# \#Graphics

**URL:** https://forums.unrealengine.com/tag/graphics/557.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

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**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [How do I get a "fake retro" washed-out look in UE5.7 with fully dynamic lighting, without it looking photorealistic?](https://forums.unrealengine.com/t/how-do-i-get-a-fake-retro-washed-out-look-in-ue5-7-with-fully-dynamic-lighting-without-it-looking-photorealistic/2837823)

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**Author:** [@HorizonNK](https://forums.unrealengine.com/u/HorizonNK)\
**Replies:** 1\
**Last updated:** [October 6, 2026, 5:42am UTC](https://forums.unrealengine.com/t/how-do-i-get-a-fake-retro-washed-out-look-in-ue5-7-with-fully-dynamic-lighting-without-it-looking-photorealistic/2837823 "2026-10-06T05:42:03Z")

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I’m making a multiplayer game in UE 5.7 and I’m fighting the default look. Everything screams “UE5” right away: realistic lighting, sharp shadows, cinematic colors. I’m going for a fake retro style. No pixelation, no low…

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## [Proper way to save various game settings?](https://forums.unrealengine.com/t/proper-way-to-save-various-game-settings/417210)

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**Author:** [@Generica](https://forums.unrealengine.com/u/Generica)\
**Replies:** 26\
**Last updated:** [September 6, 2026, 3:09pm UTC](https://forums.unrealengine.com/t/proper-way-to-save-various-game-settings/417210 "2026-09-06T15:09:58Z")

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Hi. I am using blueprints to make my game. Its a racing game and I’ve come to a point where I need to make game settings. I’ve seen some tutorials, but they use different methods to save the game settings. I would like…

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## [Performant network graphs in UE4](https://forums.unrealengine.com/t/performant-network-graphs-in-ue4/386471)

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**Author:** [@anonymous\_user\_b39efe85](https://forums.unrealengine.com/u/anonymous_user_b39efe85)\
**Replies:** 4\
**Last updated:** [August 18, 2026, 4:34pm UTC](https://forums.unrealengine.com/t/performant-network-graphs-in-ue4/386471 "2026-08-18T16:34:21Z")

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Hello! I am going to develop network graph tool for VR based on UE. This tool is something like Gephi + Maltego – it should give good visualizations also allowing selecting nodes/edges and performing through context me…

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## [\[FREE\] Stylized Low Poly Survival Asset Pack (26 Props)](https://forums.unrealengine.com/t/free-stylized-low-poly-survival-asset-pack-26-props/2735123)

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**Author:** [@XFAUSTOLOL](https://forums.unrealengine.com/u/XFAUSTOLOL)\
**Replies:** 0\
**Last updated:** [July 12, 2026, 5:49am UTC](https://forums.unrealengine.com/t/free-stylized-low-poly-survival-asset-pack-26-props/2735123 "2026-07-12T05:49:05Z")

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Hi everyone! :waving\_hand: I’m excited to share a massive update to my Low-Poly Survival Asset Pack. It now includes 26 game-ready props, all fully optimized for Unreal Engine 5! The entire pack (including the campfire…

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## [How come some games are seen as extremely realistic, like Silent Breath? ](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652)

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**Author:** [@GuillotineStudio](https://forums.unrealengine.com/u/GuillotineStudio)\
**Replies:** 13\
**Last updated:** [June 4, 2026, 9:51am UTC](https://forums.unrealengine.com/t/how-come-some-games-are-seen-as-extremely-realistic-like-silent-breath/2725652 "2026-06-04T09:51:00Z")

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I have been trying to create graphics similar to Silent Breath for almost 2 years in my project. I bought and used the exact same assets that Silent Breath used, such as the UDS and the forest that Silent Breath used. Bu…

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## [Weird graphics fragments at "EPIC" graphics quality setting](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423)

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**Author:** [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Replies:** 10\
**Last updated:** [April 15, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/weird-graphics-fragments-at-epic-graphics-quality-setting/2701423 "2026-04-15T17:00:51Z")

