# \#gui

**URL:** https://forums.unrealengine.com/tag/gui/748.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [\[UE 5.7.4\] Widget "Set Brush" causing "Accessed None" error after upgrade](https://forums.unrealengine.com/t/ue-5-7-4-widget-set-brush-causing-accessed-none-error-after-upgrade/2714820)

<div class="topic-metadata">

**Author:** [@InkGear](https://forums.unrealengine.com/u/InkGear)\
**Replies:** 0\
**Last updated:** [April 12, 2026, 2:52pm UTC](https://forums.unrealengine.com/t/ue-5-7-4-widget-set-brush-causing-accessed-none-error-after-upgrade/2714820 "2026-04-12T14:52:00Z")

</div>

Hi everyone, I’m running into an issue with my UI system since upgrading my project to Unreal Engine 5.7.4. At game start, my skill icon is supposed to update dynamically. I’m using an enum to link my ability system to…

---

## [RMA ImGui Plugin](https://forums.unrealengine.com/t/rma-imgui-plugin/718873)

<div class="topic-metadata">

**Author:** [@RafaelMAlmeida](https://forums.unrealengine.com/u/RafaelMAlmeida)\
**Replies:** 11\
**Last updated:** [May 19, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/rma-imgui-plugin/718873 "2025-05-19T14:04:06Z")

</div>

\[RMA ImGui\] offers an integration of ImGui, ImPlot and ImSpinner libraries with a highly optimized and modular approach. ImGui is designed to enable fast iterations and to empower programmers to create debug tools. R…

---

## [Implemented a Circle Carousel Selector Widget](https://forums.unrealengine.com/t/implemented-a-circle-carousel-selector-widget/2442818)

<div class="topic-metadata">

**Author:** [@SkullSoftware](https://forums.unrealengine.com/u/SkullSoftware)\
**Replies:** 0\
**Last updated:** [April 6, 2025, 8:12am UTC](https://forums.unrealengine.com/t/implemented-a-circle-carousel-selector-widget/2442818 "2025-04-06T08:12:47Z")

</div>

It was inspired by the Main Menu in Lords of the Fallen game. I was thinking of releasing the Widget on Marketplace. Would anyone buy something like that?

---

## [No hover events for GUI widgets during button press?](https://forums.unrealengine.com/t/no-hover-events-for-gui-widgets-during-button-press/434602)

<div class="topic-metadata">

**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 3\
**Last updated:** [June 22, 2024, 8:18am UTC](https://forums.unrealengine.com/t/no-hover-events-for-gui-widgets-during-button-press/434602 "2024-06-22T08:18:54Z")

</div>

I need to get hover events for my widgets all the time, even when a mouse button is being held down. My PlayerController class’ InputMode is set for Game&GUI. I am working on a system that allows universal input operatio…

---

## [GUI Interface - Need more contrast between GUI Text and Background colors](https://forums.unrealengine.com/t/gui-interface-need-more-contrast-between-gui-text-and-background-colors/1849975)

<div class="topic-metadata">

**Author:** [@Floating\_Adrift](https://forums.unrealengine.com/u/Floating_Adrift)\
**Replies:** 1\
**Last updated:** [May 14, 2024, 12:07pm UTC](https://forums.unrealengine.com/t/gui-interface-need-more-contrast-between-gui-text-and-background-colors/1849975 "2024-05-14T12:07:01Z")

</div>

Maybe I’m just getting old, but it sure is difficult to read the GUI menus when the text is dark grey on a slightly darker grey background. Can the Developers please add a way to adjust the contrast of the GUI so we can…

---

## [SVG support at least for UMG](https://forums.unrealengine.com/t/svg-support-at-least-for-umg/1211595)

<div class="topic-metadata">

**Author:** [@Angius](https://forums.unrealengine.com/u/Angius)\
**Replies:** 2\
**Last updated:** [May 2, 2024, 10:57am UTC](https://forums.unrealengine.com/t/svg-support-at-least-for-umg/1211595 "2024-05-02T10:57:13Z")

