# \#Gameplay

**URL:** https://forums.unrealengine.com/tag/gameplay/187.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[RELEASE\] Gameplay Feedbacks Plugin](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648)

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**Author:** [@marcosecchi](https://forums.unrealengine.com/u/marcosecchi)\
**Replies:** 4\
**Last updated:** [November 9, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/release-gameplay-feedbacks-plugin/2845648 "2026-11-09T16:31:13Z")

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Gameplay Feedbacks is a plugin created to deliver on-demand visual, auditory and haptic feedbacks in response to player actions, events, or various gameplay mechanics. It is a modular, user-friendly, and highly extensibl…

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## [Give us access to Battle Royale's Phoebe player bots for testing](https://forums.unrealengine.com/t/give-us-access-to-battle-royales-phoebe-player-bots-for-testing/2850660)

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**Author:** [@SquidGamer7](https://forums.unrealengine.com/u/SquidGamer7)\
**Replies:** 0\
**Last updated:** [November 5, 2026, 6:10am UTC](https://forums.unrealengine.com/t/give-us-access-to-battle-royales-phoebe-player-bots-for-testing/2850660 "2026-11-05T06:10:10Z")

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Select a topic UEFN Tell us your feedback. What is working, what is not, and what would you change? Battle Royale style maps, or really any PVP type of maps are quite difficult to playtest as a solo creator. Alongside t…

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## [New Game I’m working on](https://forums.unrealengine.com/t/new-game-i-m-working-on/2835044)

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**Author:** [@Joseph\_Lyons](https://forums.unrealengine.com/u/Joseph_Lyons)\
**Replies:** 4\
**Last updated:** [October 9, 2026, 5:50pm UTC](https://forums.unrealengine.com/t/new-game-i-m-working-on/2835044 "2026-10-09T17:50:56Z")

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UE5 Survival-Horror Game — Looking for an Experienced Unreal Developer Hi everyone, I’m a beginner Unreal Engine developer working on a single-player third-person survival-horror game in Unreal Engine 5, and I’m lookin…

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## [\[LFW PAID\] Unreal senior gameplay/developer 10+ years](https://forums.unrealengine.com/t/lfw-paid-unreal-senior-gameplay-developer-10-years/150505)

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**Author:** [@Ferox](https://forums.unrealengine.com/u/Ferox)\
**Replies:** 8\
**Last updated:** [October 6, 2026, 10:11am UTC](https://forums.unrealengine.com/t/lfw-paid-unreal-senior-gameplay-developer-10-years/150505 "2026-10-06T10:11:41Z")

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Hey, I’m Dima, an Senior/Lead Unreal developer with 10+ years of experience. I focus mostly on gameplay (GAS), development and project optimization (profiling, fixing bottlenecks, increasing FPS, etc.). Looking for remo…

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## [I made a phone system plugin](https://forums.unrealengine.com/t/i-made-a-phone-system-plugin/2836930)

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**Author:** [@Noe-Systems](https://forums.unrealengine.com/u/Noe-Systems)\
**Replies:** 0\
**Last updated:** [October 3, 2026, 4:11pm UTC](https://forums.unrealengine.com/t/i-made-a-phone-system-plugin/2836930 "2026-10-03T16:11:26Z")

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Showcase → https://www.youtube.com/watch?v=sEa1vm62ZuE Plugin → Ultimate Multiplayer Phone System | Fab Hi guys! Since last year, im developping a phone system in unreal engine (multiplayer) and im very happy to sho…

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## [B.R.U.T.E is in Season X OG but it's not in creative mode?](https://forums.unrealengine.com/t/b-r-u-t-e-is-in-season-x-og-but-its-not-in-creative-mode/2167076)

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**Author:** [@Seismologos](https://forums.unrealengine.com/u/Seismologos)\
**Replies:** 87\
**Last updated:** [September 22, 2026, 1:16pm UTC](https://forums.unrealengine.com/t/b-r-u-t-e-is-in-season-x-og-but-its-not-in-creative-mode/2167076 "2026-09-22T13:16:33Z")

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Hey, I would very much like if the “figment” B.R.U.T.E from Chapter 1 Season X that released today in September 3rd could get added to creative as I feel it was a very unique vehicle (from when I used it in playground…

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## [How to get Unreal to display different views to multiple screens?](https://forums.unrealengine.com/t/how-to-get-unreal-to-display-different-views-to-multiple-screens/668980)

