# \#graph

**URL:** https://forums.unrealengine.com/tag/graph/4240.md

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## [PCG Graph - 2 points split, filtered into 4, merged into orginal 2.](https://forums.unrealengine.com/t/pcg-graph-2-points-split-filtered-into-4-merged-into-orginal-2/2742431)

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**Author:** [@ArghCrazy](https://forums.unrealengine.com/u/ArghCrazy)\
**Replies:** 0\
**Last updated:** [August 10, 2026, 5:37am UTC](https://forums.unrealengine.com/t/pcg-graph-2-points-split-filtered-into-4-merged-into-orginal-2/2742431 "2026-08-10T05:37:54Z")

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I have 2 points. I run it through a filter with 2 outputs. I process the 2 outputs differently. Then I want to merge them back together into 2 points, so they line up like the original 2 points. My first idea was to add…

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## [Movie Render Graph and Object Ids in 5.5.1](https://forums.unrealengine.com/t/movie-render-graph-and-object-ids-in-5-5-1/2306306)

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**Author:** [@MadLechuck](https://forums.unrealengine.com/u/MadLechuck)\
**Replies:** 17\
**Last updated:** [April 24, 2026, 4:14pm UTC](https://forums.unrealengine.com/t/movie-render-graph-and-object-ids-in-5-5-1/2306306 "2026-04-24T16:14:01Z")

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Hello, I’m trying to render a shot that needs to be split in multiple passes simultaneously (due to the randomness of the content) using the Movie Render Graph, but I also need to have Object IDS (cryptomatte) at the sam…

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## [Gridline Blueprints — Orthogonal Wire Routing & Named Reroutes for Blueprint / AnimGraph Editors](https://forums.unrealengine.com/t/gridline-blueprints-orthogonal-wire-routing-named-reroutes-for-blueprint-animgraph-editors/2703482)

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**Author:** [@HelixTheHare](https://forums.unrealengine.com/u/HelixTheHare)\
**Replies:** 0\
**Last updated:** [March 3, 2026, 7:10pm UTC](https://forums.unrealengine.com/t/gridline-blueprints-orthogonal-wire-routing-named-reroutes-for-blueprint-animgraph-editors/2703482 "2026-03-03T19:10:04Z")

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Hey everyone! I’ve been working on a Blueprint editor plugin for a while and finally have it in a state worth sharing. Gridline Blueprints replaces the default curved splines in Blueprint and Animation graph editors…

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## [Timelines blocking me from moving functionality to another blueprint graph](https://forums.unrealengine.com/t/timelines-blocking-me-from-moving-functionality-to-another-blueprint-graph/2697858)

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**Author:** [@DanielOS96](https://forums.unrealengine.com/u/DanielOS96)\
**Replies:** 1\
**Last updated:** [February 6, 2026, 7:23pm UTC](https://forums.unrealengine.com/t/timelines-blocking-me-from-moving-functionality-to-another-blueprint-graph/2697858 "2026-02-06T19:23:14Z")

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Hi, I have a whole bunch of blueprint space in my Event Graph dedicated to advanced movement coyote time smooth crouch etc. I want to move all this code to another Graph inside the same blueprint so I made another graph …

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## [Our latest "Graph Capturer" plugin Capture various graphs](https://forums.unrealengine.com/t/our-latest-graph-capturer-plugin-capture-various-graphs/2668757)

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**Author:** [@JDA2025](https://forums.unrealengine.com/u/JDA2025)\
**Replies:** 0\
**Last updated:** [October 26, 2025, 1:10pm UTC](https://forums.unrealengine.com/t/our-latest-graph-capturer-plugin-capture-various-graphs/2668757 "2025-10-26T13:10:29Z")

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Hello everyone, Here is our latest plugin coming to fab very soon. this can capture various graphs of “unlimited size” into a single image file thats easily viewable / scrollable maybe useful to some he…

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## [TEXTURE2DARRAY IN MATERIAL?](https://forums.unrealengine.com/t/texture2darray-in-material/2491028)

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**Author:** [@Cykablatta](https://forums.unrealengine.com/u/Cykablatta)\
**Replies:** 12\
**Last updated:** [May 7, 2025, 4:04am UTC](https://forums.unrealengine.com/t/texture2darray-in-material/2491028 "2025-05-07T04:04:35Z")

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Hello ev! :slightly\_smiling\_face: How can I set, which texture to apply from a texture2darray? Should I use “txt” pin? And also, some recommendation about txt2darray? Thank y’all so much!

