# \#gravity

**URL:** https://forums.unrealengine.com/tag/gravity/827.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [How to make complex shaped gravity fields?](https://forums.unrealengine.com/t/how-to-make-complex-shaped-gravity-fields/2675332)

<div class="topic-metadata">

**Author:** [@NEYSE\_O001](https://forums.unrealengine.com/u/NEYSE_O001)\
**Replies:** 4\
**Last updated:** [October 21, 2026, 9:12pm UTC](https://forums.unrealengine.com/t/how-to-make-complex-shaped-gravity-fields/2675332 "2026-10-21T21:12:48Z")

</div>

My purpose is just make the character walk along the chosen surfaces, and I want that specific surfaces to be surrounded by thin gravity fields, at least this is what I have imagined. Those specific surfaces will be alot…

---

## [How do I add 3D surface-based Gravity, like in Run 3](https://forums.unrealengine.com/t/how-do-i-add-3d-surface-based-gravity-like-in-run-3/2126358)

<div class="topic-metadata">

**Author:** [@Jazz8942](https://forums.unrealengine.com/u/Jazz8942)\
**Replies:** 4\
**Last updated:** [October 21, 2026, 9:10pm UTC](https://forums.unrealengine.com/t/how-do-i-add-3d-surface-based-gravity-like-in-run-3/2126358 "2026-10-21T21:10:52Z")

</div>

I’m sure a lot of you played Run 3 on coolmath games as a kid, it’s basically a moving platformer where you play inside a polygonal tunnel, and if you touch a different face of the tunnel, your gravity becomes that direc…

---

## [2D Planet Gravity ](https://forums.unrealengine.com/t/2d-planet-gravity/2421730)

<div class="topic-metadata">

**Author:** [@CrazyThingg](https://forums.unrealengine.com/u/CrazyThingg)\
**Replies:** 3\
**Last updated:** [October 21, 2026, 1:08pm UTC](https://forums.unrealengine.com/t/2d-planet-gravity/2421730 "2026-10-21T13:08:16Z")

</div>

I am trying to design a gravity design where different planets have different gravity and the characters and objects are affected accordingly. Also, the character will be able to walk 360 degrees on the planet.

---

## [Camera-dependent inverted movement when walking on ceilings (custom gravity, UE5)](https://forums.unrealengine.com/t/camera-dependent-inverted-movement-when-walking-on-ceilings-custom-gravity-ue5/2684427)

<div class="topic-metadata">

**Author:** [@Waabs](https://forums.unrealengine.com/u/Waabs)\
**Replies:** 2\
**Last updated:** [October 21, 2026, 11:52am UTC](https://forums.unrealengine.com/t/camera-dependent-inverted-movement-when-walking-on-ceilings-custom-gravity-ue5/2684427 "2026-10-21T11:52:54Z")

</div>

Hello everyone, I’ve been working for some time on a system where a character can walk on any surface. The system works well overall, and gravity is correctly computed using line traces. I’m currently facing a major i…

---

## [Inconsistent gravity behaviour when fracturing Geometry Collection](https://forums.unrealengine.com/t/inconsistent-gravity-behaviour-when-fracturing-geometry-collection/2296958)

<div class="topic-metadata">

**Author:** [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Replies:** 5\
**Last updated:** [September 8, 2026, 11:43pm UTC](https://forums.unrealengine.com/t/inconsistent-gravity-behaviour-when-fracturing-geometry-collection/2296958 "2026-09-08T23:43:44Z")

</div>

Getting familiar with the subject so I might be missing something crucial. This Geometry Collection simulates physics but is not affected by gravity: I slam the actors into the ground :point\_up:, the smaller chunks…

---

## [Players on client not checking floors when moving up](https://forums.unrealengine.com/t/players-on-client-not-checking-floors-when-moving-up/2704403)

<div class="topic-metadata">

**Author:** [@Reu](https://forums.unrealengine.com/u/Reu)\
**Replies:** 0\
**Last updated:** [March 7, 2026, 11:59am UTC](https://forums.unrealengine.com/t/players-on-client-not-checking-floors-when-moving-up/2704403 "2026-03-07T11:59:38Z")

</div>

Recently made custom gravity system in my multiplayer game and noticed that when host is walking vertically on wall it plays midair animation. When I checked it with more players it seems like clients don’t know how to c…

---

## [What node/component to set as target to change gravity direction instead Character Movement?](https://forums.unrealengine.com/t/what-node-component-to-set-as-target-to-change-gravity-direction-instead-character-movement/2676746)

