# \#get

**URL:** https://forums.unrealengine.com/tag/get/1033.md

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## [Actors attached using Attach Actor To Component cannot be retrieved using Get Attached Actors.](https://forums.unrealengine.com/t/actors-attached-using-attach-actor-to-component-cannot-be-retrieved-using-get-attached-actors/2710311)

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**Author:** [@ToniccWotar](https://forums.unrealengine.com/u/ToniccWotar)\
**Replies:** 8\
**Last updated:** [April 3, 2026, 7:17pm UTC](https://forums.unrealengine.com/t/actors-attached-using-attach-actor-to-component-cannot-be-retrieved-using-get-attached-actors/2710311 "2026-04-03T19:17:40Z")

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I want to get the actor attached to the component, but I can’t find a way to do so. I thought I could retrieve them using Get Attached Actors or Get All Child Actors since they were attached to the actor component, but …

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## [Best Lap Time](https://forums.unrealengine.com/t/best-lap-time/2670702)

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**Author:** [@Y\_a1](https://forums.unrealengine.com/u/Y_a1)\
**Replies:** 2\
**Last updated:** [November 1, 2025, 10:22am UTC](https://forums.unrealengine.com/t/best-lap-time/2670702 "2025-11-01T10:22:33Z")

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Is there any way to get Best Lap Time from race manager (screenshot) Im struggling with Leaderboard sorted by time, maybe anyone could give me an idea how to make it

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## [What is the difference b/w and use cases of GetComponentByClass and FindComponentByClass?](https://forums.unrealengine.com/t/what-is-the-difference-b-w-and-use-cases-of-getcomponentbyclass-and-findcomponentbyclass/372492)

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**Author:** [@V\_A\_L\_I\_S](https://forums.unrealengine.com/u/V_A_L_I_S)\
**Replies:** 4\
**Last updated:** [May 2, 2025, 7:39am UTC](https://forums.unrealengine.com/t/what-is-the-difference-b-w-and-use-cases-of-getcomponentbyclass-and-findcomponentbyclass/372492 "2025-05-02T07:39:27Z")

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Have been trying to get a pointer to a UPhysicsHandleComponent from the owning Actor using: UPhysicsHandleComponent\* PhysicsHandler = GetOwner()-\>FindComponentByClass(); which works. What is the real difference between…

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## [How to get steam language and set language by using blueprints ](https://forums.unrealengine.com/t/how-to-get-steam-language-and-set-language-by-using-blueprints/2416805)

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**Author:** [@Foxxiii](https://forums.unrealengine.com/u/Foxxiii)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 5:29pm UTC](https://forums.unrealengine.com/t/how-to-get-steam-language-and-set-language-by-using-blueprints/2416805 "2025-03-25T17:29:48Z")

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Hello, im looking for a way to get and set current game language from steam by using bluepints. Im new with UE5 so im ask for a help. I need get language from steam and then change it befor loading UI (example game inst…

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## [How to POST using VaRest](https://forums.unrealengine.com/t/how-to-post-using-varest/304169)

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**Author:** [@anonymous\_user\_a5c37dd7](https://forums.unrealengine.com/u/anonymous_user_a5c37dd7)\
**Replies:** 14\
**Last updated:** [July 11, 2024, 9:08am UTC](https://forums.unrealengine.com/t/how-to-post-using-varest/304169 "2024-07-11T09:08:57Z")

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Hi, I’m using this plugin, \[Plugin\] Http/s REST, blueprintable JSON and Parse REST API manager at once (VaRest) - C++ - Epic Developer Community Forums and this guide for it https://.com/ufna/VaRest/wiki/Plugin-Usage to …

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## [How can i get input settings in c++?](https://forums.unrealengine.com/t/how-can-i-get-input-settings-in-c/1864790)

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**Author:** [@sa1lim.RAM](https://forums.unrealengine.com/u/sa1lim.RAM)\
**Replies:** 1\
**Last updated:** [May 21, 2024, 9:55am UTC](https://forums.unrealengine.com/t/how-can-i-get-input-settings-in-c/1864790 "2024-05-21T09:55:18Z")

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In BP there is such useful node named “GetInputSettings”. Rn i need use it in C++. How?

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## [How can I get the current map name?](https://forums.unrealengine.com/t/how-can-i-get-the-current-map-name/283947)

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**Author:** [@Cristian\_4](https://forums.unrealengine.com/u/Cristian_4)\
**Replies:** 6\
**Last updated:** [September 29, 2023, 4:26pm UTC](https://forums.unrealengine.com/t/how-can-i-get-the-current-map-name/283947 "2023-09-29T16:26:42Z")

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How can I get the current map (level) name? Blueprint, C++ or even console.

