# \#hairworks

**URL:** https://forums.unrealengine.com/tag/hairworks/5153.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Metahuman face PHYS asset losing edits upon BP Compile ](https://forums.unrealengine.com/t/metahuman-face-phys-asset-losing-edits-upon-bp-compile/2836187)

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**Author:** [@PetkoGanev](https://forums.unrealengine.com/u/PetkoGanev)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 6:58pm UTC](https://forums.unrealengine.com/t/metahuman-face-phys-asset-losing-edits-upon-bp-compile/2836187 "2026-10-01T18:58:05Z")

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Summary Metahuman physics asset reverting to default state upon compiling BP or entering PIE. What Type of Bug are you experiencing? Simulation Steps to Reproduce Assemble a metahuman with long hairstyle, so the hair …

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## [GroomForge Blender to UE5 Groom Export](https://forums.unrealengine.com/t/groomforge-blender-to-ue5-groom-export/2714541)

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**Author:** [@ChamIseul](https://forums.unrealengine.com/u/ChamIseul)\
**Replies:** 1\
**Last updated:** [April 15, 2026, 10:22pm UTC](https://forums.unrealengine.com/t/groomforge-blender-to-ue5-groom-export/2714541 "2026-04-15T22:22:26Z")

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GroomForge Successfully exported Clump ID, Root UV, Color, and Roughness via Alembic. Every attribute from #Blender is now perfectly mapped in #UE5! Truly a breakthrough for my hair pipeline.

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## [Why the hair of metahuman(5.7) have these type of issues. When I render Metahuman animation, In some render output the hair of metahuman is deforming by itself.](https://forums.unrealengine.com/t/why-the-hair-of-metahuman-5-7-have-these-type-of-issues-when-i-render-metahuman-animation-in-some-render-output-the-hair-of-metahuman-is-deforming-by-itself/2690774)

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**Author:** [@iaunums](https://forums.unrealengine.com/u/iaunums)\
**Replies:** 0\
**Last updated:** [January 9, 2026, 9:35am UTC](https://forums.unrealengine.com/t/why-the-hair-of-metahuman-5-7-have-these-type-of-issues-when-i-render-metahuman-animation-in-some-render-output-the-hair-of-metahuman-is-deforming-by-itself/2690774 "2026-01-09T09:35:52Z")

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I tried all options like Metahuman LOD 0, Hair LOD Bias, Assigning Skeleton Mesh to Groom etc, But I’m still getting issues in some frames

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## [Metahuman Groom Exporter Error](https://forums.unrealengine.com/t/metahuman-groom-exporter-error/2664967)

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**Author:** [@rogermagrini](https://forums.unrealengine.com/u/rogermagrini)\
**Replies:** 1\
**Last updated:** [December 8, 2025, 3:57pm UTC](https://forums.unrealengine.com/t/metahuman-groom-exporter-error/2664967 "2025-12-08T15:57:00Z")

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Summary Tried to export my descriptions using MetaHuman Groom Exporter, but tool is not loading. A CMD window pops up and gives me this error: "C:\\Program Files\\Autodesk\\Maya2023\\bin\>“C:\\Program Files\\Autodesk\\Maya2023\\…

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## [Imploding Hair (Clothing Paint)](https://forums.unrealengine.com/t/imploding-hair-clothing-paint/2660919)

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**Author:** [@DieggoMasamune](https://forums.unrealengine.com/u/DieggoMasamune)\
**Replies:** 3\
**Last updated:** [September 29, 2025, 6:48pm UTC](https://forums.unrealengine.com/t/imploding-hair-clothing-paint/2660919 "2025-09-29T18:48:08Z")

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Hi guys, how are you all? Can you guys help me on this please? So, I’m using the cloth painting to make my character’s hair move more “naturally”, but look at this, this is my character’s hair without the cloth paint: …

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## [How to use Groom Hair Cards UE 4.26?](https://forums.unrealengine.com/t/how-to-use-groom-hair-cards-ue-4-26/2656027)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 1\
**Last updated:** [September 13, 2025, 10:08pm UTC](https://forums.unrealengine.com/t/how-to-use-groom-hair-cards-ue-4-26/2656027 "2025-09-13T22:08:45Z")

