Fire an Event in multiple Blueprints (not player)

Ja_jujo
Wed, 09 Jan 2019 07:51:12 +0000
Blueprint

Hi everyone,
already posted a similar question yesterday but I guess I described it not properly. I have a Blueprint which is placed several times on my map. Now if I press a button on my keyboard (e.g. “1”) I want that all of these BP an event is triggered (The BP contain several static meshes that the player can cycle through) .
My problem is that no matter what my key press just won’t fire in the BP - I think it is because the BP are not the “Player” and Input won’t get through. Can anybody help ?

This is the event I want to trigger in every BP on the map (it’s only three)

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