GameState only for networking?

Pyramider
Mon, 28 Sep 2020 13:41:44 +0000
Multiplayer & Networking

So this is the question? I can see how using the GameState system is beneficial for several reasons when building a multiplayer game. However, when making for instance, a singleplayer turn-based game, is there any other benefits of using GameState? Can we just as well build our own state structure outside the system, if we never plan to do a multiplayer game?

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