# \#ground

**URL:** https://forums.unrealengine.com/tag/ground/772.md

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## [How to check whether Character is on ground](https://forums.unrealengine.com/t/how-to-check-whether-character-is-on-ground/395981)

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**Author:** [@anon13181580](https://forums.unrealengine.com/u/anon13181580)\
**Replies:** 9\
**Last updated:** [June 18, 2024, 12:04pm UTC](https://forums.unrealengine.com/t/how-to-check-whether-character-is-on-ground/395981 "2024-06-18T12:04:50Z")

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Hello, how can I check whether the Character is on the Ground or not? And if not, how can i get the location of the ground below him?

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## [2D player don't touch ground but still grounded for Unreal](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686)

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**Author:** [@XimerGUD](https://forums.unrealengine.com/u/XimerGUD)\
**Replies:** 8\
**Last updated:** [October 26, 2023, 2:57pm UTC](https://forums.unrealengine.com/t/2d-player-dont-touch-ground-but-still-grounded-for-unreal/1339686 "2023-10-26T14:57:51Z")

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Hello, i’m having a problem with unreal long since. My 2d character dosen’t touch ground but the character movement component says it does. How to fix it? I tried shifting the sprite down but then i have the same problem…

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## [Need help making character align to floor](https://forums.unrealengine.com/t/need-help-making-character-align-to-floor/483171)

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**Author:** [@AleMarcati](https://forums.unrealengine.com/u/AleMarcati)\
**Replies:** 9\
**Last updated:** [April 23, 2022, 5:01pm UTC](https://forums.unrealengine.com/t/need-help-making-character-align-to-floor/483171 "2022-04-23T17:01:26Z")

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I’m having trouble trying to make my character align to the angle of the ground he is standing on. My method is to use a LineTraceByChannel pointing down to get the ground angle where the character is standing and adjus…

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## [A character teleported slightly above ground is automatically put on the ground?](https://forums.unrealengine.com/t/a-character-teleported-slightly-above-ground-is-automatically-put-on-the-ground/338199)

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**Author:** [@anonymous\_user\_20bc299e](https://forums.unrealengine.com/u/anonymous_user_20bc299e)\
**Replies:** 4\
**Last updated:** [September 11, 2021, 3:58pm UTC](https://forums.unrealengine.com/t/a-character-teleported-slightly-above-ground-is-automatically-put-on-the-ground/338199 "2021-09-11T15:58:42Z")

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I was trying to teleport my character 30 units above the ground, but noticed that nothing happened. Then I did some testing and saw that teleporting anything less than 46 units automatically places your character on the…

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## [Landscape layer painting issue, layers don't blend](https://forums.unrealengine.com/t/landscape-layer-painting-issue-layers-dont-blend/482404)

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**Author:** [@VampiricEagle55](https://forums.unrealengine.com/u/VampiricEagle55)\
**Replies:** 0\
**Last updated:** [April 24, 2021, 2:45pm UTC](https://forums.unrealengine.com/t/landscape-layer-painting-issue-layers-dont-blend/482404 "2021-04-24T14:45:53Z")

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Hello, I need a little bit of help with landscape materials. I have a blended landscape material that works in one level, but exact same material doesn’t blend in the new level of the same project. My brush settings are…

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## [Ground disappear when play](https://forums.unrealengine.com/t/ground-disappear-when-play/478652)

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**Author:** [@Vernyvoda](https://forums.unrealengine.com/u/Vernyvoda)\
**Replies:** 3\
**Last updated:** [February 12, 2021, 12:46pm UTC](https://forums.unrealengine.com/t/ground-disappear-when-play/478652 "2021-02-12T12:46:26Z")

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Hi everyone. The ground disappears for some reason when play. But on editor everything is fine

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## [How do I teleport a pawn on solid ground?](https://forums.unrealengine.com/t/how-do-i-teleport-a-pawn-on-solid-ground/475795)

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**Author:** [@UnrealDavide](https://forums.unrealengine.com/u/UnrealDavide)\
**Replies:** 4\
**Last updated:** [December 13, 2020, 8:57pm UTC](https://forums.unrealengine.com/t/how-do-i-teleport-a-pawn-on-solid-ground/475795 "2020-12-13T20:57:51Z")

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your trace should find ground what does the debug draw show as found location? also depending on your pawn you will need to offset the landing location by the distance of your pawn center to its bottom if it’s a chara…

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## [How would I teleport an actor to a random spot on the ground?](https://forums.unrealengine.com/t/how-would-i-teleport-an-actor-to-a-random-spot-on-the-ground/305321)

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**Author:** [@Mxeaez](https://forums.unrealengine.com/u/Mxeaez)\
**Replies:** 3\
**Last updated:** [September 7, 2020, 11:27am UTC](https://forums.unrealengine.com/t/how-would-i-teleport-an-actor-to-a-random-spot-on-the-ground/305321 "2020-09-07T11:27:36Z")

