# \#git

**URL:** https://forums.unrealengine.com/tag/git/1027.md

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## [\[Tool\] BlueprintReview: view and diff Blueprint .uasset files without the editor (UE 4.25 – 5.8)](https://forums.unrealengine.com/t/tool-blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-ue-4-25-5-8/2849542)

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**Author:** [@efeng](https://forums.unrealengine.com/u/efeng)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:17pm UTC](https://forums.unrealengine.com/t/tool-blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-ue-4-25-5-8/2849542 "2026-11-03T17:17:59Z")

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Hi all. I’ve been building BlueprintReview, a standalone viewer and diff tool for Blueprints. I first posted about it in the feedback thread. It’s now in a public beta, so I’m giving it a topic here. I built it because …

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## [BlueprintReview: view and diff Blueprint .uasset files without the editor (feedback wanted) ](https://forums.unrealengine.com/t/blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-feedback-wanted/2843851)

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**Author:** [@efeng](https://forums.unrealengine.com/u/efeng)\
**Replies:** 2\
**Last updated:** [November 3, 2026, 2:06pm UTC](https://forums.unrealengine.com/t/blueprintreview-view-and-diff-blueprint-uasset-files-without-the-editor-feedback-wanted/2843851 "2026-11-03T14:06:35Z")

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Hi everyone, I’ve been building a tool for a problem I kept hitting: reviewing Blueprint changes. A .uasset is a binary file, so in Git or Perforce a Blueprint change shows up as “binary file changed”. To see what actua…

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## [\[UE 5.8.4\] AndroidFileServer creates an untracked engine configuration file during project-less startup](https://forums.unrealengine.com/t/ue-5-8-4-androidfileserver-creates-an-untracked-engine-configuration-file-during-project-less-startup/2846602)

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**Author:** [@SilentGarud](https://forums.unrealengine.com/u/SilentGarud)\
**Replies:** 0\
**Last updated:** [October 29, 2026, 9:34am UTC](https://forums.unrealengine.com/t/ue-5-8-4-androidfileserver-creates-an-untracked-engine-configuration-file-during-project-less-startup/2846602 "2026-10-29T09:34:15Z")

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Summary I’m setting up a Windows source build of Unreal Engine 5.8.4. After launching the editor without opening a project, I noticed a new Engine/Config/DefaultEngine.ini inside the engine checkout. The file contains A…

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## [\[Open Source\] BranchRift — catch Git integration risk before Unreal branches come back together ](https://forums.unrealengine.com/t/open-source-branchrift-catch-git-integration-risk-before-unreal-branches-come-back-together/2836238)

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**Author:** [@Kaan\_idur](https://forums.unrealengine.com/u/Kaan_idur)\
**Replies:** 0\
**Last updated:** [October 1, 2026, 7:58pm UTC](https://forums.unrealengine.com/t/open-source-branchrift-catch-git-integration-risk-before-unreal-branches-come-back-together/2836238 "2026-10-01T19:58:31Z")

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Hi everyone, I’ve been working on a small open-source tool called BranchRift after running into a recurring problem in Git-based Unreal workflows: a branch can look ordinary until integration time, while both sides have…

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## [STOP PAYING FOR GIT LFS as a solo or small team. Unreal Python Automation Tool](https://forums.unrealengine.com/t/stop-paying-for-git-lfs-as-a-solo-or-small-team-unreal-python-automation-tool/2763653)

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**Author:** [@Memeseco](https://forums.unrealengine.com/u/Memeseco)\
**Replies:** 1\
**Last updated:** [September 11, 2026, 9:51am UTC](https://forums.unrealengine.com/t/stop-paying-for-git-lfs-as-a-solo-or-small-team-unreal-python-automation-tool/2763653 "2026-09-11T09:51:15Z")

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Dear Community. I Found it really hard as a solo or small team dev to manage code, dev ops and art assets. So i created an automated python tool. That acts as a link between an Art vault and your main core git repo of c…

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## [How to disable 'Processing source file changes...'](https://forums.unrealengine.com/t/how-to-disable-processing-source-file-changes/1578157)

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**Author:** [@avdain](https://forums.unrealengine.com/u/avdain)\
**Replies:** 3\
**Last updated:** [June 15, 2026, 4:35pm UTC](https://forums.unrealengine.com/t/how-to-disable-processing-source-file-changes/1578157 "2026-06-15T16:35:41Z")

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Hi, for some reason I get this message every time I press save. Revision Control is not active and everything is only saved on my local computer.