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Does Groom Hair Card generation work in UE 4.26? I’m trying to create hair for a horse: I was able to get the Groom Hair Strands working: But since strands are too computationally heavy to be used in a game, I’m…

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## [Using Groom and nDisplay](https://forums.unrealengine.com/t/using-groom-and-ndisplay/2509803)

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**Author:** [@IAmTimbo](https://forums.unrealengine.com/u/IAmTimbo)\
**Replies:** 5\
**Last updated:** [July 25, 2025, 6:48am UTC](https://forums.unrealengine.com/t/using-groom-and-ndisplay/2509803 "2025-07-25T06:48:48Z")

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I currently have a project where i have a lion that is using groom to add on the fur for the mane and whiskers. If i render out my animation using MRQ and a Cinecamera then the fur and hair looks perfect. As soon as i vi…

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## [\[nDisplay\] Groom Hair Thickness Changes with Camera Distance and Object Size](https://forums.unrealengine.com/t/ndisplay-groom-hair-thickness-changes-with-camera-distance-and-object-size/2600329)

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**Author:** [@tukigase](https://forums.unrealengine.com/u/tukigase)\
**Replies:** 0\
**Last updated:** [July 11, 2025, 5:44am UTC](https://forums.unrealengine.com/t/ndisplay-groom-hair-thickness-changes-with-camera-distance-and-object-size/2600329 "2025-07-11T05:44:12Z")

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I was trying to capture high-quality groomed hair using Groom, but I observed a strange phenomenon. This difference occurred when using the same nDisplayConfig, while gradually moving the DefaultViewPoint away from the …

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## [Hair Groom and Water Transparency Sorting Issue at Far Camera Distance](https://forums.unrealengine.com/t/hair-groom-and-water-transparency-sorting-issue-at-far-camera-distance/2527311)

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**Author:** [@Strong\_kh](https://forums.unrealengine.com/u/Strong_kh)\
**Replies:** 1\
**Last updated:** [May 26, 2025, 6:58pm UTC](https://forums.unrealengine.com/t/hair-groom-and-water-transparency-sorting-issue-at-far-camera-distance/2527311 "2025-05-26T18:58:16Z")

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I’m currently working on a cinematic project in Unreal Engine 5.5, and I’ve encountered a strange rendering issue involving groom hair and translucent water materials. However, as the camera moves farther away using a Ci…

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## [UE will not correctly read the Groom precomputed guide weight](https://forums.unrealengine.com/t/ue-will-not-correctly-read-the-groom-precomputed-guide-weight/2278012)

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**Author:** [@PDE10](https://forums.unrealengine.com/u/PDE10)\
**Replies:** 2\
**Last updated:** [January 17, 2025, 2:42pm UTC](https://forums.unrealengine.com/t/ue-will-not-correctly-read-the-groom-precomputed-guide-weight/2278012 "2025-01-17T14:42:03Z")

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I exported the abc file from Maya XGen using my script. If the precomputed groom\_guide\_weights and groom\_closest\_guides attributes are used, only UE5.3 can recognize them. In versions higher than 5.3, these attributes ar…

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## [How to make Hair, HALF ONE COLOR HALF ANOTHER VERTICALLY](https://forums.unrealengine.com/t/how-to-make-hair-half-one-color-half-another-vertically/2164350)

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**Author:** [@ahkai\_1](https://forums.unrealengine.com/u/ahkai_1)\
**Replies:** 0\
**Last updated:** [December 2, 2024, 12:56pm UTC](https://forums.unrealengine.com/t/how-to-make-hair-half-one-color-half-another-vertically/2164350 "2024-12-02T12:56:48Z")

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Guys I use standard meta human hair but I want it to have 2 colors but vertically not horizantally, half half i tried a few things in the material but nothing worked any ideas?

