Vertex Position of Mesh

Griggee
Tue, 16 Jun 2015 04:34:35 +0000
Rendering

I want to make a blueprint or maybe a material that can get the position of each vertex in an actor’s mesh component. How would this be done?
I’m coming to Unreal 4 from Unity and in Unity I was able to do this exact thing by getting the mesh component and just copying its vertices like so…

Vector3[] verts = GetComponent().mesh.vertices;

But I cant’ figure out any unreal 4 version of this. Please help.

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