# \#graphics-programming

**URL:** https://forums.unrealengine.com/tag/graphics-programming/10157.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Custom Node Missing in UEFN Material Editor](https://forums.unrealengine.com/t/custom-node-missing-in-uefn-material-editor/2349701)

<div class="topic-metadata">

**Author:** [@31Asha](https://forums.unrealengine.com/u/31Asha)\
**Replies:** 7\
**Last updated:** [May 30, 2025, 5:13pm UTC](https://forums.unrealengine.com/t/custom-node-missing-in-uefn-material-editor/2349701 "2025-05-30T17:13:07Z")

</div>

Summary In Unreal Editor for Fortnite (UEFN), the Custom Node is missing from the Material Editor. Unlike in Unreal Engine 5, where you can use a Custom Node to write HLSL code directly, this feature does not appear in U…

---

## [Is my Mac compatible enough?](https://forums.unrealengine.com/t/is-my-mac-compatible-enough/478080)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_a4f3f2d4](https://forums.unrealengine.com/u/anonymous_user_a4f3f2d4)\
**Replies:** 2\
**Last updated:** [November 1, 2024, 2:05am UTC](https://forums.unrealengine.com/t/is-my-mac-compatible-enough/478080 "2024-11-01T02:05:06Z")

</div>

Recently I have been more, and more interested in running the latest Unreal Engine 4 software on my Mac. So here is what I got… Big Sur Processor 2,3 Ghz Dual-Core Intel Core i5 Memory 8GB 2133 MHz DDR4 Graphics: In…

---

## [\[UE5\] Automated rigging and animating from video input. Deeplabcut? OmniTrax? BlendArMocap?](https://forums.unrealengine.com/t/ue5-automated-rigging-and-animating-from-video-input-deeplabcut-omnitrax-blendarmocap/1148163)

<div class="topic-metadata">

**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 5\
**Last updated:** [April 23, 2024, 6:47am UTC](https://forums.unrealengine.com/t/ue5-automated-rigging-and-animating-from-video-input-deeplabcut-omnitrax-blendarmocap/1148163 "2024-04-23T06:47:25Z")

</div>

I want to generate skeletal meshes and animations based on existing video material (think running animals). Recent developments: Is anyone successfully using these or other software in a way to create assets for unr…

---

## [\[PAID\]\[CONTRACT\]\[REMOTE\] Looking for a dev with experience in HLSL and compute shaders](https://forums.unrealengine.com/t/paid-contract-remote-looking-for-a-dev-with-experience-in-hlsl-and-compute-shaders/1617878)

<div class="topic-metadata">

**Author:** [@alecdutch](https://forums.unrealengine.com/u/alecdutch)\
**Replies:** 0\
**Last updated:** [January 15, 2024, 11:10pm UTC](https://forums.unrealengine.com/t/paid-contract-remote-looking-for-a-dev-with-experience-in-hlsl-and-compute-shaders/1617878 "2024-01-15T23:10:18Z")

</div>

Introduction My team at ThirdPixel Interactive is working on the game Smack Studio, a fighting game that includes pixel art animation software to allow players to create their own playable characters. Job description …

---

## [Efficient Implementation of Dynamic Snake-Like Body in UE5: Seeking Advice on Optimized Approach](https://forums.unrealengine.com/t/efficient-implementation-of-dynamic-snake-like-body-in-ue5-seeking-advice-on-optimized-approach/1580337)

<div class="topic-metadata">

**Author:** [@Igni.dev](https://forums.unrealengine.com/u/Igni.dev)\
**Replies:** 0\
**Last updated:** [January 1, 2024, 11:18pm UTC](https://forums.unrealengine.com/t/efficient-implementation-of-dynamic-snake-like-body-in-ue5-seeking-advice-on-optimized-approach/1580337 "2024-01-01T23:18:29Z")

</div>

Hello! Platforms: iOS, Android, and PC. I want to implement a snake body that can dynamically grow in length, narrow, and bend (simulate body movement, similar to bending in an arc). I’m using UE5, and initially, I us…

---

## [Passing data between compute shader passes using a RWStructuredBuffer](https://forums.unrealengine.com/t/passing-data-between-compute-shader-passes-using-a-rwstructuredbuffer/1320353)

