# \#GitHub

**URL:** https://forums.unrealengine.com/tag/github/434.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [No invitation E-Mail after linking Github with Epic Games Acc to join organization \[RESOLVED\]](https://forums.unrealengine.com/t/no-invitation-e-mail-after-linking-github-with-epic-games-acc-to-join-organization-resolved/246155)

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**Author:** [@anonymous\_user\_8c580ed91](https://forums.unrealengine.com/u/anonymous_user_8c580ed91)\
**Replies:** 51\
**Last updated:** [November 10, 2026, 5:51pm UTC](https://forums.unrealengine.com/t/no-invitation-e-mail-after-linking-github-with-epic-games-acc-to-join-organization-resolved/246155 "2026-11-10T17:51:50Z")

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Hey there, i linked my Epic Account with Github and recieved E-Mails confirming that the accounts are linked. But i didnt get an invitation link from github to join epicgames organization. I dont have a green Join butt…

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## [Write a string to the system's copy paste buffer?](https://forums.unrealengine.com/t/write-a-string-to-the-systems-copy-paste-buffer/48200)

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**Author:** [@Dannington](https://forums.unrealengine.com/u/Dannington)\
**Replies:** 4\
**Last updated:** [October 5, 2026, 9:07pm UTC](https://forums.unrealengine.com/t/write-a-string-to-the-systems-copy-paste-buffer/48200 "2026-10-05T21:07:38Z")

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Is this possible do you think. I’d like to be able to send a string (or anything for that matter) to the os’s copy/paste buffer so I can paste data out of the system. Cheers!

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## [Can't run from source after build - bad image?](https://forums.unrealengine.com/t/cant-run-from-source-after-build-bad-image/150582)

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**Author:** [@matan19](https://forums.unrealengine.com/u/matan19)\
**Replies:** 2\
**Last updated:** [September 15, 2026, 5:50pm UTC](https://forums.unrealengine.com/t/cant-run-from-source-after-build-bad-image/150582 "2026-09-15T17:50:46Z")

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I downloaded the source from github, ran setup.bat, generated projecte files and compiled, but when I try to run I get multiple errors of bad image in the form of: D:\\UnrealEngine\\Engine\\Binaries\\Win64\\UE4Editor-Core…

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## [STOP PAYING FOR GIT LFS as a solo or small team. Unreal Python Automation Tool](https://forums.unrealengine.com/t/stop-paying-for-git-lfs-as-a-solo-or-small-team-unreal-python-automation-tool/2763653)

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**Author:** [@Memeseco](https://forums.unrealengine.com/u/Memeseco)\
**Replies:** 1\
**Last updated:** [September 11, 2026, 9:51am UTC](https://forums.unrealengine.com/t/stop-paying-for-git-lfs-as-a-solo-or-small-team-unreal-python-automation-tool/2763653 "2026-09-11T09:51:15Z")

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Dear Community. I Found it really hard as a solo or small team dev to manage code, dev ops and art assets. So i created an automated python tool. That acts as a link between an Art vault and your main core git repo of c…

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## [How to disable Hololens and Mac platforms on Windows](https://forums.unrealengine.com/t/how-to-disable-hololens-and-mac-platforms-on-windows/492608)

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**Author:** [@phx-abyrd-2](https://forums.unrealengine.com/u/phx-abyrd-2)\
**Replies:** 4\
**Last updated:** [August 1, 2026, 11:02am UTC](https://forums.unrealengine.com/t/how-to-disable-hololens-and-mac-platforms-on-windows/492608 "2026-08-01T11:02:36Z")

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I notice that by default the generated project files on Windows contain platforms for Hololens and Mac. I have no need for these platforms and I’d like to keep my project files as light as possible, both so generatin…

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## [【git c++】c++クラスをgitに追加したい](https://forums.unrealengine.com/t/git-c-c-git/2727172)

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**Author:** [@LoBanana55](https://forums.unrealengine.com/u/LoBanana55)\
**Replies:** 2\
**Last updated:** [June 9, 2026, 12:07pm UTC](https://forums.unrealengine.com/t/git-c-c-git/2727172 "2026-06-09T12:07:44Z")

