[Request] Group Selection World transform rotation

VincentMayeur
Mon, 21 Apr 2014 14:16:42 +0000
Community & Industry Discussion

Issue: when rotating multiple objects in Blueprint component mode you cannot apply a global rotation to a group of objects uniformly:

Expected behavior of multiple objects rotation mode should result in this:

Is this feature hidden somewhere or is it missing? Switching gizmo from local to world in viewport doesn’t change outcome.

4 posts - 1 participant