How to generate cover points out of runtime

anonymous_user_210522a1
Mon, 12 Sep 2016 15:58:58 +0000
AI

So I want to make a system in which the AI uses coverpoints, but I don’t want to manually place. I have worked out a blueprint which does this in the construction script and creates Actorcomponents, however I would like to generate it once, like I click build and it also runs that script. Also how would I store this data after I ran the script so I can load it up once I load the map?

Any help would be apreciated.

2 posts - 1 participant