Can't find AnimationBlueprintLibrary.generated.h when packaging plugin

anonymous_user_a95c0d08
Thu, 21 Jun 2018 13:57:01 +0000
C++

Hey,

I’ve been trying to package my plugin for quite a while but I can’t fix the following error :

"fatal error C1083: Cannot open include file: 'AnimationBlueprintLibrary.generated.h': No such file or directory"

I’m using the AnimationBlueprintLibrary from the AnimationModifiers module. I added the module to my plugins dependencies, as well as trying different Include Paths.

PublicDependencyModuleNames.AddRange(
new string]
{
"Core",
"AnimationModifiers",
}
);

I located the AnimationBlueprintLibrary.generated.h file and tried adding its location to the Include Paths - with no result.
When opening AnimationBlueprintLibrary.h and trying to find the definition of the .generated.h file it can’t be located.

The plugin compiles fine and works as intented. I’m running 4.17 binary version.

Do I need to take more steps into including the module properly or is this a bug?

2 posts - 2 participants