Alpha To Coverage - Oculus GO

jinzay
Wed, 02 Jan 2019 12:43:40 +0000
Rendering

Following a lot of experiments in removing aliasing in our Apps i noticed that a significant feature seems to be out of reach.

Alpha To Coverage working with Unity. Also recommended here by John Carmack..

Im looking for tips to enable an already working feature on PC Alpha to Coverage for Oculus Go and Android.
I hope it solves the Problem that all my masked materials alias very significantly (such as foliage).

3 posts - 1 participant