# \#global

**URL:** https://forums.unrealengine.com/tag/global/1243.md

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## [missing game files global shader library are missing? on windows pc](https://forums.unrealengine.com/t/missing-game-files-global-shader-library-are-missing-on-windows-pc/481766)

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**Author:** [@CreativeColony](https://forums.unrealengine.com/u/CreativeColony)\
**Replies:** 1\
**Last updated:** [August 6, 2024, 1:21am UTC](https://forums.unrealengine.com/t/missing-game-files-global-shader-library-are-missing-on-windows-pc/481766 "2024-08-06T01:21:14Z")

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have this issue after packaging!! I tried devolvement, debug game, shipping but none of them seems to fix this issue! what am i doing wrong? I rechecked my cooks found this. i dont know why this happening?

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## [Global Event System](https://forums.unrealengine.com/t/global-event-system/458449)

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**Author:** [@anonymous\_user\_f684bd01](https://forums.unrealengine.com/u/anonymous_user_f684bd01)\
**Replies:** 5\
**Last updated:** [April 5, 2024, 6:08am UTC](https://forums.unrealengine.com/t/global-event-system/458449 "2024-04-05T06:08:38Z")

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So I was just watching this video: Blueprint Communications | Live Training | Unreal Engine - YouTube and this 4 minutes into the video where he is going over a simple primer it’s mentioned that UE4 has no way to globall…

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## [Making global Variables in blueprint](https://forums.unrealengine.com/t/making-global-variables-in-blueprint/1279316)

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**Author:** [@carter7562](https://forums.unrealengine.com/u/carter7562)\
**Replies:** 2\
**Last updated:** [September 1, 2023, 5:16am UTC](https://forums.unrealengine.com/t/making-global-variables-in-blueprint/1279316 "2023-09-01T05:16:28Z")

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I have spent probably 10 hours of my life trying to make a string transport from one UI where it is typed to another where it is displayed I have tried structs blueprint interfaces and 2 other ways to get it to work and …

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## [Bloom intensity global value?](https://forums.unrealengine.com/t/bloom-intensity-global-value/434967)

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**Author:** [@anonymous\_user\_dd2d19541](https://forums.unrealengine.com/u/anonymous_user_dd2d19541)\
**Replies:** 2\
**Last updated:** [April 23, 2023, 7:25am UTC](https://forums.unrealengine.com/t/bloom-intensity-global-value/434967 "2023-04-23T07:25:15Z")

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Just migrated my project to 4.20 but the bloom seems to be about 5x as strong. Is there a global intensity setting for emissive bloom that I can tone down, rather than editiing all my materials? Thanks

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## [Blueprint: Create/modify and render export cinematic camera in play mode](https://forums.unrealengine.com/t/blueprint-create-modify-and-render-export-cinematic-camera-in-play-mode/489101)

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**Author:** [@sant\_cristofol](https://forums.unrealengine.com/u/sant_cristofol)\
**Replies:** 0\
**Last updated:** [September 23, 2021, 10:16am UTC](https://forums.unrealengine.com/t/blueprint-create-modify-and-render-export-cinematic-camera-in-play-mode/489101 "2021-09-23T10:16:30Z")

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PROBLEM In play mode I want to be able to create a new camera with a user-defined transformation and export it to an image file. I want to have control over the rendering options though and create photorealistic render …

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## [How do I use local axes for "set physics linear velocity"?](https://forums.unrealengine.com/t/how-do-i-use-local-axes-for-set-physics-linear-velocity/480174)

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**Author:** [@GamerAwesome949](https://forums.unrealengine.com/u/GamerAwesome949)\
**Replies:** 4\
**Last updated:** [March 13, 2021, 1:51am UTC](https://forums.unrealengine.com/t/how-do-i-use-local-axes-for-set-physics-linear-velocity/480174 "2021-03-13T01:51:25Z")

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So I have an enemy that shoots a little projectile at me. In the projectile bp, I have BeginPlay → SetObjectRotation (to look at me) → Set PhysicsLinearVelocity 900 on X. However, it is using the global x instead of the …

