# \#gear-vr

**URL:** https://forums.unrealengine.com/tag/gear-vr/9108.md

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## [Stereo Panoramic Player](https://forums.unrealengine.com/t/stereo-panoramic-player/220280)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 81\
**Last updated:** [July 11, 2026, 12:28pm UTC](https://forums.unrealengine.com/t/stereo-panoramic-player/220280 "2026-07-11T12:28:21Z")

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FAB MARKETPLACE: https://www.fab.com/listings/f720068a-17e9-41c2-80cf-afb357721f9c Discord server: https://discord.gg/PuAyhDctHp Compatible with UE5 and UE4. Changelog: https://www.unamedia.com/ue5-stereo-panora…

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## [MetaXR plugin doesn't work when I launch a project on the Meta Quest 3 headset in Unreal Engine 5.3. Any solution?](https://forums.unrealengine.com/t/metaxr-plugin-doesnt-work-when-i-launch-a-project-on-the-meta-quest-3-headset-in-unreal-engine-5-3-any-solution/1766852)

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**Author:** [@leku21](https://forums.unrealengine.com/u/leku21)\
**Replies:** 2\
**Last updated:** [June 13, 2024, 5:43am UTC](https://forums.unrealengine.com/t/metaxr-plugin-doesnt-work-when-i-launch-a-project-on-the-meta-quest-3-headset-in-unreal-engine-5-3-any-solution/1766852 "2024-06-13T05:43:27Z")

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MetaXR plugin doesn’t work when I launch a project on the Meta Quest 3 headset in Unreal Engine 5.3. Any solution?

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## [Building a big VR/AR project](https://forums.unrealengine.com/t/building-a-big-vr-ar-project/1852607)

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**Author:** [@ScarCryptoface](https://forums.unrealengine.com/u/ScarCryptoface)\
**Replies:** 0\
**Last updated:** [May 12, 2024, 2:56pm UTC](https://forums.unrealengine.com/t/building-a-big-vr-ar-project/1852607 "2024-05-12T14:56:30Z")

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Hello all We are building a big VR project in unreal. We are searching for one, maybe 2 more members who would love too join and build it up with us. Project is planed for future market positioning and too get it done i…

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## [GearVR debugging with ARM Mali Graphics debugger](https://forums.unrealengine.com/t/gearvr-debugging-with-arm-mali-graphics-debugger/334510)

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**Author:** [@MiKom](https://forums.unrealengine.com/u/MiKom)\
**Replies:** 53\
**Last updated:** [January 24, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/gearvr-debugging-with-arm-mali-graphics-debugger/334510 "2024-01-24T14:40:32Z")

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Hi, in my attempt to dig deep into performance problems of my GearVR UE4 game, I tried using the ARM Mali Graphics debugger. It requires adding a .so library to the Android project and loading it dynamically on runtime. …

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## [unreal engine 5.2 VR bake and blueprints](https://forums.unrealengine.com/t/unreal-engine-5-2-vr-bake-and-blueprints/1312126)

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**Author:** [@francoaichino](https://forums.unrealengine.com/u/francoaichino)\
**Replies:** 1\
**Last updated:** [September 27, 2023, 12:28am UTC](https://forums.unrealengine.com/t/unreal-engine-5-2-vr-bake-and-blueprints/1312126 "2023-09-27T00:28:23Z")

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I’m working on a VR project that runs from a PC. We’ve realized that we can’t use Lumen, so we need to render our project (bake lighting). My question is how to create a Blueprint function to change objects or materials,…

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## [How to get the serial number of a VR device Oculus Rift/Quest/2/Pro](https://forums.unrealengine.com/t/how-to-get-the-serial-number-of-a-vr-device-oculus-rift-quest-2-pro/1284736)

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**Author:** [@Monster-OO](https://forums.unrealengine.com/u/Monster-OO)\
**Replies:** 1\
**Last updated:** [September 18, 2023, 8:14am UTC](https://forums.unrealengine.com/t/how-to-get-the-serial-number-of-a-vr-device-oculus-rift-quest-2-pro/1284736 "2023-09-18T08:14:20Z")