<div class="topic-metadata">

**Author:** [@NEYSE\_O001](https://forums.unrealengine.com/u/NEYSE_O001)\
**Replies:** 38\
**Last updated:** [December 15, 2025, 8:15pm UTC](https://forums.unrealengine.com/t/what-node-component-to-set-as-target-to-change-gravity-direction-instead-character-movement/2676746 "2025-12-15T20:15:37Z")

</div>

I was developing my game mechanics in templates, now I am impelenting the mechanics to a real game project, and this little problem came out, I can’t attach it other components directly at least, and I don’t know how …

---

## [Why is my character is sliding (when it's not supposed to) and the gravity not working right?](https://forums.unrealengine.com/t/why-is-my-character-is-sliding-when-its-not-supposed-to-and-the-gravity-not-working-right/2678695)

<div class="topic-metadata">

**Author:** [@NEYSE\_O001](https://forums.unrealengine.com/u/NEYSE_O001)\
**Replies:** 11\
**Last updated:** [November 27, 2025, 3:59pm UTC](https://forums.unrealengine.com/t/why-is-my-character-is-sliding-when-its-not-supposed-to-and-the-gravity-not-working-right/2678695 "2025-11-27T15:59:31Z")

</div>

As you see in the video, in some surface/inclines character is sliding, as if it is falling down and just sliding on a buldings surfaces, instead just walking. The character is rotating here not map, and, everytime the …

---

## [Problems with modifying gravity direction and character rotation.](https://forums.unrealengine.com/t/problems-with-modifying-gravity-direction-and-character-rotation/2678138)

<div class="topic-metadata">

**Author:** [@NEYSE\_O001](https://forums.unrealengine.com/u/NEYSE_O001)\
**Replies:** 4\
**Last updated:** [November 25, 2025, 6:10pm UTC](https://forums.unrealengine.com/t/problems-with-modifying-gravity-direction-and-character-rotation/2678138 "2025-11-25T18:10:12Z")

</div>

Character rotation and gravity must change accordinng to line trace impact normal here: but the chractter (and camera) must always look at the map from sime direction. Every time I change rotation, camera looks froom…

---

## [Chaos Vehicle keeps tilting right no matter what. Can anyone help?](https://forums.unrealengine.com/t/chaos-vehicle-keeps-tilting-right-no-matter-what-can-anyone-help/2663587)

<div class="topic-metadata">

**Author:** [@Hotaku\_6](https://forums.unrealengine.com/u/Hotaku_6)\
**Replies:** 4\
**Last updated:** [October 11, 2025, 1:05am UTC](https://forums.unrealengine.com/t/chaos-vehicle-keeps-tilting-right-no-matter-what-can-anyone-help/2663587 "2025-10-11T01:05:27Z")

</div>

Tried everything. Check physics assets, changing manually the center of mass (fixes the tilting, makes the vehicle end up veering to the right), aligning the bones to be exactly mirrored, used a plugin to set up a vehicl…

---

## [Character Rotation Replication in a Planet surface ](https://forums.unrealengine.com/t/character-rotation-replication-in-a-planet-surface/2343915)

<div class="topic-metadata">

**Author:** [@RastaCat33](https://forums.unrealengine.com/u/RastaCat33)\
**Replies:** 4\
**Last updated:** [May 5, 2025, 12:29am UTC](https://forums.unrealengine.com/t/character-rotation-replication-in-a-planet-surface/2343915 "2025-05-05T00:29:37Z")

</div>

Hi, I want to simply replicate the rotation of the third person character in a planet scene, changing the gravity when it is needed. \[PlanetGravity.cpp\] → What I did was creating a script for the planet gravity, where …

---

## [Planetary Gravity](https://forums.unrealengine.com/t/planetary-gravity/423220)

<div class="topic-metadata">

**Author:** [@Dorthonion1](https://forums.unrealengine.com/u/Dorthonion1)\
**Replies:** 4\
**Last updated:** [April 2, 2025, 11:34am UTC](https://forums.unrealengine.com/t/planetary-gravity/423220 "2025-04-02T11:34:27Z")

</div>

Hello all I would appreciate some help. I am working on a ‘planet gravity’ system. I am using a 2d side scroller character and a cylinder which locally I want to represent a planet. I want him to walk upside down and th…

---

## [Player rotation not correctly replicated in a gravity field](https://forums.unrealengine.com/t/player-rotation-not-correctly-replicated-in-a-gravity-field/2352508)