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## [\[UE 5.4\] Deferred decal material needs emissive color otherwise it won't render](https://forums.unrealengine.com/t/ue-5-4-deferred-decal-material-needs-emissive-color-otherwise-it-wont-render/2084199)

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**Author:** [@RandomCouch](https://forums.unrealengine.com/u/RandomCouch)\
**Replies:** 1\
**Last updated:** [October 24, 2024, 3:16am UTC](https://forums.unrealengine.com/t/ue-5-4-deferred-decal-material-needs-emissive-color-otherwise-it-wont-render/2084199 "2024-10-24T03:16:49Z")

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Here is an example of what I mean: As you can see here, my material should technically be a visible decal, but nothing is being rendered. And even when the Emissive Color has a value of 1 Now when I plug something…

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## [Interface problem - graph already exists / event not callable](https://forums.unrealengine.com/t/interface-problem-graph-already-exists-event-not-callable/474832)

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**Author:** [@OzMomotaro](https://forums.unrealengine.com/u/OzMomotaro)\
**Replies:** 6\
**Last updated:** [May 3, 2024, 9:41am UTC](https://forums.unrealengine.com/t/interface-problem-graph-already-exists-event-not-callable/474832 "2024-05-03T09:41:14Z")

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Background I am messing around with a simple shooter simulation, where I want a number of automated turrets to be communicating with a Sim Controller - using BP Interfaces. I had the interfaces working for a simple case…

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## [\[UMG\] How to set a text widget dynamically in widget graph?](https://forums.unrealengine.com/t/umg-how-to-set-a-text-widget-dynamically-in-widget-graph/393933)

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**Author:** [@Starik76](https://forums.unrealengine.com/u/Starik76)\
**Replies:** 3\
**Last updated:** [December 6, 2023, 1:43am UTC](https://forums.unrealengine.com/t/umg-how-to-set-a-text-widget-dynamically-in-widget-graph/393933 "2023-12-06T01:43:47Z")

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Hello. Is it possible to edit a Text widget with a specific variable (string) in widget graph (for example clicking a button)? Can you tell me how? Thank

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## [Advance Interactive Story](https://forums.unrealengine.com/t/advance-interactive-story/1273131)

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**Author:** [@PhoenixMarket](https://forums.unrealengine.com/u/PhoenixMarket)\
**Replies:** 6\
**Last updated:** [October 1, 2023, 5:40am UTC](https://forums.unrealengine.com/t/advance-interactive-story/1273131 "2023-10-01T05:40:44Z")

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Provides a custom graph editor for a seamless connection between level sequences based on user input to craft immersive story-driven gameplay experiences. Demo: Demo - Google Drive Marketplace: Advance Interactive S…

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## [What is FExecuteRHIThreadTask?](https://forums.unrealengine.com/t/what-is-fexecuterhithreadtask/1247569)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 0\
**Last updated:** [August 1, 2023, 10:20pm UTC](https://forums.unrealengine.com/t/what-is-fexecuterhithreadtask/1247569 "2023-08-01T22:20:12Z")

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Hello! using stat TaskGraphTask I had a look at the various CPU tasks and I found that FExecuteRHIThreadTask was taking uo about 3/4 of the frame, but I don’t know what it is. Can anybody help me out by telling me what…

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## [How to get a list of graphnodes](https://forums.unrealengine.com/t/how-to-get-a-list-of-graphnodes/1218736)