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So as a first game to create, I thought it would be fun to try to recreate the horror game “Slender”. If any of you have seen it, you would know how the slenderman teleports randomly around the character. I think I could…

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## [How come I cannot stand on a ground?](https://forums.unrealengine.com/t/how-come-i-cannot-stand-on-a-ground/463056)

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**Author:** [@anonymous\_user\_02776c521](https://forums.unrealengine.com/u/anonymous_user_02776c521)\
**Replies:** 3\
**Last updated:** [March 31, 2020, 8:16am UTC](https://forums.unrealengine.com/t/how-come-i-cannot-stand-on-a-ground/463056 "2020-03-31T08:16:47Z")

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I am a rookie in Unreal Engine. I just imported a scene from 3ds max and I found my third person character cannot stand on the ground. I checked the details of the ground that ‘Yes’ was chosen for ‘Can Character Step Up …

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## [Character Blueprint with Falling Overrides?](https://forums.unrealengine.com/t/character-blueprint-with-falling-overrides/452409)

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**Author:** [@FoxLovesYou](https://forums.unrealengine.com/u/FoxLovesYou)\
**Replies:** 0\
**Last updated:** [July 17, 2019, 1:44pm UTC](https://forums.unrealengine.com/t/character-blueprint-with-falling-overrides/452409 "2019-07-17T13:44:54Z")

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Attempting to closely mimic Legend of Zelda (OOT vs WW) character controller physics. I’ve had to change my “Is Grounded” function to 4 raycasts (cube at foot position) for advanced precise grounded control. This works g…

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## [Get Velocity While Grounded](https://forums.unrealengine.com/t/get-velocity-while-grounded/444960)

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**Author:** [@Rymazon](https://forums.unrealengine.com/u/Rymazon)\
**Replies:** 1\
**Last updated:** [March 9, 2019, 7:57pm UTC](https://forums.unrealengine.com/t/get-velocity-while-grounded/444960 "2019-03-09T19:57:53Z")

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The get velocity node only returns a value other than 0 if I am in the air. How can I make this work while I am on the ground? I want to use this to detect if I am going down a ramp. Thanks.

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## [How to add roll over animation in endless runner](https://forums.unrealengine.com/t/how-to-add-roll-over-animation-in-endless-runner/442640)

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**Author:** [@anonymous\_user\_aceb5802](https://forums.unrealengine.com/u/anonymous_user_aceb5802)\
**Replies:** 0\
**Last updated:** [February 3, 2019, 9:26am UTC](https://forums.unrealengine.com/t/how-to-add-roll-over-animation-in-endless-runner/442640 "2019-02-03T09:26:47Z")

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Hii I am Creating an Endless runner game - I have blueprint for Getting Downward Movement. And I also want to add roll animation when a player touches ground after down key is pressed for once and then repeat the anim B…

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## [Problem with slope angles](https://forums.unrealengine.com/t/problem-with-slope-angles/397576)

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**Author:** [@Sagaan42](https://forums.unrealengine.com/u/Sagaan42)\
**Replies:** 7\
**Last updated:** [February 3, 2019, 2:42am UTC](https://forums.unrealengine.com/t/problem-with-slope-angles/397576 "2019-02-03T02:42:13Z")

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Hi, thanks for passing by! So i’ve begun setting up blueprints in order to get quake-like acceleration when in slopes. So far, it looks like in this screenshot. This is on event tick, the variable speed is fed into …

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## [VR Collision](https://forums.unrealengine.com/t/vr-collision/441783)

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**Author:** [@anon77393303](https://forums.unrealengine.com/u/anon77393303)\
**Replies:** 1\
**Last updated:** [January 21, 2019, 9:07pm UTC](https://forums.unrealengine.com/t/vr-collision/441783 "2019-01-21T21:07:19Z")

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So my question is as follows, I’m trying to make it so you can stand on a moving elevator. How I have it right now makes it collide with my motion controllers and stop movement. Instead I want to make sure the platform i…

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## [Blending Skysphere With Ground](https://forums.unrealengine.com/t/blending-skysphere-with-ground/438162)

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**Author:** [@Rymazon](https://forums.unrealengine.com/u/Rymazon)\
**Replies:** 0\
**Last updated:** [November 23, 2018, 12:24am UTC](https://forums.unrealengine.com/t/blending-skysphere-with-ground/438162 "2018-11-23T00:24:02Z")

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I want to make what seems like infinite plains that is easy to run using a mesh that you walk on and a skybox that imitates it. How would I blend the transition between the mesh and the sky sphere? I still want some deta…

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## [Detecting Landed Actor with Physics Enabled](https://forums.unrealengine.com/t/detecting-landed-actor-with-physics-enabled/427922)

