How to create procedurally generated planets?

Reghor
Sun, 04 Aug 2019 14:10:20 +0000
World Creation

Hi everyone.
I’ve been using unreal for a while and learned the material editor, blueprints, I also made some small test games, but now I would like to move to some more advanced stuff. In particular, I would like to learn how to create procedural generated planets and meshes voxelization, and I have no idea where to start. I read some nice posts in the forums, but I did not find any guide or paper. Do you know something good I could start with?
Thanks everybody!!

4 posts - 1 participant