# \#Hand-Tracking

**URL:** https://forums.unrealengine.com/tag/hand-tracking/11318.md

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## [Grabbing handles with VR Hand Tracking](https://forums.unrealengine.com/t/grabbing-handles-with-vr-hand-tracking/794765)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 4\
**Last updated:** [October 23, 2025, 4:35pm UTC](https://forums.unrealengine.com/t/grabbing-handles-with-vr-hand-tracking/794765 "2025-10-23T16:35:55Z")

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I can’t seem to find any tutorials with the specific pipeline to make something grabbable like a door handle using hand tracking for the Oculus Quest 2. I’ve been following this tutorial (and its part 2) but it’s very c…

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## [GetHandTrackingState doesn't work](https://forums.unrealengine.com/t/gethandtrackingstate-doesnt-work/2587387)

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**Author:** [@King-Nguyen](https://forums.unrealengine.com/u/King-Nguyen)\
**Replies:** 8\
**Last updated:** [July 6, 2025, 5:20am UTC](https://forums.unrealengine.com/t/gethandtrackingstate-doesnt-work/2587387 "2025-07-06T05:20:02Z")

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I tried this tutorial to get the hand bone transform, I can see the hand moving while I move my hand but the transform data never valid (list position/rotation always empty). Is there any more setting for it PS: I fo…

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## [MetaXR Hand Tracking Error: xrGetHandMeshFB(handTracker, &xrMesh) ](https://forums.unrealengine.com/t/metaxr-hand-tracking-error-xrgethandmeshfb-handtracker-xrmesh/2400902)

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**Author:** [@CoolIguana381](https://forums.unrealengine.com/u/CoolIguana381)\
**Replies:** 0\
**Last updated:** [March 19, 2025, 2:46pm UTC](https://forums.unrealengine.com/t/metaxr-hand-tracking-error-xrgethandmeshfb-handtracker-xrmesh/2400902 "2025-03-19T14:46:38Z")

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I use UE-5.3.2, the MetaXR Plugin and a Meta Quest Pro for a VR project. I use the MetaXR Plugin mostly for eye tracking and hand tracking. Eye tracking works fine, but hand tracking does not work (my hands are not visi…

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## [Oculus Quest hands appear in editor but not in package game](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194)

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**Author:** [@AdrianTabacaru](https://forums.unrealengine.com/u/AdrianTabacaru)\
**Replies:** 6\
**Last updated:** [July 26, 2024, 6:51am UTC](https://forums.unrealengine.com/t/oculus-quest-hands-appear-in-editor-but-not-in-package-game/727194 "2024-07-26T06:51:20Z")

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Hello, I’m using UE 5.0.3 hand tracking that works in Editor but not in package. I am connected via AirLink/Link Cable and also, in the Oculus Home hands are missing too. Developer Runtime Features are enabled in Setti…

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## [Manually enabling hand tracking](https://forums.unrealengine.com/t/manually-enabling-hand-tracking/1837985)

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**Author:** [@use\_a\_name](https://forums.unrealengine.com/u/use_a_name)\
**Replies:** 0\
**Last updated:** [May 3, 2024, 12:18pm UTC](https://forums.unrealengine.com/t/manually-enabling-hand-tracking/1837985 "2024-05-03T12:18:12Z")

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Hi, I’m trying to enable hand tracking in the architecture collab template. My biggest problem right now is that if I run the game properly (and not through VR preview), the hand tracking is simply not enabled. My hand…

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## [Do you need iPhone Pro models for virtual camera tracking inside UE or the base iPhone models are more than enough?](https://forums.unrealengine.com/t/do-you-need-iphone-pro-models-for-virtual-camera-tracking-inside-ue-or-the-base-iphone-models-are-more-than-enough/1754902)