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## [\[RESOLVED\] Sparse volume and groom issue](https://forums.unrealengine.com/t/resolved-sparse-volume-and-groom-issue/1690835)

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**Author:** [@Akireda](https://forums.unrealengine.com/u/Akireda)\
**Replies:** 0\
**Last updated:** [February 15, 2024, 4:14pm UTC](https://forums.unrealengine.com/t/resolved-sparse-volume-and-groom-issue/1690835 "2024-02-15T16:14:07Z")

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:white\_check\_mark: RESOLVED :white\_check\_mark: Hello ! Does someone has a solution for this issue : the cloud sparse volume behind appears in front of the hairs ? Thank you in advance for your help ! :raised\_hands: E…

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## [Metahuman custom Hair only few strands showing when binded to head](https://forums.unrealengine.com/t/metahuman-custom-hair-only-few-strands-showing-when-binded-to-head/1139116)

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**Author:** [@PaolaOCR](https://forums.unrealengine.com/u/PaolaOCR)\
**Replies:** 1\
**Last updated:** [April 25, 2023, 2:16pm UTC](https://forums.unrealengine.com/t/metahuman-custom-hair-only-few-strands-showing-when-binded-to-head/1139116 "2023-04-25T14:16:11Z")

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Hello I made some custom hair for my metahuman, I added them as new groom in the blueprint and they look perfect and in the correct position but then when I create the binding most of them disappear and only very few st…

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## [How can i rotate strands in the hair groom assets](https://forums.unrealengine.com/t/how-can-i-rotate-strands-in-the-hair-groom-assets/1137439)

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**Author:** [@KBCurse](https://forums.unrealengine.com/u/KBCurse)\
**Replies:** 0\
**Last updated:** [April 22, 2023, 11:04pm UTC](https://forums.unrealengine.com/t/how-can-i-rotate-strands-in-the-hair-groom-assets/1137439 "2023-04-22T23:04:21Z")

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I have imported some hair particles from an alembic file exported from blender and there is a specific angle where when i look at the hair object they look very thin even though they are layered, and when i look at it a …

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## [https://cdn.discordapp.com/attachments/979115729037197332/1083905244230066276/image.png](https://forums.unrealengine.com/t/https-cdn-discordapp-com-attachments-979115729037197332-1083905244230066276-image-png/789818)

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**Author:** [@Syther](https://forums.unrealengine.com/u/Syther)\
**Replies:** 1\
**Last updated:** [April 8, 2023, 10:38pm UTC](https://forums.unrealengine.com/t/https-cdn-discordapp-com-attachments-979115729037197332-1083905244230066276-image-png/789818 "2023-04-08T22:38:51Z")

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This hair is placed in the wrong location by itself as default and also not moving with the character’s animation. How may I fix this issue?

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## [Blender rendered hair not the same in Unreal](https://forums.unrealengine.com/t/blender-rendered-hair-not-the-same-in-unreal/788514)

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**Author:** [@LizzGrizz](https://forums.unrealengine.com/u/LizzGrizz)\
**Replies:** 0\
**Last updated:** [March 11, 2023, 1:33pm UTC](https://forums.unrealengine.com/t/blender-rendered-hair-not-the-same-in-unreal/788514 "2023-03-11T13:33:10Z")

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Hi, I have been struggling with creating hair in Blender for my custom Metahuman for a few weeks now. I tried making hair with geometry nodes but those didn’t work in Unreal and now I made another hairstyle as a partic…

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## [\[PAID\] Looking for organic character designed with experience with hair for video productions](https://forums.unrealengine.com/t/paid-looking-for-organic-character-designed-with-experience-with-hair-for-video-productions/669143)

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**Author:** [@dadiaar](https://forums.unrealengine.com/u/dadiaar)\
**Replies:** 0\
**Last updated:** [October 14, 2022, 2:51am UTC](https://forums.unrealengine.com/t/paid-looking-for-organic-character-designed-with-experience-with-hair-for-video-productions/669143 "2022-10-14T02:51:15Z")

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Good evening, this is David from FV Studio. Our main tool for the past years was Blender and we are transitioning to UE. We are looking for someone who can help us designing entire animals and creatures from our existin…

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## [Hair](https://forums.unrealengine.com/t/hair/621047)

