How do I use local axes for "set physics linear velocity"?

GamerAwesome949
Fri, 12 Mar 2021 13:50:37 +0000
World Creation

So I have an enemy that shoots a little projectile at me. In the projectile bp, I have BeginPlay → SetObjectRotation (to look at me) → Set PhysicsLinearVelocity 900 on X. However, it is using the global x instead of the actor’s local x. How do I make it simply move forward?

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