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**Author:** [@ThePrixster](https://forums.unrealengine.com/u/ThePrixster)\
**Replies:** 1\
**Last updated:** [March 27, 2024, 10:56pm UTC](https://forums.unrealengine.com/t/do-you-need-iphone-pro-models-for-virtual-camera-tracking-inside-ue-or-the-base-iphone-models-are-more-than-enough/1754902 "2024-03-27T22:56:36Z")

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So, I am in a dilemma. I want to explore Virtual Filmmaking and 3D real-time camera tracking inside Unreal Engine using Live Link and CamTrackAR. I’m confused about which model is best for that as I’m looking for one to …

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## [Get Motion Controller Data invalid](https://forums.unrealengine.com/t/get-motion-controller-data-invalid/671685)

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**Author:** [@Coddict](https://forums.unrealengine.com/u/Coddict)\
**Replies:** 1\
**Last updated:** [March 20, 2024, 1:35pm UTC](https://forums.unrealengine.com/t/get-motion-controller-data-invalid/671685 "2024-03-20T13:35:34Z")

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I am currently using hololens2 to make a project I want to do the hand tracking so I enabled all the OpenXR plugins and used Get Motion Controller Data node. It is tracking well, and it reads the controller as hand, bu…

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## [Index Pinch Input Does Not Work In MetaXR](https://forums.unrealengine.com/t/index-pinch-input-does-not-work-in-metaxr/1726615)

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**Author:** [@Junk111e](https://forums.unrealengine.com/u/Junk111e)\
**Replies:** 1\
**Last updated:** [March 3, 2024, 6:57am UTC](https://forums.unrealengine.com/t/index-pinch-input-does-not-work-in-metaxr/1726615 "2024-03-03T06:57:20Z")

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Hi everyone, I have my OculusXRHand, and I have connected IMC, everything seems legit, but there is no way my index pinch input actions are getting triggered at all. Anyone might give a hint?

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## [Any Hand Tracking Grip/Grabbing implementation tips?](https://forums.unrealengine.com/t/any-hand-tracking-grip-grabbing-implementation-tips/1378071)

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**Author:** [@Moura](https://forums.unrealengine.com/u/Moura)\
**Replies:** 4\
**Last updated:** [January 25, 2024, 11:46am UTC](https://forums.unrealengine.com/t/any-hand-tracking-grip-grabbing-implementation-tips/1378071 "2024-01-25T11:46:24Z")

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Hey! I’m diving deep into VR hand tracking with UE 5.3 + MetaXR with Quest 2/3 and Pro, and I need your wisdom. Looking for any insights into creating/tweaking tracked hands interactions for objects like levers, switch…

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## [Oculus VR Hand Tracking Door?](https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 1\
**Last updated:** [December 8, 2023, 11:07am UTC](https://forums.unrealengine.com/t/oculus-vr-hand-tracking-door/791961 "2023-12-08T11:07:24Z")

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I’m very new to VR development and I’m trying to work mostly without controllers to make it easier for my clients to use their VR products, but most tutorials on opening doors and interactive objects are centred around c…

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## [Meta XR plugin (for unreal 5.3) hand tracking using Optitrack Mocap ](https://forums.unrealengine.com/t/meta-xr-plugin-for-unreal-5-3-hand-tracking-using-optitrack-mocap/1430521)

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**Author:** [@PatricioPousP](https://forums.unrealengine.com/u/PatricioPousP)\
**Replies:** 0\
**Last updated:** [November 29, 2023, 3:26am UTC](https://forums.unrealengine.com/t/meta-xr-plugin-for-unreal-5-3-hand-tracking-using-optitrack-mocap/1430521 "2023-11-29T03:26:08Z")

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Hi! I’m building an experience that uses Motion Capture and VR. It runs on PC via AirLink. I’m trying to implement the hand tracking feature of the Oculus Quest 2, but it only works if i have the camera controlled by the…

