Instant Gameplay Effect with Backing Attribute set in same Effect leads to 'unexpected results'

herb64
Tue, 14 Nov 2023 19:09:04 +0000
Feedback & Requests

With Gameplay Ability System, having an Attribute Based modifier with a Backing Attribute that is set in the same chain of modifiers with Instanced Gameplay Effects leads to ‘unexpected’ results.
Here’s a simple screenshot trying to explain what I mean:

The calculation in such case is expected to return 6.4375, but with instant GE, the Armor in this case is simply skipped and BlockChance is calculated wrong, at least in what one would expect as a result from a logical point of view. Sure, setting Infinite solves this, but…

Either do some better handing of Attribute Backed modifiers, or at least have the editor maybe throw some warning in case of having such dependencies in a modifier chain in an Instant GE.

3 posts - 2 participants