# \#frontend

**URL:** https://forums.unrealengine.com/tag/frontend/1756.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

<div class="topic-metadata">

**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [Filter in "My Library" has unexpected behavior](https://forums.unrealengine.com/t/filter-in-my-library-has-unexpected-behavior/2151883)

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**Author:** [@Bumber92](https://forums.unrealengine.com/u/Bumber92)\
**Replies:** 1\
**Last updated:** [November 17, 2025, 10:59pm UTC](https://forums.unrealengine.com/t/filter-in-my-library-has-unexpected-behavior/2151883 "2025-11-17T22:59:32Z")

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Summary My latest order of 30 items is only displayed partially in “My Library”. The API seems to return not the entire list or the UI is processing the result incorrectly. On each page refresh there are only 24 items o…

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## [UE5.2+web page issue](https://forums.unrealengine.com/t/ue5-2-web-page-issue/2325065)

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**Author:** [@deadpoo1\_616](https://forums.unrealengine.com/u/deadpoo1_616)\
**Replies:** 0\
**Last updated:** [February 10, 2025, 2:22am UTC](https://forums.unrealengine.com/t/ue5-2-web-page-issue/2325065 "2025-02-10T02:22:42Z")

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I am currently implementing a digital twin demo using UE5.2 and a front-end web page. The web plugin I am using is DBBrowser. After testing, I found that the front-end page runs smoothly in the local browser. However, wh…

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## [Profiling - Inclusive vs Exclusive average](https://forums.unrealengine.com/t/profiling-inclusive-vs-exclusive-average/379902)

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**Author:** [@anon22837948](https://forums.unrealengine.com/u/anon22837948)\
**Replies:** 6\
**Last updated:** [February 21, 2024, 9:34am UTC](https://forums.unrealengine.com/t/profiling-inclusive-vs-exclusive-average/379902 "2024-02-21T09:34:46Z")

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Hi all, A bit confused here by the CPU profiler in the Unreal Frontend application. See the following image of my Event Graph showing averages over a number of frames: Right, so my understanding is: Inclusive Time …

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## [How do you debug launch time](https://forums.unrealengine.com/t/how-do-you-debug-launch-time/334359)

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**Author:** [@Justin.Dooley](https://forums.unrealengine.com/u/Justin.Dooley)\
**Replies:** 3\
**Last updated:** [November 16, 2023, 5:18am UTC](https://forums.unrealengine.com/t/how-do-you-debug-launch-time/334359 "2023-11-16T05:18:45Z")

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Currently I’m setsing a build of my game and have noticed that it takes quite a long time to start up. It launches, plays the intro videos then goes to a blank map that onBeginPlay calls open MainMenu. This is to try and…

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## [How to parse .ue4stats to .csv containing multiple performance metrics](https://forums.unrealengine.com/t/how-to-parse-ue4stats-to-csv-containing-multiple-performance-metrics/1235381)

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**Author:** [@xddadd](https://forums.unrealengine.com/u/xddadd)\
**Replies:** 3\
**Last updated:** [September 16, 2023, 7:16pm UTC](https://forums.unrealengine.com/t/how-to-parse-ue4stats-to-csv-containing-multiple-performance-metrics/1235381 "2023-09-16T19:16:07Z")

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I used this answer to parse.uestats files into.csv files. Unreal forums Parsing .ue4stats I used console command like this: .\\UnrealFrontend.exe -RUN=CONVERT -INFILE=xxxxxxxxxx\\Saved\\Profiling\\UnrealStats\\Login-Windo…

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## [Automation RunTests Project.Blueprints.CompileBlueprints does nothing](https://forums.unrealengine.com/t/automation-runtests-project-blueprints-compileblueprints-does-nothing/409183)

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**Author:** [@kudiaborm](https://forums.unrealengine.com/u/kudiaborm)\
**Replies:** 1\
**Last updated:** [August 18, 2023, 2:41pm UTC](https://forums.unrealengine.com/t/automation-runtests-project-blueprints-compileblueprints-does-nothing/409183 "2023-08-18T14:41:05Z")