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## [How to implement/Ideas for Global UStructs/UEnums?](https://forums.unrealengine.com/t/how-to-implement-ideas-for-global-ustructs-uenums/474933)

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**Author:** [@MrCodyGaming](https://forums.unrealengine.com/u/MrCodyGaming)\
**Replies:** 10\
**Last updated:** [November 25, 2020, 2:31pm UTC](https://forums.unrealengine.com/t/how-to-implement-ideas-for-global-ustructs-uenums/474933 "2020-11-25T14:31:21Z")

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Hey guys, Just got a question as I’m still pretty new to Unreal C++ and I’m just wondering how you guys handle UStructs that you need to call globally. Do you guys just put them all into one header file and then call t…

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## [UnrealEngine not responding due to global shader library missing](https://forums.unrealengine.com/t/unrealengine-not-responding-due-to-global-shader-library-missing/474652)

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**Author:** [@anonymous\_user\_c83e5df5](https://forums.unrealengine.com/u/anonymous_user_c83e5df5)\
**Replies:** 0\
**Last updated:** [November 18, 2020, 3:37am UTC](https://forums.unrealengine.com/t/unrealengine-not-responding-due-to-global-shader-library-missing/474652 "2020-11-18T03:37:52Z")

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## [TArray accessible almost from anywhere](https://forums.unrealengine.com/t/tarray-accessible-almost-from-anywhere/441764)

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**Author:** [@mysligigant](https://forums.unrealengine.com/u/mysligigant)\
**Replies:** 1\
**Last updated:** [January 22, 2019, 11:32am UTC](https://forums.unrealengine.com/t/tarray-accessible-almost-from-anywhere/441764 "2019-01-22T11:32:44Z")

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Hey guys, pretty much newbie here. I am just playing around with this FPS template project, I was able to create items, pickup system and created basic structure to store in array as inventory. What I want to do now, a…

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## [Fire an Event in multiple Blueprints (not player)](https://forums.unrealengine.com/t/fire-an-event-in-multiple-blueprints-not-player/440927)

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**Author:** [@Ja\_jujo](https://forums.unrealengine.com/u/Ja_jujo)\
**Replies:** 4\
**Last updated:** [January 9, 2019, 11:39am UTC](https://forums.unrealengine.com/t/fire-an-event-in-multiple-blueprints-not-player/440927 "2019-01-09T11:39:36Z")

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Hi everyone, already posted a similar question yesterday but I guess I described it not properly. I have a Blueprint which is placed several times on my map. Now if I press a button on my keyboard (e.g. “1”) I want that…

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## [Animation : Find time of global min/max position of a given bone](https://forums.unrealengine.com/t/animation-find-time-of-global-min-max-position-of-a-given-bone/425492)

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**Author:** [@anonymous\_user\_a95c0d08](https://forums.unrealengine.com/u/anonymous_user_a95c0d08)\
**Replies:** 1\
**Last updated:** [June 9, 2018, 9:51am UTC](https://forums.unrealengine.com/t/animation-find-time-of-global-min-max-position-of-a-given-bone/425492 "2018-06-09T09:51:29Z")

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Hey, given a bone and an animation I’d like to get the time when that bone is at it’s highest/ lowest position. ( and then create notifys at those times ) I’ve searched through UAnimSequence and its parents. My idea wo…

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## [How to use shaders in the editor?](https://forums.unrealengine.com/t/how-to-use-shaders-in-the-editor/417484)

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**Author:** [@darkgaze](https://forums.unrealengine.com/u/darkgaze)\
**Replies:** 0\
**Last updated:** [February 16, 2018, 12:31pm UTC](https://forums.unrealengine.com/t/how-to-use-shaders-in-the-editor/417484 "2018-02-16T12:31:45Z")

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If I declare a global shader in my code using the tutorials available, it works, compiles, and UE4 opens perfectly…seems like it should be somewhere, but WHERE?.. I’ve only seen one example where I should create a c++ fu…

