Unable to detect Delay node on Event Tick

zghenzi
Fri, 06 Sep 2019 06:13:43 +0000
Blueprint

I’m trying to make an AI bot to strafe randomly left and right when in certain range from the main player:

If I remove the Select node and directly connect the GetActorRightVector to the Add Movement Input, it works as it should (strafing to the right for 1 second).

But when I add the Select to randomize left or right, this happens:

It’s like hes not detecting the delay event when the Select node is applied. I’ve tried with the Switch on Int node but it reproduces the same as the Select.

Any ideas?

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