# \#grab

**URL:** https://forums.unrealengine.com/tag/grab/1784.md

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## [How to Constrain a Grabbable VR Object Along a Path (UE5 + MetaXR + VR Template)](https://forums.unrealengine.com/t/how-to-constrain-a-grabbable-vr-object-along-a-path-ue5-metaxr-vr-template/2596728)

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**Author:** [@TonyJim](https://forums.unrealengine.com/u/TonyJim)\
**Replies:** 0\
**Last updated:** [July 8, 2025, 8:39am UTC](https://forums.unrealengine.com/t/how-to-constrain-a-grabbable-vr-object-along-a-path-ue5-metaxr-vr-template/2596728 "2025-07-08T08:39:27Z")

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Hi everyone, I’m working on a VR project in Unreal Engine 5 using the VR Template and MetaXR plugin. I’ve created a custom Blueprint for VR tweezers to extend grab range, which uses a gravity-gun style mechanic (Grab Co…

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## [Physics Constraint Chain Pulls Apart When Grabbing Root in VR (UE5) ](https://forums.unrealengine.com/t/physics-constraint-chain-pulls-apart-when-grabbing-root-in-vr-ue5/2567931)

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**Author:** [@Roger48](https://forums.unrealengine.com/u/Roger48)\
**Replies:** 0\
**Last updated:** [June 20, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/physics-constraint-chain-pulls-apart-when-grabbing-root-in-vr-ue5/2567931 "2025-06-20T14:24:27Z")

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I’m building a modular puppet using physics constraints in UE5. Each limb is a separate mesh (upper arm, lower arm, hand) attached via Physics Constraints. When I grab the hand, everything works. But when I grab the body…

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## [Shaking physical objects with other collisions](https://forums.unrealengine.com/t/shaking-physical-objects-with-other-collisions/2374349)

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**Author:** [@RobertCody21](https://forums.unrealengine.com/u/RobertCody21)\
**Replies:** 5\
**Last updated:** [April 22, 2025, 11:18pm UTC](https://forums.unrealengine.com/t/shaking-physical-objects-with-other-collisions/2374349 "2025-04-22T23:18:02Z")

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Hi ! I’m trying to create mechanics for picking up objects and transferring them. All objects must have physics as they are bound using Physics Constraint. Now items retain physics and don’t go through walls with…

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## [Creating Grab System Like In Teardown](https://forums.unrealengine.com/t/creating-grab-system-like-in-teardown/2124045)

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**Author:** [@The\_KvaDRoniKuS](https://forums.unrealengine.com/u/The_KvaDRoniKuS)\
**Replies:** 0\
**Last updated:** [November 15, 2024, 6:41am UTC](https://forums.unrealengine.com/t/creating-grab-system-like-in-teardown/2124045 "2024-11-15T06:41:35Z")

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hi everyone, ive noticed that there s no guides for create physical grab systems like it is in teardown game, so i decided to make it by my own, and now through assfire, cries and mindbreakes ive made simplest and cleare…

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## [Pose-able Skeletal Meshes In Unreal 5.3 VR](https://forums.unrealengine.com/t/pose-able-skeletal-meshes-in-unreal-5-3-vr/1854655)

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**Author:** [@Franjolos](https://forums.unrealengine.com/u/Franjolos)\
**Replies:** 2\
**Last updated:** [October 4, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/pose-able-skeletal-meshes-in-unreal-5-3-vr/1854655 "2024-10-04T14:43:23Z")

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Hello! I’m having trouble with this concept and can’t find many resources for it. Essentially, my goal is to be able to import a skeletal mesh of a character and have my player be able to pose this skeletal mesh with t…

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## [Any Hand Tracking Grip/Grabbing implementation tips?](https://forums.unrealengine.com/t/any-hand-tracking-grip-grabbing-implementation-tips/1378071)

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**Author:** [@Moura](https://forums.unrealengine.com/u/Moura)\
**Replies:** 4\
**Last updated:** [January 25, 2024, 11:46am UTC](https://forums.unrealengine.com/t/any-hand-tracking-grip-grabbing-implementation-tips/1378071 "2024-01-25T11:46:24Z")

