Item Spawner BP giving Get Item Error?

SkywolfGames
Wed, 13 Feb 2019 15:37:25 +0000
Blueprint

I am trying to create a blueprint that spawns items that fall from targets or box area in the sky above kinda so that the player can dodge them without being killed.

Basically, for extra game development/blueprinting practice, I just wanted to make a simple fun dodgy game for this on Android but for some reason, I am getting an error with my SpawnActor node and I cannot seem to figure out why in the world it is giving me errors even though it is working.

I followed this tutorial here Blueprint Quickshot: Spawning Physics Actors | 04 | v4.7 Tutorial Series | Unreal Engine - YouTube but, I have a BaseItem BP (master) with 4 children bp items that I am spawning randomly in an array that I connected and that seems to be the cause of it on the get node.

Here’s the Error Message:

Also, is there a way to do this without it being on the level blueprint? I was stuck on that as well so I just put it there for now until I could figure it out.

Can someone point me in the right direction? I have been playing with it for a while and no idea how to resolve it yet.

This is the prototype level:

These are the blueprints: Items in folder are just 4 children bp at the moment of the baseitem which is set as an abstract class so that only the 4 child objects are spawned.

Blueprint for Spawning Items with Targets on Level BP:

The Array for Child Objects in the BP:

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