Stop from losing Game State/ Player State getting reset after Server Travel?

anonymous_user_b51fff0e
Sun, 05 Mar 2017 01:44:58 +0000
Multiplayer & Networking

I’m calling Server Travel on the end of a ‘match’ and we’re going into a ‘Post Game’ Lobby. However, when I grab the game state/player states, it seems the ‘Score’ and other variables have all been reset… How can I persist it? At the very least, I’d like to keep my PlayerStates between the two levels, and could recalculate game state info from the player states.

I’ve already overloaded the CopyProperties function in my custom player state!

My two maps have different Game Modes and different controllers if that matters…

5 posts - 1 participant