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Hey! I’m diving deep into VR hand tracking with UE 5.3 + MetaXR with Quest 2/3 and Pro, and I need your wisdom. Looking for any insights into creating/tweaking tracked hands interactions for objects like levers, switch…

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## [How to set a specific relative rotation of a component constrained with Physics Constraint Component?](https://forums.unrealengine.com/t/how-to-set-a-specific-relative-rotation-of-a-component-constrained-with-physics-constraint-component/840729)

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**Author:** [@AlfredBaudisch](https://forums.unrealengine.com/u/AlfredBaudisch)\
**Replies:** 0\
**Last updated:** [April 3, 2023, 5:36pm UTC](https://forums.unrealengine.com/t/how-to-set-a-specific-relative-rotation-of-a-component-constrained-with-physics-constraint-component/840729 "2023-04-03T17:36:59Z")

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Intended Behaviour I pickup physics actors and attach them to my player with a Physics Constraint, and I want to be able to set a rotation based on a per actor setting. No matter the angle I pick-up the object should al…

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## [Get hand's rotation around component's z rotation](https://forums.unrealengine.com/t/get-hands-rotation-around-components-z-rotation/827892)

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**Author:** [@SCC-VRAC](https://forums.unrealengine.com/u/SCC-VRAC)\
**Replies:** 1\
**Last updated:** [March 27, 2023, 5:25pm UTC](https://forums.unrealengine.com/t/get-hands-rotation-around-components-z-rotation/827892 "2023-03-27T17:25:51Z")

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So I am using the VR Template, and I have a valve that I would like to grab and turn it based off of my hand’s rotation along the valve’s z axis, if that makes sense… so rather than the hand using it’s own rotation axes,…

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## [VR Hands Grab System (released)](https://forums.unrealengine.com/t/vr-hands-grab-system-released/556676)

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**Author:** [@iD.P](https://forums.unrealengine.com/u/iD.P)\
**Replies:** 0\
**Last updated:** [May 13, 2022, 9:45pm UTC](https://forums.unrealengine.com/t/vr-hands-grab-system-released/556676 "2022-05-13T21:45:04Z")

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Grab system for VR objects, with finger position prediction. No need to make grab animations for each item anymore! UE Marketplace | VR Hands Grab trailer | Example Items Trailer Playable Demo Documentation v 1.1 …

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## ["On component hit" in VR not working](https://forums.unrealengine.com/t/on-component-hit-in-vr-not-working/491502)

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**Author:** [@Asfan3D](https://forums.unrealengine.com/u/Asfan3D)\
**Replies:** 0\
**Last updated:** [December 1, 2021, 2:55pm UTC](https://forums.unrealengine.com/t/on-component-hit-in-vr-not-working/491502 "2021-12-01T14:55:35Z")

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I’m working in VR, I have a simple mesh with two children, 1) GrabComonent 2) and a sphere collision I’m trying to simply pick the object and register hit with the sphere. For now I have this simple print function …

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## [Advanced Grabbing: Move Non-Ragdoll NPC that is Animated? (By Hand, Arm, Etc)](https://forums.unrealengine.com/t/advanced-grabbing-move-non-ragdoll-npc-that-is-animated-by-hand-arm-etc/488594)

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**Author:** [@Deygus](https://forums.unrealengine.com/u/Deygus)\
**Replies:** 0\
**Last updated:** [September 9, 2021, 6:41pm UTC](https://forums.unrealengine.com/t/advanced-grabbing-move-non-ragdoll-npc-that-is-animated-by-hand-arm-etc/488594 "2021-09-09T18:41:25Z")

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I followed this guy’s tutorial on Grabbing a Ragdoll NPC: How To Pick Up And Drag Ragdoll Bodies | And Any Physics Object - Unreal Engine Tutorial - YouTube Does anyone happen to know how I could grab an NPC that isn’t …

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## [I can´t atach a object to socket on VR](https://forums.unrealengine.com/t/i-can-t-atach-a-object-to-socket-on-vr/485653)