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Can anyone point me on how to get the serial number of the VR Device i am using in blueprints or in C++ code. I tried using Get Device ID node in blueprints but, I only get an empty string and when I try to use Get Devic…

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## [UE4.27 VR strange ExponentialHeightFog behavior in only one eye.](https://forums.unrealengine.com/t/ue4-27-vr-strange-exponentialheightfog-behavior-in-only-one-eye/816795)

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**Author:** [@tEMPlEnnY](https://forums.unrealengine.com/u/tEMPlEnnY)\
**Replies:** 0\
**Last updated:** [March 24, 2023, 3:14pm UTC](https://forums.unrealengine.com/t/ue4-27-vr-strange-exponentialheightfog-behavior-in-only-one-eye/816795 "2023-03-24T15:14:29Z")

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So I put an ExponentialHeightFog in my scene, this is what it looks like in the editor (using game view): In the VR game mode my left eye is normal as the editior. However for my right eye the fog is so intense for s…

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## [3D Widget Stealing Input](https://forums.unrealengine.com/t/3d-widget-stealing-input/350321)

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**Author:** [@anonymous\_user\_586d8a2c](https://forums.unrealengine.com/u/anonymous_user_586d8a2c)\
**Replies:** 1\
**Last updated:** [January 24, 2023, 10:14pm UTC](https://forums.unrealengine.com/t/3d-widget-stealing-input/350321 "2023-01-24T22:14:45Z")

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I have a 3D Widget which I use to adjust objects dropped within my game. I’m using a combination of Mouse and Joystick input. This is for GearVR and I want players to be able to move freely from Touchpad to Joystick as t…

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## [S.Galaxy 7 - GearVR - Make sure apk is signed](https://forums.unrealengine.com/t/s-galaxy-7-gearvr-make-sure-apk-is-signed/370304)

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**Author:** [@anonymous\_user\_0ed4d86c](https://forums.unrealengine.com/u/anonymous_user_0ed4d86c)\
**Replies:** 6\
**Last updated:** [February 24, 2022, 4:33pm UTC](https://forums.unrealengine.com/t/s-galaxy-7-gearvr-make-sure-apk-is-signed/370304 "2022-02-24T16:33:20Z")

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Hi! I am trying to launch an app on Samsung Gear with S7. The packaging is ok, and I use this combination: Android minimun SDK 19, and target SDK 21. SDK api: matchndk and NDK api:android 21 But it appears this message…

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## [Replace Hand Mesh Component Help](https://forums.unrealengine.com/t/replace-hand-mesh-component-help/504511)

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**Author:** [@where44444](https://forums.unrealengine.com/u/where44444)\
**Replies:** 0\
**Last updated:** [March 6, 2022, 6:36pm UTC](https://forums.unrealengine.com/t/replace-hand-mesh-component-help/504511 "2022-03-06T18:36:35Z")

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I’m working in UE for the first time in version 4.27.2 and I’m trying to replace the mesh of the in game vr hand controllers with my own custom models. I’ve found the this function “Replace Hand Mesh Component” in the do…

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## [test my vr game](https://forums.unrealengine.com/t/test-my-vr-game/482128)

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**Author:** [@anonymous\_user\_b7f53f73](https://forums.unrealengine.com/u/anonymous_user_b7f53f73)\
**Replies:** 0\
**Last updated:** [April 18, 2021, 6:35pm UTC](https://forums.unrealengine.com/t/test-my-vr-game/482128 "2021-04-18T18:35:32Z")

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I made a virtual reality game and I only had two needs left: Can I download the game on all virtual reality platforms such as Steam vr and Playstation VR and Ouclus Quest Can I download my game on all of these platforms …

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## [How do I convert DK2 version 7 demo to GearVR](https://forums.unrealengine.com/t/how-do-i-convert-dk2-version-7-demo-to-gearvr/368925)

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**Author:** [@anonymous\_user\_f17e1bc1](https://forums.unrealengine.com/u/anonymous_user_f17e1bc1)\
**Replies:** 0\
**Last updated:** [August 31, 2016, 9:44pm UTC](https://forums.unrealengine.com/t/how-do-i-convert-dk2-version-7-demo-to-gearvr/368925 "2016-08-31T21:44:59Z")