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## [Leap motion controls Character movements](https://forums.unrealengine.com/t/leap-motion-controls-character-movements/1207385)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 0\
**Last updated:** [June 22, 2023, 2:42pm UTC](https://forums.unrealengine.com/t/leap-motion-controls-character-movements/1207385 "2023-06-22T14:42:26Z")

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Hi there UE experts! I am relatively inexperienced with both Leap Motion and Unreal Blueprints, and I am currently facing challenges while working on my interactive student project. My objective is to utilize the captu…

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## [Recommendation on Spatial & Biometric Analytic Software?](https://forums.unrealengine.com/t/recommendation-on-spatial-biometric-analytic-software/1201334)

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**Author:** [@grancapybara1](https://forums.unrealengine.com/u/grancapybara1)\
**Replies:** 0\
**Last updated:** [June 16, 2023, 3:02pm UTC](https://forums.unrealengine.com/t/recommendation-on-spatial-biometric-analytic-software/1201334 "2023-06-16T15:02:05Z")

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Hey everyone, I saw AWE 2023’s talks on youtube and I came across Cognitive3D. I thought these new VR analytic tools are pretty interesting. I’m pretty sure there are more out there. But has anyone used this one to gain …

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## [Lifting door rotation with hand interactions (VR)](https://forums.unrealengine.com/t/lifting-door-rotation-with-hand-interactions-vr/1177000)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 0\
**Last updated:** [May 24, 2023, 12:45pm UTC](https://forums.unrealengine.com/t/lifting-door-rotation-with-hand-interactions-vr/1177000 "2023-05-24T12:45:18Z")

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I’m struggling with getting a door to rotate along the Y axis, going from a horizontal a to a vertical position. I tried recycling the code from the “classic” door rotation on the X axis and using it for the Y axis, wit…

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## [Metahuman and hand tracking](https://forums.unrealengine.com/t/metahuman-and-hand-tracking/1175408)

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**Author:** [@Gionni998](https://forums.unrealengine.com/u/Gionni998)\
**Replies:** 0\
**Last updated:** [May 23, 2023, 2:55am UTC](https://forums.unrealengine.com/t/metahuman-and-hand-tracking/1175408 "2023-05-23T02:55:44Z")

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Hey, I want to start by saying that I am really new to unreal engine for now I worked for a while with Unity. For research, we want to generate a hyperrealistic VR experience. I wanted to use metahumans to generate a vi…

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## [\[Feature Request\] \[OpenXR Hand Tracking Plugin\] Mercury Handtracking](https://forums.unrealengine.com/t/feature-request-openxr-hand-tracking-plugin-mercury-handtracking/1133457)

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**Author:** [@P-Switch-Factory](https://forums.unrealengine.com/u/P-Switch-Factory)\
**Replies:** 2\
**Last updated:** [April 24, 2023, 5:55pm UTC](https://forums.unrealengine.com/t/feature-request-openxr-hand-tracking-plugin-mercury-handtracking/1133457 "2023-04-24T17:55:45Z")

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Request to add support for hand tracking to Valve Index, and the Vive Headsets. Possible implementation using mercury hand tracking: Monado / Utilities / Hand Tracking Playground / mercury\_train · GitLab

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## [ue5.1.1 quest 2 UOculusHand crashes engine](https://forums.unrealengine.com/t/ue5-1-1-quest-2-uoculushand-crashes-engine/792252)

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**Author:** [@eiTeyTrainers](https://forums.unrealengine.com/u/eiTeyTrainers)\
**Replies:** 0\
**Last updated:** [March 16, 2023, 3:27pm UTC](https://forums.unrealengine.com/t/ue5-1-1-quest-2-uoculushand-crashes-engine/792252 "2023-03-16T15:27:25Z")

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hello i tried using openxr, openxr handtracking, steamvr, oculus vr and with all of these attempts to run the vr template with hands(it works without adding the hand component) when i add the UOculusHand to the pawn it …