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ue5.7でリビジョンコントロールを使用してgitにリポジトリを作りました。 BPクラスは右クリック \> リビジョンコントロール \> 追加でリポジトリに追加することができたのですが、c++クラスを右クリックしてもリビジョンコントロールのメニューが見当たりません。 c++クラスは別途gitコマンド等で追加しなくてはならないのでしょうか。 gitに詳しくないのでBPクラスと同じようにリビジョンコントロールメニューで 管理できるのであ…

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## [Unreal 4.24 Help with "Still incompatible or missing module: "](https://forums.unrealengine.com/t/unreal-4-24-help-with-still-incompatible-or-missing-module/145793)

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**Author:** [@vivienneanthony](https://forums.unrealengine.com/u/vivienneanthony)\
**Replies:** 2\
**Last updated:** [May 27, 2026, 7:22pm UTC](https://forums.unrealengine.com/t/unreal-4-24-help-with-still-incompatible-or-missing-module/145793 "2026-05-27T19:22:15Z")

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Hello, Quick question. I am trying to get some plugins to work with version 4.24.3 of Unreal. I tried the one shown and another but no matter what. The plugin will not compile and build. I tried editing the version numb…

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## [Can't link Github Account](https://forums.unrealengine.com/t/cant-link-github-account/2711306)

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**Author:** [@mrmeen](https://forums.unrealengine.com/u/mrmeen)\
**Replies:** 0\
**Last updated:** [April 3, 2026, 8:58pm UTC](https://forums.unrealengine.com/t/cant-link-github-account/2711306 "2026-04-03T20:58:34Z")

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I am having trouble linking my Epic Account to Github. I keep receiving the same error “This GitHub account is already linked to another Epic Games account. I followed the instructions. https://www.unrealengine.com/en-US…

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## [\[Plugin\] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest)](https://forums.unrealengine.com/t/plugin-http-s-rest-blueprintable-json-and-parse-rest-api-manager-at-once-varest/6712)

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**Author:** [@ufna](https://forums.unrealengine.com/u/ufna)\
**Replies:** 355\
**Last updated:** [March 2, 2026, 1:56pm UTC](https://forums.unrealengine.com/t/plugin-http-s-rest-blueprintable-json-and-parse-rest-api-manager-at-once-varest/6712 "2026-03-02T13:56:38Z")

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Hi there :slight\_smile: I’ve just released the first public version of plugin that makes REST server communications pretty easier. VaRest is the plugin for Unreal Engine 4 that makes REST server communications simpl…

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## [Windows UE5.6 → Mac via Git/GitHub - Content Browser Empty](https://forums.unrealengine.com/t/windows-ue5-6-mac-via-git-github-content-browser-empty/2691772)

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**Author:** [@IDKhowwwww](https://forums.unrealengine.com/u/IDKhowwwww)\
**Replies:** 3\
**Last updated:** [January 17, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/windows-ue5-6-mac-via-git-github-content-browser-empty/2691772 "2026-01-17T14:47:23Z")

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I am working on a group project using GitHub to share Unreal Engine 5.6 Blueprint project between Windows PC (where project was created) and MacBook (M1) teammates. Problems Successfully pulled project repo on MacBook …

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## [Resolving Conflicts is hard](https://forums.unrealengine.com/t/resolving-conflicts-is-hard/2684708)

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**Author:** [@Scander](https://forums.unrealengine.com/u/Scander)\
**Replies:** 0\
**Last updated:** [December 13, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/resolving-conflicts-is-hard/2684708 "2025-12-13T13:42:47Z")

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When I am trying to resolve a conflict with the unreal diff and merge tool, as soon as I hit accet source or accept target, it crashes. In general ‘HOW DO YOU PEOPLE MANAGE CONFLICTS?’ I am attaching the crash dump. No…

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## [Is that a good method to create a PIP scope (Picture in Picture,like insurgency,EFT,COD16) with a good performance?](https://forums.unrealengine.com/t/is-that-a-good-method-to-create-a-pip-scope-picture-in-picture-like-insurgency-eft-cod16-with-a-good-performance/255287)