</div>

Are there any plans for SVG support in UE5? I don’t expect vector textures for materials, but support for vector images in UMG at least would be amazing for adding scalable and crisp icons. You can work around it somewh…

---

## [MAYA DHI - Face Rig/DNA node breaking after switching LOD](https://forums.unrealengine.com/t/maya-dhi-face-rig-dna-node-breaking-after-switching-lod/1397453)

<div class="topic-metadata">

**Author:** [@resorsky](https://forums.unrealengine.com/u/resorsky)\
**Replies:** 1\
**Last updated:** [November 17, 2023, 3:16pm UTC](https://forums.unrealengine.com/t/maya-dhi-face-rig-dna-node-breaking-after-switching-lod/1397453 "2023-11-17T15:16:39Z")

</div>

Please select what you are reporting on: Creative What Type of Bug are you experiencing? Character Summary After the animation in Maya on a lower LOD and switch to a higher LOD, face rig stops working, exactly Joint Tr…

---

## [Vertical Box UI Widget Question](https://forums.unrealengine.com/t/vertical-box-ui-widget-question/1258971)

<div class="topic-metadata">

**Author:** [@HappyKat100](https://forums.unrealengine.com/u/HappyKat100)\
**Replies:** 2\
**Last updated:** [August 12, 2023, 6:11pm UTC](https://forums.unrealengine.com/t/vertical-box-ui-widget-question/1258971 "2023-08-12T18:11:01Z")

</div>

Hi - I’m trying to set it so when I make my first interactable text (highlighted in the image) hidden then the second interactable text moves up into it’s place (rather than leaves a gap). I’m using a Vertical Box. Thi…

---

## [grid panel stacking on top of itself](https://forums.unrealengine.com/t/grid-panel-stacking-on-top-of-itself/1237321)

<div class="topic-metadata">

**Author:** [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Replies:** 0\
**Last updated:** [July 23, 2023, 4:14am UTC](https://forums.unrealengine.com/t/grid-panel-stacking-on-top-of-itself/1237321 "2023-07-23T04:14:03Z")

</div>

Hi, So I’m trying to display the player’s inventory and the contents of a container on the screen. The first pic, it shows what it looks like in the designer window of the widget and what I would like it to look like. I…

---

## [Database of images for jigsaw puzzle game?](https://forums.unrealengine.com/t/database-of-images-for-jigsaw-puzzle-game/1092537)

<div class="topic-metadata">

**Author:** [@3Daoist](https://forums.unrealengine.com/u/3Daoist)\
**Replies:** 0\
**Last updated:** [April 17, 2023, 6:54pm UTC](https://forums.unrealengine.com/t/database-of-images-for-jigsaw-puzzle-game/1092537 "2023-04-17T18:54:24Z")

</div>

I am rethinking the structure of my GUI for my jigsaw puzzle game. I’ve been creating separate folder “packs” of images based on categories like “landscape” or “animals” but I don’t like how clunky that feels and there a…

---

## [GUI Widget / HUD not showing up in view port?](https://forums.unrealengine.com/t/gui-widget-hud-not-showing-up-in-view-port/381846)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5e3442e1](https://forums.unrealengine.com/u/anonymous_user_5e3442e1)\
**Replies:** 7\
**Last updated:** [February 8, 2023, 10:38am UTC](https://forums.unrealengine.com/t/gui-widget-hud-not-showing-up-in-view-port/381846 "2023-02-08T10:38:37Z")

</div>

I’m currently trying to learn how to add a HUD to my characters viewport but for some reason, the widget doesn’t show up when I play. I’ve looked up similar problems but most of them have to do with adding the GUI to the…

---

## [Visual indicator for sequencer property overrides](https://forums.unrealengine.com/t/visual-indicator-for-sequencer-property-overrides/692726)

<div class="topic-metadata">

**Author:** [@DGruwier](https://forums.unrealengine.com/u/DGruwier)\
**Replies:** 0\
**Last updated:** [November 17, 2022, 11:14am UTC](https://forums.unrealengine.com/t/visual-indicator-for-sequencer-property-overrides/692726 "2022-11-17T11:14:34Z")

