How do I make the most of Screen Space with my Widget?

Alice Halley
Sun, 16 Aug 2020 18:31:45 +0000
UI

Hey All,

I wanted to ask how I can make the most out of my screen space, using automatic tools available in the widget editor?

I have an upgrades screen that lists upgrades players can purchase. It used to do it in one big Wrap box, which made great use of space, but player feedback requested I organise the upgrades by type, in separate boxes.

So I created a Widget Child that has a name and a wrap box. I added multiple of these to the existing menu, and I have a blueprint cycle through all of the Upgrades (Which are structs, stored in an array in my Game Instance) and adds them to the correct box automatically at run time. However, as you can see, it doesn’t make great use of the space. How can I utilise automatic tools inside of my widget to do this?

FYI: Placing and sorting them by hand is not an option, it must be performed through Blueprint.

8 posts - 1 participant