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**Author:** [@ren90](https://forums.unrealengine.com/u/ren90)\
**Replies:** 1\
**Last updated:** [July 2, 2021, 4:02pm UTC](https://forums.unrealengine.com/t/i-can-t-atach-a-object-to-socket-on-vr/485653 "2021-07-02T16:02:46Z")

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Hello, I’ve been trying to find a solution for this for several days but I can’t find anything, I hope you can help me. I’m trying to grab an object from the stage and assign it to a socket, but despite having the socke…

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## [VR Template hands not grabbing or teleporting after packaging?](https://forums.unrealengine.com/t/vr-template-hands-not-grabbing-or-teleporting-after-packaging/396590)

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**Author:** [@AtmaStudios](https://forums.unrealengine.com/u/AtmaStudios)\
**Replies:** 5\
**Last updated:** [May 14, 2021, 1:26am UTC](https://forums.unrealengine.com/t/vr-template-hands-not-grabbing-or-teleporting-after-packaging/396590 "2021-05-14T01:26:45Z")

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Hello (HTC Vive here) My VR Template hands from the Unreal VR Template do not grab, or teleport after packaging like they do in the Preview Game Editor. Any ideas? I have tried the suggestion on this thread: \[link te…

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## [How to make player grab another player?](https://forums.unrealengine.com/t/how-to-make-player-grab-another-player/481186)

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**Author:** [@gupq](https://forums.unrealengine.com/u/gupq)\
**Replies:** 0\
**Last updated:** [April 1, 2021, 6:17am UTC](https://forums.unrealengine.com/t/how-to-make-player-grab-another-player/481186 "2021-04-01T06:17:03Z")

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I want to make something like in fall guys where one player can grab another player to restrict their movements. Any ideas on how I could do it?

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## [Grab object and put in certain place](https://forums.unrealengine.com/t/grab-object-and-put-in-certain-place/478048)

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**Author:** [@anonymous\_user\_1a106953](https://forums.unrealengine.com/u/anonymous_user_1a106953)\
**Replies:** 2\
**Last updated:** [January 31, 2021, 3:30pm UTC](https://forums.unrealengine.com/t/grab-object-and-put-in-certain-place/478048 "2021-01-31T15:30:23Z")

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Hi There, To be Direct I want to create something like shown in the video link below except that in don\`t need to be with VR. Grab Object Highlight the place in 3d Place the exactly object in the highlighted pl…

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## [Controllers Grab In Editor But Not In Packaged Game](https://forums.unrealengine.com/t/controllers-grab-in-editor-but-not-in-packaged-game/476129)

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**Author:** [@flubek](https://forums.unrealengine.com/u/flubek)\
**Replies:** 1\
**Last updated:** [December 19, 2020, 9:06am UTC](https://forums.unrealengine.com/t/controllers-grab-in-editor-but-not-in-packaged-game/476129 "2020-12-19T09:06:10Z")

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Hi all, I’m trying to get this game out before Christmas but the only obstacle I’m facing is that the motion controllers have full functionality in the editor, but once I package the game and run the .exe, grabbing obje…

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## [Animation interaction with an AI : grabbing, holding, jumping over etc](https://forums.unrealengine.com/t/animation-interaction-with-an-ai-grabbing-holding-jumping-over-etc/384561)

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**Author:** [@Deemk0](https://forums.unrealengine.com/u/Deemk0)\
**Replies:** 3\
**Last updated:** [November 8, 2020, 12:17pm UTC](https://forums.unrealengine.com/t/animation-interaction-with-an-ai-grabbing-holding-jumping-over-etc/384561 "2020-11-08T12:17:18Z")

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I don’t know of any particularly good tutorials. The basic way to do this is… pretty much fully create separate animations for the two characters assuming specific locations in the beginning and make it look good for th…

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## [Help with replicate in VR](https://forums.unrealengine.com/t/help-with-replicate-in-vr/472297)

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**Author:** [@anonymous\_user\_5e9a6347](https://forums.unrealengine.com/u/anonymous_user_5e9a6347)\
**Replies:** 0\
**Last updated:** [October 6, 2020, 9:19pm UTC](https://forums.unrealengine.com/t/help-with-replicate-in-vr/472297 "2020-10-06T21:19:28Z")