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**Author:** [@anonymous\_user\_e5ee9b0b1](https://forums.unrealengine.com/u/anonymous_user_e5ee9b0b1)\
**Replies:** 0\
**Last updated:** [August 4, 2022, 6:07am UTC](https://forums.unrealengine.com/t/hair/621047 "2022-08-04T06:07:36Z")

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hair moves during animation

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## [I want to use Hair Groom, but I can't install it on UE4](https://forums.unrealengine.com/t/i-want-to-use-hair-groom-but-i-cant-install-it-on-ue4/472120)

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**Author:** [@anonymous\_user\_2a289caf](https://forums.unrealengine.com/u/anonymous_user_2a289caf)\
**Replies:** 0\
**Last updated:** [September 29, 2020, 10:35am UTC](https://forums.unrealengine.com/t/i-want-to-use-hair-groom-but-i-cant-install-it-on-ue4/472120 "2020-09-29T10:35:16Z")

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I wanted to use Hair Groom, so I created a hair in Xgen of Maya 2020. The created data is 324.614KB. This is the result of expressing the mane of an animal in Xgen. When I exported this in alembic format and tried to …

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## [How can I get Hairworks for UE4](https://forums.unrealengine.com/t/how-can-i-get-hairworks-for-ue4/460115)

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**Author:** [@Getlight](https://forums.unrealengine.com/u/Getlight)\
**Replies:** 0\
**Last updated:** [January 2, 2020, 2:15pm UTC](https://forums.unrealengine.com/t/how-can-i-get-hairworks-for-ue4/460115 "2020-01-02T14:15:55Z")

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Hi, I am trying to get Hairworks running in UE4. I cloned a lot of Github repositories now and nothing worked. I have no idea what I am searching for. Do I have to build a costume version of UE4? an which? and were shou…

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## [Problem that HairWorks reflect light](https://forums.unrealengine.com/t/problem-that-hairworks-reflect-light/456209)

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**Author:** [@TrinityMS](https://forums.unrealengine.com/u/TrinityMS)\
**Replies:** 4\
**Last updated:** [December 1, 2019, 11:14pm UTC](https://forums.unrealengine.com/t/problem-that-hairworks-reflect-light/456209 "2019-12-01T23:14:06Z")

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Hello We are creating a «TrinityMS» game using Unreal Engine 4.21 with GameWorks from Olento. We met a problem that HairWorks reflect light from point light. The hair makes everything around it much lighter when there …

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## [Hairworks Unreal Integration: Can't package my project (AutomationTool error)](https://forums.unrealengine.com/t/hairworks-unreal-integration-cant-package-my-project-automationtool-error/415931)

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**Author:** [@Utzel](https://forums.unrealengine.com/u/Utzel)\
**Replies:** 3\
**Last updated:** [October 23, 2019, 12:18pm UTC](https://forums.unrealengine.com/t/hairworks-unreal-integration-cant-package-my-project-automationtool-error/415931 "2019-10-23T12:18:13Z")

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Hello, I’m trying to get Hairworks working in Unreal. After installing and building my Engine from the UE4 and Hairworks branch I already got a lightbuild error, which I was able to solve. Now I got a problem when I t…

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## [Activate Hairworks to collission with Floor and third meshes. possible?](https://forums.unrealengine.com/t/activate-hairworks-to-collission-with-floor-and-third-meshes-possible/451742)

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**Author:** [@CarlosLogg](https://forums.unrealengine.com/u/CarlosLogg)\
**Replies:** 0\
**Last updated:** [July 5, 2019, 8:19am UTC](https://forums.unrealengine.com/t/activate-hairworks-to-collission-with-floor-and-third-meshes-possible/451742 "2019-07-05T08:19:20Z")

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Hello, i’m currently doing a character animation, everything is going smooth, im using Hairworks for the Hair of my character (very long hair) … i would like to know if it is possible to make the hair collide with othe…

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## [UE 4.22 + NVIDIA GameWorks](https://forums.unrealengine.com/t/ue-4-22-nvidia-gameworks/450096)

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**Author:** [@TrinityMS](https://forums.unrealengine.com/u/TrinityMS)\
**Replies:** 4\
**Last updated:** [June 15, 2019, 4:19am UTC](https://forums.unrealengine.com/t/ue-4-22-nvidia-gameworks/450096 "2019-06-15T04:19:44Z")