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Summary When i set my graphics to “Epic” there are these weird black fragments at certain areas of my custom meshes. When i set my graphics to anything lower than epic, they render as expected. Please select what you a…

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## [Black halo around white unlit material](https://forums.unrealengine.com/t/black-halo-around-white-unlit-material/2618984)

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**Author:** [@Booling2nite](https://forums.unrealengine.com/u/Booling2nite)\
**Replies:** 3\
**Last updated:** [March 25, 2026, 5:19pm UTC](https://forums.unrealengine.com/t/black-halo-around-white-unlit-material/2618984 "2026-03-25T17:19:32Z")

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I’m on 5.5.4 and whenever I plug a pure white material in to the emissive channel of an unlit material, I get a black halo on certain backgrounds. Conversely, when I plug in pure black, I get a white halo. Its not my pos…

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## [Performance issues with Nanite (Unreal Engine 5.7)](https://forums.unrealengine.com/t/performance-issues-with-nanite-unreal-engine-5-7/2696567)

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**Author:** [@Oski29](https://forums.unrealengine.com/u/Oski29)\
**Replies:** 3\
**Last updated:** [February 15, 2026, 9:23pm UTC](https://forums.unrealengine.com/t/performance-issues-with-nanite-unreal-engine-5-7/2696567 "2026-02-15T21:23:20Z")

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Hello! I’m writting this because I have huge performance issues with my project when enabling nanite on at even 1 static mesh. I tried to change the nanite settings in the static mesh editor and I cleared up my UV0s to …

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## [Single frame of black reflections on the first frame after using "SetViewTargetWithBlend()"](https://forums.unrealengine.com/t/single-frame-of-black-reflections-on-the-first-frame-after-using-setviewtargetwithblend/2671813)

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**Author:** [@Estrange](https://forums.unrealengine.com/u/Estrange)\
**Replies:** 1\
**Last updated:** [November 6, 2025, 5:57pm UTC](https://forums.unrealengine.com/t/single-frame-of-black-reflections-on-the-first-frame-after-using-setviewtargetwithblend/2671813 "2025-11-06T17:57:41Z")

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Pay attention to the outer edge of the big chrome sphere: This is all I am doing: Can anyone else reproduce this?

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## [I'm having visual issues with my project](https://forums.unrealengine.com/t/im-having-visual-issues-with-my-project/2660751)

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**Author:** [@Kamukasha](https://forums.unrealengine.com/u/Kamukasha)\
**Replies:** 4\
**Last updated:** [September 30, 2025, 1:02am UTC](https://forums.unrealengine.com/t/im-having-visual-issues-with-my-project/2660751 "2025-09-30T01:02:39Z")

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Im close to finishing my level of my first game project. I’m having visual issues. I get light bleeding through the walls, The walls look very grainy, and there is light pops, flickering, and bright flashes often walking…

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## [Looking for a real-looking implementation of mirrors in UE5.](https://forums.unrealengine.com/t/looking-for-a-real-looking-implementation-of-mirrors-in-ue5/2603409)

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**Author:** [@wookable2](https://forums.unrealengine.com/u/wookable2)\
**Replies:** 5\
**Last updated:** [July 16, 2025, 1:00pm UTC](https://forums.unrealengine.com/t/looking-for-a-real-looking-implementation-of-mirrors-in-ue5/2603409 "2025-07-16T13:00:27Z")

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Hi, I am currently working on a game that relies heavily on mirrors and how the world looks in the glass. Despite my best efforts for some time, I was unable to make a good implementation of it. I have looked into unity’…

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## [I have terrible ghosting with using chaos vehicles](https://forums.unrealengine.com/t/i-have-terrible-ghosting-with-using-chaos-vehicles/2571515)

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**Author:** [@4EverLegend](https://forums.unrealengine.com/u/4EverLegend)\
**Replies:** 2\
**Last updated:** [June 24, 2025, 1:10am UTC](https://forums.unrealengine.com/t/i-have-terrible-ghosting-with-using-chaos-vehicles/2571515 "2025-06-24T01:10:05Z")

