Niagara effect on bullet?

HHX1602
Wed, 24 Aug 2022 07:25:55 +0000
C++

Hi, I made a Niagara effect for my bullet actor and is attached to the mesh component. When spawned, the NIagara effect is not moving with the bullet mesh and the rotation of the effect is completely off. Is there any C++ or Blueprint API I can use to resolve this?
Thx!

3 posts - 2 participants