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## [Having weapons use specific ammo type?](https://forums.unrealengine.com/t/having-weapons-use-specific-ammo-type/345901)

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**Author:** [@Shirk](https://forums.unrealengine.com/u/Shirk)\
**Replies:** 5\
**Last updated:** [January 30, 2018, 5:08am UTC](https://forums.unrealengine.com/t/having-weapons-use-specific-ammo-type/345901 "2018-01-30T05:08:27Z")

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Ive set up a parent blueprint that all my weapon blueprints inherit from, and within each weapon blueprint there is a variable TotalAmmo that defines the total ammo available to that weapon. I would like to know how to s…

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## [Plugin : Initialize protected, persistent object](https://forums.unrealengine.com/t/plugin-initialize-protected-persistent-object/409707)

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**Author:** [@anonymous\_user\_a95c0d08](https://forums.unrealengine.com/u/anonymous_user_a95c0d08)\
**Replies:** 2\
**Last updated:** [November 15, 2017, 9:41pm UTC](https://forums.unrealengine.com/t/plugin-initialize-protected-persistent-object/409707 "2017-11-15T21:41:50Z")

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Hello, I’m a Games Engineer student and currently developing a plugin. The plugin will be used through a BPFunctionLibrary. For the plugin I’ll need an object (let’s call it Watcher), that is created on Plugin StartUpM…

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## [Where should on add new systems like a procedural generation system or other single instance shared systems](https://forums.unrealengine.com/t/where-should-on-add-new-systems-like-a-procedural-generation-system-or-other-single-instance-shared-systems/393364)

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**Author:** [@TheSpaceMan](https://forums.unrealengine.com/u/TheSpaceMan)\
**Replies:** 3\
**Last updated:** [May 11, 2017, 7:29pm UTC](https://forums.unrealengine.com/t/where-should-on-add-new-systems-like-a-procedural-generation-system-or-other-single-instance-shared-systems/393364 "2017-05-11T19:29:27Z")

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In Unreal Engine’s code a system like yours could be a Struct in a Module. Look for FMeshUtilities code in MeshUtilities.cpp

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## [Is Voxel Cone Tracing gone?](https://forums.unrealengine.com/t/is-voxel-cone-tracing-gone/278521)

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**Author:** [@anonymous\_user\_2e70cb911](https://forums.unrealengine.com/u/anonymous_user_2e70cb911)\
**Replies:** 7\
**Last updated:** [February 3, 2017, 2:06pm UTC](https://forums.unrealengine.com/t/is-voxel-cone-tracing-gone/278521 "2017-02-03T14:06:03Z")

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I read in an article this: “First, for all of us who originally fell in love with Unreal 4 because of the real-time Global Illumination…its gone! I.e, the current version of Unreal 4 has scrapped real-time GI.” So is i…

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## [Global Map Phase](https://forums.unrealengine.com/t/global-map-phase/303396)

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**Author:** [@shaq\_mobile](https://forums.unrealengine.com/u/shaq_mobile)\
**Replies:** 1\
**Last updated:** [January 21, 2017, 11:12pm UTC](https://forums.unrealengine.com/t/global-map-phase/303396 "2017-01-21T23:12:45Z")

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Hey all, I want to make a level that has 4 distinct phases. Phase 1 = 2 minutes of game time Phase 2 = 30 seconds of game time Phase 3 = 2 minutes of game time Phase 4 = 30 seconds of game time I need four separate…

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## [Can you create global functions for level BP?](https://forums.unrealengine.com/t/can-you-create-global-functions-for-level-bp/377197)

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**Author:** [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Replies:** 1\
**Last updated:** [November 23, 2016, 8:37am UTC](https://forums.unrealengine.com/t/can-you-create-global-functions-for-level-bp/377197 "2016-11-23T08:37:07Z")

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I’m wondering if it’s possible to create a function that I can use in any level blueprint that I want rather than having to copy and paste the code into every level. I realize that I could create a base level that alread…

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## [How to send variable int count from one blueprint to another?](https://forums.unrealengine.com/t/how-to-send-variable-int-count-from-one-blueprint-to-another/349683)

