Get "showdebug vehicle" data into blueprint

dgriffin
Sat, 06 Sep 2014 03:44:47 +0000
World Creation

I’m working on a racing game and want to have accurate sound fx for what is happening with the vehicle. The data provided when using “showdebug vehicle” in the console would be very handy to have.

I see where I can get the forward speed, gear, rpm and a few other values, but I need the lateral and longitudinal slip (tireLongSlip, tireLatSlip). It would be nice to have the other data as well.

Is there a way to access this data though blueprints? If not, could something in C++ be coded to access it? (I’m guessing so since the full source code is available)

8 posts - 1 participant