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**Author:** [@Zarrar2802](https://forums.unrealengine.com/u/Zarrar2802)\
**Replies:** 17\
**Last updated:** [September 6, 2026, 6:59am UTC](https://forums.unrealengine.com/t/how-to-get-unreal-to-display-different-views-to-multiple-screens/668980 "2026-09-06T06:59:17Z")

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So basically I’m trying to built a type of simulator where the player will be surrounded by screens like in this simulator. I’m not exactly sure how to accomplish this. Perhaps If I could have multiple player cameras…

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## [The Infinity Blade's leap attack deals no damage, the item is tilted when dropped](https://forums.unrealengine.com/t/the-infinity-blades-leap-attack-deals-no-damage-the-item-is-tilted-when-dropped/2722591)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 5\
**Last updated:** [September 3, 2026, 12:38pm UTC](https://forums.unrealengine.com/t/the-infinity-blades-leap-attack-deals-no-damage-the-item-is-tilted-when-dropped/2722591 "2026-09-03T12:38:18Z")

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Summary Creative’s version of the Infinity Blade’s leap attack deals 0 damage instead of the intended 25, and the item appears tilted when dropped on the ground or spawned from item spawners. The Figment/Fortnite OG vari…

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## [Items spawned by Item Spawner and Item Granter do not auto-merge into existing consumable stacks](https://forums.unrealengine.com/t/items-spawned-by-item-spawner-and-item-granter-do-not-auto-merge-into-existing-consumable-stacks/2740346)

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**Author:** [@Manerso\_piccolO](https://forums.unrealengine.com/u/Manerso_piccolO)\
**Replies:** 4\
**Last updated:** [August 13, 2026, 5:00pm UTC](https://forums.unrealengine.com/t/items-spawned-by-item-spawner-and-item-granter-do-not-auto-merge-into-existing-consumable-stacks/2740346 "2026-08-13T17:00:24Z")

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Summary Consumables spawned by the Item Spawner or Item Granter do not automatically merge into an existing inventory stack. Instead, the player must press Interact (E) to pick them up. The exact same consumable behaves…

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## [Prototype Gameplay Walkthrough - Off the Grid: Bad Dream](https://forums.unrealengine.com/t/prototype-gameplay-walkthrough-off-the-grid-bad-dream/2743165)

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**Author:** [@Escher](https://forums.unrealengine.com/u/Escher)\
**Replies:** 0\
**Last updated:** [August 12, 2026, 8:10am UTC](https://forums.unrealengine.com/t/prototype-gameplay-walkthrough-off-the-grid-bad-dream/2743165 "2026-08-12T08:10:30Z")

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After months of development, I’ve reached an important milestone: the first half of my game prototype is now playable from start to finish. This walkthrough showcases the current gameplay experience, played with a PlayS…

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## [\[FOR HIRE\] Gennadii \[Remote\] ](https://forums.unrealengine.com/t/for-hire-gennadii-remote/2733865)

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**Author:** [@Nic3Owl](https://forums.unrealengine.com/u/Nic3Owl)\
**Replies:** 0\
**Last updated:** [July 6, 2026, 2:24pm UTC](https://forums.unrealengine.com/t/for-hire-gennadii-remote/2733865 "2026-07-06T14:24:35Z")

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Gennadii Tikhonov Senior Unreal Engine Developer Email: tihonovgena22@gmail.com Phone number(telegram, whatsapp): +63 961 712 24 57 Telegram: @tihonovgena Linkedin: https://www.linkedin.com/in/tihonovgena-gamedevelo…

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## [Requested content to return in Creative](https://forums.unrealengine.com/t/requested-content-to-return-in-creative/2732509)

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**Author:** [@Zur6Kous\_TheCube](https://forums.unrealengine.com/u/Zur6Kous_TheCube)\
**Replies:** 6\
**Last updated:** [July 3, 2026, 1:07pm UTC](https://forums.unrealengine.com/t/requested-content-to-return-in-creative/2732509 "2026-07-03T13:07:57Z")

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There is some Season X content in Fortnite creative which got removed due to certain bugs. These will most definitely return in Fortnite OG Season X. So to see them get re-added to creative would be awesome. These are, I…

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## [\[LFW PAID/CONTRACT\] Unreal Engine C++ Plugin Developer - Gameplay Systems, AI Navigation, Optimization Tools, Multiplayer](https://forums.unrealengine.com/t/lfw-paid-contract-unreal-engine-c-plugin-developer-gameplay-systems-ai-navigation-optimization-tools-multiplayer/2728824)