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**Author:** [@Shirk](https://forums.unrealengine.com/u/Shirk)\
**Replies:** 2\
**Last updated:** [March 6, 2016, 8:10am UTC](https://forums.unrealengine.com/t/how-to-send-variable-int-count-from-one-blueprint-to-another/349683 "2016-03-06T08:10:09Z")

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I have an ammo blueprint that holds a certain amount of ammo of a certain type (as an enum) and I would like for it when I call a function in the BP\_Ammo to be able to add that ammo to a global ammo count of that ammo ty…

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## [\[iOS\]The global shader cache file is missing](https://forums.unrealengine.com/t/ios-the-global-shader-cache-file-is-missing/279997)

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**Author:** [@Keehoon\_Ahn](https://forums.unrealengine.com/u/Keehoon_Ahn)\
**Replies:** 13\
**Last updated:** [February 18, 2016, 7:30pm UTC](https://forums.unrealengine.com/t/ios-the-global-shader-cache-file-is-missing/279997 "2016-02-18T19:30:50Z")

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Hi~ I generated new C++ project in UE4. and I launched to my iOS device. But the following error is generated and my project is stoped. The global shader cache file ‘…/…/…/Engine/GlobalShaderCache-GLSL\_ES2\_IOS.bin’ is…

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## [Simple camera reference question](https://forums.unrealengine.com/t/simple-camera-reference-question/344550)

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**Author:** [@MichaelWion](https://forums.unrealengine.com/u/MichaelWion)\
**Replies:** 3\
**Last updated:** [January 19, 2016, 7:50am UTC](https://forums.unrealengine.com/t/simple-camera-reference-question/344550 "2016-01-19T07:50:03Z")

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I have a custom camera class, which exposes the transform of a hidden sphere sitting slightly in front of it at all times. I wish to access this variable from other blueprint classes, but that would first require a refer…

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## [Global Leaderboards?](https://forums.unrealengine.com/t/global-leaderboards/339416)

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**Author:** [@Pots3](https://forums.unrealengine.com/u/Pots3)\
**Replies:** 1\
**Last updated:** [December 16, 2015, 10:19am UTC](https://forums.unrealengine.com/t/global-leaderboards/339416 "2015-12-16T10:19:03Z")

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Are there any ways through the engines subsystem leaderboard interface to get global leaderboards for Steam? There is a way to get friends leaderboards which I have working but no way of getting the global ones?

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## [Where should the Activate Reverb Effect node be used?](https://forums.unrealengine.com/t/where-should-the-activate-reverb-effect-node-be-used/329551)

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**Author:** [@Extragorey](https://forums.unrealengine.com/u/Extragorey)\
**Replies:** 0\
**Last updated:** [August 22, 2015, 8:16am UTC](https://forums.unrealengine.com/t/where-should-the-activate-reverb-effect-node-be-used/329551 "2015-08-22T08:16:19Z")

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I have a reverb effect that I want to apply globally at runtime (to all sounds). I’ve tried using the “Activate Reverb Effect” node in a few different blueprints, but nothing happens. I know the reverb effect works becau…

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## [Am I able to turn off Global Illumination?](https://forums.unrealengine.com/t/am-i-able-to-turn-off-global-illumination/289947)

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**Author:** [@Reaper2k](https://forums.unrealengine.com/u/Reaper2k)\
**Replies:** 4\
**Last updated:** [April 29, 2015, 5:25pm UTC](https://forums.unrealengine.com/t/am-i-able-to-turn-off-global-illumination/289947 "2015-04-29T17:25:57Z")

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Hey guys, am i able to turn off the golbal illumination? See, i have this scene, first image without displaying GI, second with GI: \[1\] (//answers.unrealengine.com/storage/temp/11758-unbenannt.jpg “title”) \[2\] (//an…

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## [How to store and distribute global data using blueprints?](https://forums.unrealengine.com/t/how-to-store-and-distribute-global-data-using-blueprints/287950)

