Actor not attaching to socket

anonymous_user_470fa719
Thu, 22 Nov 2018 02:09:46 +0000
Blueprint

So I’m following a [1] and I get to around 02:20 when my weapon is supposed to attach to the player hand but it spawns at my feet and nothing else happens. I also get two errors.

They basically say the same thing but one says Attach To Weapon Holster at the end and the other one says

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_FinishSpawningActor_ReturnValue”. Blueprint: ThirdPersonCharacter Function: Give Default Weapons Graph: GiveDefaultWeapons Node: Set Owning Pawn.

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