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**Author:** [@NordVader\_Dev](https://forums.unrealengine.com/u/NordVader_Dev)\
**Replies:** 0\
**Last updated:** [June 15, 2026, 3:46pm UTC](https://forums.unrealengine.com/t/lfw-paid-contract-unreal-engine-c-plugin-developer-gameplay-systems-ai-navigation-optimization-tools-multiplayer/2728824 "2026-06-15T15:46:12Z")

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Hi everyone, I’m Danila, an Unreal Engine C++ plugin developer behind NordVader Inc. I develop Unreal Engine plugins, gameplay systems, editor/runtime tools, AI navigation systems, optimization workflows, multiplayer g…

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## ["ParkSamolet+" Metaverse (Pixel Streaming)](https://forums.unrealengine.com/t/parksamolet-metaverse-pixel-streaming/2710385)

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**Author:** [@KaisarR8L](https://forums.unrealengine.com/u/KaisarR8L)\
**Replies:** 0\
**Last updated:** [March 31, 2026, 1:47pm UTC](https://forums.unrealengine.com/t/parksamolet-metaverse-pixel-streaming/2710385 "2026-03-31T13:47:36Z")

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Browser multiplayer 3D platform — powered by Unreal Engine 5 and Pixel Streaming in 2023 In 2023, my team and I completed the development of the “ParkSamolet+” project - virtual multiplayer scene running e…

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## [GameplayBehavior and SmartObjects with Players (rather than AI)](https://forums.unrealengine.com/t/gameplaybehavior-and-smartobjects-with-players-rather-than-ai/1639560)

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**Author:** [@Count.Numbers](https://forums.unrealengine.com/u/Count.Numbers)\
**Replies:** 11\
**Last updated:** [March 20, 2026, 2:50pm UTC](https://forums.unrealengine.com/t/gameplaybehavior-and-smartobjects-with-players-rather-than-ai/1639560 "2026-03-20T14:50:52Z")

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I’m following the various tutorials to make AI characters sit on things utilizing Smart Objects with Gameplay Behavior. This is all working fine, and AIs walk around and claim Smart Object slots to sit in. Now, of course…

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## [Keybind 'Reset Building' causes an Editing Bug](https://forums.unrealengine.com/t/keybind-reset-building-causes-an-editing-bug/2666388)

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**Author:** [@Micah7\_8\_on\_60z](https://forums.unrealengine.com/u/Micah7_8_on_60z)\
**Replies:** 4\
**Last updated:** [March 5, 2026, 8:21pm UTC](https://forums.unrealengine.com/t/keybind-reset-building-causes-an-editing-bug/2666388 "2026-03-05T20:21:54Z")

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Summary There’s a bug with the new “Reset Building” bind in Fortnite. When sprinting, using the reset bind causes the game to hover in edit mode instead of completing the reset. If the player then swaps to another weapon…

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## [~\*~ Senior UE Developer & Creator ~\*~ Shipped Titles on Steam, EGS | 18 years Experience | Former Epic Games C++ Contractor](https://forums.unrealengine.com/t/senior-ue-developer-creator-shipped-titles-on-steam-egs-18-years-experience-former-epic-games-c-contractor/2575337)

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**Author:** [@VSZ](https://forums.unrealengine.com/u/VSZ)\
**Replies:** 5\
**Last updated:** [February 20, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/senior-ue-developer-creator-shipped-titles-on-steam-egs-18-years-experience-former-epic-games-c-contractor/2575337 "2026-02-20T20:00:27Z")

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Greetings! I’m a Senior Unreal Engine Developer with shipped titles and a former Epic Games C++ Contractor with industry experience across Games, Editor Tooling and Virtual Production. For Indies: I can quickly create …

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## [Martyr Gameplay Showcase](https://forums.unrealengine.com/t/martyr-gameplay-showcase/2697896)

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**Author:** [@DirtyWolf-Daniel](https://forums.unrealengine.com/u/DirtyWolf-Daniel)\
**Replies:** 3\
**Last updated:** [February 11, 2026, 10:24pm UTC](https://forums.unrealengine.com/t/martyr-gameplay-showcase/2697896 "2026-02-11T22:24:06Z")

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Hello Everyone, We are excited to share our first gameplay reveal of Martyr by Dirty Wolf Studios™ watch the video: here Martyr is a story-driven, third-person action-adventure shooter where, you are cast into a wo…

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## [Players Can't Edit Builds After New Round](https://forums.unrealengine.com/t/players-cant-edit-builds-after-new-round/2572574)