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## [Try Get Pawn Owner always returns none](https://forums.unrealengine.com/t/try-get-pawn-owner-always-returns-none/386252)

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**Author:** [@TankbusterGames](https://forums.unrealengine.com/u/TankbusterGames)\
**Replies:** 3\
**Last updated:** [May 15, 2023, 3:15pm UTC](https://forums.unrealengine.com/t/try-get-pawn-owner-always-returns-none/386252 "2023-05-15T15:15:59Z")

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Im working on my character animation, and the “Try Get Pawn Owner” node always returns nothing, so i can’t cast to character class or do something similar. I tried “GetPlayerCharacter 0” and everything worked fine, but …

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## ["Get display name" not same after packing](https://forums.unrealengine.com/t/get-display-name-not-same-after-packing/344182)

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**Author:** [@Dane123](https://forums.unrealengine.com/u/Dane123)\
**Replies:** 12\
**Last updated:** [December 20, 2022, 11:40am UTC](https://forums.unrealengine.com/t/get-display-name-not-same-after-packing/344182 "2022-12-20T11:40:08Z")

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In my blueprint project when I’m tring to loop through everything in my class “Movie Cam” and get the display name of all the items I do get the display name in Unreal Editor but after packing my project I’m getting the …

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## [Get array element by ref example](https://forums.unrealengine.com/t/get-array-element-by-ref-example/395250)

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**Author:** [@anonymous\_user\_4230003f](https://forums.unrealengine.com/u/anonymous_user_4230003f)\
**Replies:** 7\
**Last updated:** [June 16, 2021, 6:59pm UTC](https://forums.unrealengine.com/t/get-array-element-by-ref-example/395250 "2021-06-16T18:59:06Z")

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Hi, I’ve noticed that in the new 4.16 version of UE there is 2 get nodes of array. One is as a copy and the other is as a reference. Could anyone please show me an example how to use the functionality that comes with ge…

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## [Get Component Velocity vs Get Physics Linear Velocity](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219)

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**Author:** [@Nicat](https://forums.unrealengine.com/u/Nicat)\
**Replies:** 7\
**Last updated:** [June 15, 2021, 10:38pm UTC](https://forums.unrealengine.com/t/get-component-velocity-vs-get-physics-linear-velocity/337219 "2021-06-15T22:38:09Z")

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What is the difference between Get Component Velocity and Get Physics Linear Velocity nodes?

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## [need a macro or function](https://forums.unrealengine.com/t/need-a-macro-or-function/482482)

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**Author:** [@blendernuuub](https://forums.unrealengine.com/u/blendernuuub)\
**Replies:** 15\
**Last updated:** [April 26, 2021, 7:58pm UTC](https://forums.unrealengine.com/t/need-a-macro-or-function/482482 "2021-04-26T19:58:34Z")

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i need a macro that checks if a cam is active or not. if firstperson is not active use thirtperson if thirtperson is not active use first person… im now by the macro creation windo but i cant find the camera…what is …

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## [Simple get what is being rendered?](https://forums.unrealengine.com/t/simple-get-what-is-being-rendered/471910)

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**Author:** [@ProzackPH7](https://forums.unrealengine.com/u/ProzackPH7)\
**Replies:** 5\
**Last updated:** [September 27, 2020, 4:31am UTC](https://forums.unrealengine.com/t/simple-get-what-is-being-rendered/471910 "2020-09-27T04:31:39Z")

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Is there an easy way to get a list of what Is currently being rendered by a camera other than creating some kind of geometry overlap or raycast? Basically I just need a way to update any object currently rendered and upd…

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## [Get the size of UCanvasPanel C++](https://forums.unrealengine.com/t/get-the-size-of-ucanvaspanel-c/465433)

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**Author:** [@danielf94](https://forums.unrealengine.com/u/danielf94)\
**Replies:** 2\
**Last updated:** [May 21, 2020, 11:40am UTC](https://forums.unrealengine.com/t/get-the-size-of-ucanvaspanel-c/465433 "2020-05-21T11:40:15Z")

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Hello, I need to get the size of UCanvasPanel c++ .h UPROPERTY(meta = (BindWidget)) class UCanvasPanel\* MyCanvas; I need to get inside a Vector2D X and Y the size of my panel, the panel is created from the designe…

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## [Get Vector from Material](https://forums.unrealengine.com/t/get-vector-from-material/463627)

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**Author:** [@Dinfael](https://forums.unrealengine.com/u/Dinfael)\
**Replies:** 2\
**Last updated:** [April 11, 2020, 12:01pm UTC](https://forums.unrealengine.com/t/get-vector-from-material/463627 "2020-04-11T12:01:33Z")

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Hello, I simply want to get a Vector3 value out of a Material. I don’t need to edit it, just get its value. Unfortunately, the only exposeable parameters I can find are inputs, not outputs. I can’t figure out for the t…