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I have terrible shadowing/ghosting (or what it can be called) while moving. it gets worse with other systems. what can be the cause? what is that issue? how can I learn about that to fix it? It’s like camera draws pr…

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## [How do I lower the graphics settings for the editor?](https://forums.unrealengine.com/t/how-do-i-lower-the-graphics-settings-for-the-editor/310613)

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**Author:** [@gamerkhang](https://forums.unrealengine.com/u/gamerkhang)\
**Replies:** 10\
**Last updated:** [June 22, 2025, 1:35pm UTC](https://forums.unrealengine.com/t/how-do-i-lower-the-graphics-settings-for-the-editor/310613 "2025-06-22T13:35:02Z")

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I can lower the settings for the game itself (e.g. for when you’re using Play in Editor) but I can’t figure out where to lower the graphics settings for when I’m in the editor. Really need this because my computer is a p…

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## [how to make it more realistic](https://forums.unrealengine.com/t/how-to-make-it-more-realistic/2546003)

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**Author:** [@User-0befe8ef7d](https://forums.unrealengine.com/u/User-0befe8ef7d)\
**Replies:** 2\
**Last updated:** [June 10, 2025, 8:44pm UTC](https://forums.unrealengine.com/t/how-to-make-it-more-realistic/2546003 "2025-06-10T20:44:57Z")

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i tried to use all of the mats from megascans and even used some models and spend so much time perfecting the lighting and baked it but it still looks so off and from some old bootleg 2010 indie game (i reduced th…

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## [GPU Crash: MMU Fault Error during a GPU memory Read](https://forums.unrealengine.com/t/gpu-crash-mmu-fault-error-during-a-gpu-memory-read/2068754)

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**Author:** [@DELGOODIE](https://forums.unrealengine.com/u/DELGOODIE)\
**Replies:** 1\
**Last updated:** [February 12, 2025, 5:15am UTC](https://forums.unrealengine.com/t/gpu-crash-mmu-fault-error-during-a-gpu-memory-read/2068754 "2025-02-12T05:15:08Z")

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So in the packaged Shipping build of my game, users have been reporting random GPU crashes. I have collected the nvidia ueaftermath files and been opening them in NVIDIA Nsight Graphics and they all have the same message…

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## [HOW CAN I REDUCE THE GLOBAL ILLUMINATION?](https://forums.unrealengine.com/t/how-can-i-reduce-the-global-illumination/2238556)

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**Author:** [@krisz\_0325](https://forums.unrealengine.com/u/krisz_0325)\
**Replies:** 1\
**Last updated:** [December 23, 2024, 1:59pm UTC](https://forums.unrealengine.com/t/how-can-i-reduce-the-global-illumination/2238556 "2024-12-23T13:59:31Z")

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Hi, I’m trying to reduce my Global Illumination (Lumen) to medium level because I want a performance friendly game. I’m using SM5 DirectX 11 and Lumen for reflections and Gi so I want to reduce the quality of it to get…

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## [Game Design: AI-Driven Post-Processing in Unreal Engine](https://forums.unrealengine.com/t/game-design-ai-driven-post-processing-in-unreal-engine/2094123)

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**Author:** [@aanoyo](https://forums.unrealengine.com/u/aanoyo)\
**Replies:** 2\
**Last updated:** [December 9, 2024, 5:08pm UTC](https://forums.unrealengine.com/t/game-design-ai-driven-post-processing-in-unreal-engine/2094123 "2024-12-09T17:08:50Z")

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The integration of an AI-generated post-processing layer into game engines, particularly Unreal Engine, has the potential to significantly transform game development. This system allows developers to incorporate advanced…

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## [Unreal Engine 4 - GPU Crashed or d3d device removed UE4](https://forums.unrealengine.com/t/unreal-engine-4-gpu-crashed-or-d3d-device-removed-ue4/466602)