</div>

I’d like to request a visual indicator be added to properties in the Details panel that has an override in the currently loaded Level Sequence. For example, if the level contains a light, and you drag it into the sequen…

---

## [Any clean way of rendering 3d GUI elements?](https://forums.unrealengine.com/t/any-clean-way-of-rendering-3d-gui-elements/568080)

<div class="topic-metadata">

**Author:** [@dr\_livsey](https://forums.unrealengine.com/u/dr_livsey)\
**Replies:** 0\
**Last updated:** [May 27, 2022, 5:20pm UTC](https://forums.unrealengine.com/t/any-clean-way-of-rendering-3d-gui-elements/568080 "2022-05-27T17:20:30Z")

</div>

Hello! I’m wondering if there is a clean way of rendering 3d GUI elements (see examples below) other than creating a fully enclosed room to exclude outside light with an internal lighting setup in a location player can’…

---

## [Unreal Engine 5 preview after the Studio Driver 512.15 update ](https://forums.unrealengine.com/t/unreal-engine-5-preview-after-the-studio-driver-512-15-update/512121)

<div class="topic-metadata">

**Author:** [@fernandotapia](https://forums.unrealengine.com/u/fernandotapia)\
**Replies:** 0\
**Last updated:** [April 3, 2022, 1:05pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-preview-after-the-studio-driver-512-15-update/512121 "2022-04-03T13:05:54Z")

</div>

Hello, i have problems with Unreal Engine 5 preview after the Studio Driver 512.15 update glitch ui: spec: alienware x17, 3080, win 11, 32 ram ,optimus available

---

## [Editor crashes when dragging and dropping panels](https://forums.unrealengine.com/t/editor-crashes-when-dragging-and-dropping-panels/480643)

<div class="topic-metadata">

**Author:** [@GVWorks](https://forums.unrealengine.com/u/GVWorks)\
**Replies:** 1\
**Last updated:** [February 18, 2022, 6:54pm UTC](https://forums.unrealengine.com/t/editor-crashes-when-dragging-and-dropping-panels/480643 "2022-02-18T18:54:08Z")

</div>

Arch Linux, everything is bleeding edge. AMD 5950x + 5700xt crash zip

---

## [Widget not showing on mobile?](https://forums.unrealengine.com/t/widget-not-showing-on-mobile/466812)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_c55a6922](https://forums.unrealengine.com/u/anonymous_user_c55a6922)\
**Replies:** 8\
**Last updated:** [February 6, 2022, 4:14am UTC](https://forums.unrealengine.com/t/widget-not-showing-on-mobile/466812 "2022-02-06T04:14:07Z")

</div>

I have created a widget and it’s working fine but on mobile preview or in the compiled apk it’s not showing widget! Please.

---

## [Issue with HUD sizing](https://forums.unrealengine.com/t/issue-with-hud-sizing/489810)

<div class="topic-metadata">

**Author:** [@jacobparise100](https://forums.unrealengine.com/u/jacobparise100)\
**Replies:** 1\
**Last updated:** [October 12, 2021, 8:48pm UTC](https://forums.unrealengine.com/t/issue-with-hud-sizing/489810 "2021-10-12T20:48:01Z")

</div>

Hello. Try this. Wrap your grid in a size box and adjust its size.

---

## [How do I play an animation and audio for an imported asset by pressing UI buttons?](https://forums.unrealengine.com/t/how-do-i-play-an-animation-and-audio-for-an-imported-asset-by-pressing-ui-buttons/486821)

<div class="topic-metadata">

**Author:** [@v4rsh](https://forums.unrealengine.com/u/v4rsh)\
**Replies:** 2\
**Last updated:** [August 4, 2021, 9:30am UTC](https://forums.unrealengine.com/t/how-do-i-play-an-animation-and-audio-for-an-imported-asset-by-pressing-ui-buttons/486821 "2021-08-04T09:30:07Z")

</div>

Basically, I have one single animation that I wish to control using the User interface. I am new to UE4 and am confused about how to make this happen, preferably I’d like to learn how to play the same animation backwa…

