# \#gun

**URL:** https://forums.unrealengine.com/tag/gun/1655.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [What's the best/simplest way to set up multi-part weapons and how do i set up its desired systems?](https://forums.unrealengine.com/t/whats-the-best-simplest-way-to-set-up-multi-part-weapons-and-how-do-i-set-up-its-desired-systems/2848002)

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**Author:** [@cjwag5](https://forums.unrealengine.com/u/cjwag5)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 8:11pm UTC](https://forums.unrealengine.com/t/whats-the-best-simplest-way-to-set-up-multi-part-weapons-and-how-do-i-set-up-its-desired-systems/2848002 "2026-11-02T20:11:34Z")

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i’ve been trying to create guns for my project, but every time its either seemed to become too complex or it straight up hasn’t worked, and i’m unsure what the best way is. i started way back when i FIRST got Unreal Eng…

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## [Gun aiming glitch](https://forums.unrealengine.com/t/gun-aiming-glitch/1847361)

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**Author:** [@You\_Are\_Stealing](https://forums.unrealengine.com/u/You_Are_Stealing)\
**Replies:** 4\
**Last updated:** [November 5, 2025, 4:38pm UTC](https://forums.unrealengine.com/t/gun-aiming-glitch/1847361 "2025-11-05T16:38:22Z")

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Please select what you are reporting on: Creative What Type of Bug are you experiencing? Other Summary When aiming we can still see the player’s head, and it makes it impossible to use any weapons that have scope on it…

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## [Advanced gunplay intergration using VRE ](https://forums.unrealengine.com/t/advanced-gunplay-intergration-using-vre/2662983)

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**Author:** [@ThRam](https://forums.unrealengine.com/u/ThRam)\
**Replies:** 1\
**Last updated:** [October 10, 2025, 6:52am UTC](https://forums.unrealengine.com/t/advanced-gunplay-intergration-using-vre/2662983 "2025-10-10T06:52:29Z")

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Hi all, I’m still learning a lot. Right now I have a project in 5.5.4 using the VRE plugin, and im trying to integrate the UltimateVRGunstemplate from the store. Following the makers guides gets it partially working. But…

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## [Projectile not colliding with anything](https://forums.unrealengine.com/t/projectile-not-colliding-with-anything/301698)

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**Author:** [@Shirk](https://forums.unrealengine.com/u/Shirk)\
**Replies:** 12\
**Last updated:** [June 30, 2025, 10:07pm UTC](https://forums.unrealengine.com/t/projectile-not-colliding-with-anything/301698 "2025-06-30T22:07:51Z")

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I have a gun that shoots spent brass casings out of the side of the gun, and when they hit the ground they make a ting sound. My problem is though, that when the projectile hits anything, it just passes right on through …

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## [For weapons capable of automatic firing, how to add a delay to single-shot?](https://forums.unrealengine.com/t/for-weapons-capable-of-automatic-firing-how-to-add-a-delay-to-single-shot/400676)

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**Author:** [@iLukey](https://forums.unrealengine.com/u/iLukey)\
**Replies:** 3\
**Last updated:** [April 6, 2025, 7:50pm UTC](https://forums.unrealengine.com/t/for-weapons-capable-of-automatic-firing-how-to-add-a-delay-to-single-shot/400676 "2025-04-06T19:50:46Z")

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I’ve set up automatic fire using blueprints & timers similarly to this post. Shooting is achieved by an event that fires a bullet and loops every second(or WeaponFireRate). Automatic fire works great and as expected. Th…

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## [EXCELLENT HITSCAN COMPONENT | Advanced Hitscan & Shotgun System for Unreal Engine | Get It Now on FAB!](https://forums.unrealengine.com/t/excellent-hitscan-component-advanced-hitscan-shotgun-system-for-unreal-engine-get-it-now-on-fab/2094817)

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**Author:** [@HarderStudios](https://forums.unrealengine.com/u/HarderStudios)\
**Replies:** 0\
**Last updated:** [October 29, 2024, 10:05pm UTC](https://forums.unrealengine.com/t/excellent-hitscan-component-advanced-hitscan-shotgun-system-for-unreal-engine-get-it-now-on-fab/2094817 "2024-10-29T22:05:35Z")