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We are creating a «TrinityMS» game using your Unreal Engine 4.18. After the release of UE 4.22 we decided to transfer all of our work to the new version. But we have encountered a problem, that NVIDIA didn’t make some t…

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## [Why does hairworks disappear from the lens when the animation is played？](https://forums.unrealengine.com/t/why-does-hairworks-disappear-from-the-lens-when-the-animation-is-played/450036)

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**Author:** [@Hello\_Conan](https://forums.unrealengine.com/u/Hello_Conan)\
**Replies:** 0\
**Last updated:** [June 3, 2019, 5:19am UTC](https://forums.unrealengine.com/t/why-does-hairworks-disappear-from-the-lens-when-the-animation-is-played/450036 "2019-06-03T05:19:16Z")

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Why does hairworks disappear from the lens when the animation is played？

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## [Secene physics for HairWorks](https://forums.unrealengine.com/t/secene-physics-for-hairworks/397310)

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**Author:** [@anonymous\_user\_ae0bd5ba](https://forums.unrealengine.com/u/anonymous_user_ae0bd5ba)\
**Replies:** 2\
**Last updated:** [May 24, 2019, 5:12pm UTC](https://forums.unrealengine.com/t/secene-physics-for-hairworks/397310 "2019-05-24T17:12:42Z")

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Hi, I recently built Nvidia’s Hariworks+UE4 from source and followed a simple tutorial on how to create a simple model to use in UE4. This model is consisted of a .FBX and .apx (hairworks file for hair) files. I can imp…

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## [How can I render Hairworks with cinematics?](https://forums.unrealengine.com/t/how-can-i-render-hairworks-with-cinematics/447981)

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**Author:** [@anonymous\_user\_066496351](https://forums.unrealengine.com/u/anonymous_user_066496351)\
**Replies:** 1\
**Last updated:** [April 29, 2019, 6:34pm UTC](https://forums.unrealengine.com/t/how-can-i-render-hairworks-with-cinematics/447981 "2019-04-29T18:34:59Z")

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Hi everybody, I am having some issues with rendering in the Unreal supported version for NVIDIA Hairworks. I got access to the UE 4.20 branch with GameWorks on GitHub. Here’s my problem : I followed the steps described…

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## [Hairworks morph target](https://forums.unrealengine.com/t/hairworks-morph-target/370526)

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**Author:** [@samrat333](https://forums.unrealengine.com/u/samrat333)\
**Replies:** 4\
**Last updated:** [February 28, 2019, 4:14pm UTC](https://forums.unrealengine.com/t/hairworks-morph-target/370526 "2019-02-28T16:14:33Z")

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hi how to set hair works with morph target ( blend shape) thank you becoz if we make beard blend shape problem

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## [Vs2017, hairworks and building ue4](https://forums.unrealengine.com/t/vs2017-hairworks-and-building-ue4/417445)

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**Author:** [@Yalamdar](https://forums.unrealengine.com/u/Yalamdar)\
**Replies:** 3\
**Last updated:** [February 19, 2018, 4:31pm UTC](https://forums.unrealengine.com/t/vs2017-hairworks-and-building-ue4/417445 "2018-02-19T16:31:16Z")

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Hi all, I have trying to get this to work for the last three days and can’t seem to find an answer on how to fix this. I have followed all the instructions on github and still cant seem to get it running. Every time I tr…

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## [Hairworks and Alembic Caches. Hair not following](https://forums.unrealengine.com/t/hairworks-and-alembic-caches-hair-not-following/383353)

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**Author:** [@VincentLo](https://forums.unrealengine.com/u/VincentLo)\
**Replies:** 3\
**Last updated:** [January 27, 2018, 11:25am UTC](https://forums.unrealengine.com/t/hairworks-and-alembic-caches-hair-not-following/383353 "2018-01-27T11:25:27Z")

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Hello, I’ve managed to get HairWorks working inside of UE4 with a simple, skinned cube with one joint and 8 guide curves. For the next step, I wanted to create an Alembic Cache of the animated cube, and apply the hair t…

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