Replicating a variable in a custom AGameState breaks playercontroller on client

aa1000
Tue, 20 Dec 2016 11:10:49 +0000
Multiplayer & Networking

When I put a replicated variable in a custom C++ AGameState and connect through a session ,the server PlayerController spawns normally but the game breaks on the clients, I’m sure that the BeginPlay() event is not called on all of them no matter what I try.

6 posts - 1 participant