---

## [Fullscreen widgets not stretching to fill screen](https://forums.unrealengine.com/t/fullscreen-widgets-not-stretching-to-fill-screen/486963)

<div class="topic-metadata">

**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 0\
**Last updated:** [August 2, 2021, 7:27pm UTC](https://forums.unrealengine.com/t/fullscreen-widgets-not-stretching-to-fill-screen/486963 "2021-08-02T19:27:30Z")

</div>

I have some HUD elements and menus that are supposed to be fullscreen. My anchors are set to 0,0,1,1, and the offsets are all 0,0,0,0. For some reason, the widgets are almost fullscreen, but there’s still some space betw…

---

## ["Move To" menu GUI cuts off folder names](https://forums.unrealengine.com/t/move-to-menu-gui-cuts-off-folder-names/480718)

<div class="topic-metadata">

**Author:** [@hynzla](https://forums.unrealengine.com/u/hynzla)\
**Replies:** 0\
**Last updated:** [March 22, 2021, 8:34pm UTC](https://forums.unrealengine.com/t/move-to-menu-gui-cuts-off-folder-names/480718 "2021-03-22T20:34:35Z")

</div>

This has been a recurring issue since 4.24. When beginning a new project, the bug does not occur immediately. Once it does, it persists upon restarting. I regret not knowing the exact steps to recreate it. It seems to …

---

## [How do I make the most of Screen Space with my Widget?](https://forums.unrealengine.com/t/how-do-i-make-the-most-of-screen-space-with-my-widget/469867)

<div class="topic-metadata">

**Author:** [@AliceHalley](https://forums.unrealengine.com/u/AliceHalley)\
**Replies:** 7\
**Last updated:** [August 17, 2020, 10:08am UTC](https://forums.unrealengine.com/t/how-do-i-make-the-most-of-screen-space-with-my-widget/469867 "2020-08-17T10:08:46Z")

</div>

Hey All, I wanted to ask how I can make the most out of my screen space, using automatic tools available in the widget editor? I have an upgrades screen that lists upgrades players can purchase. It used to do it in one…

---

## [Can't move existing content to new folder](https://forums.unrealengine.com/t/cant-move-existing-content-to-new-folder/310688)

<div class="topic-metadata">

**Author:** [@undercover](https://forums.unrealengine.com/u/undercover)\
**Replies:** 5\
**Last updated:** [February 2, 2020, 4:36pm UTC](https://forums.unrealengine.com/t/cant-move-existing-content-to-new-folder/310688 "2020-02-02T16:36:24Z")

</div>

Hi! When I try to move existing content to a new folder (by selecting and dragging them with the mouse to the new folder), a tooltip box appears saying “Move or copy ‘NameOfItem’”. When I release the mouse button nothin…

---

## [Access Violation when adding UserWidget to Viewport](https://forums.unrealengine.com/t/access-violation-when-adding-userwidget-to-viewport/418945)

<div class="topic-metadata">

**Author:** [@c1tr00z](https://forums.unrealengine.com/u/c1tr00z)\
**Replies:** 4\
**Last updated:** [July 30, 2019, 3:28am UTC](https://forums.unrealengine.com/t/access-violation-when-adding-userwidget-to-viewport/418945 "2019-07-30T03:28:07Z")

</div>

Hi everybody! I make plugin for my project on C++ and trying to add some GUI wrapper. So, i preload widget classes on creating actor and i try to create widgets from them on demand. And i got this exception on adding c…

---

## [Making a Dockable UI Menu for VR](https://forums.unrealengine.com/t/making-a-dockable-ui-menu-for-vr/448300)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_509479a4](https://forums.unrealengine.com/u/anonymous_user_509479a4)\
**Replies:** 0\
**Last updated:** [May 3, 2019, 11:31am UTC](https://forums.unrealengine.com/t/making-a-dockable-ui-menu-for-vr/448300 "2019-05-03T11:31:41Z")

