Getting joint local transform

anonymous_user_ed14e65e
Thu, 21 Feb 2019 15:35:18 +0000
Character & Animation

I am trying to get the local transform value of the joint in my skeletal mesh so that I can use it to drive a variable.

The only option I can find though is transform from bone space, which only gives me its current world location.

Is there a way to get it’s local transformation?

One thing I thought about was simply deducting the joints value from the parents value, but that doesn’t take into account that the y axis might be at an angle. Is there an easy way to get this information or will I need to calculate it in my BP?

Thanks in advance,

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