How to implement/Ideas for Global UStructs/UEnums?

MrCodyGaming
Tue, 24 Nov 2020 07:15:57 +0000
Editor Scripting

Hey guys,
Just got a question as I’m still pretty new to Unreal C++ and I’m just wondering how you guys handle UStructs that you need to call globally.

Do you guys just put them all into one header file and then call that header file wherever you need it and if so do you guys also do the same with ENUMS?
Also, do you guys use a certain class like a UObject, or blueprint function libraries to do this?

Thoughts would be appreciated!
Thanks!

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