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**Author:** [@CWBob100](https://forums.unrealengine.com/u/CWBob100)\
**Replies:** 2\
**Last updated:** [January 15, 2026, 11:23pm UTC](https://forums.unrealengine.com/t/players-cant-edit-builds-after-new-round/2572574 "2026-01-15T23:23:09Z")

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Summary Players can’t edit builds sometimes after new rounds. Never happens on the first round. Seems to happen randomly. It can only happen to one player or multiple. They can still use pre-edits. The bug keeps hap…

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## [Gameplay Cameras in UE 5.6 – Camera Activation/Deactivation Not Working As in 5.5](https://forums.unrealengine.com/t/gameplay-cameras-in-ue-5-6-camera-activation-deactivation-not-working-as-in-5-5/2601798)

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**Author:** [@Darkmate18A](https://forums.unrealengine.com/u/Darkmate18A)\
**Replies:** 1\
**Last updated:** [January 7, 2026, 5:46pm UTC](https://forums.unrealengine.com/t/gameplay-cameras-in-ue-5-6-camera-activation-deactivation-not-working-as-in-5-5/2601798 "2026-01-07T17:46:15Z")

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I followed this official stream from Epic while setting up the side camera: :link: Game Animation Sample Project 5.5 Updates | Inside Unreal (timestamp 1:06:43) This same logic was 100% functional in UE 5.5, and now be…

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## [Controller functionality and gameplay  ](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795)

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**Author:** [@AblazePROTOTYPE](https://forums.unrealengine.com/u/AblazePROTOTYPE)\
**Replies:** 0\
**Last updated:** [January 5, 2026, 9:54pm UTC](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795 "2026-01-05T21:54:49Z")

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Summary Bugs on controller for PC Version of the Game and improvements (Xbox one Pro controllers): Menuing is difficult because thumbstick drift and the lack of ability to use thumb pad in menus as well as in-game men…

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## [ Seeking focused feedback on UE5 soulslike combat & AI (Blueprints) I’m a solo lead building a 1–2 hour single-player soulslike in UE5 (Blueprints). I’m looking for technical critique on combat architecture, combo handling, and an AI revival system  ](https://forums.unrealengine.com/t/seeking-focused-feedback-on-ue5-soulslike-combat-ai-blueprints-i-m-a-solo-lead-building-a-1-2-hour-single-player-soulslike-in-ue5-blueprints-i-m-looking-for-technical-critique-on-combat-architecture-combo-handling-and-an-ai-revival-system/2687884)

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**Author:** [@Vitroell](https://forums.unrealengine.com/u/Vitroell)\
**Replies:** 0\
**Last updated:** [December 26, 2025, 9:59pm UTC](https://forums.unrealengine.com/t/seeking-focused-feedback-on-ue5-soulslike-combat-ai-blueprints-i-m-a-solo-lead-building-a-1-2-hour-single-player-soulslike-in-ue5-blueprints-i-m-looking-for-technical-critique-on-combat-architecture-combo-handling-and-an-ai-revival-system/2687884 "2025-12-26T21:59:19Z")

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Engine / tech: Unreal Engine 5 — Blueprints only. Scope: 1–2 hour single-player experience. Team: Solo lead (project director, programmer, primary 3D artist) with a few external contributors handling non-essentia…

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## [Vornyca - Gameplay Trailer](https://forums.unrealengine.com/t/vornyca-gameplay-trailer/2672935)

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**Author:** [@Dr.Raven](https://forums.unrealengine.com/u/Dr.Raven)\
**Replies:** 0\
**Last updated:** [November 8, 2025, 9:27am UTC](https://forums.unrealengine.com/t/vornyca-gameplay-trailer/2672935 "2025-11-08T09:27:24Z")

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Launching on November 11th on the Epic Games Store for only $4.99. https://store.epicgames.com/hu/p/vornyca-987482 Vornyca is a side-scrolling sci-fi action platformer that blends exploration, atmospheric storytelling,…

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## [Record game scene iOS and share video (WITHOUT EDITOR)](https://forums.unrealengine.com/t/record-game-scene-ios-and-share-video-without-editor/444087)

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**Author:** [@anonymous\_user\_0153ee7a](https://forums.unrealengine.com/u/anonymous_user_0153ee7a)\
**Replies:** 7\
**Last updated:** [September 27, 2025, 7:32pm UTC](https://forums.unrealengine.com/t/record-game-scene-ios-and-share-video-without-editor/444087 "2025-09-27T19:32:44Z")

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Hi I need a solution to record 3 seconds of the game in iOS while the app is running and then share the obtained video through the native iOS share dialog. For example to share the video through WhatsApp or something lik…