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## [SafeSave: Source Control Traffic Light (Git / Perforce) (Released)](https://forums.unrealengine.com/t/safesave-source-control-traffic-light-git-perforce-released/2682745)

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**Author:** [@andgregori](https://forums.unrealengine.com/u/andgregori)\
**Replies:** 11\
**Last updated:** [April 2, 2026, 9:49am UTC](https://forums.unrealengine.com/t/safesave-source-control-traffic-light-git-perforce-released/2682745 "2026-04-02T09:49:41Z")

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Hi there, just released this tool here. It addresses a longtime pain point for so many of us. It’s my 1st release on Fab, don’t go hard on it please. :shushing\_face: Thanks. Stop screaming, 'Who locked the map?!' SafeSa…

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## [Help me understand UE Revision Control and the "Uncontrolled Changelist" in "View Changes"](https://forums.unrealengine.com/t/help-me-understand-ue-revision-control-and-the-uncontrolled-changelist-in-view-changes/2295014)

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**Author:** [@OneNot](https://forums.unrealengine.com/u/OneNot)\
**Replies:** 5\
**Last updated:** [March 16, 2026, 8:48am UTC](https://forums.unrealengine.com/t/help-me-understand-ue-revision-control-and-the-uncontrolled-changelist-in-view-changes/2295014 "2026-03-16T08:48:56Z")

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Okay, so I have been using a UE and git for a while, but I haven’t used source control from the editor, other than a few years back when I used it a few times to compare specific blueprints to older versions. I now trie…

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## [Windows UE5.6 → Mac via Git/GitHub - Content Browser Empty](https://forums.unrealengine.com/t/windows-ue5-6-mac-via-git-github-content-browser-empty/2691772)

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**Author:** [@IDKhowwwww](https://forums.unrealengine.com/u/IDKhowwwww)\
**Replies:** 3\
**Last updated:** [January 17, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/windows-ue5-6-mac-via-git-github-content-browser-empty/2691772 "2026-01-17T14:47:23Z")

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I am working on a group project using GitHub to share Unreal Engine 5.6 Blueprint project between Windows PC (where project was created) and MacBook (M1) teammates. Problems Successfully pulled project repo on MacBook …

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## [Resolving Conflicts is hard](https://forums.unrealengine.com/t/resolving-conflicts-is-hard/2684708)

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**Author:** [@Scander](https://forums.unrealengine.com/u/Scander)\
**Replies:** 0\
**Last updated:** [December 13, 2025, 1:42pm UTC](https://forums.unrealengine.com/t/resolving-conflicts-is-hard/2684708 "2025-12-13T13:42:47Z")

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When I am trying to resolve a conflict with the unreal diff and merge tool, as soon as I hit accet source or accept target, it crashes. In general ‘HOW DO YOU PEOPLE MANAGE CONFLICTS?’ I am attaching the crash dump. No…

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## [SafeSave: Source Control Traffic Light (Native C++ for Git / Perforce / Plastic)](https://forums.unrealengine.com/t/safesave-source-control-traffic-light-native-c-for-git-perforce-plastic/2683076)

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**Author:** [@andgregori](https://forums.unrealengine.com/u/andgregori)\
**Replies:** 0\
**Last updated:** [December 8, 2025, 11:06am UTC](https://forums.unrealengine.com/t/safesave-source-control-traffic-light-native-c-for-git-perforce-plastic/2683076 "2025-12-08T11:06:47Z")

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Hi there, I just released this tool as my 1st Fab release. It addresses a longtime pain point for many of us. Check it out if you’re involved in (and struggle with) Source Control. SafeSave: Source Control Traffic Light…

