ability to visualize the LUX values in the environment using a heat map. This will help lighting artists to ensure they have lighting data in dark areas and also be used to see how much value range they …

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## [What is the dynamic range in unreal](https://forums.unrealengine.com/t/what-is-the-dynamic-range-in-unreal/346439)

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**Author:** [@anonymous\_user\_9237eb0e](https://forums.unrealengine.com/u/anonymous_user_9237eb0e)\
**Replies:** 4\
**Last updated:** [October 5, 2024, 9:40pm UTC](https://forums.unrealengine.com/t/what-is-the-dynamic-range-in-unreal/346439 "2024-10-05T21:40:51Z")

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Hi, The rendering pipeline in unreal goes like this. Render in HDR → Eye Adaption → Tone mapping → Color Grading → Final LDR image. I was just wondering what is the dynamic range of the HDR rendering in the first step. …

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## [problème d'affichage des widgets (HDR désactivé)](https://forums.unrealengine.com/t/probleme-daffichage-des-widgets-hdr-desactive/1991388)

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**Author:** [@camdev](https://forums.unrealengine.com/u/camdev)\
**Replies:** 0\
**Last updated:** [August 25, 2024, 4:19pm UTC](https://forums.unrealengine.com/t/probleme-daffichage-des-widgets-hdr-desactive/1991388 "2024-08-25T16:19:40Z")

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j’ai un problème pour afficher mes widget sur mon telephone, après avoir desactiver le HDR, et je ne sais pas comment réglé ça

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## [\[Plugin\] New Unreal Engine Lighting Plugin: HDR Light Studio](https://forums.unrealengine.com/t/plugin-new-unreal-engine-lighting-plugin-hdr-light-studio/1502775)

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**Author:** [@LuizaLightmap](https://forums.unrealengine.com/u/LuizaLightmap)\
**Replies:** 2\
**Last updated:** [December 8, 2023, 9:24am UTC](https://forums.unrealengine.com/t/plugin-new-unreal-engine-lighting-plugin-hdr-light-studio/1502775 "2023-12-08T09:24:59Z")

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HDR Light Studio plugin for Unreal Engine 5 is now available! Our plugin brings an efficient and powerful lighting workflow to Unreal Engine users. Check out the YouTube video below to see it in action:

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## [Rendering High Quality Backgrounds on a Mobile VR Project](https://forums.unrealengine.com/t/rendering-high-quality-backgrounds-on-a-mobile-vr-project/1318201)

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**Author:** [@dbkdavid](https://forums.unrealengine.com/u/dbkdavid)\
**Replies:** 2\
**Last updated:** [October 1, 2023, 11:38am UTC](https://forums.unrealengine.com/t/rendering-high-quality-backgrounds-on-a-mobile-vr-project/1318201 "2023-10-01T11:38:58Z")

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I have a workflow question about rendering high quality skies and distant backgrounds on a project for mobile VR (Quest 2). My base project is set up for VR for optimized performance using things like Forward Rendering,…

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## [Mobile HDR not working, is a compatibility issue?](https://forums.unrealengine.com/t/mobile-hdr-not-working-is-a-compatibility-issue/402443)

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**Author:** [@Saltylike](https://forums.unrealengine.com/u/Saltylike)\
**Replies:** 8\
**Last updated:** [June 15, 2023, 3:55am UTC](https://forums.unrealengine.com/t/mobile-hdr-not-working-is-a-compatibility-issue/402443 "2023-06-15T03:55:31Z")

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Hi there, we’re working with post effects in our mobile game right now (color grading to be precise). Everything works fine while runing in the editor (even in mobile preview) and compiled in PC, but it does not work at …

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## [How to render 32bit exr image sequences?](https://forums.unrealengine.com/t/how-to-render-32bit-exr-image-sequences/464014)