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Hi all! A few weeks a go I started a new project. This consist in a VR multiplayer with one player (which will be the server) on a normal computer and the other one with the Oculus Quest (client). Copying from the Colla…

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## [How do I script Yoshi's tongue mechanic in a 2d sidescroller?](https://forums.unrealengine.com/t/how-do-i-script-yoshis-tongue-mechanic-in-a-2d-sidescroller/466794)

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**Author:** [@Strivvy](https://forums.unrealengine.com/u/Strivvy)\
**Replies:** 1\
**Last updated:** [June 16, 2020, 4:57am UTC](https://forums.unrealengine.com/t/how-do-i-script-yoshis-tongue-mechanic-in-a-2d-sidescroller/466794 "2020-06-16T04:57:24Z")

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I’m trying to figure out how to replicate the mechanic in which Yoshi sticks out his tongue to grab enemies into his mouth and can spit them out as well for a blueprint. If this sounds like a noob questions, please forgi…

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## [How to grab meshes with Nvidia FLEX water inside?](https://forums.unrealengine.com/t/how-to-grab-meshes-with-nvidia-flex-water-inside/462315)

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**Author:** [@R41nb0w\_PASTA](https://forums.unrealengine.com/u/R41nb0w_PASTA)\
**Replies:** 0\
**Last updated:** [March 10, 2020, 9:03pm UTC](https://forums.unrealengine.com/t/how-to-grab-meshes-with-nvidia-flex-water-inside/462315 "2020-03-10T21:03:03Z")

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Hi! I’m trying to make a project with realistic water which you can pour from one cup to another. I’ve made a simple grab system like in this tutorial: Unreal Engine 4 Tutorial - Pickup and Drop Objects (Physics Handle)…

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## [grab object makes play sound](https://forums.unrealengine.com/t/grab-object-makes-play-sound/455508)

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**Author:** [@Gabiru175](https://forums.unrealengine.com/u/Gabiru175)\
**Replies:** 5\
**Last updated:** [October 4, 2019, 8:56am UTC](https://forums.unrealengine.com/t/grab-object-makes-play-sound/455508 "2019-10-04T08:56:48Z")

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Ok so im trying to make a simple VR blueprint that should play sound when i grab an object and then stop it when i detach the object. this is what i have so far and its not working. i made it work with event actorbeginov…

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## [URGENT!!! VR LeapMotion Grab/Drop ISSUE?! Check it out!](https://forums.unrealengine.com/t/urgent-vr-leapmotion-grab-drop-issue-check-it-out/456405)

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**Author:** [@anonymous\_user\_74d49e88](https://forums.unrealengine.com/u/anonymous_user_74d49e88)\
**Replies:** 0\
**Last updated:** [October 4, 2019, 8:49am UTC](https://forums.unrealengine.com/t/urgent-vr-leapmotion-grab-drop-issue-check-it-out/456405 "2019-10-04T08:49:37Z")

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Hello everyone! who has experience about LeapMotion with VR HMD? how to use GRAB and DROP with LeapMotion ( in Blueprint)? Thanks in advance :slight\_smile:

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## [Using grab component for VR object handling?](https://forums.unrealengine.com/t/using-grab-component-for-vr-object-handling/379809)

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**Author:** [@anonymous\_user\_6dd044d41](https://forums.unrealengine.com/u/anonymous_user_6dd044d41)\
**Replies:** 6\
**Last updated:** [October 4, 2019, 6:39am UTC](https://forums.unrealengine.com/t/using-grab-component-for-vr-object-handling/379809 "2019-10-04T06:39:26Z")

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I’m currently making a game where the player can pickup/throw/interact with various objects. However unlike the VR template which uses AttachToComponent, i need the grabbed object to keep simulating physics so the user …

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## [Physics Handle Grab Object Exploit](https://forums.unrealengine.com/t/physics-handle-grab-object-exploit/365443)

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**Author:** [@SaitYavuz](https://forums.unrealengine.com/u/SaitYavuz)\
**Replies:** 3\
**Last updated:** [September 29, 2019, 12:03am UTC](https://forums.unrealengine.com/t/physics-handle-grab-object-exploit/365443 "2019-09-29T00:03:09Z")

