[CLOSED] How could I return from my *function* when my sound has finished playing?

Marci1209
Sun, 06 Aug 2023 14:52:15 +0000
Blueprint

Hello. I’m making a dialogue system for my game, and I wanted to play a sound and then return only when the sound finished playing. I tried replicating what another user answered in a similar post, but I couldn’t create a custom event in my function (I read that I couldn’t). How could I adapt that code, or make it work for my function?

BTW, this is my blueprint for the function:

And this is where I got stuck:

3 posts - 3 participants