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**Author:** [@marks998](https://forums.unrealengine.com/u/marks998)\
**Replies:** 5\
**Last updated:** [May 26, 2023, 1:17am UTC](https://forums.unrealengine.com/t/how-to-render-32bit-exr-image-sequences/464014 "2023-05-26T01:17:42Z")

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Hi, is there a way to render 32bit (full precision) OpenEXR image sequences? With the standard settings for HDR in EXR sequences result in 16bit images. Any hint is highly appreciated. Cheers,

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## [WOCity E4 short showcase](https://forums.unrealengine.com/t/wocity-e4-short-showcase/1152007)

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**Author:** [@Mr.Hrundel](https://forums.unrealengine.com/u/Mr.Hrundel)\
**Replies:** 0\
**Last updated:** [May 2, 2023, 4:00pm UTC](https://forums.unrealengine.com/t/wocity-e4-short-showcase/1152007 "2023-05-02T16:00:20Z")

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Hey guys, just sharing with the community and Thank you Unreal for amazing tools for creators! WO CITY | S1, E4 | John | 8K HDR - YouTube

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## [Why does Twinmotion have nice HDRI shadows/lights with Raster and UE still does not?](https://forums.unrealengine.com/t/why-does-twinmotion-have-nice-hdri-shadows-lights-with-raster-and-ue-still-does-not/762196)

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**Author:** [@Renanmgs](https://forums.unrealengine.com/u/Renanmgs)\
**Replies:** 0\
**Last updated:** [February 2, 2023, 2:23pm UTC](https://forums.unrealengine.com/t/why-does-twinmotion-have-nice-hdri-shadows-lights-with-raster-and-ue-still-does-not/762196 "2023-02-02T14:23:02Z")

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In Twinmotion 2023 we have nice exemples scenes with HDRI lights only, and with the default rander (Raster) it gives nice shadows! Now with UE5.1, the exported scene from TM with an HDRI Backdrop and the same texture…

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## [Errors when I'm making my own hdr skybox](https://forums.unrealengine.com/t/errors-when-im-making-my-own-hdr-skybox/739428)

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**Author:** [@Clashman79](https://forums.unrealengine.com/u/Clashman79)\
**Replies:** 20\
**Last updated:** [January 2, 2023, 6:00pm UTC](https://forums.unrealengine.com/t/errors-when-im-making-my-own-hdr-skybox/739428 "2023-01-02T18:00:14Z")

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Hi ! I’m trying to make my own skybox by following this tutorial : HOW TO MAKE HDRI MATERIAL UE4 - YouTube. I have an error since I linkeded Normalize to my HDRI Parameter : (Node TextureSampleParameter2D) Coercion fa…

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## [UE5 Bug - Texture artifact - HDR texture with HDR (RGB, no sRGB) compression has weird hole in high peak value](https://forums.unrealengine.com/t/ue5-bug-texture-artifact-hdr-texture-with-hdr-rgb-no-srgb-compression-has-weird-hole-in-high-peak-value/535793)

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**Author:** [@Brumenn](https://forums.unrealengine.com/u/Brumenn)\
**Replies:** 3\
**Last updated:** [November 27, 2022, 7:42pm UTC](https://forums.unrealengine.com/t/ue5-bug-texture-artifact-hdr-texture-with-hdr-rgb-no-srgb-compression-has-weird-hole-in-high-peak-value/535793 "2022-11-27T19:42:36Z")

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Hey ! I just dragged and dropped a 4k .hdr found at HDRIHaven with a clear sky and bright sun, and I get a weird black hole in the texture asset freshly created, where the sun should be. There is no artifact in 4.27.2 …

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## [Rotate the skybox by 90 degrees](https://forums.unrealengine.com/t/rotate-the-skybox-by-90-degrees/410887)

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**Author:** [@Dr.Freeman](https://forums.unrealengine.com/u/Dr.Freeman)\
**Replies:** 5\
**Last updated:** [July 8, 2022, 9:05pm UTC](https://forums.unrealengine.com/t/rotate-the-skybox-by-90-degrees/410887 "2022-07-08T21:05:19Z")

