[iOS]The global shader cache file is missing

Keehoon Ahn
Tue, 08 Apr 2014 17:46:05 +0000
Rendering

Hi~
I generated new C++ project in UE4. and I launched to my iOS device.
But the following error is generated and my project is stoped.

The global shader cache file ‘…/…/…/Engine/GlobalShaderCache-GLSL_ES2_IOS.bin’ is missing.

My blue print project in UE4 and downloaded sample runs well in my iOS device.
But my C++ project in UE4 generate the error.

Please solve the above problem.

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