<div class="topic-metadata">

**Author:** [@Metalbob](https://forums.unrealengine.com/u/Metalbob)\
**Replies:** 2\
**Last updated:** [March 1, 2025, 9:52pm UTC](https://forums.unrealengine.com/t/player-rotation-not-correctly-replicated-in-a-gravity-field/2352508 "2025-03-01T21:52:50Z")

</div>

Hi everyone ! I’m working on a host/client multiplayer game using gravity fields on small planets and I’m encountering some issues with the character rotation replication. I followed this tutorial to get the gravity to …

---

## [I am trying to make a camera system that changes to gravity, why is this not working?](https://forums.unrealengine.com/t/i-am-trying-to-make-a-camera-system-that-changes-to-gravity-why-is-this-not-working/2308403)

<div class="topic-metadata">

**Author:** [@Jazz8942](https://forums.unrealengine.com/u/Jazz8942)\
**Replies:** 0\
**Last updated:** [January 29, 2025, 6:29am UTC](https://forums.unrealengine.com/t/i-am-trying-to-make-a-camera-system-that-changes-to-gravity-why-is-this-not-working/2308403 "2025-01-29T06:29:01Z")

</div>

I’m not quite sure why this isn’t working? I was using pawn control rotation before however that didn’t adapt to the local camera. For context, I am trying to make a system where the player switches gravity any time …

---

## [Dev Diaries: Making MIRROR through the Unreal Fellowship: Games](https://forums.unrealengine.com/t/dev-diaries-making-mirror-through-the-unreal-fellowship-games/2273610)

<div class="topic-metadata">

**Author:** [@Kher.exe](https://forums.unrealengine.com/u/Kher.exe)\
**Replies:** 4\
**Last updated:** [January 13, 2025, 9:18am UTC](https://forums.unrealengine.com/t/dev-diaries-making-mirror-through-the-unreal-fellowship-games/2273610 "2025-01-13T09:18:06Z")

</div>

Dev Diaries: Making MIRROR through the Unreal Fellowship How a thought provoking couch co-op came about Hey there! We are Elena Felici (Carbon®) and Valentina Pantaleoni, an Italian duo consisting of a nerd o…

---

## [How do i rotate FP controller according to current gravity?](https://forums.unrealengine.com/t/how-do-i-rotate-fp-controller-according-to-current-gravity/2170883)

<div class="topic-metadata">

**Author:** [@NationPowa](https://forums.unrealengine.com/u/NationPowa)\
**Replies:** 3\
**Last updated:** [December 6, 2024, 12:30pm UTC](https://forums.unrealengine.com/t/how-do-i-rotate-fp-controller-according-to-current-gravity/2170883 "2024-12-06T12:30:23Z")

</div>

How i can set the Control Rotation of the first person character accordingly to the gravity without locking the movement of the camera? I’ve managed to rotate the actor, but i can’t use the same method for the controlle…

---

## [How to change gravity within designated space?](https://forums.unrealengine.com/t/how-to-change-gravity-within-designated-space/289984)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_09ee1a05](https://forums.unrealengine.com/u/anonymous_user_09ee1a05)\
**Replies:** 2\
**Last updated:** [June 6, 2024, 2:31pm UTC](https://forums.unrealengine.com/t/how-to-change-gravity-within-designated-space/289984 "2024-06-06T14:31:55Z")

</div>

I’m making an Unreal Tournament map where there needs to be four specific areas that have lower gravity, while the rest of the map’s gravity needs to remain normal. In UT3 I did this with a gravity volume, but UE4 doesn…

---

## [Chaos Destruction for flying object, unable to disable gravity, actor falling](https://forums.unrealengine.com/t/chaos-destruction-for-flying-object-unable-to-disable-gravity-actor-falling/479871)

<div class="topic-metadata">

**Author:** [@Ignis\_Game\_Studio](https://forums.unrealengine.com/u/Ignis_Game_Studio)\
**Replies:** 13\
**Last updated:** [May 27, 2024, 9:32pm UTC](https://forums.unrealengine.com/t/chaos-destruction-for-flying-object-unable-to-disable-gravity-actor-falling/479871 "2024-05-27T21:32:20Z")

</div>

Hi, I’m using UE4.26Chaoas build and I’m trying to apply destruction system to flying object. The fractures created properly, fields applied and trigger as planned. The thing is my flying geometry collection actor fal…

---

## [Adjust world gravity at runtime?](https://forums.unrealengine.com/t/adjust-world-gravity-at-runtime/404916)

<div class="topic-metadata">

**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 5\
**Last updated:** [May 26, 2024, 7:04pm UTC](https://forums.unrealengine.com/t/adjust-world-gravity-at-runtime/404916 "2024-05-26T19:04:14Z")

</div>

Is it possible to adjust the world gravity settings at runtime? I know you can GET the values of the World Settings via the level blueprint but it doesn’t let you SET them. Thanks!