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## [Waiting for 'git status' command to complete making for long compile times](https://forums.unrealengine.com/t/waiting-for-git-status-command-to-complete-making-for-long-compile-times/412358)

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**Author:** [@Ryan\_Darcey](https://forums.unrealengine.com/u/Ryan_Darcey)\
**Replies:** 14\
**Last updated:** [October 28, 2025, 2:46pm UTC](https://forums.unrealengine.com/t/waiting-for-git-status-command-to-complete-making-for-long-compile-times/412358 "2025-10-28T14:46:33Z")

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Just updated from 4.15 to 4.18.2 and compiling now has crazy long spin up time w/ suspicious ‘git status’ messages I don’t remember seeing earlier. Any ideas here? Used to blow right through these projects when the tar…

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## [UE5 Dublicating Files When I try to move them around  ](https://forums.unrealengine.com/t/ue5-dublicating-files-when-i-try-to-move-them-around/2630014)

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**Author:** [@lnoXD](https://forums.unrealengine.com/u/lnoXD)\
**Replies:** 2\
**Last updated:** [August 5, 2025, 7:37am UTC](https://forums.unrealengine.com/t/ue5-dublicating-files-when-i-try-to-move-them-around/2630014 "2025-08-05T07:37:23Z")

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Hey, I’m currently working on a horror game with a team of five other developers. Unfortunately, we started the project without setting up a proper folder hierarchy, and now the project structure is a bit of a mess. We’r…

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## [How to deactivate source control](https://forums.unrealengine.com/t/how-to-deactivate-source-control/317368)

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**Author:** [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Replies:** 6\
**Last updated:** [April 8, 2025, 9:33pm UTC](https://forums.unrealengine.com/t/how-to-deactivate-source-control/317368 "2025-04-08T21:33:59Z")

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Hi there, I connect UE4 through to my GIT repo but I don’t want to use the plugin anymore as renaming and removing files takes forever now. But that seems not possible. I also deactivated the plugin in the settings and …

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## [Managing FAB Packages with Git Submodules?](https://forums.unrealengine.com/t/managing-fab-packages-with-git-submodules/2431068)

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**Author:** [@VantisDev](https://forums.unrealengine.com/u/VantisDev)\
**Replies:** 0\
**Last updated:** [March 31, 2025, 4:35am UTC](https://forums.unrealengine.com/t/managing-fab-packages-with-git-submodules/2431068 "2025-03-31T04:35:05Z")

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Hello everyone! :grinning\_face: I have another question related to a previous discussion, which provides additional context: Looking for architecture ideas for dealing efficiently with third-party content. I’m consider…

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## [Looking for architecture ideas for dealing efficiently with third party content](https://forums.unrealengine.com/t/looking-for-architecture-ideas-for-dealing-efficiently-with-third-party-content/2431040)

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**Author:** [@VantisDev](https://forums.unrealengine.com/u/VantisDev)\
**Replies:** 0\
**Last updated:** [March 31, 2025, 4:15am UTC](https://forums.unrealengine.com/t/looking-for-architecture-ideas-for-dealing-efficiently-with-third-party-content/2431040 "2025-03-31T04:15:24Z")

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Hello everyone! Before diving into my question, let me give you a bit of context. After working on a personal C++ Unreal project for a while, I realized I needed to think more deeply about its architectural organizatio…

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## [Unable to commit changes via git since update to 5.5.4](https://forums.unrealengine.com/t/unable-to-commit-changes-via-git-since-update-to-5-5-4/2396908)

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**Author:** [@edelmeier](https://forums.unrealengine.com/u/edelmeier)\
**Replies:** 1\
**Last updated:** [March 18, 2025, 9:25am UTC](https://forums.unrealengine.com/t/unable-to-commit-changes-via-git-since-update-to-5-5-4/2396908 "2025-03-18T09:25:19Z")

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I’ve just updated to 5.5.4 and cannot commit anything to my local git repo ever since. Before the update, I was running on 5.5.2 and had no such issue. As you see, the changes themselves are tracked somehow. Obviou…

