How to start spectating from clients?

Wiresharkk
Tue, 11 Jun 2019 07:16:03 +0000
Multiplayer & Networking

Hello, I have a blueprint-basded PlayerState, and I would like to set a player as spectator. The only way I found to achieve this would be to set bIsSpectator to true. The problem is that bIsSpectator is a blueprint read only variable, so my question is, is there a way to set that variable via blueprints? If not, is there a way to set a player as spectator without that variable?
Thank you

19 posts - 4 participants