Child blueprint render bug?

Niles
Sun, 10 May 2015 20:29:15 +0000
Character & Animation

Ok, I’m not really sure if my title description is accurate… take a look at the description and repro steps below.

In short: Under specific scripting conditions, child blueprints are failing to render in a stand alone or packaged project.

Repro Steps:
(I’m using the default third person project to repro)

1. Create character from basic 3rd person character content and create a child blueprint from this. Let’s call these “Character” and “Character_Large” respectively (increase “Character_Large” scale so the two classes can be visually distinguished) .

2. Create a blueprint actor. Let’s call this “Reference_Blueprint”. Within this actor call a “Find All Actors of Class” and assign this to the “Character_Large” blueprint class from step #1. Link this to the “Event Begin Play” node.

3. Inside the “Character” blueprint, create a variable of type “Reference_Blueprint” (the class created from step #2).

4. Place a “Character” and “Character_Large” in a test level.

At this point, play the level in both “selected viewport” and “stand alone game”. I’m seeing that “Character_Large” only renders in the “selected viewport” mode.

I can provide screenshots and additional info if necessary.

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