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**Author:** [@DoubyBear](https://forums.unrealengine.com/u/DoubyBear)\
**Replies:** 3\
**Last updated:** [December 9, 2025, 9:33am UTC](https://forums.unrealengine.com/t/is-that-a-good-method-to-create-a-pip-scope-picture-in-picture-like-insurgency-eft-cod16-with-a-good-performance/255287 "2025-12-09T09:33:30Z")

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While I was devloping my game,I came up with a method to create a PIP scope with a good performance. We could find out that there is a lot of ideas of creating PIP scope in YouTube.But these ideas are mainly about Scene…

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## [Free plugins! Ferrefy](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 5:02pm UTC](https://forums.unrealengine.com/t/free-plugins-ferrefy/2598787 "2025-11-19T17:02:20Z")

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Hello developers I am publishing professional Unreal Engine plugins for free on GitHub: \\ \\ Find more plugins I share more essential tools, features, parts for your project on FAB: https://www.fab.com/sellers/Ferr…

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## [Colliders and Files Disappearing After Sync with GitHub](https://forums.unrealengine.com/t/colliders-and-files-disappearing-after-sync-with-github/2665988)

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**Author:** [@AyaGamesinc](https://forums.unrealengine.com/u/AyaGamesinc)\
**Replies:** 5\
**Last updated:** [October 20, 2025, 5:44pm UTC](https://forums.unrealengine.com/t/colliders-and-files-disappearing-after-sync-with-github/2665988 "2025-10-20T17:44:43Z")

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Hi, We’re facing a recurring issue with our Unreal Engine project related to file synchronization through GitHub. After updating or pulling the latest changes, some of our colliders and certain code files disappear or b…

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## [GenerateProjectFiles fails with 4.23 release: Could not locate the assembly "Windows"](https://forums.unrealengine.com/t/generateprojectfiles-fails-with-4-23-release-could-not-locate-the-assembly-windows/130940)

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**Author:** [@WontonGoodsoup](https://forums.unrealengine.com/u/WontonGoodsoup)\
**Replies:** 9\
**Last updated:** [October 20, 2025, 4:14pm UTC](https://forums.unrealengine.com/t/generateprojectfiles-fails-with-4-23-release-could-not-locate-the-assembly-windows/130940 "2025-10-20T16:14:01Z")

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I’ve tried all sorts of components in Visual Studio 2017 but I keep getting this error. I even reinstalled Visual Studio to be sure. As far as I can tell namespace “Windows” should be in the Windows 10 SDK which is inst…

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## [Masterclass gratuites sur Unreal Engine!](https://forums.unrealengine.com/t/masterclass-gratuites-sur-unreal-engine/2660000)

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**Author:** [@CorentinG78](https://forums.unrealengine.com/u/CorentinG78)\
**Replies:** 0\
**Last updated:** [September 26, 2025, 7:40am UTC](https://forums.unrealengine.com/t/masterclass-gratuites-sur-unreal-engine/2660000 "2025-09-26T07:40:56Z")

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Cours en ligne Dans cette masterclass, nous allons découvrir le version control (aussi appelé source control), un outil essentiel du développement logiciel et du jeu vidéo. Ce tutoriel présente les bases e…

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## [Anybody know how the Blend Space interpolation algorithm works?](https://forums.unrealengine.com/t/anybody-know-how-the-blend-space-interpolation-algorithm-works/102044)

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**Author:** [@kamrann](https://forums.unrealengine.com/u/kamrann)\
**Replies:** 1\
**Last updated:** [August 29, 2025, 9:36pm UTC](https://forums.unrealengine.com/t/anybody-know-how-the-blend-space-interpolation-algorithm-works/102044 "2025-08-29T21:36:26Z")

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I’m looking into this code to see if I can reuse the core of it for non-animation related value blending. Really struggling to work out what it’s doing though. I can see there’s a Delaunay triangulation going on in the p…

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## [Installed Build Fails trying to run pdbcopy.exe?](https://forums.unrealengine.com/t/installed-build-fails-trying-to-run-pdbcopy-exe/88759)

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**Author:** [@photex](https://forums.unrealengine.com/u/photex)\
**Replies:** 28\
**Last updated:** [August 20, 2025, 3:43pm UTC](https://forums.unrealengine.com/t/installed-build-fails-trying-to-run-pdbcopy-exe/88759 "2025-08-20T15:43:07Z")