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Please help me understand how to get my oculus dk2 compatible UE 4.8.3 demo available on Gear. I am not a programmer and currently cannot afford one. We would ideally like to do a simple flythrough where the view from …

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## [Android Configure Now Error!](https://forums.unrealengine.com/t/android-configure-now-error/338436)

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**Author:** [@ryuikuya](https://forums.unrealengine.com/u/ryuikuya)\
**Replies:** 13\
**Last updated:** [January 1, 2021, 9:50am UTC](https://forums.unrealengine.com/t/android-configure-now-error/338436 "2021-01-01T09:50:53Z")

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I try to clicked “Configure Now” which it’s in Platforms-\>Android-\>APKPackaging-\>Configure Now but there is a error “could not overwrite project properties file” be showed. So does anybody know what’s the problem with …

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## [Intro movie on GearVR plays sound but screen is black](https://forums.unrealengine.com/t/intro-movie-on-gearvr-plays-sound-but-screen-is-black/416652)

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**Author:** [@tom\_3ddesign](https://forums.unrealengine.com/u/tom_3ddesign)\
**Replies:** 1\
**Last updated:** [December 30, 2020, 11:50pm UTC](https://forums.unrealengine.com/t/intro-movie-on-gearvr-plays-sound-but-screen-is-black/416652 "2020-12-30T23:50:50Z")

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Hi, I have made a 720p 25fps intro movie clip that’s about 14 seconds long, I added it in Project Settings\>Project\>Movies. the movie itself has a few sound clips which you can hear but the screen remains black until the…

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## [VR QR Codes](https://forums.unrealengine.com/t/vr-qr-codes/473944)

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**Author:** [@BIMshane](https://forums.unrealengine.com/u/BIMshane)\
**Replies:** 0\
**Last updated:** [November 3, 2020, 7:57pm UTC](https://forums.unrealengine.com/t/vr-qr-codes/473944 "2020-11-03T19:57:13Z")

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Hi Guys, just looking for a bit of advice on VR, is twin motion a great package for generating VR panoramic images and producing QR codes or even a uploading them to a cloud to generate them myself?

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## [Hi, im facing a problem in my android packaged files for gearVR](https://forums.unrealengine.com/t/hi-im-facing-a-problem-in-my-android-packaged-files-for-gearvr/473074)

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**Author:** [@snackdonw](https://forums.unrealengine.com/u/snackdonw)\
**Replies:** 0\
**Last updated:** [October 17, 2020, 3:58pm UTC](https://forums.unrealengine.com/t/hi-im-facing-a-problem-in-my-android-packaged-files-for-gearvr/473074 "2020-10-17T15:58:40Z")

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When i install the packaged files in samsung an open it the app says to plug in the gear VR but when i do there’s a logo of unreal engine and nothing else happens

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## [GearVR motion control setup problems (event graph-nodes)](https://forums.unrealengine.com/t/gearvr-motion-control-setup-problems-event-graph-nodes/414723)

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**Author:** [@tom\_3ddesign](https://forums.unrealengine.com/u/tom_3ddesign)\
**Replies:** 4\
**Last updated:** [October 5, 2020, 12:48am UTC](https://forums.unrealengine.com/t/gearvr-motion-control-setup-problems-event-graph-nodes/414723 "2020-10-05T00:48:56Z")

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Hi again! I am facing 2 problems this time: Problem 1) After getting to step 10 of the Use the Gear VR Touchpad buttons (https://docs.unrealengine.com/latest/INT/Platforms/GearVR/HowTo/MCTouchPadButtons/index.html), i…

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## [Best VR Goggle for Twinmotion](https://forums.unrealengine.com/t/best-vr-goggle-for-twinmotion/462008)

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**Author:** [@anonymous\_user\_0fcb2ce2](https://forums.unrealengine.com/u/anonymous_user_0fcb2ce2)\
**Replies:** 0\
**Last updated:** [March 2, 2020, 12:20pm UTC](https://forums.unrealengine.com/t/best-vr-goggle-for-twinmotion/462008 "2020-03-02T12:20:54Z")

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Hello everyone, we as an architecture office are currently planning on buying vr-goggles for the purpose of using them in combination with Twinmotion. Are there any tipps as to which goggles to buy? Are there any issues…

