# \#Graphs

**URL:** https://forums.unrealengine.com/tag/graphs/5682.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Our latest "Graph Capturer" plugin Capture various graphs](https://forums.unrealengine.com/t/our-latest-graph-capturer-plugin-capture-various-graphs/2668757)

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**Author:** [@JDA2025](https://forums.unrealengine.com/u/JDA2025)\
**Replies:** 0\
**Last updated:** [October 26, 2025, 1:10pm UTC](https://forums.unrealengine.com/t/our-latest-graph-capturer-plugin-capture-various-graphs/2668757 "2025-10-26T13:10:29Z")

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Hello everyone, Here is our latest plugin coming to fab very soon. this can capture various graphs of “unlimited size” into a single image file thats easily viewable / scrollable maybe useful to some he…

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## [How to make a physical menu like Metro: Exodus?](https://forums.unrealengine.com/t/how-to-make-a-physical-menu-like-metro-exodus/553533)

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**Author:** [@TijerinArtStudio](https://forums.unrealengine.com/u/TijerinArtStudio)\
**Replies:** 5\
**Last updated:** [November 6, 2024, 11:47am UTC](https://forums.unrealengine.com/t/how-to-make-a-physical-menu-like-metro-exodus/553533 "2024-11-06T11:47:50Z")

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Hi, I would like to make a “physical” main menu in mu game (i.e. the buttons are 3D models and move when pressed): I think the most logical way to do this is to have the main menu buttons be transparent and placed ove…

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## [Help creating custom graph editor](https://forums.unrealengine.com/t/help-creating-custom-graph-editor/663208)

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**Author:** [@Foolish.Flower1](https://forums.unrealengine.com/u/Foolish.Flower1)\
**Replies:** 0\
**Last updated:** [October 5, 2022, 10:09pm UTC](https://forums.unrealengine.com/t/help-creating-custom-graph-editor/663208 "2022-10-05T22:09:02Z")

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(Using Unreal 4.27 at this moment) So, I wanted to create a custom asset that would be editable using a graph with also custom nodes. So far, I’ve studied most other questions about this topic as well as the Concord Pl…

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## [\[BUG\] (editor) (reproducible) Opening a Graph - closes your current Graph - instead of opening in a new tab](https://forums.unrealengine.com/t/bug-editor-reproducible-opening-a-graph-closes-your-current-graph-instead-of-opening-in-a-new-tab/403622)

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**Author:** [@anonymous\_user\_854fcd0b](https://forums.unrealengine.com/u/anonymous_user_854fcd0b)\
**Replies:** 1\
**Last updated:** [September 3, 2017, 2:50pm UTC](https://forums.unrealengine.com/t/bug-editor-reproducible-opening-a-graph-closes-your-current-graph-instead-of-opening-in-a-new-tab/403622 "2017-09-03T14:50:52Z")

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NOTE: This bug has always existed, yet never fixed (!?) So if you’re currently in a Graph in which there is a Collapsed Node (graph node) if you double click it(or right click on it → Goto Definition) - If you attempt t…

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## [Blueprint fade out](https://forums.unrealengine.com/t/blueprint-fade-out/392287)

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**Author:** [@Grostic](https://forums.unrealengine.com/u/Grostic)\
**Replies:** 1\
**Last updated:** [April 30, 2017, 3:21pm UTC](https://forums.unrealengine.com/t/blueprint-fade-out/392287 "2017-04-30T15:21:13Z")

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Hey im like completely new at Unreal and Im making a blueprint which is my main menue. I want it to fade out when a button is clicked. How do I do this. Can I get an aswer with everything I explained so I can learn how t…

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## [Custom Debug Solution](https://forums.unrealengine.com/t/custom-debug-solution/289754)

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**Author:** [@Loken01\_1](https://forums.unrealengine.com/u/Loken01_1)\
**Replies:** 2\
**Last updated:** [July 31, 2014, 12:51pm UTC](https://forums.unrealengine.com/t/custom-debug-solution/289754 "2014-07-31T12:51:42Z")

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Hi everyone! How would I go about creating my own version of “ShowDebug”? I’ve seen various solutions, involving simple text to the canvas, or using “DrawDebugText” But I would very much like to be able to show custom…
