How do I play an animation and audio for an imported asset by pressing UI buttons?

v4rsh
Fri, 30 Jul 2021 09:03:40 +0000
UI

Basically, I have one single animation that I wish to control using the User interface. I am new to UE4 and am confused about how to make this happen, preferably I’d like to learn how to play the same animation backwards too if possible.

I need the model to NOT play any animation on START, after which I need to use the cursor to PLAY on pressing the PLAY button, STOP (reset) the model by pressing the Stop button and PAUSE the animation by pressing the PAUSE button.

I have some idea of how blueprints are used but am unsure about using animation blueprints, model-specific blueprints or widget blueprints… I also do not know which nodes would be appropriate for the same… I have uploaded the fbx on the link below if it helps in this.

drive.google.com

merchant1.fbx

Google Drive file.

I have a .wav file that I want to respond similarily to the same buttons as the main focus on my testing is for lip-sync

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