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## [Using Oculus Hand Tracking to interact with UI directly?](https://forums.unrealengine.com/t/using-oculus-hand-tracking-to-interact-with-ui-directly/765558)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 1\
**Last updated:** [February 8, 2023, 1:46pm UTC](https://forums.unrealengine.com/t/using-oculus-hand-tracking-to-interact-with-ui-directly/765558 "2023-02-08T13:46:11Z")

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I’m trying to make a touch screen in a VR project that has Oculus Hand tracking and interaction, basically trying to make a touch screen menu in game. All the tutorials I’ve found so far use the laser pointer as an inter…

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## [Oculus VR Widget Interaction not working](https://forums.unrealengine.com/t/oculus-vr-widget-interaction-not-working/766282)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 0\
**Last updated:** [February 8, 2023, 8:59am UTC](https://forums.unrealengine.com/t/oculus-vr-widget-interaction-not-working/766282 "2023-02-08T08:59:10Z")

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I followed this tutorial step by step, even recreating the VRPawn from scratch like the tutorial, but the widget interaction beam doesn’t interact with the widget itself: Any ideas on what the problem migh…

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## [Oculus Hand Component not working in VR Pawn](https://forums.unrealengine.com/t/oculus-hand-component-not-working-in-vr-pawn/757453)

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**Author:** [@MDaengeli](https://forums.unrealengine.com/u/MDaengeli)\
**Replies:** 0\
**Last updated:** [January 26, 2023, 4:11pm UTC](https://forums.unrealengine.com/t/oculus-hand-component-not-working-in-vr-pawn/757453 "2023-01-26T16:11:25Z")

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Working on UE 4.27 on projects set up by a colleague, presumably following THIS TUTORIAL I can’t seem to find a way to fetch the Oculus Hands Mesh and Skeleton, thus making the blueprints I currently have unusable. Any …

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## [Can I Hand-Tracking The Video Captured By My Webcam?](https://forums.unrealengine.com/t/can-i-hand-tracking-the-video-captured-by-my-webcam/628437)

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**Author:** [@Shino888](https://forums.unrealengine.com/u/Shino888)\
**Replies:** 0\
**Last updated:** [August 14, 2022, 10:33pm UTC](https://forums.unrealengine.com/t/can-i-hand-tracking-the-video-captured-by-my-webcam/628437 "2022-08-14T22:33:27Z")

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I thought it would be good if only hand tracking was possible, but I found plugins for OculusVR and LiveLink, but I couldn’t find a node that only handled hand tracking. If you have any good ideas, please let me know!

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## [Can I Hand-Tracking The Video Captured By My Webcam?](https://forums.unrealengine.com/t/can-i-hand-tracking-the-video-captured-by-my-webcam/626938)

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**Author:** [@Shino888](https://forums.unrealengine.com/u/Shino888)\
**Replies:** 0\
**Last updated:** [August 12, 2022, 9:00am UTC](https://forums.unrealengine.com/t/can-i-hand-tracking-the-video-captured-by-my-webcam/626938 "2022-08-12T09:00:43Z")

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I thought it would be good if only hand tracking was possible, but I found plugins for OculusVR and LiveLink, but I couldn’t find a node that only handled hand tracking. If you have any good ideas, please let me know!

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## [Hand tracking is incorrect after adding VR template to an existing project](https://forums.unrealengine.com/t/hand-tracking-is-incorrect-after-adding-vr-template-to-an-existing-project/553281)

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**Author:** [@Nonsenze](https://forums.unrealengine.com/u/Nonsenze)\
**Replies:** 2\
**Last updated:** [May 12, 2022, 5:25pm UTC](https://forums.unrealengine.com/t/hand-tracking-is-incorrect-after-adding-vr-template-to-an-existing-project/553281 "2022-05-12T17:25:38Z")

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Hi all, hoping that you can help me with this. I’ve been pulling my hair out trying to solve this for the past two days. After adding the VR template to an existing project, I’ve noticed that the hands have incorrect ro…