---

## [CharacterMovementComponent ignores gravity direction](https://forums.unrealengine.com/t/charactermovementcomponent-ignores-gravity-direction/1774687)

<div class="topic-metadata">

**Author:** [@voyant\_3](https://forums.unrealengine.com/u/voyant_3)\
**Replies:** 0\
**Last updated:** [March 27, 2024, 2:53pm UTC](https://forums.unrealengine.com/t/charactermovementcomponent-ignores-gravity-direction/1774687 "2024-03-27T14:53:22Z")

</div>

In this post, the accepted answer shows screenshots of editing the gravity vector and having a character rotate accordingly. When I do this: UE\_LOG(LogTemp, Warning, TEXT("Gravity before is %s"), \*CharacterMovement-\>Get…

---

## [C++ turn off character gravity?](https://forums.unrealengine.com/t/c-turn-off-character-gravity/383710)

<div class="topic-metadata">

**Author:** [@Tactical\_Beard](https://forums.unrealengine.com/u/Tactical_Beard)\
**Replies:** 5\
**Last updated:** [March 10, 2024, 1:35pm UTC](https://forums.unrealengine.com/t/c-turn-off-character-gravity/383710 "2024-03-10T13:35:38Z")

</div>

What’s the c++ version to turn off character gravity? BP version is to set the gravity scale to zero on the movement component.

---

## [Calculate position based on acceleration (gravity)](https://forums.unrealengine.com/t/calculate-position-based-on-acceleration-gravity/1185390)

<div class="topic-metadata">

**Author:** [@AlexeyL2](https://forums.unrealengine.com/u/AlexeyL2)\
**Replies:** 5\
**Last updated:** [January 11, 2024, 10:15am UTC](https://forums.unrealengine.com/t/calculate-position-based-on-acceleration-gravity/1185390 "2024-01-11T10:15:01Z")

</div>

Hello. I’m new at Unreal Engine, so I may ask stupid things. Please be patient :slight\_smile: I have an object in game, which should have physics disabled but should fall down. So in tick() function I’m simulating grav…

---

## [Quaternion solution to mouse look pitch and yaw](https://forums.unrealengine.com/t/quaternion-solution-to-mouse-look-pitch-and-yaw/343732)

<div class="topic-metadata">

**Author:** [@Groatse](https://forums.unrealengine.com/u/Groatse)\
**Replies:** 7\
**Last updated:** [January 5, 2024, 4:30pm UTC](https://forums.unrealengine.com/t/quaternion-solution-to-mouse-look-pitch-and-yaw/343732 "2024-01-05T16:30:24Z")

</div>

I am using a custom MovementComponent where my character aligns to a surface based on changing gravity direction. The character aligns perfectly to the surface, but I can’t get my quaternion solution to my mouse look wo…

---

## [How should I create a Pawn which has gravity, simulates box collision physics, and can be moved by a player/AI?](https://forums.unrealengine.com/t/how-should-i-create-a-pawn-which-has-gravity-simulates-box-collision-physics-and-can-be-moved-by-a-player-ai/482002)

<div class="topic-metadata">

**Author:** [@galact1c](https://forums.unrealengine.com/u/galact1c)\
**Replies:** 4\
**Last updated:** [December 13, 2023, 10:32am UTC](https://forums.unrealengine.com/t/how-should-i-create-a-pawn-which-has-gravity-simulates-box-collision-physics-and-can-be-moved-by-a-player-ai/482002 "2023-12-13T10:32:54Z")

</div>

I’m quite new to Unreal Engine, so sorry if I have made any obvious mistakes. TLDR: Pawn with FloatingPawnMovement which has box collision and physics is getting stuck on the ground. Character does not seem to be approp…

---

## [Merging ALS with Gravity plug-in, Character rotation help!](https://forums.unrealengine.com/t/merging-als-with-gravity-plug-in-character-rotation-help/455282)