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Howdy! I’ve successfully used BuildGraph previously but for some reason when trying to run a build recently on a new machine it isn’t able to complete. This is a fresh machine with visual studio 2017 only. The command …

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## [Build.bat fails exited with code 6](https://forums.unrealengine.com/t/build-bat-fails-exited-with-code-6/237526)

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**Author:** [@anonymous\_user\_f00cc662](https://forums.unrealengine.com/u/anonymous_user_f00cc662)\
**Replies:** 20\
**Last updated:** [July 26, 2025, 7:05pm UTC](https://forums.unrealengine.com/t/build-bat-fails-exited-with-code-6/237526 "2025-07-26T19:05:13Z")

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For the last several months I’ve been building UE source version 4.26 with no problem. Today our company distributed licenses to switch from VS Community 2019 to VS Pro 2019 and so I updated to VS Pro 2019. Doing this c…

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## [How to add new Asset type Categories to EAssetTypeCategories?](https://forums.unrealengine.com/t/how-to-add-new-asset-type-categories-to-eassettypecategories/110985)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 2\
**Last updated:** [July 26, 2025, 9:09am UTC](https://forums.unrealengine.com/t/how-to-add-new-asset-type-categories-to-eassettypecategories/110985 "2025-07-26T09:09:26Z")

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As the Title says… I know that EAssetTypeCategories is including an enum with the basic Types… But i also know, that f.e. Paper2D adds his own Category when the Plugin is enabled… soo…: Is it possible to create a custo…

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## [Issues using SkeletalMeshMerge to merge meshes inside the editor](https://forums.unrealengine.com/t/issues-using-skeletalmeshmerge-to-merge-meshes-inside-the-editor/139489)

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**Author:** [@wolflow94](https://forums.unrealengine.com/u/wolflow94)\
**Replies:** 14\
**Last updated:** [July 17, 2025, 1:18pm UTC](https://forums.unrealengine.com/t/issues-using-skeletalmeshmerge-to-merge-meshes-inside-the-editor/139489 "2025-07-17T13:18:56Z")

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Hello everyone, lately I tried to create a little tool to merge two skeletal meshes inside the editor. Basically I tried to use the skeletal Merge Mesh feature described here ( Working with Modular Characters | Unreal E…

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## [Permanently apply Core Redirects for UAssets to c++?](https://forums.unrealengine.com/t/permanently-apply-core-redirects-for-uassets-to-c/501617)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 9\
**Last updated:** [July 9, 2025, 6:52pm UTC](https://forums.unrealengine.com/t/permanently-apply-core-redirects-for-uassets-to-c/501617 "2025-07-09T18:52:02Z")

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Is it possible to permanently apply a Core Redirect so I can replace Blueprint asset references with c++ classes?

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## [Unreal Engine Github Source dependencies](https://forums.unrealengine.com/t/unreal-engine-github-source-dependencies/2564349)

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**Author:** [@Thratas](https://forums.unrealengine.com/u/Thratas)\
**Replies:** 0\
**Last updated:** [June 18, 2025, 12:13pm UTC](https://forums.unrealengine.com/t/unreal-engine-github-source-dependencies/2564349 "2025-06-18T12:13:37Z")

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Hello, I’ve been trying to download Source for UE4, But I just can’t run Setup.bat. I believe I did everything right so there is what I did. Please tell me how to fix that if anyone knows the answer. I am in the EpicGa…

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## [How to save Widget Reflector's application scale setting?](https://forums.unrealengine.com/t/how-to-save-widget-reflectors-application-scale-setting/66921)

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**Author:** [@Curious\_Rubick](https://forums.unrealengine.com/u/Curious_Rubick)\
**Replies:** 22\
**Last updated:** [June 16, 2025, 5:02pm UTC](https://forums.unrealengine.com/t/how-to-save-widget-reflectors-application-scale-setting/66921 "2025-06-16T17:02:34Z")

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Every time I open the editor, the application scale setting is reset to 1.0. Is there a way to save it between sessions? For those who don’t know where this setting is located: MainMenuBar-\>Windows-\>Developer Tools-\>Wid…

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## [CrashReportClient.exe missing](https://forums.unrealengine.com/t/crashreportclient-exe-missing/110428)

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**Author:** [@acxsasx](https://forums.unrealengine.com/u/acxsasx)\
**Replies:** 8\
**Last updated:** [June 11, 2025, 3:15pm UTC](https://forums.unrealengine.com/t/crashreportclient-exe-missing/110428 "2025-06-11T15:15:31Z")

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4.19.1 I see CrashReportClient-Win64-Development.exe but not the above. I don’t make any changes to the source engine. I didn’t see any problems compiling. Why wouldn’t I get the crashreportcllient.exe?

