How to avoid this "popping" of small/medium static meshes?

Miguel1900
Wed, 29 Nov 2023 12:25:14 +0000
Rendering

Hi all,

I’m facing a quite unconfortable issue. When I move fast in front of an ‘occluder’ mesh and some objects become visible, they pop up visibly, even leaving the light and bloom passtrhough.

This happens with baked lighting and with Lumen too (more accentuated, because of the lower framerate, I suppose):

The wood are independent planks, with a thic (black-shadowed) wall behind.

I have tried disabling some culling cvars, forcing all lods to 0, but still happens. Would you have any ideas about what can cause it and/or how to prevent it?

Thank you very much!

4 posts - 3 participants