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**Author:** [@anonymous\_user\_1e2504da](https://forums.unrealengine.com/u/anonymous_user_1e2504da)\
**Replies:** 2\
**Last updated:** [June 23, 2018, 2:50pm UTC](https://forums.unrealengine.com/t/detecting-landed-actor-with-physics-enabled/427922 "2018-06-23T14:50:50Z")

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How would you go about detecting if your character is on the ground when physics simulation is enabled? Most methods I’ve found so far require physics simulation disabled. When enabled, things like isFlying don’t seem t…

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## [Hitbox along sloped Surface / Ground (Wildstar)](https://forums.unrealengine.com/t/hitbox-along-sloped-surface-ground-wildstar/424331)

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**Author:** [@intronaut](https://forums.unrealengine.com/u/intronaut)\
**Replies:** 0\
**Last updated:** [May 4, 2018, 5:03pm UTC](https://forums.unrealengine.com/t/hitbox-along-sloped-surface-ground-wildstar/424331 "2018-05-04T17:03:00Z")

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Hi guys, I’ve been thinking about how to handle this problem. In my third person game, I want the player to be able to aim on two axis, forward and right (not up/down). I’m using hitboxes for the attacks. Now a problem…

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## [Make Mesh Always On Ground? (Procedural Generation)](https://forums.unrealengine.com/t/make-mesh-always-on-ground-procedural-generation/415880)

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**Author:** [@four2nothin](https://forums.unrealengine.com/u/four2nothin)\
**Replies:** 9\
**Last updated:** [February 1, 2018, 5:13pm UTC](https://forums.unrealengine.com/t/make-mesh-always-on-ground-procedural-generation/415880 "2018-02-01T17:13:53Z")

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What do I need to add to the construction script to make sure the meshes are always touching the ground? I’m trying to do EXACTLY what a procedural foliage spawner does, but using a blueprint actor rather than a foliage …

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## [Particle system grounded](https://forums.unrealengine.com/t/particle-system-grounded/405196)

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**Author:** [@matan19](https://forums.unrealengine.com/u/matan19)\
**Replies:** 0\
**Last updated:** [September 22, 2017, 7:58am UTC](https://forums.unrealengine.com/t/particle-system-grounded/405196 "2017-09-22T07:58:12Z")

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I’ve created an effect much like this: Unreal Engine 4 Tutorial - Shockwave Effect in Cascade - YouTube Yet my ground isn’t flat like the one in the video, and I would like the particles of the shockwave to be on the gr…

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## [UE4 Character get-up animation not aligned with surface (Please help)](https://forums.unrealengine.com/t/ue4-character-get-up-animation-not-aligned-with-surface-please-help/401067)

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**Author:** [@CardboardmanDan](https://forums.unrealengine.com/u/CardboardmanDan)\
**Replies:** 0\
**Last updated:** [August 2, 2017, 10:16pm UTC](https://forums.unrealengine.com/t/ue4-character-get-up-animation-not-aligned-with-surface-please-help/401067 "2017-08-02T22:16:19Z")

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Hi! I have a question, I have a ragdoll system and whenever I go into ragdoll mode, I am able to get up again. My character has a montage with the get-up animations that play whenever my character wants to get up. The mo…

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## [BSP collisions not working in HTML5](https://forums.unrealengine.com/t/bsp-collisions-not-working-in-html5/393702)

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**Author:** [@Adrien\_Grig](https://forums.unrealengine.com/u/Adrien_Grig)\
**Replies:** 5\
**Last updated:** [May 29, 2017, 5:38am UTC](https://forums.unrealengine.com/t/bsp-collisions-not-working-in-html5/393702 "2017-05-29T05:38:24Z")

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Hi, I’ve been struggling with a weird problem.I’m developing a simple 3D environment in which you can walk around and ideally I would like to publish it in HTML on a website. I made some tests and everything worked fin…

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## [Why dose only the bottom of my trace capsule work?](https://forums.unrealengine.com/t/why-dose-only-the-bottom-of-my-trace-capsule-work/387989)

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**Author:** [@JerichoBLT](https://forums.unrealengine.com/u/JerichoBLT)\
**Replies:** 13\
**Last updated:** [March 19, 2017, 8:20pm UTC](https://forums.unrealengine.com/t/why-dose-only-the-bottom-of-my-trace-capsule-work/387989 "2017-03-19T20:20:02Z")

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It works perfectly fine, so long as the bottom of the capsule overlaps a floor, but if only the side or top overlaps, it doesn’t work. Why not? (Or if you know any other way to find a floor within a capsule radius, ple…

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## [Can you spawn ground overlay materials at runtime?](https://forums.unrealengine.com/t/can-you-spawn-ground-overlay-materials-at-runtime/379111)

