# \#Gameplay-Framework

**URL:** https://forums.unrealengine.com/tag/gameplay-framework/11177.md

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## [Advanced Mind Hijack: 100% Decoupled, Zero-Tick Possession System ](https://forums.unrealengine.com/t/advanced-mind-hijack-100-decoupled-zero-tick-possession-system/2848542)

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**Author:** [@Izaurra](https://forums.unrealengine.com/u/Izaurra)\
**Replies:** 0\
**Last updated:** [November 1, 2026, 3:10pm UTC](https://forums.unrealengine.com/t/advanced-mind-hijack-100-decoupled-zero-tick-possession-system/2848542 "2026-11-01T15:10:00Z")

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Hey everyone, Got tired of the camera snapping and messy AI handoffs every time I tried to possess a pawn, so I built a completely modular framework to end the spaghetti code. I moved the targeting logic to the Player C…

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## [Gameplay Camera System rotate character similar to traditional spring arm and follow camera setup.](https://forums.unrealengine.com/t/gameplay-camera-system-rotate-character-similar-to-traditional-spring-arm-and-follow-camera-setup/2690732)

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**Author:** [@indianapapi](https://forums.unrealengine.com/u/indianapapi)\
**Replies:** 3\
**Last updated:** [January 10, 2026, 11:29pm UTC](https://forums.unrealengine.com/t/gameplay-camera-system-rotate-character-similar-to-traditional-spring-arm-and-follow-camera-setup/2690732 "2026-01-10T23:29:23Z")

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I am using the experimental Gameplay Camera System plugin. I have a camera asset, a director, several camera rigs, and an Evaluator. Everything is working great but one issue. I cannot get my player to rotate with the ca…

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## [CommonLyra - Lyra as a plugin & framework](https://forums.unrealengine.com/t/commonlyra-lyra-as-a-plugin-framework/539774)

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**Author:** [@Vaei](https://forums.unrealengine.com/u/Vaei)\
**Replies:** 3\
**Last updated:** [November 3, 2025, 10:33pm UTC](https://forums.unrealengine.com/t/commonlyra-lyra-as-a-plugin-framework/539774 "2025-11-03T22:33:30Z")

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EDIT: DISCONTINUED I moved Lyra’s code-base into a plugin so you can use it as a framework. Read GitHub readme for more information. Note: You will need access to UnrealEngine otherwise it will 404, to ensure EULA was …

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## [Gameplay Ability System Course Project - Development Blog](https://forums.unrealengine.com/t/gameplay-ability-system-course-project-development-blog/1419542)

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**Author:** [@DevinSherry](https://forums.unrealengine.com/u/DevinSherry)\
**Replies:** 20\
**Last updated:** [March 1, 2025, 4:33pm UTC](https://forums.unrealengine.com/t/gameplay-ability-system-course-project-development-blog/1419542 "2025-03-01T16:33:13Z")

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Hello everyone! My name is Devin Sherry and I am a Senior Gameplay Designer at CD Projekt Red working on the next generation Witcher series. I’ve also worked at People Can Fly on the Outriders and Outriders: Worldslayer…