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The Excellent Hitscan Component is your ultimate solution for precision shooting mechanics! Designed for advanced hitscan and shotgun systems, this component brings accuracy, power, and customization to your FPS and …

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## [Can't attach FPS rifle to arms during gameplay/](https://forums.unrealengine.com/t/cant-attach-fps-rifle-to-arms-during-gameplay/2043217)

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**Author:** [@Flybird504](https://forums.unrealengine.com/u/Flybird504)\
**Replies:** 0\
**Last updated:** [September 28, 2024, 8:26pm UTC](https://forums.unrealengine.com/t/cant-attach-fps-rifle-to-arms-during-gameplay/2043217 "2024-09-28T20:26:01Z")

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I can’t get my gun to spawn to my player. I can see that the gun is in the world but it won’t spawn with my player. I believe I attached the correct nodes as I was instructed but I am having no luck. I am following this…

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## [How can I actually remove the Magazine in my Rifle in a reload animation?](https://forums.unrealengine.com/t/how-can-i-actually-remove-the-magazine-in-my-rifle-in-a-reload-animation/2024162)

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**Author:** [@SS\_Limecup](https://forums.unrealengine.com/u/SS_Limecup)\
**Replies:** 3\
**Last updated:** [September 17, 2024, 9:25am UTC](https://forums.unrealengine.com/t/how-can-i-actually-remove-the-magazine-in-my-rifle-in-a-reload-animation/2024162 "2024-09-17T09:25:38Z")

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Hi everyone, so I’m creating a FPS game and the issue I am having now is that whenever I reload the magazine doesn’t get removed from weapon and just stays on there. I did the weapon functionality inside the First Person…

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## [What could be the reason that while standing, the character reloads without noticing fake magazines, but when it runs, there are problems?](https://forums.unrealengine.com/t/what-could-be-the-reason-that-while-standing-the-character-reloads-without-noticing-fake-magazines-but-when-it-runs-there-are-problems/1878704)

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**Author:** [@dabbbbbbbb5656](https://forums.unrealengine.com/u/dabbbbbbbb5656)\
**Replies:** 4\
**Last updated:** [May 29, 2024, 1:44pm UTC](https://forums.unrealengine.com/t/what-could-be-the-reason-that-while-standing-the-character-reloads-without-noticing-fake-magazines-but-when-it-runs-there-are-problems/1878704 "2024-05-29T13:44:04Z")

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I used 3 different magazines for a rifle to create a fake reload in the unreal engine, but when the character is running and I want to perform reloading, a glitch happens because one of the magazines gets visible or some…

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## [Gun animation](https://forums.unrealengine.com/t/gun-animation/1802480)

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**Author:** [@Salamandra118](https://forums.unrealengine.com/u/Salamandra118)\
**Replies:** 1\
**Last updated:** [April 13, 2024, 9:49pm UTC](https://forums.unrealengine.com/t/gun-animation/1802480 "2024-04-13T21:49:05Z")

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Hello. Tell me please. I made a model of a gun, it consists of several parts, these are separate meshes, each has its own UV. Is it possible to adjust the animation in Unreal of firing and reloading a gun on a grouped me…

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## [Gun not shooting](https://forums.unrealengine.com/t/gun-not-shooting/1646549)

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**Author:** [@BlackKnight1](https://forums.unrealengine.com/u/BlackKnight1)\
**Replies:** 1\
**Last updated:** [January 27, 2024, 3:44pm UTC](https://forums.unrealengine.com/t/gun-not-shooting/1646549 "2024-01-27T15:44:40Z")

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Reference ID 6ca77990-494e-6782-8f53-3bad1767d5b4 Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Summary placed multiple item spawners for a scrim map but when starting…

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## [Is there a way to detect when a player shoots?](https://forums.unrealengine.com/t/is-there-a-way-to-detect-when-a-player-shoots/1331264)

