Can't generate visual studio project files

Revelage
Sat, 01 Jun 2024 21:19:18 +0000
Programming & Scripting

Hello,
I can’t generate the visual studio files after imported the project from UE5.3 to UE5.4.

the error is this:
C:\Users""\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(238,13): error CS0246: The type or namespace name ‘JsonParseException’ could not be found (are you missing a using directive or an assembly reference?)

but i don’t understand why it happen, the oldest version don’t have this error. (UE5.2 and UE5.3)

Log files.

Generating VisualStudio project files:
Discovering modules, targets and source code for project…
Updating D:\Epic Games\UE_5.4\Engine\Intermediate\ProjectFiles\PrimaryProjectPath.txt: contents have changed. Saving previous version to D:\Epic Games\UE_5.4\Engine\Intermediate\ProjectFiles\PrimaryProjectPath.txt.old.
Found VisualStudio2022 installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.10.34928.147)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=4, Version=14.34.31948, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.40.33807)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=2, Version=14.36.32545, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.36.32532)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.40.33807 (Family=14.40.33807, FamilyRank=5, Version=14.40.33811, Is64Bit=True, ReleaseChannel=Latest, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.40.33807)
Detected supported platforms: Win64
Skipping D:\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\Epic Games\UE_5.4\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Compiling C:\Users\matte\Desktop\LyraStarterGame 5.4\Intermediate\Build\BuildRules\LyraStarterGameModuleRules.dll: Assembly does not exist
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
C:\Users"“\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(83,6): warning CS0618: ‘Log.TraceWarning(string, params object?)’ is obsolete: ‘Use Logger.LogWarning with a message template instead; see https://tinyurl.com/bp96bk2r.’
C:\Users"”\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(159,8): warning CS0618: ‘Log.TraceWarning(string, params object?)’ is obsolete: ‘Use Logger.LogWarning with a message template instead; see https://tinyurl.com/bp96bk2r.’
C:\Users"“\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(198,9): warning CS0618: ‘Log.TraceVerbose(string, params object?)’ is obsolete: ‘Use Logger.LogDebug with a message template instead; see https://tinyurl.com/bp96bk2r.’
C:\Users"”\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(202,9): warning CS0618: ‘Log.TraceVerbose(string, params object?)’ is obsolete: ‘Use Logger.LogDebug with a message template instead; see https://tinyurl.com/bp96bk2r.’
C:\Users"“\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(212,8): warning CS0618: ‘Log.TraceVerbose(string, params object?)’ is obsolete: ‘Use Logger.LogDebug with a message template instead; see https://tinyurl.com/bp96bk2r.’
C:\Users"”\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(238,13): error CS0246: The type or namespace name ‘JsonParseException’ could not be found (are you missing a using directive or an assembly reference?)
C:\Users""\Desktop\LyraStarterGame 5.4\Source\LyraGame.Target.cs(251,6): warning CS0618: ‘Log.TraceVerbose(string, params object?)’ is obsolete: ‘Use Logger.LogDebug with a message template instead; see https://tinyurl.com/bp96bk2r.’
Total execution time: 1.65 seconds
Expecting to find a type to be declared in a target rules named ‘LyraClientTarget’. This type must derive from the ‘TargetRules’ type defined by UnrealBuildTool.
CompilationResultException: Expecting to find a type to be declared in a target rules named ‘LyraClientTarget’. This type must derive from the ‘TargetRules’ type defined by UnrealBuildTool.
at UnrealBuildTool.RulesAssembly.CreateTargetRules(String TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, UnrealArchitectures Architectures, FileReference ProjectFile, CommandLineArguments Arguments, ILogger Logger, Boolean IsTestTarget, Boolean bSkipValidation, UnrealIntermediateEnvironment IntermediateEnvironment) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:line 852
at UnrealBuildTool.ProjectFileGenerator.AddProjectsForAllTargets(PlatformProjectGeneratorCollection PlatformProjectGenerators, List1 AllGames, List1 AllTargetFiles, String Arguments, List1 EngineProjects, List1 GameProjects, Dictionary2 ProjectFileToUProjectFile, Dictionary2 ProgramProjects, Dictionary`2 RulesAssemblies, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 2782
at UnrealBuildTool.ProjectFileGenerator.GenerateProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators, String Arguments, Boolean bCacheDataForEditor, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\ProjectFiles\ProjectFileGenerator.cs:line 1038
at UnrealBuildTool.GenerateProjectFilesMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\GenerateProjectFilesMode.cs:line 65
at UnrealBuildTool.UnrealBuildTool.Main(String ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
WriteFileIfChanged() wrote 1 changed files of 2 requested writes.
Timeline:

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