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I need to rotate the skybox by 90 degrees. Created a cubemap with nvidia tools, but realized that the sky is not properly displayed. Please tell me. How to shift the texture to implement such effect, compatible with…

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## [How to read correct pixel values from 32-bit EXR image?](https://forums.unrealengine.com/t/how-to-read-correct-pixel-values-from-32-bit-exr-image/401335)

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**Author:** [@anonymous\_user\_07ba773b](https://forums.unrealengine.com/u/anonymous_user_07ba773b)\
**Replies:** 2\
**Last updated:** [June 18, 2022, 3:04pm UTC](https://forums.unrealengine.com/t/how-to-read-correct-pixel-values-from-32-bit-exr-image/401335 "2022-06-18T15:04:02Z")

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I’m trying to read in pixel values from a 32-bit EXR using the following code: FLinearColor UBlueprintFunctionLibrary::TextureTest(UTexture2D \* TextureInput, int32 PixelIndex) { FLinearColor PixelColor; PixelColor = F…

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## [How to disable a hdr reflection?](https://forums.unrealengine.com/t/how-to-disable-a-hdr-reflection/365952)

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**Author:** [@anonymous\_user\_ed7cddc8](https://forums.unrealengine.com/u/anonymous_user_ed7cddc8)\
**Replies:** 1\
**Last updated:** [May 22, 2022, 1:54pm UTC](https://forums.unrealengine.com/t/how-to-disable-a-hdr-reflection/365952 "2022-05-22T13:54:45Z")

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Some days ago, I was messing around with some settings that made my reflections go crazy! And now I don’t know how to disable it. In the image, you can see what I mean! Thanks a lot for the help!

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## [How do you fix SceneCaptureCube brightness inconsistencies?](https://forums.unrealengine.com/t/how-do-you-fix-scenecapturecube-brightness-inconsistencies/491556)

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**Author:** [@Chukker](https://forums.unrealengine.com/u/Chukker)\
**Replies:** 0\
**Last updated:** [December 2, 2021, 7:15pm UTC](https://forums.unrealengine.com/t/how-do-you-fix-scenecapturecube-brightness-inconsistencies/491556 "2021-12-02T19:15:47Z")

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I am using a SceneCaptureCube object to create an HDRI cubemap of a map featuring SkyAtmosphere, but I cannot get all faces to render with a consistent brightness. One side (often the one with the directional light in…

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## [Is it possible for ndisplay to render in hdr?](https://forums.unrealengine.com/t/is-it-possible-for-ndisplay-to-render-in-hdr/477113)

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**Author:** [@JakeLofgren](https://forums.unrealengine.com/u/JakeLofgren)\
**Replies:** 2\
**Last updated:** [November 12, 2021, 3:38am UTC](https://forums.unrealengine.com/t/is-it-possible-for-ndisplay-to-render-in-hdr/477113 "2021-11-12T03:38:20Z")

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I am using setting up some LED panels for a Virtual production setup that are HDR capable. The extra dynamic range would be extremely useful for filming, and is a feature we really want to use. I have experimented with t…

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## [How to export a 360 HDR panorama scene screenshot via Blueprint?](https://forums.unrealengine.com/t/how-to-export-a-360-hdr-panorama-scene-screenshot-via-blueprint/490337)

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**Author:** [@space2](https://forums.unrealengine.com/u/space2)\
**Replies:** 3\
**Last updated:** [October 28, 2021, 1:18pm UTC](https://forums.unrealengine.com/t/how-to-export-a-360-hdr-panorama-scene-screenshot-via-blueprint/490337 "2021-10-28T13:18:20Z")

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I managed to create a 360 HDR screenshot manually, by: Adding a SceneCaptureCube to the scene Creating a CubeRenderTarget asset and binding it to the SceneCaptureCube I set the CubeRenderTarget to “HDR” and compressio…

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## [disable mobile HDR only on some mobile devices?](https://forums.unrealengine.com/t/disable-mobile-hdr-only-on-some-mobile-devices/298338)

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**Author:** [@intoxicat3](https://forums.unrealengine.com/u/intoxicat3)\
**Replies:** 4\
**Last updated:** [September 15, 2021, 3:05pm UTC](https://forums.unrealengine.com/t/disable-mobile-hdr-only-on-some-mobile-devices/298338 "2021-09-15T15:05:55Z")

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Is there any way to disable mobile HDR only on some mobile devices? for example ipad mini.