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## [Physics simulation fixed time step and enhanced determinism settings, pull request](https://forums.unrealengine.com/t/physics-simulation-fixed-time-step-and-enhanced-determinism-settings-pull-request/93309)

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**Author:** [@B1TZ3R0](https://forums.unrealengine.com/u/B1TZ3R0)\
**Replies:** 19\
**Last updated:** [May 13, 2025, 1:47pm UTC](https://forums.unrealengine.com/t/physics-simulation-fixed-time-step-and-enhanced-determinism-settings-pull-request/93309 "2025-05-13T13:47:48Z")

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I’ve implemented, the possibility to activate fixed delta time of Physics simulation directly in the project editor. The code written is an extension of Snowcrash5 work Using a fixed physics timestep in Unreal Engine, f…

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## [Blueprints are getting corrupted after merging it into master branch on github](https://forums.unrealengine.com/t/blueprints-are-getting-corrupted-after-merging-it-into-master-branch-on-github/605686)

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**Author:** [@beetel\_007](https://forums.unrealengine.com/u/beetel_007)\
**Replies:** 2\
**Last updated:** [May 12, 2025, 1:41pm UTC](https://forums.unrealengine.com/t/blueprints-are-getting-corrupted-after-merging-it-into-master-branch-on-github/605686 "2025-05-12T13:41:38Z")

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Why are my blueprints getting compile errors if I try to merge my branch with the master branch. They are working fine on my branch but after merging they are getting compile errors like can’t get self reference etc.

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## [Don't use Github "Download Zip"](https://forums.unrealengine.com/t/dont-use-github-download-zip/2492983)

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**Author:** [@HadockAndChips](https://forums.unrealengine.com/u/HadockAndChips)\
**Replies:** 1\
**Last updated:** [May 6, 2025, 3:39pm UTC](https://forums.unrealengine.com/t/dont-use-github-download-zip/2492983 "2025-05-06T15:39:07Z")

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I have made a research project, which I uploaded to Github with LTS. I also made a Youtube video about that project, and I got a comment from Youtube telling me that the project has error and can’t be loaded. The proj…

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## [Reducing the file size of a Paragon hero assets in a single project?](https://forums.unrealengine.com/t/reducing-the-file-size-of-a-paragon-hero-assets-in-a-single-project/118960)

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**Author:** [@Nogbit](https://forums.unrealengine.com/u/Nogbit)\
**Replies:** 7\
**Last updated:** [May 5, 2025, 6:25pm UTC](https://forums.unrealengine.com/t/reducing-the-file-size-of-a-paragon-hero-assets-in-a-single-project/118960 "2025-05-05T18:25:54Z")

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I’m working on a Paragon Hero Lab that is coming along nicely. However, now that I have all the heroes in the project the size of that directory is now 76GB. I was wondering if anyone has suggestions on optimizing this…

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## [\[SOLVED\] Error MSB3073 (Version 4.26)](https://forums.unrealengine.com/t/solved-error-msb3073-version-4-26/156371)

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**Author:** [@SirCodalot](https://forums.unrealengine.com/u/SirCodalot)\
**Replies:** 11\
**Last updated:** [April 25, 2025, 5:20pm UTC](https://forums.unrealengine.com/t/solved-error-msb3073-version-4-26/156371 "2025-04-25T17:20:56Z")

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I’m trying to build the latest release branch and I’m getting this error: 3\> Creating library D:\\UE4\\UnrealEngine\\Engine\\Plugins\\Importers\\USDImporter\\Intermediate\\Build\\Win64\\UE4Editor\\Development\\UnrealUSDWrapper\\UE…

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