<div class="topic-metadata">

**Author:** [@Stephensonmafiu](https://forums.unrealengine.com/u/Stephensonmafiu)\
**Replies:** 1\
**Last updated:** [October 9, 2023, 6:46pm UTC](https://forums.unrealengine.com/t/merging-als-with-gravity-plug-in-character-rotation-help/455282 "2023-10-09T18:46:21Z")

</div>

Hi everyone, I’m trying to merge ALS: https://www.unrealengine.com/…/advanced-locomotion-system-v1 with this gravity plug in: https://www.unrealengine.com/…/sl…/character-dynamic-gravity But as you can see the ALS s…

---

## [how can i make my vehicle be less affected by gravity in the air? ](https://forums.unrealengine.com/t/how-can-i-make-my-vehicle-be-less-affected-by-gravity-in-the-air/1266292)

<div class="topic-metadata">

**Author:** [@0iqGTUS.yt](https://forums.unrealengine.com/u/0iqGTUS.yt)\
**Replies:** 0\
**Last updated:** [August 19, 2023, 11:01pm UTC](https://forums.unrealengine.com/t/how-can-i-make-my-vehicle-be-less-affected-by-gravity-in-the-air/1266292 "2023-08-19T23:01:34Z")

</div>

Hello guys I’m using a chaos physics vehicle. i made my own car and controls to make something arcadish. I reduced the gravity to -5000 and my vehicle mass is 150. And when I go on the ramps obviously my vehicle falls su…

---

## [Working on a Ender's game Prototype](https://forums.unrealengine.com/t/working-on-a-enders-game-prototype/1145213)

<div class="topic-metadata">

**Author:** [@GroundDev](https://forums.unrealengine.com/u/GroundDev)\
**Replies:** 3\
**Last updated:** [August 2, 2023, 10:52pm UTC](https://forums.unrealengine.com/t/working-on-a-enders-game-prototype/1145213 "2023-08-02T22:52:25Z")

</div>

battle against the enemy, Command your army, and score points! no gravity so careful planning is needed… rack up points with stuns or get players to the enemy goal! 1 point per hit 20 points for a goal. Game …

---

## [Can I alter world gravity through scripting?](https://forums.unrealengine.com/t/can-i-alter-world-gravity-through-scripting/445536)

<div class="topic-metadata">

**Author:** [@VagrantProfile](https://forums.unrealengine.com/u/VagrantProfile)\
**Replies:** 3\
**Last updated:** [July 13, 2023, 8:50pm UTC](https://forums.unrealengine.com/t/can-i-alter-world-gravity-through-scripting/445536 "2023-07-13T20:50:14Z")

</div>

Soooo… I want to be able to alter my level’s “World Gravity” at runtime. Is there a way to do this through scripting? I know I can SET my Default Gravity Z in the project settings…and even override that in the World S…

---

## [ProjectileMovement destroying my actors! (Gravity?)](https://forums.unrealengine.com/t/projectilemovement-destroying-my-actors-gravity/351443)

<div class="topic-metadata">

**Author:** [@Travistyse](https://forums.unrealengine.com/u/Travistyse)\
**Replies:** 9\
**Last updated:** [April 13, 2023, 3:59am UTC](https://forums.unrealengine.com/t/projectilemovement-destroying-my-actors-gravity/351443 "2023-04-13T03:59:53Z")

</div>

This has something to do with gravity. I was making a grenade and when it touches the ground it just gets deleted after a short delay. I move it higher up into the air and as long as it explodes before touching the groun…

---

## [Why does a capsule rigid body stays floating when bodies below it are removed? It should fall with gravity.](https://forums.unrealengine.com/t/why-does-a-capsule-rigid-body-stays-floating-when-bodies-below-it-are-removed-it-should-fall-with-gravity/829629)

<div class="topic-metadata">

**Author:** [@AlfredBaudisch](https://forums.unrealengine.com/u/AlfredBaudisch)\
**Replies:** 11\
**Last updated:** [March 29, 2023, 8:34am UTC](https://forums.unrealengine.com/t/why-does-a-capsule-rigid-body-stays-floating-when-bodies-below-it-are-removed-it-should-fall-with-gravity/829629 "2023-03-29T08:34:04Z")

</div>

Setup (UE 5.1) Actor with a StaticMesh with the following Physics properties: It has an imported capsule collider: There’s no code driving the physics of the Actor. Problem At runtime, when removing bodies th…

[Next page](https://forums.unrealengine.com/tag/gravity/827.md?match_all_tags=true&page=1&tags%5B%5D=gravity)
