Heavily utilizing Nanite in a solo indie game

7Kelt7
Mon, 11 Sep 2023 23:30:54 +0000
Rendering

I’m often reading contradictory statements about Nanite, some say that there are no drawbacks to it if used on static geometry, and other say that for some reason high poly with Nanite will lead to poor performance or making bad habits.

I should state that I don’t care about “bad habits” but I understand that not caring about poly count won’t be something popular in industries for a while.

So the question is, can I “abuse” Nanite by not paying too much attention to triangles without any drawbacks in a solo project?

2 posts - 2 participants