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**Author:** [@Orodex](https://forums.unrealengine.com/u/Orodex)\
**Replies:** 0\
**Last updated:** [October 13, 2023, 10:49am UTC](https://forums.unrealengine.com/t/is-there-a-way-to-detect-when-a-player-shoots/1331264 "2023-10-13T10:49:00Z")

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title

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## [Too High Bullet Speed for Begin Overlap](https://forums.unrealengine.com/t/too-high-bullet-speed-for-begin-overlap/1294081)

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**Author:** [@Leo\_kill7](https://forums.unrealengine.com/u/Leo_kill7)\
**Replies:** 0\
**Last updated:** [September 13, 2023, 6:32pm UTC](https://forums.unrealengine.com/t/too-high-bullet-speed-for-begin-overlap/1294081 "2023-09-13T18:32:27Z")

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Hi, I want to spawn a projectile in my game with a velocity of 25000 but as long as the object i want to hit isnt big enough the projectile seems to teleport through it because of the high speed per frame. i have alread…

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## [How would one go about making a Weapon switching/pickup system similar to Halo's?](https://forums.unrealengine.com/t/how-would-one-go-about-making-a-weapon-switching-pickup-system-similar-to-halos/768324)

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**Author:** [@Rabbot\_06](https://forums.unrealengine.com/u/Rabbot_06)\
**Replies:** 0\
**Last updated:** [February 10, 2023, 10:48pm UTC](https://forums.unrealengine.com/t/how-would-one-go-about-making-a-weapon-switching-pickup-system-similar-to-halos/768324 "2023-02-10T22:48:26Z")

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Could someone point me in the right direction for making a weapon system like the one Halo uses? The weapon system in the halo games is quite simple, the player is able to switch between 2 weapons, and swap the currentl…

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## [VR Shooting Range Toolkit With VR Gun](https://forums.unrealengine.com/t/vr-shooting-range-toolkit-with-vr-gun/494599)

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**Author:** [@iD.P](https://forums.unrealengine.com/u/iD.P)\
**Replies:** 3\
**Last updated:** [April 20, 2022, 4:27pm UTC](https://forums.unrealengine.com/t/vr-shooting-range-toolkit-with-vr-gun/494599 "2022-04-20T16:27:06Z")

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Shooting range kit for VR. It’s a blueprint project with detailed notes inside. Create your own shooting range with modular assets and dynamic targets. In addition this project comes with a fully functional VR GUN, wh…

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## [Need help to fix broken bullet system](https://forums.unrealengine.com/t/need-help-to-fix-broken-bullet-system/490575)

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**Author:** [@Neeck\_Kola](https://forums.unrealengine.com/u/Neeck_Kola)\
**Replies:** 12\
**Last updated:** [December 3, 2021, 6:58pm UTC](https://forums.unrealengine.com/t/need-help-to-fix-broken-bullet-system/490575 "2021-12-03T18:58:24Z")

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Hello guys, i have a problem, in my game i have a gun, gun has a muzzle, I need the bullet to spawn from the muzzle, it works correctly only when i tap shoot button many times, but if i hold the button, the muzzle return…

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## [Best way to implement weapon animations?](https://forums.unrealengine.com/t/best-way-to-implement-weapon-animations/488169)

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**Author:** [@Hybris6](https://forums.unrealengine.com/u/Hybris6)\
**Replies:** 0\
**Last updated:** [August 29, 2021, 10:20pm UTC](https://forums.unrealengine.com/t/best-way-to-implement-weapon-animations/488169 "2021-08-29T22:20:30Z")

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Hi, when fireing the gun I play a fire montage on my character (bending the triggerfinger and so on and this is working) but I’m unsure how to do the weapon fire animation. Only way I got it working so far is by simply…

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## [Best way to import a gun?](https://forums.unrealengine.com/t/best-way-to-import-a-gun/487385)

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**Author:** [@cody0033](https://forums.unrealengine.com/u/cody0033)\
**Replies:** 1\
**Last updated:** [August 13, 2021, 7:19am UTC](https://forums.unrealengine.com/t/best-way-to-import-a-gun/487385 "2021-08-13T07:19:10Z")

