What is preventing my character from rotating the right way?

arhiDavid
Sun, 12 Apr 2020 13:20:56 +0000
Character & Animation

Hello!

I’m trying to make somewhat realistic flight model, but immediately I’m facing issues:
[Issue rotating character actor - YouTube][1]

Roll control is working fine.

However pitch control is working correctly only when character is parallel to the ground. (Pitch- raises nose, Pitch+ dips)

If I roll character actor on the side - affecting pitch instead of rotating character parallel to the ground rotates it perpendicular to the ground (with some additional weirdness that I cannot explain)

Nothing, except those two “Add Torque in degrees” is affecting the character.
They are connected in sequence, in Event tick:

Please, advise me:
What is preventing my character from rotating correctly?
How can I fix this?

12 posts - 1 participant