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**Author:** [@Luckboy](https://forums.unrealengine.com/u/Luckboy)\
**Replies:** 2\
**Last updated:** [December 13, 2016, 3:53am UTC](https://forums.unrealengine.com/t/can-you-spawn-ground-overlay-materials-at-runtime/379111 "2016-12-13T03:53:49Z")

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For example, is there a way to spawn a “snow” material and project/overlay it on my landscape at runtime, without effecting any other actors? I’ve seen the decal option, but it seems to have serious limitations about h…

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## [Projecting an image on the ground](https://forums.unrealengine.com/t/projecting-an-image-on-the-ground/373587)

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**Author:** [@R.verboven](https://forums.unrealengine.com/u/R.verboven)\
**Replies:** 4\
**Last updated:** [October 18, 2016, 10:55am UTC](https://forums.unrealengine.com/t/projecting-an-image-on-the-ground/373587 "2016-10-18T10:55:18Z")

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I’m not quite sure on how this would be fully implemented in your case but i think using decals would be the best way to do this.

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## [Remove Sky and Ground - Static Mesh Editor](https://forums.unrealengine.com/t/remove-sky-and-ground-static-mesh-editor/372704)

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**Author:** [@JayC3D](https://forums.unrealengine.com/u/JayC3D)\
**Replies:** 2\
**Last updated:** [October 7, 2016, 9:12am UTC](https://forums.unrealengine.com/t/remove-sky-and-ground-static-mesh-editor/372704 "2016-10-07T09:12:49Z")

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Hello ! All is in the title… How do I F\*\*\*\*\*\* remove those sky and ground in this window ? Many Thanks ! JC

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## [Unable to spawn on Landscapes](https://forums.unrealengine.com/t/unable-to-spawn-on-landscapes/355926)

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**Author:** [@Norbyyyy](https://forums.unrealengine.com/u/Norbyyyy)\
**Replies:** 0\
**Last updated:** [April 29, 2016, 6:15pm UTC](https://forums.unrealengine.com/t/unable-to-spawn-on-landscapes/355926 "2016-04-29T18:15:15Z")

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Hi! I’m having a problem in Ark Editor, however, the ark community was unable to figure out my problem, and I am using a completely empty level, no Ark blueprints, meshes, truSky, or anything that can cause interference. …

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## [Replace ground with sky of Atmospheric Fog (mirror effect)](https://forums.unrealengine.com/t/replace-ground-with-sky-of-atmospheric-fog-mirror-effect/355405)

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**Author:** [@anonymous\_user\_3149ac211](https://forums.unrealengine.com/u/anonymous_user_3149ac211)\
**Replies:** 0\
**Last updated:** [April 25, 2016, 1:28pm UTC](https://forums.unrealengine.com/t/replace-ground-with-sky-of-atmospheric-fog-mirror-effect/355405 "2016-04-25T13:28:17Z")

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Is there a good guy to make it happen, or at least to direct a ship in a right direction :slight\_smile: If i have to guess - maybe something in “AtmosphereCommon.usf” must be changed :slight\_smile:

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## [how to make drift car effect on ground?](https://forums.unrealengine.com/t/how-to-make-drift-car-effect-on-ground/341516)

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**Author:** [@anonymous\_user\_f1f93496](https://forums.unrealengine.com/u/anonymous_user_f1f93496)\
**Replies:** 2\
**Last updated:** [December 15, 2015, 1:59pm UTC](https://forums.unrealengine.com/t/how-to-make-drift-car-effect-on-ground/341516 "2015-12-15T13:59:48Z")

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how to make drift car effect on ground? i want to make some thing like drift car that will add effect on ground when it drift! how do that??

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## [Why is my new ground material not updating, or letting me paint on the blank area?](https://forums.unrealengine.com/t/why-is-my-new-ground-material-not-updating-or-letting-me-paint-on-the-blank-area/332485)

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**Author:** [@Guardian0120](https://forums.unrealengine.com/u/Guardian0120)\
**Replies:** 1\
**Last updated:** [September 17, 2015, 3:40am UTC](https://forums.unrealengine.com/t/why-is-my-new-ground-material-not-updating-or-letting-me-paint-on-the-blank-area/332485 "2015-09-17T03:40:50Z")

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Hi, bellow are two different pics of the two edited ground materials I am using. As you can see in one pic, the material is showing up perfectly, while in the other, parts of it isnt rendering at all, nor will it let me …

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## [My landscape ground is too bright](https://forums.unrealengine.com/t/my-landscape-ground-is-too-bright/310917)

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**Author:** [@xSharkFin](https://forums.unrealengine.com/u/xSharkFin)\
**Replies:** 1\
**Last updated:** [March 14, 2015, 10:40am UTC](https://forums.unrealengine.com/t/my-landscape-ground-is-too-bright/310917 "2015-03-14T10:40:16Z")

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