Call a blueprint function that is overloaded?

CJ31387
Mon, 17 Nov 2014 04:03:05 +0000
Blueprint

As the title says, In C++ if I make a function that is overloaded for example…

public:
            UFUNCTION()
		void SetWidgetObjects(UUInventoryWidget* invWidget);

            UFUNCTION()
		void SetWidgetObjects(UUItemWidget* itemWidget);

Is there a way to call either one in a blueprint? Or is overloading not supported in Blueprint macros at the moment?

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