Custom global c++ blueprint event

muchitto
Thu, 10 Apr 2014 06:17:06 +0000
Blueprint

I’m new to Unreal Engine and I wanted to know, how do I create a custom c++ event that shows up everywhere in blueprint (like Every tick or Begin play etc) and how and where do I fire it (or if it is even possible)? I can only get my own classes extended from AActor to have blueprint callable functions, but to do blueprint global events in c++ is something that I can’t really wrap my head around.

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