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**Author:** [@berke822](https://forums.unrealengine.com/u/berke822)\
**Replies:** 32\
**Last updated:** [December 3, 2024, 3:45pm UTC](https://forums.unrealengine.com/t/unreal-engine-4-gpu-crashed-or-d3d-device-removed-ue4/466602 "2024-12-03T15:45:13Z")

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Hello, I recently downloaded UE4.25 and have been trying to set up a project for the Marketplace. However, whenever I try to Import textures or assign 4096x4096 materials to a mesh, I get the “gpu crashed or d3d device r…

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## [Child actor component visibility setting is delayed](https://forums.unrealengine.com/t/child-actor-component-visibility-setting-is-delayed/2079729)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 2\
**Last updated:** [October 22, 2024, 8:26am UTC](https://forums.unrealengine.com/t/child-actor-component-visibility-setting-is-delayed/2079729 "2024-10-22T08:26:51Z")

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Of the nodes used within the event, only the component visibility change node is slow to respond. It’s unresponsive the first few times, then completely stops working after visibility is changed. The other nodes are wo…

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## [How to change the graphic quality on android?](https://forums.unrealengine.com/t/how-to-change-the-graphic-quality-on-android/436704)

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**Author:** [@EvolveGamesDE](https://forums.unrealengine.com/u/EvolveGamesDE)\
**Replies:** 1\
**Last updated:** [September 30, 2024, 7:24am UTC](https://forums.unrealengine.com/t/how-to-change-the-graphic-quality-on-android/436704 "2024-09-30T07:24:05Z")

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I want to know how to change the graphic quality on android, because i tried the method with execute commands like r.ResolutionScale and get game user settings, but nothing of both methods work on android. But on PC it w…

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## [graphics control](https://forums.unrealengine.com/t/graphics-control/2020838)

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**Author:** [@Arham\_Gamer\_01](https://forums.unrealengine.com/u/Arham_Gamer_01)\
**Replies:** 1\
**Last updated:** [September 14, 2024, 7:05pm UTC](https://forums.unrealengine.com/t/graphics-control/2020838 "2024-09-14T19:05:57Z")

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how to set graphic control in user hands so he can adjust graphics low medium high by himself

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## [How to make a auto graphic system using scanning hardware? / Solved](https://forums.unrealengine.com/t/how-to-make-a-auto-graphic-system-using-scanning-hardware-solved/1903353)

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**Author:** [@UnrealOmer51](https://forums.unrealengine.com/u/UnrealOmer51)\
**Replies:** 2\
**Last updated:** [June 14, 2024, 5:56pm UTC](https://forums.unrealengine.com/t/how-to-make-a-auto-graphic-system-using-scanning-hardware-solved/1903353 "2024-06-14T17:56:33Z")

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Hello. I want to make a auto graphic system. It must scan the hardware and select the best option. For example if PC is a potato, it must set the shadows to 0. If PC is good, it must set the shadows 3. I tried to find a…

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## [Changing graphic settings in game ignores the default scalability settings/source/ini file?](https://forums.unrealengine.com/t/changing-graphic-settings-in-game-ignores-the-default-scalability-settings-source-ini-file/490156)

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**Author:** [@Link167](https://forums.unrealengine.com/u/Link167)\
**Replies:** 9\
**Last updated:** [May 25, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/changing-graphic-settings-in-game-ignores-the-default-scalability-settings-source-ini-file/490156 "2024-05-25T14:16:32Z")

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I have an in game menu with graphics settings (Off, Low, Medium, High, Very High, Ultra), put some foliage in my testing level and enabled density scaling on that foliage. In the engine/config/“BaseScalability.ini” for m…

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## [\[UE5\] material nodes, array loop / lookup / filter method?](https://forums.unrealengine.com/t/ue5-material-nodes-array-loop-lookup-filter-method/1257269)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 2\
**Last updated:** [May 9, 2024, 11:39pm UTC](https://forums.unrealengine.com/t/ue5-material-nodes-array-loop-lookup-filter-method/1257269 "2024-05-09T23:39:12Z")