<div class="topic-metadata">

**Author:** [@alecdutch](https://forums.unrealengine.com/u/alecdutch)\
**Replies:** 0\
**Last updated:** [October 2, 2023, 8:37pm UTC](https://forums.unrealengine.com/t/passing-data-between-compute-shader-passes-using-a-rwstructuredbuffer/1320353 "2023-10-02T20:37:49Z")

</div>

Hi, I’d like to share data between two passes in a compute shader. The first pass writes data to a RWStructuredBuffer while the second pass reads data from the buffer. This appears to create a race condition in some ca…

---

## [How to make a Zelda Breath of Wild type of graphic style?](https://forums.unrealengine.com/t/how-to-make-a-zelda-breath-of-wild-type-of-graphic-style/387250)

<div class="topic-metadata">

**Author:** [@Matitos](https://forums.unrealengine.com/u/Matitos)\
**Replies:** 5\
**Last updated:** [June 24, 2023, 5:28am UTC](https://forums.unrealengine.com/t/how-to-make-a-zelda-breath-of-wild-type-of-graphic-style/387250 "2023-06-24T05:28:17Z")

</div>

Greetings! I mean, the title pretty much speaks for itself but I wanna get a little bit more detailed here. I want to achieve something similar toe pretty much something that pretty much all Legend of Zelda games have …

---

## [Unreal Engine 5 Blueprint node'larını açıkladığım bir kanal açtım. TÜRKÇE (Eng: I have created a channel on YouTube that I explain Blueprint nodes in Turkish)](https://forums.unrealengine.com/t/unreal-engine-5-blueprint-nodelarini-acikladigim-bir-kanal-actim-turkce-eng-i-have-created-a-channel-on-youtube-that-i-explain-blueprint-nodes-in-turkish/1188649)

<div class="topic-metadata">

**Author:** [@Twonch](https://forums.unrealengine.com/u/Twonch)\
**Replies:** 0\
**Last updated:** [June 4, 2023, 4:26pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-blueprint-nodelarini-acikladigim-bir-kanal-actim-turkce-eng-i-have-created-a-channel-on-youtube-that-i-explain-blueprint-nodes-in-turkish/1188649 "2023-06-04T16:26:47Z")

</div>

Hello there, I’ve created a YouTube Channel for the Turkish community for them to understand initially Blueprints. Feel free to ask me anything. I will be going with Turkish from now on. Cya :vulcan\_salute: Herkese me…

---

## [\[PAID\] UE5/C++ Developer](https://forums.unrealengine.com/t/paid-ue5-c-developer/636885)

<div class="topic-metadata">

**Author:** [@ROKiTGames](https://forums.unrealengine.com/u/ROKiTGames)\
**Replies:** 0\
**Last updated:** [August 30, 2022, 4:34am UTC](https://forums.unrealengine.com/t/paid-ue5-c-developer/636885 "2022-08-30T04:34:41Z")

</div>

ROKiT Games, a new and young games studio, is looking for Unreal Engine 5 developers to join our ever growing team! We are a remote studio, with team members based around the globe. This position will be entirely remote,…

---

## [Italian Developers](https://forums.unrealengine.com/t/italian-developers/631049)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_d9767f20](https://forums.unrealengine.com/u/anonymous_user_d9767f20)\
**Replies:** 0\
**Last updated:** [August 18, 2022, 12:55pm UTC](https://forums.unrealengine.com/t/italian-developers/631049 "2022-08-18T12:55:08Z")

</div>

Ciao a tutti sviluppatori di Unreal! Mi presento velocemente, mi chiamo Michele e sono lauerato all’Accademia di Belle Arti di Roma in Grafica, ma la mia vera passione è il 3D e l’animazione 3D. Io e alcuni amici artis…

---

## [Actor successfully spawning in the editor but crashes application during PIE](https://forums.unrealengine.com/t/actor-successfully-spawning-in-the-editor-but-crashes-application-during-pie/488925)

<div class="topic-metadata">

**Author:** [@AlbyTree](https://forums.unrealengine.com/u/AlbyTree)\
**Replies:** 0\
**Last updated:** [September 20, 2021, 9:39pm UTC](https://forums.unrealengine.com/t/actor-successfully-spawning-in-the-editor-but-crashes-application-during-pie/488925 "2021-09-20T21:39:21Z")

</div>

I’m creating custom meshes (a table and a chair) by using the UProceduralMeshComponent class. I defined a base class UBasicProcMesh that hinerits from UProceduralMeshComponent and stores vertices, indices, UVs and other…