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Hello I’m currently trying to figure out how to use Automation RunTests to compile blueprints as a test. It seems like Automation RunTests TEST Works but not for the specific test CompileBlueprints Automation RunTest…

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## [\[FrontEnd\] Launching project stuck/busy on 'Launching on ...' step](https://forums.unrealengine.com/t/frontend-launching-project-stuck-busy-on-launching-on-step/297454)

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**Author:** [@HateDread](https://forums.unrealengine.com/u/HateDread)\
**Replies:** 1\
**Last updated:** [April 8, 2015, 8:58pm UTC](https://forums.unrealengine.com/t/frontend-launching-project-stuck-busy-on-launching-on-step/297454 "2015-04-08T20:58:15Z")

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Hey there, I’ve just started trying to use the FrontEnd tool, and I’m encountering some problems. When I use the ‘project launcher’, regardless of setting (Windows, WindowsNoEditor, DebugGame, Development, etc), every s…

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## [How to launch multiple levels to Android?](https://forums.unrealengine.com/t/how-to-launch-multiple-levels-to-android/283053)

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**Author:** [@ahopps01](https://forums.unrealengine.com/u/ahopps01)\
**Replies:** 13\
**Last updated:** [September 2, 2022, 2:37am UTC](https://forums.unrealengine.com/t/how-to-launch-multiple-levels-to-android/283053 "2022-09-02T02:37:25Z")

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Hello, I am able to successfully launch individual levels to my Nexus 7 for testing but using Open Level to proceed to the next map opens the default Example\_Map rather than the correct map. The level loads correctly wh…

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## [\[Makefile:858: UnrealFrontend\] Error 6 on ubuntu terminal](https://forums.unrealengine.com/t/makefile-unrealfrontend-error-6-on-ubuntu-terminal/485961)

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**Author:** [@MaKaMurzyla](https://forums.unrealengine.com/u/MaKaMurzyla)\
**Replies:** 1\
**Last updated:** [August 28, 2022, 1:12pm UTC](https://forums.unrealengine.com/t/makefile-unrealfrontend-error-6-on-ubuntu-terminal/485961 "2022-08-28T13:12:58Z")

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Hello, i got the \[Makefile:858: UnrealFrontend\] Error 6 on ubuntu 20.04 terminal in the installation process. I tried several times and happens the same. I am following this guide for installation How to Build Unreal En…

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## [Getting different values with Session front vs. Stat GPU command](https://forums.unrealengine.com/t/getting-different-values-with-session-front-vs-stat-gpu-command/475078)

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**Author:** [@PaddyP1995](https://forums.unrealengine.com/u/PaddyP1995)\
**Replies:** 2\
**Last updated:** [November 27, 2020, 4:17pm UTC](https://forums.unrealengine.com/t/getting-different-values-with-session-front-vs-stat-gpu-command/475078 "2020-11-27T16:17:37Z")

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Hello Everyone, I just want to clarify which profiling tool is the most accurate when profiling for a VR build. I tried real time commnads stat GPU and got 3.5 ms for Volumetric Fog. When I checked the readings in Sessi…

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## [Cost difference between using a Widget Switcher and having multiple separate Widgets?](https://forums.unrealengine.com/t/cost-difference-between-using-a-widget-switcher-and-having-multiple-separate-widgets/391090)

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**Author:** [@anonymous\_user\_74f27e54](https://forums.unrealengine.com/u/anonymous_user_74f27e54)\
**Replies:** 6\
**Last updated:** [September 21, 2019, 10:48pm UTC](https://forums.unrealengine.com/t/cost-difference-between-using-a-widget-switcher-and-having-multiple-separate-widgets/391090 "2019-09-21T22:48:55Z")

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I was wondering if the engine holds all of the Widgets contained within the Widget Switcher in memory during runtime, or if there are performance concerns with using a lot of Widgets within a Switcher. Would it be less …

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## [How can i build a game with unreal frontend?](https://forums.unrealengine.com/t/how-can-i-build-a-game-with-unreal-frontend/280287)