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## [Get "showdebug vehicle" data into blueprint](https://forums.unrealengine.com/t/get-showdebug-vehicle-data-into-blueprint/293022)

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**Author:** [@dgriffin](https://forums.unrealengine.com/u/dgriffin)\
**Replies:** 7\
**Last updated:** [December 20, 2019, 2:24pm UTC](https://forums.unrealengine.com/t/get-showdebug-vehicle-data-into-blueprint/293022 "2019-12-20T14:24:07Z")

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I’m working on a racing game and want to have accurate sound fx for what is happening with the vehicle. The data provided when using “showdebug vehicle” in the console would be very handy to have. I see where I can get …

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## [Get Physics angular velocity](https://forums.unrealengine.com/t/get-physics-angular-velocity/450809)

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**Author:** [@nickeugster](https://forums.unrealengine.com/u/nickeugster)\
**Replies:** 0\
**Last updated:** [June 17, 2019, 1:24pm UTC](https://forums.unrealengine.com/t/get-physics-angular-velocity/450809 "2019-06-17T13:24:21Z")

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Hi Guys I Have a problem with " get physics angular velocity", it doesn’t, excist in 4.22. I only can see " get physics linear velocity. I need this for a flying plane.

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## [get the new value in custom event](https://forums.unrealengine.com/t/get-the-new-value-in-custom-event/448499)

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**Author:** [@anonymous\_user\_5a5047fa1](https://forums.unrealengine.com/u/anonymous_user_5a5047fa1)\
**Replies:** 2\
**Last updated:** [May 7, 2019, 7:09am UTC](https://forums.unrealengine.com/t/get-the-new-value-in-custom-event/448499 "2019-05-07T07:09:35Z")

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after so many tries finally i found the problem. here i have defined a integer variable in my character BP and i have two menu one for win and one for lose. if player win and press the “next level” that int will added on…

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## [Array "Get" not returning element?](https://forums.unrealengine.com/t/array-get-not-returning-element/446314)

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**Author:** [@Elrekay](https://forums.unrealengine.com/u/Elrekay)\
**Replies:** 3\
**Last updated:** [March 31, 2019, 3:54am UTC](https://forums.unrealengine.com/t/array-get-not-returning-element/446314 "2019-03-31T03:54:09Z")

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I have created a function that allows me to organize the characters of my game in order of their speed stat. This function is based off of that found in this post: https://answers.unrealengine.com/questions/32489/view.ht…

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## [Getting actor's relative rotation](https://forums.unrealengine.com/t/getting-actors-relative-rotation/416488)

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**Author:** [@SONB](https://forums.unrealengine.com/u/SONB)\
**Replies:** 2\
**Last updated:** [February 20, 2019, 4:21pm UTC](https://forums.unrealengine.com/t/getting-actors-relative-rotation/416488 "2019-02-20T16:21:01Z")

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Hi, I’m having some difficulties/inconsistencies getting the relative rotation of an actor, which is attached to another actor. Following setup: Parent actor (named “Module”) with a socket Child actor (named “Dock”; …

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## [How to get the IP address name in UE4](https://forums.unrealengine.com/t/how-to-get-the-ip-address-name-in-ue4/441348)

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**Author:** [@anonymous\_user\_3b02082e](https://forums.unrealengine.com/u/anonymous_user_3b02082e)\
**Replies:** 1\
**Last updated:** [January 15, 2019, 3:22pm UTC](https://forums.unrealengine.com/t/how-to-get-the-ip-address-name-in-ue4/441348 "2019-01-15T15:22:36Z")

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Find a plug-in to get the local IP address on the Internet, but the plug-in is version 4.19, which can not be used in 4.20. Is there any other way to get the IP address of the computer? Version 4.19 Plug-ins：GitHub - al…

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## [Handling set and then use variables?](https://forums.unrealengine.com/t/handling-set-and-then-use-variables/440239)

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**Author:** [@L11777](https://forums.unrealengine.com/u/L11777)\
**Replies:** 7\
**Last updated:** [December 29, 2018, 2:49pm UTC](https://forums.unrealengine.com/t/handling-set-and-then-use-variables/440239 "2018-12-29T14:49:59Z")

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I’m setting a variable on initiation (based on a switch case), but for some reason that doesn’t seem to be registered first, and looks like when something doesn’t go right, the instance either spawns at 0,0,0 position an…

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## [How to get all components in level blueprint](https://forums.unrealengine.com/t/how-to-get-all-components-in-level-blueprint/438692)

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**Author:** [@anonymous\_user\_a2fc88241](https://forums.unrealengine.com/u/anonymous_user_a2fc88241)\
**Replies:** 2\
**Last updated:** [December 2, 2018, 4:28am UTC](https://forums.unrealengine.com/t/how-to-get-all-components-in-level-blueprint/438692 "2018-12-02T04:28:22Z")

