Waiting for 'git status' command to complete making for long compile times

Ryan_Darcey
Fri, 15 Dec 2017 20:57:42 +0000
Pipeline & Plugins

Just updated from 4.15 to 4.18.2 and compiling now has crazy long spin up time w/ suspicious ‘git status’ messages I don’t remember seeing earlier.

Any ideas here? Used to blow right through these projects when the target was up to date.

4 >------ Build started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
2 >  Using 'git status' to determine working set for adaptive non-unity build.
2 >  Waiting for 'git status' command to complete
2 >  Target is up to date
2 >  Deploying UnrealCEFSubProcess Win64 Development...
2 >  Total build time: 13.54 seconds (NoActionsToExecute executor: 0.00 seconds)
5 >------ Build started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
4 >  Using 'git status' to determine working set for adaptive non-unity build.
4 >  Waiting for 'git status' command to complete
4 >  Target is up to date
4 >  Total build time: 13.83 seconds (NoActionsToExecute executor: 0.00 seconds)
6 >------ Build started: Project: UnrealPak, Configuration: Development_Program x64 ------
3 >  Using 'git status' to determine working set for adaptive non-unity build.
3 >  Waiting for 'git status' command to complete
3 >  Target is up to date
3 >  Deploying UnrealFileServer Win64 Development...
3 >  Total build time: 14.42 seconds (NoActionsToExecute executor: 0.00 seconds)

… you get the idea …

15 posts - 12 participants