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**Author:** [@TremendouslyWET](https://forums.unrealengine.com/u/TremendouslyWET)\
**Replies:** 0\
**Last updated:** [July 4, 2023, 2:15am UTC](https://forums.unrealengine.com/t/how-to-get-a-list-of-graphnodes/1218736 "2023-07-04T02:15:15Z")

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My goal is to get a py list of all the possible graph nodes. I’ve found that in a graph editor window you can open the “Palette” window which does list all the graph nodes. I’ve looked through the source to try to decip…

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## [Conditions / Branching in Anim Graph?](https://forums.unrealengine.com/t/conditions-branching-in-anim-graph/340037)

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**Author:** [@MaxPower42](https://forums.unrealengine.com/u/MaxPower42)\
**Replies:** 6\
**Last updated:** [June 20, 2022, 10:14am UTC](https://forums.unrealengine.com/t/conditions-branching-in-anim-graph/340037 "2022-06-20T10:14:53Z")

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Hey, I’m wondering: How should I deal with an animation setup that has a locomotion state machine for the whole body and an “action” state machine to override the upper body’s animation with aiming etc, but only when ne…

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## [Animgraph exection flow not appearing is there a setting?](https://forums.unrealengine.com/t/animgraph-exection-flow-not-appearing-is-there-a-setting/490685)

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**Author:** [@Glad2Skill](https://forums.unrealengine.com/u/Glad2Skill)\
**Replies:** 0\
**Last updated:** [November 7, 2021, 2:58pm UTC](https://forums.unrealengine.com/t/animgraph-exection-flow-not-appearing-is-there-a-setting/490685 "2021-11-07T14:58:02Z")

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Animation pose graph

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## [Custom Anim Node: problem with getting output pin to output data](https://forums.unrealengine.com/t/custom-anim-node-problem-with-getting-output-pin-to-output-data/371126)

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**Author:** [@cridia](https://forums.unrealengine.com/u/cridia)\
**Replies:** 4\
**Last updated:** [October 21, 2021, 9:57pm UTC](https://forums.unrealengine.com/t/custom-anim-node-problem-with-getting-output-pin-to-output-data/371126 "2021-10-21T21:57:36Z")

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I have been making a custom anim node based on the BlendByListEnum node. My goal is to create a system that can easily swap between weapon types, so I don’t have to make separate states just for all the different comb…

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## [How Do You Implement a Custom Graph?](https://forums.unrealengine.com/t/how-do-you-implement-a-custom-graph/372094)

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**Author:** [@anonymous\_user\_b49f6d4d](https://forums.unrealengine.com/u/anonymous_user_b49f6d4d)\
**Replies:** 3\
**Last updated:** [August 21, 2021, 9:34am UTC](https://forums.unrealengine.com/t/how-do-you-implement-a-custom-graph/372094 "2021-08-21T09:34:19Z")

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Hello, I’m working on a Engine Plugin and was thinking of implementing a custom graph (with its own blueprint nodes) and wanted to ask if anyone has tips or experience doing so? Or if you could point me in the right dir…

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## [Create Visual Graph of Variables](https://forums.unrealengine.com/t/create-visual-graph-of-variables/450123)

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**Author:** [@anonymous\_user\_1d92c0f9](https://forums.unrealengine.com/u/anonymous_user_1d92c0f9)\
**Replies:** 4\
**Last updated:** [July 28, 2021, 6:18pm UTC](https://forums.unrealengine.com/t/create-visual-graph-of-variables/450123 "2021-07-28T18:18:06Z")

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Hi guys,I’d like to create something like this with UE4 UI and I was wondering which approach should I choose? All pointers are appreciated :wink:

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## [Using Arrow Keys To Move BP Nodes Not Undo-able](https://forums.unrealengine.com/t/using-arrow-keys-to-move-bp-nodes-not-undo-able/453877)

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**Author:** [@erol\_demirci](https://forums.unrealengine.com/u/erol_demirci)\
**Replies:** 3\
**Last updated:** [August 16, 2019, 12:28pm UTC](https://forums.unrealengine.com/t/using-arrow-keys-to-move-bp-nodes-not-undo-able/453877 "2019-08-16T12:28:35Z")