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## [I can't use android camera plugin on SDK 22 or above version](https://forums.unrealengine.com/t/i-cant-use-android-camera-plugin-on-sdk-22-or-above-version/459865)

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**Author:** [@Jackgu](https://forums.unrealengine.com/u/Jackgu)\
**Replies:** 0\
**Last updated:** [December 24, 2019, 7:17am UTC](https://forums.unrealengine.com/t/i-cant-use-android-camera-plugin-on-sdk-22-or-above-version/459865 "2019-12-24T07:17:30Z")

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Hello guys , Merry Christmas I’m developing gear vr with Unreal Engine. Our project needed Android camera plugins. But it does not working in SDK 22 but active in SDK 21. The video is well on sdk 21 but…

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## [Having Trouble Building to android/Gear VR](https://forums.unrealengine.com/t/having-trouble-building-to-android-gear-vr/459565)

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**Author:** [@CoPowah](https://forums.unrealengine.com/u/CoPowah)\
**Replies:** 1\
**Last updated:** [December 16, 2019, 3:07pm UTC](https://forums.unrealengine.com/t/having-trouble-building-to-android-gear-vr/459565 "2019-12-16T15:07:03Z")

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hey all im having an issue when building my level. I’ve followed the steps in the documentation and watched some videos but can’t figure it out. I’ve posted the log that it spit out at me. i’d appreciate it if anyone fig…

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## [Android - Aliasing not working!](https://forums.unrealengine.com/t/android-aliasing-not-working/396307)

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**Author:** [@jwtrp](https://forums.unrealengine.com/u/jwtrp)\
**Replies:** 2\
**Last updated:** [November 22, 2019, 12:48pm UTC](https://forums.unrealengine.com/t/android-aliasing-not-working/396307 "2019-11-22T12:48:35Z")

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Hello friends, I’m working on an interactive 360 video for GearVR with UE 4.16.1 for a client. We map a 360 video on a sphere with the media player and have different triggers in the scene that pause and play the video…

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## [How to just make my character walk with a VR?](https://forums.unrealengine.com/t/how-to-just-make-my-character-walk-with-a-vr/457880)

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**Author:** [@pixhitt](https://forums.unrealengine.com/u/pixhitt)\
**Replies:** 2\
**Last updated:** [November 4, 2019, 6:45pm UTC](https://forums.unrealengine.com/t/how-to-just-make-my-character-walk-with-a-vr/457880 "2019-11-04T18:45:18Z")

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Hello, I have an 3d architeture scene in project. Everything its optimized and working fine in my VR scene. The VR cam its working too. But I just dont know how to make a VR cam inside an character and walk under scene…

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## [Mobile HDR makes Slate 'Present time' high and unstable in VR](https://forums.unrealengine.com/t/mobile-hdr-makes-slate-present-time-high-and-unstable-in-vr/382255)

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**Author:** [@Leemon\_89](https://forums.unrealengine.com/u/Leemon_89)\
**Replies:** 6\
**Last updated:** [October 24, 2019, 12:22pm UTC](https://forums.unrealengine.com/t/mobile-hdr-makes-slate-present-time-high-and-unstable-in-vr/382255 "2019-10-24T12:22:38Z")

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Hello everyone! I’ve found out a weird issue with Mobile HDR in GearVR project. Turning it on makes ‘Slate Present time’ go unreasonably high and unstable in almost empty scene. I’ve read explanations about ‘Present tim…

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## [Android gear vr shipping distribution package fail](https://forums.unrealengine.com/t/android-gear-vr-shipping-distribution-package-fail/370642)

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**Author:** [@Zoelbastian\_Bach](https://forums.unrealengine.com/u/Zoelbastian_Bach)\
**Replies:** 9\
**Last updated:** [August 20, 2019, 2:51pm UTC](https://forums.unrealengine.com/t/android-gear-vr-shipping-distribution-package-fail/370642 "2019-08-20T14:51:00Z")

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The error only happen when I’m packaged the game with setting like: build configuration = shipping for distribution = true remove oculus signature files from distribution = true The error happen because it was trying …

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## [Mobile lag spike first play of game](https://forums.unrealengine.com/t/mobile-lag-spike-first-play-of-game/403691)