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## [How to git clone UE5?](https://forums.unrealengine.com/t/how-to-git-clone-ue5/639787)

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**Author:** [@Talad](https://forums.unrealengine.com/u/Talad)\
**Replies:** 4\
**Last updated:** [November 28, 2024, 5:47pm UTC](https://forums.unrealengine.com/t/how-to-git-clone-ue5/639787 "2024-11-28T17:47:04Z")

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I’m trying to get UE5, it fails all time like this: error: RPC failed; curl 18 transfer closed with outstanding read data remaining ffatal: the remote end hung up unexpectedly atal: early EOF fatal: index-pack failed …

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## [Unreal Engine with Git LFS is worth it?](https://forums.unrealengine.com/t/unreal-engine-with-git-lfs-is-worth-it/1537144)

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**Author:** [@kuekua](https://forums.unrealengine.com/u/kuekua)\
**Replies:** 2\
**Last updated:** [October 13, 2024, 2:14pm UTC](https://forums.unrealengine.com/t/unreal-engine-with-git-lfs-is-worth-it/1537144 "2024-10-13T14:14:02Z")

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Hello, I did some tests with Git LFS to illustrate with numbers the difference between using it or not. I created two projects in the unreal engine, one using LFS and the other not. I’m using the unreal engine 5 with t…

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## [How to install plugins in sourcebuild?](https://forums.unrealengine.com/t/how-to-install-plugins-in-sourcebuild/375341)

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**Author:** [@GFA-SkyRanger](https://forums.unrealengine.com/u/GFA-SkyRanger)\
**Replies:** 4\
**Last updated:** [August 21, 2024, 5:56am UTC](https://forums.unrealengine.com/t/how-to-install-plugins-in-sourcebuild/375341 "2024-08-21T05:56:04Z")

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How can i install plugins into the Compiled Version of UE4?

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## [C++ Project Version Control with Git](https://forums.unrealengine.com/t/c-project-version-control-with-git/1908491)

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**Author:** [@M411](https://forums.unrealengine.com/u/M411)\
**Replies:** 2\
**Last updated:** [June 19, 2024, 1:00pm UTC](https://forums.unrealengine.com/t/c-project-version-control-with-git/1908491 "2024-06-19T13:00:33Z")

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Anyone have a step by step on how to setup a Source Control using Git for a C++ Project? I want to be able to setup it in a way things like plugins (like fgear etc.) will be pushed alongside the project, is there also …

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## [\[GIT\] Problem to move asset between folders](https://forums.unrealengine.com/t/git-problem-to-move-asset-between-folders/1894329)

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**Author:** [@Herlehos](https://forums.unrealengine.com/u/Herlehos)\
**Replies:** 1\
**Last updated:** [June 7, 2024, 10:31pm UTC](https://forums.unrealengine.com/t/git-problem-to-move-asset-between-folders/1894329 "2024-06-07T22:31:28Z")

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Hi there, We are several devs working on a same project wth GIT. I want to clean the project a little bit by reordering assets and folders, but I have 2 problems: I can’t move maps at all. I have this error message …

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## [Why is source control not working?](https://forums.unrealengine.com/t/why-is-source-control-not-working/355250)

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**Author:** [@masterworm2](https://forums.unrealengine.com/u/masterworm2)\
**Replies:** 9\
**Last updated:** [May 7, 2024, 7:23am UTC](https://forums.unrealengine.com/t/why-is-source-control-not-working/355250 "2024-05-07T07:23:07Z")

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I’m currently using Unreal Engine 4.10 and BitBucket, and I can’t seem to get the source control working. Here’s an example of what I do in the bash console and what results I get back. $ git remote -v origin https://…

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## [Why is GitDependencies.exe not ignored?](https://forums.unrealengine.com/t/why-is-gitdependencies-exe-not-ignored/457969)