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Hello, Moving connected nodes simultaneously in the Blueprint Graph Editor while keeping current, relative alignment can only be performed using arrow keys. (this is not the bug I am reporting, please keep reading) If…

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## [Read-only graph out of nower](https://forums.unrealengine.com/t/read-only-graph-out-of-nower/450634)

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**Author:** [@GoForMusic](https://forums.unrealengine.com/u/GoForMusic)\
**Replies:** 0\
**Last updated:** [June 13, 2019, 4:53pm UTC](https://forums.unrealengine.com/t/read-only-graph-out-of-nower/450634 "2019-06-13T16:53:09Z")

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Hi all, can somebody help me with this problem, I can’t delete and I don’t have any function call it like that ….

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## [Editor hangs on awkward router node connections](https://forums.unrealengine.com/t/editor-hangs-on-awkward-router-node-connections/347757)

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**Author:** [@bstone](https://forums.unrealengine.com/u/bstone)\
**Replies:** 10\
**Last updated:** [April 6, 2019, 10:15am UTC](https://forums.unrealengine.com/t/editor-hangs-on-awkward-router-node-connections/347757 "2019-04-06T10:15:47Z")

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I’ve been rearranging my node graph and double clicked a connection line between two router nodes to add another router node in between. It turned out that the new router node got connected to the input pin of the previo…

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## [Material Graph nodes colors](https://forums.unrealengine.com/t/material-graph-nodes-colors/445512)

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**Author:** [@ilya.83](https://forums.unrealengine.com/u/ilya.83)\
**Replies:** 4\
**Last updated:** [March 18, 2019, 5:46pm UTC](https://forums.unrealengine.com/t/material-graph-nodes-colors/445512 "2019-03-18T17:46:28Z")

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Why in the Material Editor Graph the nodes have different title colors and what these colors mean?

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## [Making a mesh of nodes](https://forums.unrealengine.com/t/making-a-mesh-of-nodes/445143)

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**Author:** [@Darth\_Biomech](https://forums.unrealengine.com/u/Darth_Biomech)\
**Replies:** 1\
**Last updated:** [March 13, 2019, 4:10pm UTC](https://forums.unrealengine.com/t/making-a-mesh-of-nodes/445143 "2019-03-13T16:10:42Z")

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In my game’s AI I use node-based navigation system, to make random roaming to appear more like search and patrolling. So what I did is created an actor that’s placed in the middle of every room. It contains an array wit…

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## [Anim Graph set position?](https://forums.unrealengine.com/t/anim-graph-set-position/440053)

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**Author:** [@pdcsky](https://forums.unrealengine.com/u/pdcsky)\
**Replies:** 0\
**Last updated:** [December 24, 2018, 10:56am UTC](https://forums.unrealengine.com/t/anim-graph-set-position/440053 "2018-12-24T10:56:35Z")

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I have an animation in an anim graph state that I like to set the playback position of. So lets say my state is controlled by an integer called “1” and in this state, it plays and animation that is 10 seconds long, lik…

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## [Unreal Game Sync Deployment Issues](https://forums.unrealengine.com/t/unreal-game-sync-deployment-issues/429054)

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**Author:** [@DeadlyMidnight](https://forums.unrealengine.com/u/DeadlyMidnight)\
**Replies:** 1\
**Last updated:** [October 15, 2018, 8:11pm UTC](https://forums.unrealengine.com/t/unreal-game-sync-deployment-issues/429054 "2018-10-15T20:11:34Z")

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Attempting to set up UGS for my team and simplify the distribution and coordination of our editor and content without forcing the artists and less tech savvy individuals to dive to far into Perforce etc. When building t…

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## [Why the graph is no editable?](https://forums.unrealengine.com/t/why-the-graph-is-no-editable/405115)

