Get all actors from class changes

anonymous_user_0202af0f
Tue, 10 Dec 2019 17:55:06 +0000
Blueprint

i’m working on a maze generator and i made a function that finds the neighbors of a cell and returns a random neighbor (i have a one dimensional array so i used a i+j*cols equation, and each time i add or subtract 1 from I or J), if i give it 10 as the current cell and tell it to destroy all of the neighbors and its own floor, it destroys the floor of the most left cell second from the top, and the neighbors of the highest cell second from the left. do you have any idea why? my nodes are really messy so it won’t help if i upload them to here, so even some ideas why it happens will help.

5 posts - 1 participant