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**Author:** [@RoboticHuman](https://forums.unrealengine.com/u/RoboticHuman)\
**Replies:** 5\
**Last updated:** [April 2, 2024, 12:39pm UTC](https://forums.unrealengine.com/t/why-is-gitdependencies-exe-not-ignored/457969 "2024-04-02T12:39:57Z")

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Hey folks, my question is regarding source control and the file GitDependencies.exe. We have a repo for the team with UE4 source code and the game project and everyone pulls the repo, builds the engine and all is workin…

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## [Error: Package .uasset is too new](https://forums.unrealengine.com/t/error-package-uasset-is-too-new/478091)

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**Author:** [@DanielPage3T](https://forums.unrealengine.com/u/DanielPage3T)\
**Replies:** 4\
**Last updated:** [January 13, 2024, 4:04pm UTC](https://forums.unrealengine.com/t/error-package-uasset-is-too-new/478091 "2024-01-13T16:04:15Z")

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Hi I have a UE4 project. I have pushed all files to master branch. One user has successfully pulled the project into his machine (master). Another user cloned the project successfully but when looking in the directories…

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## [GitHub LFS Usage](https://forums.unrealengine.com/t/github-lfs-usage/1523657)

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**Author:** [@kuekua](https://forums.unrealengine.com/u/kuekua)\
**Replies:** 0\
**Last updated:** [December 13, 2023, 10:46pm UTC](https://forums.unrealengine.com/t/github-lfs-usage/1523657 "2023-12-13T22:46:18Z")

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I already understand how LFS works and the benefits of using it. My question now concerns actions (pushes, pulls, etc.) and the use of “Storage” and “Bandwidth” in github, which action uses which of these resources? ex: …

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## [Cant diff against files from file history](https://forums.unrealengine.com/t/cant-diff-against-files-from-file-history/1516467)

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**Author:** [@Iridescent](https://forums.unrealengine.com/u/Iridescent)\
**Replies:** 0\
**Last updated:** [December 11, 2023, 7:12am UTC](https://forums.unrealengine.com/t/cant-diff-against-files-from-file-history/1516467 "2023-12-11T07:12:39Z")

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When I try to diff against older versions of a file I get this error. It used to work just fine but one day it just started giving me this error

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## [File-per-Actor Version Control Pipeline. How?](https://forums.unrealengine.com/t/file-per-actor-version-control-pipeline-how/1394827)

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**Author:** [@Grandeturisto1](https://forums.unrealengine.com/u/Grandeturisto1)\
**Replies:** 0\
**Last updated:** [November 16, 2023, 1:51pm UTC](https://forums.unrealengine.com/t/file-per-actor-version-control-pipeline-how/1394827 "2023-11-16T13:51:52Z")

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Hello friends! Can anyone share proper approach on how to work with version control while using file per actor? Here is the example case: We have two branches DEVELOP and New Map Design . New Map Design - has changes…

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## [GIT is slow to update or change status](https://forums.unrealengine.com/t/git-is-slow-to-update-or-change-status/484619)

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**Author:** [@thatnzguy\_nzxr](https://forums.unrealengine.com/u/thatnzguy_nzxr)\
**Replies:** 3\
**Last updated:** [September 16, 2023, 1:06am UTC](https://forums.unrealengine.com/t/git-is-slow-to-update-or-change-status/484619 "2023-09-16T01:06:33Z")

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We’re using the Git LFS 2 plugin with GitLab. Most VSC operations take ~1 minute to complete, saving a file, reverting, or check out all causes “Updating file(s) source control status” to appear for ~1 minute. If I do t…

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## [Cloning a github project](https://forums.unrealengine.com/t/cloning-a-github-project/1265587)

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**Author:** [@kuekua](https://forums.unrealengine.com/u/kuekua)\
**Replies:** 0\
**Last updated:** [August 19, 2023, 4:40am UTC](https://forums.unrealengine.com/t/cloning-a-github-project/1265587 "2023-08-19T04:40:56Z")

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I created a project in unreal and uploaded it to git. On another computer, I cloned the project but it already came with more than 200 changes, should that happen? Also, I can’t push these changes because I get the error…

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