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I used a physics handle to grab objects.In a first person game.But the thing is,the character can put the object he is holding under him while holding it and get higher on the level.I made a clamper that clamps the rotat…

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## [Grab/Drop with Leap Motion](https://forums.unrealengine.com/t/grab-drop-with-leap-motion/410728)

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**Author:** [@anonymous\_user\_9ecdd9af](https://forums.unrealengine.com/u/anonymous_user_9ecdd9af)\
**Replies:** 1\
**Last updated:** [June 3, 2019, 8:06am UTC](https://forums.unrealengine.com/t/grab-drop-with-leap-motion/410728 "2019-06-03T08:06:36Z")

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Hello, How can i grab/drop objects with leap floating hands? I followed the jenga tutorial and read other topics about this but seems nothing from this works for me.

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## [Grabbed objects get stuck](https://forums.unrealengine.com/t/grabbed-objects-get-stuck/432797)

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**Author:** [@kaosrio](https://forums.unrealengine.com/u/kaosrio)\
**Replies:** 14\
**Last updated:** [May 23, 2019, 7:23pm UTC](https://forums.unrealengine.com/t/grabbed-objects-get-stuck/432797 "2019-05-23T19:23:05Z")

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In my project the player has the ability to teleport between levels, he can also pick up physics object in the world and teleport with them, the issue is that when the player teleport with something in his hands it ten…

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## [Attaching Actors from distance with diffrent movement speed](https://forums.unrealengine.com/t/attaching-actors-from-distance-with-diffrent-movement-speed/447717)

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**Author:** [@Kingmarino](https://forums.unrealengine.com/u/Kingmarino)\
**Replies:** 1\
**Last updated:** [April 26, 2019, 7:46pm UTC](https://forums.unrealengine.com/t/attaching-actors-from-distance-with-diffrent-movement-speed/447717 "2019-04-26T19:46:47Z")

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Hello everyone, I have the following problem: The goal is to be able to grab certain objects from a distance and then move them with a smooth handling via the controllers. Currently I have reworked the standard VR temp…

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## [GrabComponent crash](https://forums.unrealengine.com/t/grabcomponent-crash/445878)

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**Author:** [@anonymous\_user\_d7cf234d](https://forums.unrealengine.com/u/anonymous_user_d7cf234d)\
**Replies:** 1\
**Last updated:** [March 25, 2019, 3:34pm UTC](https://forums.unrealengine.com/t/grabcomponent-crash/445878 "2019-03-25T15:34:32Z")

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When I use a PhysicsHandle-\>GrabComponent in an actor component, it crashes Ue4 when I click Play. There are no errors when compiling. it only crashes when I include the code in Tick Component, but when I remove it, it r…

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## [How to rotate a grabbed object?](https://forums.unrealengine.com/t/how-to-rotate-a-grabbed-object/443238)

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**Author:** [@Lord\_Pol](https://forums.unrealengine.com/u/Lord_Pol)\
**Replies:** 1\
**Last updated:** [February 13, 2019, 4:26pm UTC](https://forums.unrealengine.com/t/how-to-rotate-a-grabbed-object/443238 "2019-02-13T16:26:53Z")

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This question has been already asked and I have read other users with the same problem, but I still could not make it work in my case somehow. What I need to do is simple to grab an object, rotate it with axis input, th…

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## [Make an Actor with Physic Constraints "grabable" in VR](https://forums.unrealengine.com/t/make-an-actor-with-physic-constraints-grabable-in-vr/441364)

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**Author:** [@Ja\_jujo](https://forums.unrealengine.com/u/Ja_jujo)\
**Replies:** 0\
**Last updated:** [January 15, 2019, 1:13pm UTC](https://forums.unrealengine.com/t/make-an-actor-with-physic-constraints-grabable-in-vr/441364 "2019-01-15T13:13:00Z")

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Hi Folks, I am running into a problem I have seen several time now in these forum but somehow it never got resolved :confused: I am running the Epic VR Motion Controller Template with an Oculus - In this template there…

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