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**Author:** [@Konesoft\_1](https://forums.unrealengine.com/u/Konesoft_1)\
**Replies:** 2\
**Last updated:** [July 30, 2019, 6:31am UTC](https://forums.unrealengine.com/t/how-can-i-build-a-game-with-unreal-frontend/280287 "2019-07-30T06:31:47Z")

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Hi guys, I’m just asking how can i build the project with Unreal Frontend Thanks

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## [How to properly go from a UMG main menu to game?](https://forums.unrealengine.com/t/how-to-properly-go-from-a-umg-main-menu-to-game/437137)

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**Author:** [@mikegarn](https://forums.unrealengine.com/u/mikegarn)\
**Replies:** 4\
**Last updated:** [November 10, 2018, 4:55pm UTC](https://forums.unrealengine.com/t/how-to-properly-go-from-a-umg-main-menu-to-game/437137 "2018-11-10T16:55:24Z")

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I’m putting together the front end of my game. It needs to work in this order: Title screen (Player controller “0” has been created, press any key to continue) Load / create new player screen (Loads player data, opens …

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## [Redraw Viewport CPU Profiling](https://forums.unrealengine.com/t/redraw-viewport-cpu-profiling/430563)

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**Author:** [@Arman](https://forums.unrealengine.com/u/Arman)\
**Replies:** 1\
**Last updated:** [November 1, 2018, 6:30am UTC](https://forums.unrealengine.com/t/redraw-viewport-cpu-profiling/430563 "2018-11-01T06:30:23Z")

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Hi, Working on a VR project, struggling with optimization of the project. i fixed so many of bottlenecks but still each 2 seconds i have frame drops, according to the profiler RedrawViewport is the cause of it. Trie…

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## [Redraw Viewport CPU Profiling (Rendering)](https://forums.unrealengine.com/t/redraw-viewport-cpu-profiling-rendering/430564)

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**Author:** [@Arman](https://forums.unrealengine.com/u/Arman)\
**Replies:** 2\
**Last updated:** [October 23, 2018, 8:52am UTC](https://forums.unrealengine.com/t/redraw-viewport-cpu-profiling-rendering/430564 "2018-10-23T08:52:08Z")

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Hi, Working on a VR project, struggling with optimization of the project. i fixed so many of bottlenecks but still each 2 seconds i have frame drops, according to the profiler RedrawViewport is the cause of it. Tried to…

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## [Mac Build Minimum Spec](https://forums.unrealengine.com/t/mac-build-minimum-spec/286971)

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**Author:** [@b14de](https://forums.unrealengine.com/u/b14de)\
**Replies:** 8\
**Last updated:** [October 22, 2018, 7:23pm UTC](https://forums.unrealengine.com/t/mac-build-minimum-spec/286971 "2018-10-22T19:23:08Z")

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Hi, I am building a project for PC and mobile (Android and iOS). I’d like to build the projects via FrontEnd for iOS which requires a Mac to do so. What are the minimum Mac specs i’d be able to build the project with giv…

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## [Unreal Frontend Android](https://forums.unrealengine.com/t/unreal-frontend-android/433301)

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**Author:** [@anonymous\_user\_b53ccd481](https://forums.unrealengine.com/u/anonymous_user_b53ccd481)\
**Replies:** 0\
**Last updated:** [September 6, 2018, 12:41pm UTC](https://forums.unrealengine.com/t/unreal-frontend-android/433301 "2018-09-06T12:41:42Z")

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I am trying to use Unreal Frontend for a source build of unreal My problem is the AndroidClient build results in no obb found when installed. I include the keystore file in Build dictionary and packaging directly works…

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## [Tooltips won't work in standalone build](https://forums.unrealengine.com/t/tooltips-wont-work-in-standalone-build/299796)

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**Author:** [@anonymous\_user\_945031d2](https://forums.unrealengine.com/u/anonymous_user_945031d2)\
**Replies:** 7\
**Last updated:** [August 3, 2018, 9:59am UTC](https://forums.unrealengine.com/t/tooltips-wont-work-in-standalone-build/299796 "2018-08-03T09:59:43Z")