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hello Is there a way to get all static meshes in level (map) blueprints? For example, when i want to render two types of sequences, one as all meshes with white material. second as all meshes with color material. I…

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## [Get All Characters of Class](https://forums.unrealengine.com/t/get-all-characters-of-class/437208)

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**Author:** [@anonymous\_user\_104e2778](https://forums.unrealengine.com/u/anonymous_user_104e2778)\
**Replies:** 2\
**Last updated:** [November 7, 2018, 6:00pm UTC](https://forums.unrealengine.com/t/get-all-characters-of-class/437208 "2018-11-07T18:00:17Z")

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Hello, I would like to know if there is a way to get all characters of a class somehow. I can only find ways to find actors, but the characters i’m using have some functions on them that only characters can have. I don’…

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## [Get selected characters in Editable text box](https://forums.unrealengine.com/t/get-selected-characters-in-editable-text-box/429777)

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**Author:** [@anonymous\_user\_a4fa1056](https://forums.unrealengine.com/u/anonymous_user_a4fa1056)\
**Replies:** 4\
**Last updated:** [July 20, 2018, 3:34pm UTC](https://forums.unrealengine.com/t/get-selected-characters-in-editable-text-box/429777 "2018-07-20T15:34:08Z")

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Hi, I’m trying to get the content of the selected text in an Editable text box. In this expemple I could get that 5 is selected and use that in blueprint (or C++) I want to be able for the user to select a number and …

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## [Getting Name variable from copy of object returns "None"](https://forums.unrealengine.com/t/getting-name-variable-from-copy-of-object-returns-none/418405)

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**Author:** [@radersrus](https://forums.unrealengine.com/u/radersrus)\
**Replies:** 3\
**Last updated:** [February 26, 2018, 8:34pm UTC](https://forums.unrealengine.com/t/getting-name-variable-from-copy-of-object-returns-none/418405 "2018-02-26T20:34:30Z")

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GetDisplayName returns the name of the object in thr level.

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## [Get DynamicMaterialInstance from Mesh?](https://forums.unrealengine.com/t/get-dynamicmaterialinstance-from-mesh/415196)

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**Author:** [@Arty-McLabin](https://forums.unrealengine.com/u/Arty-McLabin)\
**Replies:** 12\
**Last updated:** [January 29, 2018, 2:03pm UTC](https://forums.unrealengine.com/t/get-dynamicmaterialinstance-from-mesh/415196 "2018-01-29T14:03:16Z")

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Is there a way to get DynamicMaterialInstance from a mesh instead of a regular Material? I need to read one of it’s scalar values i am often setting. The mesh material is a Dynamic Instance for sure, there is just no ob…

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## [How to get available Input Audio (microphones)](https://forums.unrealengine.com/t/how-to-get-available-input-audio-microphones/412812)

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**Author:** [@DCVolo](https://forums.unrealengine.com/u/DCVolo)\
**Replies:** 0\
**Last updated:** [December 21, 2017, 10:08am UTC](https://forums.unrealengine.com/t/how-to-get-available-input-audio-microphones/412812 "2017-12-21T10:08:06Z")

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Hello, Is there a way to get a list “like an array” for the input audio hardware? It is done for the output but I’ve been searching for quite long now and can’t find a solution. Without ThirdParty unless it is SteamAu…

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## [How do I reference a held mesh to another controller?](https://forums.unrealengine.com/t/how-do-i-reference-a-held-mesh-to-another-controller/410608)

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**Author:** [@anonymous\_user\_e266909e](https://forums.unrealengine.com/u/anonymous_user_e266909e)\
**Replies:** 0\
**Last updated:** [November 25, 2017, 11:35pm UTC](https://forums.unrealengine.com/t/how-do-i-reference-a-held-mesh-to-another-controller/410608 "2017-11-25T23:35:27Z")

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I’m trying to add a mesh that one controller is holding (or intersecting) with the other controller. (Eg) L Controller trigger is holding/intersecting a shape — R Controller shoulder button held down makes the shape …

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## [Vertex Position of Mesh](https://forums.unrealengine.com/t/vertex-position-of-mesh/321956)

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**Author:** [@Griggee](https://forums.unrealengine.com/u/Griggee)\
**Replies:** 1\
**Last updated:** [November 25, 2017, 10:03pm UTC](https://forums.unrealengine.com/t/vertex-position-of-mesh/321956 "2017-11-25T22:03:10Z")

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I want to make a blueprint or maybe a material that can get the position of each vertex in an actor’s mesh component. How would this be done? I’m coming to Unreal 4 from Unity and in Unity I was able to do this exact th…

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