Is There A Way To Update A Single Particle's Location In A Niagara System?

Matrix_Moddz_PT1
Mon, 08 May 2023 20:58:56 +0000
Blueprint

Hi, I have been trying to hack my way around spawning hundreds of enemies on screen without impacting too much performance and Im now experimenting with Niagara’s Skeletal Mesh Component to see if it can boost performance even more.
So I have 50 empty pawns scattered and Im also spawning 50 zombies in the niagara system.

So what I want to do is provide an array of vectors to tell each particle to spawn in the empty pawns that I have scattered.

I have tried multiple stuff but I got mentally exhausted after trying this for multiple days.

Any help would be appreciated!

10 posts - 3 participants