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**Author:** [@jorari71](https://forums.unrealengine.com/u/jorari71)\
**Replies:** 3\
**Last updated:** [October 5, 2018, 7:48pm UTC](https://forums.unrealengine.com/t/why-the-graph-is-no-editable/405115 "2018-10-05T19:48:35Z")

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Hello. I’m a newbye in Unreal and I was trying to create my first menu. This is a super-easy and basic question. Following some tutorials inside the docs (\[link text\]\[1\]) I always get the same: I can’t add nodes and an…

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## [Editor Extension Plugin - Create new button in blueprint editor toolbar](https://forums.unrealengine.com/t/editor-extension-plugin-create-new-button-in-blueprint-editor-toolbar/429533)

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**Author:** [@Mercus](https://forums.unrealengine.com/u/Mercus)\
**Replies:** 2\
**Last updated:** [July 16, 2018, 1:24pm UTC](https://forums.unrealengine.com/t/editor-extension-plugin-create-new-button-in-blueprint-editor-toolbar/429533 "2018-07-16T13:24:42Z")

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When I open an actor up in blueprint (any actor) or can be just AActor, how would I extend the editor to create a new tab (for the moment without functionality) or a new button that opens the tab in the blueprint editor …

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## [How does blueprint system work?](https://forums.unrealengine.com/t/how-does-blueprint-system-work/429169)

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**Author:** [@zickig](https://forums.unrealengine.com/u/zickig)\
**Replies:** 2\
**Last updated:** [July 11, 2018, 1:11pm UTC](https://forums.unrealengine.com/t/how-does-blueprint-system-work/429169 "2018-07-11T13:11:29Z")

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Hey there, I have an Idea for which I would eventually change how the blueprints work in the engine. So I was trying to find some explanation how the bp system work. I looked at the kismet code, Uedgraph, Uedgraphpin and…

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## [FPS 30-40 when Blueprint Graph is open](https://forums.unrealengine.com/t/fps-30-40-when-blueprint-graph-is-open/411002)

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**Author:** [@Frisco](https://forums.unrealengine.com/u/Frisco)\
**Replies:** 0\
**Last updated:** [November 30, 2017, 4:02pm UTC](https://forums.unrealengine.com/t/fps-30-40-when-blueprint-graph-is-open/411002 "2017-11-30T16:02:08Z")

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I just got a new PC (Coffee lake 4.8ghz, 16gt DDR4, GTX1070). I installed fresh copy of Windows 10 and Unreal Engine. I loaded my old project from the GIT and tried to do some editing. Now, after i open any blueprint gra…

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## [Blueprint editor panels uncollapse when clicking in the graph](https://forums.unrealengine.com/t/blueprint-editor-panels-uncollapse-when-clicking-in-the-graph/394646)

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**Author:** [@Spoondog](https://forums.unrealengine.com/u/Spoondog)\
**Replies:** 1\
**Last updated:** [May 26, 2017, 3:37pm UTC](https://forums.unrealengine.com/t/blueprint-editor-panels-uncollapse-when-clicking-in-the-graph/394646 "2017-05-26T15:37:37Z")

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If you collapse the any of the panels in the blueprint editor to hide them (e.g. Functions, Variables, Graphs, Event Dispatchers), they will immediately uncollapse themselves when you click back in the graph area. To re…

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## [Custom SGraphNode Drop line can not be connect.](https://forums.unrealengine.com/t/custom-sgraphnode-drop-line-can-not-be-connect/394562)

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**Author:** [@hikers](https://forums.unrealengine.com/u/hikers)\
**Replies:** 0\
**Last updated:** [May 25, 2017, 11:39am UTC](https://forums.unrealengine.com/t/custom-sgraphnode-drop-line-can-not-be-connect/394562 "2017-05-25T11:39:34Z")

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Hi Custom SGraphNode Drop line can not be connect. CanCreateConnection return CONNECT\_RESPONSE\_BREAK\_OTHERS\_A. UEdGraphSchema::TryCreateConnection return ture. But two lines can not be connected. Video Link

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