What is the Purpose of Control Rigs "Project to new Parent"?

J0hn-C0nn0r
Mon, 09 Jan 2023 01:10:35 +0000
Character & Animation

Anyone know what the purpose of doing Get Transform - Bone over Project to new Parent? If I’m not mistaken I believe that the Project to new Parent node basically moves bones from one space into another and in this case they are orienting the body control to the spine_01…so if I move spine_01 it should also move the body_ctrl…that was my assumption. But it doesn’t…

If I instead use this to orient a space of the leg to the upperarm bone then rotating the upperarm bone moves the leg…the controls under that space will maintain their relative position too it as well…does anyone really understand this node?

I’ve been looking into this trying to get to the bottom of it…no information seems to be floating around anywhere on this at all…I’ve searched YouTube,Discord, Unreal Forums, Unreal Documentations…I’ve even found the C++ header thinking maybe it would shed some light…

Would be really nice if someone could help people understand new features like this…especially considering it’s used everywhere on the Third Person Template and Lyra Control rigs

7 posts - 6 participants