---

## [New Game creator but never learned prier but for RPG making](https://forums.unrealengine.com/t/new-game-creator-but-never-learned-prier-but-for-rpg-making/488390)

<div class="topic-metadata">

**Author:** [@Serge0010](https://forums.unrealengine.com/u/Serge0010)\
**Replies:** 0\
**Last updated:** [September 6, 2021, 8:33am UTC](https://forums.unrealengine.com/t/new-game-creator-but-never-learned-prier-but-for-rpg-making/488390 "2021-09-06T08:33:48Z")

</div>

I am trying to learn how to create games myself but I have never had any pier knowledge about it. I have a few great ideas for RPG/ Platformers/ dungeons for a mixture of audiences (adult & children) however the few that…

---

## [Ray traced deprecated](https://forums.unrealengine.com/t/ray-traced-deprecated/484493)

<div class="topic-metadata">

**Author:** [@Magic77](https://forums.unrealengine.com/u/Magic77)\
**Replies:** 1\
**Last updated:** [June 6, 2021, 4:11pm UTC](https://forums.unrealengine.com/t/ray-traced-deprecated/484493 "2021-06-06T16:11:24Z")

</div>

ray traced deprecated it is not working ? detecting old graphics card instead of new rtx one?

---

## [How to make a mini graphic editor in the game?](https://forums.unrealengine.com/t/how-to-make-a-mini-graphic-editor-in-the-game/482771)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_02ddc191](https://forums.unrealengine.com/u/anonymous_user_02ddc191)\
**Replies:** 1\
**Last updated:** [May 14, 2021, 1:05am UTC](https://forums.unrealengine.com/t/how-to-make-a-mini-graphic-editor-in-the-game/482771 "2021-05-14T01:05:49Z")

</div>

Hi! I would like to allow the player to draw graphical primitives on the plane. Something simple. Circles, squares, lines with the ability to snap to points. How is this done for example in PowerPoint or google presentat…

---

## [When I start building lightings, it took 75-100% usage of my processor. Even my processor in very powerful (intel i7 9700k with gtx 1660 super graphics card)?](https://forums.unrealengine.com/t/when-i-start-building-lightings-it-took-75-100-usage-of-my-processor-even-my-processor-in-very-powerful-intel-i7-9700k-with-gtx-1660-super-graphics-card/479556)

<div class="topic-metadata">

**Author:** [@viksanti](https://forums.unrealengine.com/u/viksanti)\
**Replies:** 1\
**Last updated:** [February 28, 2021, 3:40pm UTC](https://forums.unrealengine.com/t/when-i-start-building-lightings-it-took-75-100-usage-of-my-processor-even-my-processor-in-very-powerful-intel-i7-9700k-with-gtx-1660-super-graphics-card/479556 "2021-02-28T15:40:38Z")

</div>

I made my new gaming pc previous year only for unreal engine 4.With specs of (i9 9900k, GTX1660 super graphics card ,with 3200 mhz 16 gb ddr4 ram). I takes lot of time to build up lightings now and sometimes shows error …

---

## [How can we change Graphics settings without compiling shaders everytime??](https://forums.unrealengine.com/t/how-can-we-change-graphics-settings-without-compiling-shaders-everytime/454653)

<div class="topic-metadata">

**Author:** [@TSM\_Ninja\_Expert](https://forums.unrealengine.com/u/TSM_Ninja_Expert)\
**Replies:** 3\
**Last updated:** [January 12, 2021, 12:35pm UTC](https://forums.unrealengine.com/t/how-can-we-change-graphics-settings-without-compiling-shaders-everytime/454653 "2021-01-12T12:35:24Z")

</div>

Whenever I try to change a scalability or Graphics settings the engine Re-compiles all the shaders? I have seen unreal games like PUBG and Fortnite change graphics settings in a blink… How can we do that?? Please help? …

---

## [How to change material with blueprint](https://forums.unrealengine.com/t/how-to-change-material-with-blueprint/476713)

<div class="topic-metadata">

**Author:** [@ChunkyCat](https://forums.unrealengine.com/u/ChunkyCat)\
**Replies:** 1\
**Last updated:** [January 3, 2021, 8:47pm UTC](https://forums.unrealengine.com/t/how-to-change-material-with-blueprint/476713 "2021-01-03T20:47:25Z")

</div>

Hi everyone, I am trying to find a way to change a postprocess material instance’s Boolean (True/False) by using blueprints. Basically I want the user to be able to change this whenever they are in the graphics settings.…