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## [how do i stop this hdr  material from giving me an error](https://forums.unrealengine.com/t/how-do-i-stop-this-hdr-material-from-giving-me-an-error/486736)

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**Author:** [@Fahood00451](https://forums.unrealengine.com/u/Fahood00451)\
**Replies:** 1\
**Last updated:** [July 28, 2021, 8:27pm UTC](https://forums.unrealengine.com/t/how-do-i-stop-this-hdr-material-from-giving-me-an-error/486736 "2021-07-28T20:27:53Z")

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i tried a lot of things but none help alt text

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## [Animate HDR rotation to get reflections](https://forums.unrealengine.com/t/animate-hdr-rotation-to-get-reflections/483304)

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**Author:** [@anonymous\_user\_cdaf64ec](https://forums.unrealengine.com/u/anonymous_user_cdaf64ec)\
**Replies:** 0\
**Last updated:** [May 12, 2021, 11:04pm UTC](https://forums.unrealengine.com/t/animate-hdr-rotation-to-get-reflections/483304 "2021-05-12T23:04:48Z")

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Hi , is there a way that I can animate the HDR rotation so I get the reflections moving my object , basically similar to the environment channel that we have in other 3d apps where you can have a reflection map . I tried…

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## [Skybox sphere image not showing in lit mode but does in unlit](https://forums.unrealengine.com/t/skybox-sphere-image-not-showing-in-lit-mode-but-does-in-unlit/480165)

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**Author:** [@TheDailyStrugg1e](https://forums.unrealengine.com/u/TheDailyStrugg1e)\
**Replies:** 10\
**Last updated:** [March 13, 2021, 11:13pm UTC](https://forums.unrealengine.com/t/skybox-sphere-image-not-showing-in-lit-mode-but-does-in-unlit/480165 "2021-03-13T23:13:31Z")

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Hello, I created a sphere actor. Scaled it to 20,000 on the X, Y, & Z. I’ve created my basic skybox sphere, two sided, unlit with rotation parameters etc. and applied my texture HDRI with no mipmaps, skybox texture gro…

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## [Wide color gamut](https://forums.unrealengine.com/t/wide-color-gamut/479907)

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**Author:** [@h2m2h2m2](https://forums.unrealengine.com/u/h2m2h2m2)\
**Replies:** 0\
**Last updated:** [March 8, 2021, 2:10pm UTC](https://forums.unrealengine.com/t/wide-color-gamut/479907 "2021-03-08T14:10:28Z")

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I have a question about the HDR console command. At runtime in windows 10, the command to change the colour gamut is not reflected. On a Mac it does. Why is this?

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## [Can I use UE4 to create a HDR image of the scene?](https://forums.unrealengine.com/t/can-i-use-ue4-to-create-a-hdr-image-of-the-scene/288342)

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**Author:** [@XZML](https://forums.unrealengine.com/u/XZML)\
**Replies:** 3\
**Last updated:** [January 25, 2021, 2:18pm UTC](https://forums.unrealengine.com/t/can-i-use-ue4-to-create-a-hdr-image-of-the-scene/288342 "2021-01-25T14:18:06Z")

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Can I use UE4 to create a HDR image of the scene? I know F9 is to save the screen, but can I save a 360° HDR image? Thanks in advance!

[Next page](https://forums.unrealengine.com/tag/hdr/1228.md?match_all_tags=true&page=1&tags%5B%5D=hdr)