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So, I made a gun 3d model, and that gun has separate meshes for each part - slider, trigger, etc. - and I want to know if it will work with Unreal if I animate the parts and then import the animation, or if I need to mak…

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## [How to morph hand into gun?](https://forums.unrealengine.com/t/how-to-morph-hand-into-gun/487161)

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**Author:** [@D\_Artagnan69](https://forums.unrealengine.com/u/D_Artagnan69)\
**Replies:** 0\
**Last updated:** [August 7, 2021, 6:50pm UTC](https://forums.unrealengine.com/t/how-to-morph-hand-into-gun/487161 "2021-08-07T18:50:02Z")

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Hey guys I’m trying to create a character that morphs its hand/arm into guns. I tried doing it in blender but it didn’t work so I’m wondering if there’s any way to do it in UE4 by using 2 meshes or anything. I have no id…

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## [Gun not snapping to Character](https://forums.unrealengine.com/t/gun-not-snapping-to-character/486589)

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**Author:** [@M1l0](https://forums.unrealengine.com/u/M1l0)\
**Replies:** 2\
**Last updated:** [July 27, 2021, 4:20am UTC](https://forums.unrealengine.com/t/gun-not-snapping-to-character/486589 "2021-07-27T04:20:10Z")

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Hi, I am trying to make a Third Person Shooter. I imported the FPS gun model, but decided to instead use a custom one. When I imported the model into the FPS blueprint with the arms and gun (replacing the gun for my cu…

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## [How do I make a sound file that's .wav or .mp3 loop when a gun is being fired?](https://forums.unrealengine.com/t/how-do-i-make-a-sound-file-thats-wav-or-mp3-loop-when-a-gun-is-being-fired/485744)

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**Author:** [@TheDeadlyArtist](https://forums.unrealengine.com/u/TheDeadlyArtist)\
**Replies:** 1\
**Last updated:** [July 4, 2021, 2:52pm UTC](https://forums.unrealengine.com/t/how-do-i-make-a-sound-file-thats-wav-or-mp3-loop-when-a-gun-is-being-fired/485744 "2021-07-04T14:52:40Z")

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Right now it just plays the noise once whenever I hold down left click, but the muzzle flash I made continues until I release the button (which is what I want it to do.)

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## [How do i destroy everything spawned by an object when i destroy the spawner?](https://forums.unrealengine.com/t/how-do-i-destroy-everything-spawned-by-an-object-when-i-destroy-the-spawner/479987)

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**Author:** [@GamerAwesome949](https://forums.unrealengine.com/u/GamerAwesome949)\
**Replies:** 7\
**Last updated:** [March 9, 2021, 10:06pm UTC](https://forums.unrealengine.com/t/how-do-i-destroy-everything-spawned-by-an-object-when-i-destroy-the-spawner/479987 "2021-03-09T22:06:33Z")

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Ok so I have a ProjectileEnemy that spawns EnemyProjectiles on a delay. I want to make it so that whenever I destroy the ProjectileEnemy, all the EnemyProjectiles are destroyed as well. I have tried both “Get All Actors …

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## [FPS gun doesn't shoot](https://forums.unrealengine.com/t/fps-gun-doesnt-shoot/438284)

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**Author:** [@quelldommage123](https://forums.unrealengine.com/u/quelldommage123)\
**Replies:** 1\
**Last updated:** [March 9, 2021, 4:39pm UTC](https://forums.unrealengine.com/t/fps-gun-doesnt-shoot/438284 "2021-03-09T16:39:53Z")

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After downloading a slightly changed from the default FPS game project off the internet (https://gamedevcentral.io/products/free-drivable-car-ue4-18/) , in which you can get in and out of a car, I found that the FPS gun …

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## [How to show individual damage on hud?](https://forums.unrealengine.com/t/how-to-show-individual-damage-on-hud/476541)

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**Author:** [@Nano\_Looper](https://forums.unrealengine.com/u/Nano_Looper)\
**Replies:** 0\
**Last updated:** [December 29, 2020, 4:05pm UTC](https://forums.unrealengine.com/t/how-to-show-individual-damage-on-hud/476541 "2020-12-29T16:05:31Z")