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**Author:** [@Saitho](https://forums.unrealengine.com/u/Saitho)\
**Replies:** 1\
**Last updated:** [December 27, 2014, 5:47pm UTC](https://forums.unrealengine.com/t/how-to-store-and-distribute-global-data-using-blueprints/287950 "2014-12-27T17:47:34Z")

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I have an enum for items, and I want to store item data like name, description etc globally. I tried to use an object library, but there seems to be no interface between object libraries and blueprints. How can I get and…

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## [Sharing variables between Blueprints via Interfaces](https://forums.unrealengine.com/t/sharing-variables-between-blueprints-via-interfaces/293963)

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**Author:** [@anonymous\_user\_4071fa6e1](https://forums.unrealengine.com/u/anonymous_user_4071fa6e1)\
**Replies:** 13\
**Last updated:** [October 6, 2014, 3:28am UTC](https://forums.unrealengine.com/t/sharing-variables-between-blueprints-via-interfaces/293963 "2014-10-06T03:28:28Z")

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I’ve been looking for a succinct way to share variables between blueprints using interfaces. i.e. “BLUEPRINT\_B can GET/SET variables declared in BLUEPRINT\_A via a Blueprint Interface.” (The communicating blueprints are…

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## [\[Request\] Group Selection World transform rotation](https://forums.unrealengine.com/t/request-group-selection-world-transform-rotation/281212)

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**Author:** [@paroxum\_1](https://forums.unrealengine.com/u/paroxum_1)\
**Replies:** 3\
**Last updated:** [April 22, 2014, 2:38pm UTC](https://forums.unrealengine.com/t/request-group-selection-world-transform-rotation/281212 "2014-04-22T14:38:36Z")

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Issue: when rotating multiple objects in Blueprint component mode you cannot apply a global rotation to a group of objects uniformly: Expected behavior of multiple objects rotation mode should result in this: Is …

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## [Custom global c++ blueprint event](https://forums.unrealengine.com/t/custom-global-c-blueprint-event/280160)

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**Author:** [@muchitto](https://forums.unrealengine.com/u/muchitto)\
**Replies:** 1\
**Last updated:** [April 10, 2014, 6:51am UTC](https://forums.unrealengine.com/t/custom-global-c-blueprint-event/280160 "2014-04-10T06:51:10Z")

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I’m new to Unreal Engine and I wanted to know, how do I create a custom c++ event that shows up everywhere in blueprint (like Every tick or Begin play etc) and how and where do I fire it (or if it is even possible)? I ca…

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## [General Info: Are axes going to be fixed in the next update?](https://forums.unrealengine.com/t/general-info-are-axes-going-to-be-fixed-in-the-next-update/279085)

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**Author:** [@anonymous\_user\_b9d6f105](https://forums.unrealengine.com/u/anonymous_user_b9d6f105)\
**Replies:** 2\
**Last updated:** [March 31, 2014, 2:38am UTC](https://forums.unrealengine.com/t/general-info-are-axes-going-to-be-fixed-in-the-next-update/279085 "2014-03-31T02:38:32Z")

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I’m curious, why are x, y and z axis how they are? X is forward / back, Y is left / right, and Z is up and down… Will it be changed to X - Left / right | Y - Up / Down | Z - Forward / Back? OR: is there a setting where I…

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## [Any chance to brign Voxel Cone Tracing back?](https://forums.unrealengine.com/t/any-chance-to-brign-voxel-cone-tracing-back/278527)

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**Author:** [@anonymous\_user\_2e70cb911](https://forums.unrealengine.com/u/anonymous_user_2e70cb911)\
**Replies:** 0\
**Last updated:** [March 26, 2014, 3:16pm UTC](https://forums.unrealengine.com/t/any-chance-to-brign-voxel-cone-tracing-back/278527 "2014-03-26T15:16:07Z")

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Any chance to brign Voxel Cone Tracing back?

[Next page](https://forums.unrealengine.com/tag/global/1243.md?match_all_tags=true&page=1&tags%5B%5D=global)