---

## [2020 Design to UE4 Pipeline](https://forums.unrealengine.com/t/2020-design-to-ue4-pipeline/430580)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_9328b400](https://forums.unrealengine.com/u/anonymous_user_9328b400)\
**Replies:** 0\
**Last updated:** [July 30, 2018, 3:39pm UTC](https://forums.unrealengine.com/t/2020-design-to-ue4-pipeline/430580 "2018-07-30T15:39:20Z")

</div>

Hi Everyone, I’m wondering if anyone has tried to create a pipeline from the two programs. I keep hitting roadblocks and was hoping to know if anyone has worked with these two programs in the past. We use 2020 Design …

---

## [How to create blueprint like programming in a HUD](https://forums.unrealengine.com/t/how-to-create-blueprint-like-programming-in-a-hud/472406)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_9eb4c9da](https://forums.unrealengine.com/u/anonymous_user_9eb4c9da)\
**Replies:** 0\
**Last updated:** [October 4, 2020, 10:10pm UTC](https://forums.unrealengine.com/t/how-to-create-blueprint-like-programming-in-a-hud/472406 "2020-10-04T22:10:26Z")

</div>

I am creating a tank/robot control program and I would like to incorporate a blueprint-like control - but rather IN GAME rather than on the backend. For example, if a robot tank needs to apply thrusters when bumpers are…

---

## [Calling the correct constructor when creating a NewObject](https://forums.unrealengine.com/t/calling-the-correct-constructor-when-creating-a-newobject/465873)

<div class="topic-metadata">

**Author:** [@ZorvexMaker](https://forums.unrealengine.com/u/ZorvexMaker)\
**Replies:** 1\
**Last updated:** [May 27, 2020, 1:36pm UTC](https://forums.unrealengine.com/t/calling-the-correct-constructor-when-creating-a-newobject/465873 "2020-05-27T13:36:37Z")

</div>

Hi everyone! I’m new to UE4 C++ programming and I’ve seen that the new c++ operator shouldn’t be used. If I’m not wrong I should be using the NewObject function or StaticConstructObject. For now I’m using NewObject. The …

---

## [How to fix these sprites](https://forums.unrealengine.com/t/how-to-fix-these-sprites/463350)

<div class="topic-metadata">

**Author:** [@BladeDev](https://forums.unrealengine.com/u/BladeDev)\
**Replies:** 1\
**Last updated:** [April 6, 2020, 11:07am UTC](https://forums.unrealengine.com/t/how-to-fix-these-sprites/463350 "2020-04-06T11:07:44Z")

</div>

Theres sprites right here are really blurry, couldnt find how to do filtering online. every tutorial was either out of date or scamy. Does anyone know the genuinely good way to do this?

---

## [UE4 run in web-browser with transparent context background](https://forums.unrealengine.com/t/ue4-run-in-web-browser-with-transparent-context-background/456291)

<div class="topic-metadata">

**Author:** [@gomi](https://forums.unrealengine.com/u/gomi)\
**Replies:** 0\
**Last updated:** [October 1, 2019, 7:24pm UTC](https://forums.unrealengine.com/t/ue4-run-in-web-browser-with-transparent-context-background/456291 "2019-10-01T19:24:39Z")

</div>

Hello, I want to use UE4 in web browser I found that that is possible. Now I want to learn if that is possible to render the context without clearing background. That is possible with WEBGL. Normally, you clear backgrou…

---

## [C++ Programming /// Beginner](https://forums.unrealengine.com/t/c-programming-beginner/456004)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_574321a1](https://forums.unrealengine.com/u/anonymous_user_574321a1)\
**Replies:** 0\
**Last updated:** [September 26, 2019, 5:30am UTC](https://forums.unrealengine.com/t/c-programming-beginner/456004 "2019-09-26T05:30:39Z")

</div>

Hello everyone, I am somewhat of a beginner in C++ and I would like to devote more of my time to programming in general but since I usually give up if I am working alone I decided to try and find a programming partner. …

---

## [Scene Partitioning enhancement for Cloud Gaming in UE4](https://forums.unrealengine.com/t/scene-partitioning-enhancement-for-cloud-gaming-in-ue4/452275)

