Project: Paper2D

Michael Noland
Thu, 24 Apr 2014 16:19:21 +0000
C++

As you may have noticed, there was an unsupported experimental named Paper2D already present in 4.0 launch.

I’m very happy to announce that we’re going to be taking it from experimental to a supported engine feature over time. goal of Paper2D is first-class support for making 2D and hybrid 2D/3D games in UE4.

Anyone who is interested will be able to follow along with live Perforce-> mirroring, and you can see current Paper2D Trello Board here (tasks / roadmap / etc…).

As a disclaimer, anything listed on roadmap may not actually make it into engine as planned today; we may run into complications that push out a feature, or we may have reason to stop working on it altogether. Items in our backlog may never see light of day either, as they are simply ideas we’ve discussed but haven’t yet figured out if or how they would best fit into engine. While we intend for most items on roadmap to end up surfacing as estimated, we want to make it clear that there is no guarantee of a feature being added to engine even if it’s currently listed.

There is a quick start guide / initial docs thread on forum which covers more about what is considered fully supported, available as early access, or totally experimental as of 4.3 release.

Cheers,

807 posts - 126 participants