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I spend most of my time programming, not on the nodes in Unreal’s material system. I’m looking for a node which let me do something like: “Given an array of vectors (RGB), look up RGB value X and return the closest col…

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## [\[FREE\] AMD FSR 1.0 for Unreal Engine 5 - (AMD FidelityFX Super Resolution)](https://forums.unrealengine.com/t/free-amd-fsr-1-0-for-unreal-engine-5-amd-fidelityfx-super-resolution/510459)

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**Author:** [@lucoiso](https://forums.unrealengine.com/u/lucoiso)\
**Replies:** 29\
**Last updated:** [May 6, 2024, 2:48am UTC](https://forums.unrealengine.com/t/free-amd-fsr-1-0-for-unreal-engine-5-amd-fidelityfx-super-resolution/510459 "2024-05-06T02:48:34Z")

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This plugin was built as a adapted version of the original AMD FSR 1.0 plugin for UE4 to properly work in Unreal Engine 5. Supports: DirectX 12. DirectX 11. Vulkan. Links: GitHub: lucoiso/UEFSR: FidelityFX Super…

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## [How to make Niagara System FX face camera?](https://forums.unrealengine.com/t/how-to-make-niagara-system-fx-face-camera/1267060)

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**Author:** [@Gubidonius](https://forums.unrealengine.com/u/Gubidonius)\
**Replies:** 8\
**Last updated:** [April 24, 2024, 12:28am UTC](https://forums.unrealengine.com/t/how-to-make-niagara-system-fx-face-camera/1267060 "2024-04-24T00:28:29Z")

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Hello, I have a Niagara System for rendering floating exp number and spawn it in the world. Is it possible to make it always facing camera setting only the system and not changing its rotation from any blueprint? . …

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## [Scalability & AA Crashes](https://forums.unrealengine.com/t/scalability-aa-crashes/1806185)

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**Author:** [@pompeiic](https://forums.unrealengine.com/u/pompeiic)\
**Replies:** 0\
**Last updated:** [April 16, 2024, 9:57am UTC](https://forums.unrealengine.com/t/scalability-aa-crashes/1806185 "2024-04-16T09:57:00Z")

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Hi guys, so we are facing several graphic settings issues. It has been bugging me for quite some time, and now we just released our game last week, and there are multiple GPU/render thread-related crashes that I can’t g…

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## [Any chance of getting PCSS technologhy in Twinmotion?](https://forums.unrealengine.com/t/any-chance-of-getting-pcss-technologhy-in-twinmotion/1776077)

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**Author:** [@LemongiraffeLve](https://forums.unrealengine.com/u/LemongiraffeLve)\
**Replies:** 0\
**Last updated:** [March 28, 2024, 2:22pm UTC](https://forums.unrealengine.com/t/any-chance-of-getting-pcss-technologhy-in-twinmotion/1776077 "2024-03-28T14:22:01Z")

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Hey there! Been using Lumen technology for a while now and even though it’s a great rendering tool, it’s still lacking some features that path-tracer has, like dictance-softened shadows cast by sun. It would be great if…

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## [how to Switch RHI Module in runtime](https://forums.unrealengine.com/t/how-to-switch-rhi-module-in-runtime/1770907)

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**Author:** [@fedy3234](https://forums.unrealengine.com/u/fedy3234)\
**Replies:** 0\
**Last updated:** [March 25, 2024, 3:29am UTC](https://forums.unrealengine.com/t/how-to-switch-rhi-module-in-runtime/1770907 "2024-03-25T03:29:21Z")

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how to switch RHI module in runtime ( release )? i try that Flush the config file like this \[/Script/WindowsTargetPlatform.WindowsTargetSettings\] DefaultGraphicsRHI=DefaultGraphicsRHI\_DX12 by GConfig-\>SetString(TEXT…

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