</div>

Hi! I am a beginner with UE4 and I want to make a UI/menu for my VR level that would change the location and placement of specified actors in the level when toggled. I saw the ‘VR Integrator Radial and Dockable Menus’ in…

---

## [Trigger Blutility from Editor Widget?](https://forums.unrealengine.com/t/trigger-blutility-from-editor-widget/446672)

<div class="topic-metadata">

**Author:** [@wickerman123](https://forums.unrealengine.com/u/wickerman123)\
**Replies:** 0\
**Last updated:** [April 5, 2019, 9:51am UTC](https://forums.unrealengine.com/t/trigger-blutility-from-editor-widget/446672 "2019-04-05T09:51:44Z")

</div>

Hi, I’m playing with the new Editor Utility Widgets and I’m wondering if it’s possible to open existing Blutilities from an Editor Widget? I have some blutilities that have input variables for strings, materials, meshes…

---

## [Create Reusable Button Widget](https://forums.unrealengine.com/t/create-reusable-button-widget/401854)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_08787d181](https://forums.unrealengine.com/u/anonymous_user_08787d181)\
**Replies:** 16\
**Last updated:** [March 1, 2019, 8:17pm UTC](https://forums.unrealengine.com/t/create-reusable-button-widget/401854 "2019-03-01T20:17:55Z")

</div>

Hello aspartamed, You can bind the text component on the button to a variable and change the contents of that variable.

---

## [Touch Event fires on both pressed and released](https://forums.unrealengine.com/t/touch-event-fires-on-both-pressed-and-released/387343)

<div class="topic-metadata">

**Author:** [@HaxO](https://forums.unrealengine.com/u/HaxO)\
**Replies:** 9\
**Last updated:** [October 26, 2018, 1:25pm UTC](https://forums.unrealengine.com/t/touch-event-fires-on-both-pressed-and-released/387343 "2018-10-26T13:25:33Z")

</div>

Hey everyone, There seems to be some weird issue with toggles on touch screens, when using a touch display ( laptop and stand alone display tested, not mobile ) a single touch turns this toggle on and then back off. The…

---

## [GUI Material with smooth outliner/border effect](https://forums.unrealengine.com/t/gui-material-with-smooth-outliner-border-effect/435827)

<div class="topic-metadata">

**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 4\
**Last updated:** [October 17, 2018, 4:34pm UTC](https://forums.unrealengine.com/t/gui-material-with-smooth-outliner-border-effect/435827 "2018-10-17T16:34:09Z")

</div>

9 slice does the same, are you specifically after a pure material solution?

---

## [Creating a custom Interior designer / engine within UE4](https://forums.unrealengine.com/t/creating-a-custom-interior-designer-engine-within-ue4/433859)

<div class="topic-metadata">

**Author:** [@VirtualisProject](https://forums.unrealengine.com/u/VirtualisProject)\
**Replies:** 0\
**Last updated:** [September 15, 2018, 3:23pm UTC](https://forums.unrealengine.com/t/creating-a-custom-interior-designer-engine-within-ue4/433859 "2018-09-15T15:23:36Z")

</div>

Hi all. I’ve been looking at the realistic rendering videos that uses UE4 to create photo-like images and real-time rendering. With Ray-tracing coming up I want to see if I can create an “Application” with one level, wi…

---

## [How To Grab All Widgets in a Window?](https://forums.unrealengine.com/t/how-to-grab-all-widgets-in-a-window/431600)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5be336ef](https://forums.unrealengine.com/u/anonymous_user_5be336ef)\
**Replies:** 0\
**Last updated:** [August 14, 2018, 6:42am UTC](https://forums.unrealengine.com/t/how-to-grab-all-widgets-in-a-window/431600 "2018-08-14T06:42:16Z")

</div>

So I’m trying to add Screen Reader support to Unreal Engine. From a little research, Screen Readers work in browsers thanks to a DOM Tree and all the different HTML tags conveniently create a tree structure to traverse. …

[Next page](https://forums.unrealengine.com/tag/gui/748.md?match_all_tags=true&page=1&tags%5B%5D=gui)
