PCG HLSL fails to compile when the graph's name or path have non-English characters

piggestpig
Sun, 14 Sep 2025 05:39:18 +0000
Programming & Scripting

Hi, I’m using PCG with GPU nodes in UE5.6. Once I name it with Chinese characters or put under a Chinese directory, it will break down.
It seems unusual that path name matters. I’ve written HLSL code in materials and Niagara and they don’t have such problem.

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