Getting Name variable from copy of object returns "None"

radersrus
Mon, 26 Feb 2018 19:40:51 +0000
Blueprint

I’m trying to do a keycard check at a door that looks inside the player’s inventory and looks for the name of the item (in it’s Name variable)

The player’s inventory is an array that gets filled with keycard objects, and when I try to get a copy of a keycard from the array and get it’s Name, the variable always returns “None”. I’ve checked the other pins in the sequence all the information is getting passed along correctly up until the “Get Name”. Help?

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