How to send variable int count from one blueprint to another?

Shirk
Sun, 06 Mar 2016 05:32:57 +0000
UI

I have an ammo blueprint that holds a certain amount of ammo of a certain type (as an enum) and I would like for it when I call a function in the BP_Ammo to be able to add that ammo to a global ammo count of that ammo type. Im not quite sure how to do this. I tried storing the values in my GameInstance bp but that didnt work, and Ive tried using a interface but Im not sure how that is supposed to work. Any help?

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