Gameplay Effect defined in C++ does not apply

Zorakirby
Tue, 10 Jan 2023 18:42:32 +0000
C++

I’ve created 2 effect classes that should in theory be identical - one in Blueprint, the other in C++

However, when attempting to apply the effect to a character, only the Blueprint one is applied. What’s going on?

C++ Version:

Blueprint Version:

2 posts - 2 participants