How to call functions from the "master" blueprint?

RetroMonroe
Mon, 06 Nov 2023 22:02:52 +0000
Blueprint

Hi! I’ve created a “master” blueprint that will hold the other game mechanic blueprints. The goal is to have these players mechanics work on different interactable objects in the level. I dragged and dropped the blueprints as components. I wanted to know one way to call the functions in the “master” blueprint?

4 posts - 4 participants