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## [Cannot bind the defaut values of camera variable collection parameters in the new Gameplay Camera System](https://forums.unrealengine.com/t/cannot-bind-the-defaut-values-of-camera-variable-collection-parameters-in-the-new-gameplay-camera-system/2617590)

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**Author:** [@Sulleyyyyyy](https://forums.unrealengine.com/u/Sulleyyyyyy)\
**Replies:** 1\
**Last updated:** [September 8, 2025, 12:51pm UTC](https://forums.unrealengine.com/t/cannot-bind-the-defaut-values-of-camera-variable-collection-parameters-in-the-new-gameplay-camera-system/2617590 "2025-09-08T12:51:47Z")

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I am trying the new Gameplay Camera System and I’d like to bind some parameters of the camera to those defined in a variable collection. The expected behavior is, when the game starts, the Boom Offset should be set…

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## [\[LFW PAID\] Justin Chellah – Independent Contractor | Gameplay Programmer with 9+ YoE and a Background in Modding Valve Games (CS:GO, TF2, L4D/2)](https://forums.unrealengine.com/t/lfw-paid-justin-chellah-independent-contractor-gameplay-programmer-with-9-yoe-and-a-background-in-modding-valve-games-cs-go-tf2-l4d-2/2532180)

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**Author:** [@AViciousTeddy](https://forums.unrealengine.com/u/AViciousTeddy)\
**Replies:** 1\
**Last updated:** [June 6, 2025, 8:05pm UTC](https://forums.unrealengine.com/t/lfw-paid-justin-chellah-independent-contractor-gameplay-programmer-with-9-yoe-and-a-background-in-modding-valve-games-cs-go-tf2-l4d-2/2532180 "2025-06-06T20:05:29Z")

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\-please remove this-

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## [Capturing "Detailed Lighting" View Mode to a Render Target for Gameplay Use](https://forums.unrealengine.com/t/capturing-detailed-lighting-view-mode-to-a-render-target-for-gameplay-use/2526242)

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**Author:** [@X-perto](https://forums.unrealengine.com/u/X-perto)\
**Replies:** 0\
**Last updated:** [May 24, 2025, 3:55pm UTC](https://forums.unrealengine.com/t/capturing-detailed-lighting-view-mode-to-a-render-target-for-gameplay-use/2526242 "2025-05-24T15:55:31Z")

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Hi all, I’m trying to find a way to capture something equivalent to Unreal Engine’s Detailed Lighting view mode and write it into a render target for use during gameplay. I’m wondering: Would this require modifying t…

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## [Can't extend the Gameplay Debugger: documentation not up-to-date](https://forums.unrealengine.com/t/cant-extend-the-gameplay-debugger-documentation-not-up-to-date/2517856)

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**Author:** [@frozax.games](https://forums.unrealengine.com/u/frozax.games)\
**Replies:** 2\
**Last updated:** [May 19, 2025, 4:46pm UTC](https://forums.unrealengine.com/t/cant-extend-the-gameplay-debugger-documentation-not-up-to-date/2517856 "2025-05-19T16:46:00Z")

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Hi, I’m using Unreal 5.5. I’m trying to extends the gameplay debugger following the documentation here: Using the Gameplay Debugger in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community However,…

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## [How to set up flag capturing?](https://forums.unrealengine.com/t/how-to-set-up-flag-capturing/368323)

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**Author:** [@anonymous\_user\_57a60974](https://forums.unrealengine.com/u/anonymous_user_57a60974)\
**Replies:** 1\
**Last updated:** [May 5, 2025, 1:06pm UTC](https://forums.unrealengine.com/t/how-to-set-up-flag-capturing/368323 "2025-05-05T13:06:12Z")

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Hey guys. I am building an RTS game and i want to build it like company of heroes. But how do i add the flag capturing element.

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## [Fall Guys: Animating Prop Movement doesnt work.](https://forums.unrealengine.com/t/fall-guys-animating-prop-movement-doesnt-work/2439687)

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**Author:** [@ArthasLionheart](https://forums.unrealengine.com/u/ArthasLionheart)\
**Replies:** 0\
**Last updated:** [April 4, 2025, 4:06pm UTC](https://forums.unrealengine.com/t/fall-guys-animating-prop-movement-doesnt-work/2439687 "2025-04-04T16:06:57Z")

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Just a shame, I did a whole map using the way I know with cinematics an obstacle course. Which have several issues with desync, then I followed along the verse tutorial, and the result is bad as cinematics… I’m gi…

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