<div class="topic-metadata">

**Author:** [@bafg](https://forums.unrealengine.com/u/bafg)\
**Replies:** 1\
**Last updated:** [August 20, 2019, 9:32pm UTC](https://forums.unrealengine.com/t/scene-partitioning-enhancement-for-cloud-gaming-in-ue4/452275 "2019-08-20T21:32:17Z")

</div>

Can we partition the scene into Foreground and Background regions. The Foreground would be rendered on the client-side whilst the Background would be rendered in the cloud. The volume of the Foreground is bounded, henc…

---

## [Interacting animations?](https://forums.unrealengine.com/t/interacting-animations/443557)

<div class="topic-metadata">

**Author:** [@Shadowsora](https://forums.unrealengine.com/u/Shadowsora)\
**Replies:** 2\
**Last updated:** [July 10, 2019, 3:39am UTC](https://forums.unrealengine.com/t/interacting-animations/443557 "2019-07-10T03:39:53Z")

</div>

I’m looking for tutorials, documentation, or just in general a jumping off point for understanding how to make animations interact with each other. For example having a character choke another character out. I am unsure…

---

## [How to increase FPS without lowering graphics?](https://forums.unrealengine.com/t/how-to-increase-fps-without-lowering-graphics/400787)

<div class="topic-metadata">

**Author:** [@hokage\_naruto](https://forums.unrealengine.com/u/hokage_naruto)\
**Replies:** 2\
**Last updated:** [June 23, 2019, 4:32am UTC](https://forums.unrealengine.com/t/how-to-increase-fps-without-lowering-graphics/400787 "2019-06-23T04:32:11Z")

</div>

so i want to know if there is anyway to increase fps without lowering graphics and ya there is another problem and that is when i used a command to lower my graphics (r.screenpercentage 50)then the default settings for c…

---

## [\[WIKI\] C++ Inventory problem](https://forums.unrealengine.com/t/wiki-c-inventory-problem/449819)

<div class="topic-metadata">

**Author:** [@Scroe](https://forums.unrealengine.com/u/Scroe)\
**Replies:** 1\
**Last updated:** [May 30, 2019, 7:37am UTC](https://forums.unrealengine.com/t/wiki-c-inventory-problem/449819 "2019-05-30T07:37:18Z")

</div>

Hey guys. I’m learning how to work with C++ on UE4 and reading some tutorials. Trying to create an inventory with this one: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums I’m stuck at …

---

## [Can i play fortnite on core 2 duo 3.0hz 4 gb ram without graphic card](https://forums.unrealengine.com/t/can-i-play-fortnite-on-core-2-duo-3-0hz-4-gb-ram-without-graphic-card/447505)

<div class="topic-metadata">

**Author:** [@ehsan985](https://forums.unrealengine.com/u/ehsan985)\
**Replies:** 1\
**Last updated:** [April 20, 2019, 7:30pm UTC](https://forums.unrealengine.com/t/can-i-play-fortnite-on-core-2-duo-3-0hz-4-gb-ram-without-graphic-card/447505 "2019-04-20T19:30:19Z")

</div>

i need your help, i have a potato PC but i want to play fortnite game. my PC specifications: core 2 duo 3.0 Hz 4 GB ram 250 HDD no graphic card

---

## [Retro style of graphics](https://forums.unrealengine.com/t/retro-style-of-graphics/443999)

<div class="topic-metadata">

**Author:** [@RoboSenpaii](https://forums.unrealengine.com/u/RoboSenpaii)\
**Replies:** 2\
**Last updated:** [February 26, 2019, 2:25pm UTC](https://forums.unrealengine.com/t/retro-style-of-graphics/443999 "2019-02-26T14:25:29Z")

</div>

how to make a shader with such graphics

---

## [How to set up graphic for non game projcet?](https://forums.unrealengine.com/t/how-to-set-up-graphic-for-non-game-projcet/444047)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_801d45fe](https://forums.unrealengine.com/u/anonymous_user_801d45fe)\
**Replies:** 1\
**Last updated:** [February 24, 2019, 11:37pm UTC](https://forums.unrealengine.com/t/how-to-set-up-graphic-for-non-game-projcet/444047 "2019-02-24T23:37:54Z")

</div>

Hi , everyone :wink: I will be creaiting the non game application using Unreal Engine. And now is my question how can i "disable all graphic" to make the application light. Of course I want to have a base graphics …

[Next page](https://forums.unrealengine.com/tag/graphics-programming/10157.md?match_all_tags=true&page=1&tags%5B%5D=graphics-programming)