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New to unreal. I need a little help on a project. Anything would be awesome! Issue: Player one shooting player two causes no damage but shows correct damage indication on the hud of player two, it’s a blood screen. …

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## [Camera always follows gun but with no character](https://forums.unrealengine.com/t/camera-always-follows-gun-but-with-no-character/473858)

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**Author:** [@ADHDeveloper](https://forums.unrealengine.com/u/ADHDeveloper)\
**Replies:** 0\
**Last updated:** [November 2, 2020, 3:12am UTC](https://forums.unrealengine.com/t/camera-always-follows-gun-but-with-no-character/473858 "2020-11-02T03:12:00Z")

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I have no skeletal mesh or mesh in general for my character. I will add that late in my game, I want the gun to always follow the camera but it doesn’t when you look up or down. All the tutorials I look up require a char…

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## [My gun reload animation does not work](https://forums.unrealengine.com/t/my-gun-reload-animation-does-not-work/466831)

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**Author:** [@sethrollins93](https://forums.unrealengine.com/u/sethrollins93)\
**Replies:** 1\
**Last updated:** [June 16, 2020, 3:13pm UTC](https://forums.unrealengine.com/t/my-gun-reload-animation-does-not-work/466831 "2020-06-16T15:13:01Z")

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I am working on a gun reload animation in blueprints. There are red lines in the blueprint what does the red lines mean? and how can I make the animation to work? Here a picture

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## [How to make bullet tray using line trace](https://forums.unrealengine.com/t/how-to-make-bullet-tray-using-line-trace/456540)

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**Author:** [@SirWhyYT](https://forums.unrealengine.com/u/SirWhyYT)\
**Replies:** 1\
**Last updated:** [October 7, 2019, 1:47am UTC](https://forums.unrealengine.com/t/how-to-make-bullet-tray-using-line-trace/456540 "2019-10-07T01:47:36Z")

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Instead of linetracing use a projectile (you can set speed and many other variables). For more advanced system like checking if a surface can be penetrated or not you can use linetrace (whenever projectile hits/collides …

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## [How would you go about creating a watergun that leaves water where it hits?](https://forums.unrealengine.com/t/how-would-you-go-about-creating-a-watergun-that-leaves-water-where-it-hits/455373)

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**Author:** [@Canti\_Prime](https://forums.unrealengine.com/u/Canti_Prime)\
**Replies:** 2\
**Last updated:** [September 15, 2019, 3:40pm UTC](https://forums.unrealengine.com/t/how-would-you-go-about-creating-a-watergun-that-leaves-water-where-it-hits/455373 "2019-09-15T15:40:31Z")

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Hi, Im about to start creating a watergun however im trying to think of the best way to go about shooting the water and leaving residual water where it hits. Any help would be appreciated thanks.

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## [How do i make an equippable machine gun like mg42](https://forums.unrealengine.com/t/how-do-i-make-an-equippable-machine-gun-like-mg42/453715)

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**Author:** [@anonymous\_user\_9411ffe4](https://forums.unrealengine.com/u/anonymous_user_9411ffe4)\
**Replies:** 0\
**Last updated:** [August 11, 2019, 4:41pm UTC](https://forums.unrealengine.com/t/how-do-i-make-an-equippable-machine-gun-like-mg42/453715 "2019-08-11T16:41:07Z")

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Im remaking a game with a few of my friends, we are now at the stage, of trying too figure out how too recreate, When you walk up to a mounted machine gun an mg42 for instance, and mount th gun and shoot it/ How do i go …

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## [How do you do Doom no reloading gun system](https://forums.unrealengine.com/t/how-do-you-do-doom-no-reloading-gun-system/453126)

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**Author:** [@mcajsa96](https://forums.unrealengine.com/u/mcajsa96)\
**Replies:** 1\
**Last updated:** [July 31, 2019, 9:23am UTC](https://forums.unrealengine.com/t/how-do-you-do-doom-no-reloading-gun-system/453126 "2019-07-31T09:23:43Z")

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Hello. I want to know how do you make in bluepirnts the Doom no reloading gun system? Do you just don’t have a reload gun button or is there more? Thank you for any help

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