.uasset Files Getting Corrupted When Using Git LFS

GV-Rafael-III
Fri, 21 Apr 2023 04:33:29 +0000
C++

I’ve been using Git LFS as version control for my current Unreal project. Recently when I downloaded the repository from Github and opened up the project to test it, I get a “failed to load map! .umap appears to be an asset file” error and my chosen editor startup map doesn’t load. In fact, all of the folders in the Content Browser are completely empty, and the editor refuses to recognize any of the .uasset files.

I see them in Windows Explorer just fine though, and that has led me to believe that the files I’ve been committing to Github have gotten corrupted somehow. Does anyone know how I can fix this? My local project and local backups are still working just fine. When trying to learn how to use Git with Unreal Engine, I followed this guide.

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