How to store and distribute global data using blueprints?

Saitho
Fri, 11 Jul 2014 14:33:54 +0000
Blueprint

I have an enum for items, and I want to store item data like name, description etc globally. I tried to use an object library, but there seems to be no interface between object libraries and blueprints. How can I get and set global data from within blueprints (no c++)

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