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**Author:** [@anonymous\_user\_92200967](https://forums.unrealengine.com/u/anonymous_user_92200967)\
**Replies:** 1\
**Last updated:** [August 20, 2019, 8:19am UTC](https://forums.unrealengine.com/t/mobile-lag-spike-first-play-of-game/403691 "2019-08-20T08:19:42Z")

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I’m developing a game for GearVR and am running into a weird issue: the first time I run the game, every new asset that loads in causes a major lag spike. The weird part is that this only happens the first time I play th…

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## [\[4.22.3\] Gear VR- Simple Level runs at 20 - 7 fps, is there anyway to optmize this?](https://forums.unrealengine.com/t/4-22-3-gear-vr-simple-level-runs-at-20-7-fps-is-there-anyway-to-optmize-this/452412)

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**Author:** [@Invius](https://forums.unrealengine.com/u/Invius)\
**Replies:** 0\
**Last updated:** [July 17, 2019, 3:17pm UTC](https://forums.unrealengine.com/t/4-22-3-gear-vr-simple-level-runs-at-20-7-fps-is-there-anyway-to-optmize-this/452412 "2019-07-17T15:17:07Z")

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The scripts for this only change between positions the player camera, one sequencer animation play in loop, the models are very low poly, no refletions, only one static light and the light might of the ground, wall an…

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## [Alpha To Coverage - Oculus GO](https://forums.unrealengine.com/t/alpha-to-coverage-oculus-go/440460)

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**Author:** [@jinzay](https://forums.unrealengine.com/u/jinzay)\
**Replies:** 2\
**Last updated:** [July 9, 2019, 11:35am UTC](https://forums.unrealengine.com/t/alpha-to-coverage-oculus-go/440460 "2019-07-09T11:35:58Z")

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Following a lot of experiments in removing aliasing in our Apps i noticed that a significant feature seems to be out of reach. Alpha To Coverage working with Unity. Also recommended here by John Carmack.. Im looking fo…

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## [Rotating landscape material on Android - UE 4.20.3](https://forums.unrealengine.com/t/rotating-landscape-material-on-android-ue-4-20-3/451307)

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**Author:** [@anonymous\_user\_f1442e99](https://forums.unrealengine.com/u/anonymous_user_f1442e99)\
**Replies:** 0\
**Last updated:** [June 26, 2019, 7:47pm UTC](https://forums.unrealengine.com/t/rotating-landscape-material-on-android-ue-4-20-3/451307 "2019-06-26T19:47:13Z")

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Hello everyone, I’ve got an issue on our project, running on the Samsung Gear VR (Galaxy S8). We are using Unreal Engine 4.20.3 & we tested it on Unreal Engine 4.21 too. The problem is that on the phone, the landscape t…

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## [Getting OculusGo/GearVR CapTouch to work in code?](https://forums.unrealengine.com/t/getting-oculusgo-gearvr-captouch-to-work-in-code/450968)

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**Author:** [@BananaGuard](https://forums.unrealengine.com/u/BananaGuard)\
**Replies:** 0\
**Last updated:** [June 20, 2019, 1:33pm UTC](https://forums.unrealengine.com/t/getting-oculusgo-gearvr-captouch-to-work-in-code/450968 "2019-06-20T13:33:00Z")

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Hey guys, I’m trying to set up all my vr inputs in code and I have managed to do so for everything except for knowing whether the touchpad is being pressed or not. For now I just have a blueprint node which calls a fun…

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## [\[GEAR VR\] Multi-View renders black](https://forums.unrealengine.com/t/gear-vr-multi-view-renders-black/375067)

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**Author:** [@anonymous\_user\_f019b5ab](https://forums.unrealengine.com/u/anonymous_user_f019b5ab)\
**Replies:** 4\
**Last updated:** [May 4, 2019, 1:50am UTC](https://forums.unrealengine.com/t/gear-vr-multi-view-renders-black/375067 "2019-05-04T01:50:07Z")

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In-engine notes describes Multi-View in that way: “Only available on some GearVR Android devices using OpenGL ES 3.1” I have an S7, which is the only and one top-notch GearVR Android ES 3.1 device at the moment and I…

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