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Hi! I’m using default tooltips for elements of my UserWidget. And it works fine while I’m in editor. But when I’m building a standalone distribution copy through frontend, tooltips won’t works at all. UPD: more details…

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## [Frontend and VS cause each other to rebuild-all Editor](https://forums.unrealengine.com/t/frontend-and-vs-cause-each-other-to-rebuild-all-editor/388821)

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**Author:** [@anonymous\_user\_49a519741](https://forums.unrealengine.com/u/anonymous_user_49a519741)\
**Replies:** 19\
**Last updated:** [July 19, 2018, 5:45pm UTC](https://forums.unrealengine.com/t/frontend-and-vs-cause-each-other-to-rebuild-all-editor/388821 "2018-07-19T17:45:20Z")

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This is new (to me) in 4.15. I didn’t see this in 4.14.1. I build the Editor in VS and then when I build a WindowsServer package using Frontend, it decides that the entire Editor project needs to be rebuilt. Then if I c…

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## [Profiling tool - spikes in graph](https://forums.unrealengine.com/t/profiling-tool-spikes-in-graph/363228)

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**Author:** [@anon22837948](https://forums.unrealengine.com/u/anon22837948)\
**Replies:** 3\
**Last updated:** [May 24, 2018, 7:31am UTC](https://forums.unrealengine.com/t/profiling-tool-spikes-in-graph/363228 "2018-05-24T07:31:27Z")

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Using commands “stat StartFile” and “stat StopFile” in a development build, I produce data files that can be then loaded into the UE4 front-end on the profiling tab. The front-end program and its documentation seems to …

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## [PakBlacklist | Separate Files For Client / Server](https://forums.unrealengine.com/t/pakblacklist-separate-files-for-client-server/411566)

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**Author:** [@TheMainStark](https://forums.unrealengine.com/u/TheMainStark)\
**Replies:** 0\
**Last updated:** [December 6, 2017, 6:18pm UTC](https://forums.unrealengine.com/t/pakblacklist-separate-files-for-client-server/411566 "2017-12-06T18:18:11Z")

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I’m using Frontend to package my game and dedicated server. I have been able to get my PakBlacklist to work if I place the file in the following folder: ProjectName\\Build\\Win64\\PakBlacklist-Development.txt I am now…

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## [Frontend Crash - GetOverlappingActors -\> FilterArray with Filter type "None" Crashes the Frontend Editor](https://forums.unrealengine.com/t/frontend-crash-getoverlappingactors-filterarray-with-filter-type-none-crashes-the-frontend-editor/405633)

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**Author:** [@tehPHEN](https://forums.unrealengine.com/u/tehPHEN)\
**Replies:** 6\
**Last updated:** [November 17, 2017, 6:03pm UTC](https://forums.unrealengine.com/t/frontend-crash-getoverlappingactors-filterarray-with-filter-type-none-crashes-the-frontend-editor/405633 "2017-11-17T18:03:49Z")

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Using the Frontend to run Automated Tests appears to crash when you have a ScreenshotFunctionalTest call GetOverlappingActors outputting its results into Filter Array. Setting “GetOverLappingActors” class filter from “N…

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## [How to profile a standalone (or packaged) game?](https://forums.unrealengine.com/t/how-to-profile-a-standalone-or-packaged-game/328155)

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**Author:** [@anonymous\_user\_f3fb80e6](https://forums.unrealengine.com/u/anonymous_user_f3fb80e6)\
**Replies:** 6\
**Last updated:** [November 3, 2017, 9:07pm UTC](https://forums.unrealengine.com/t/how-to-profile-a-standalone-or-packaged-game/328155 "2017-11-03T21:07:56Z")

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I am using the Unreal Frontend started from the Editor to run the profiler. This works well for PIE games. However, that way also the Editor’s updates and rendering (e.g. slate) becomes part of the profiling data. So I …

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## [How to enable the Profiler Tool?](https://forums.unrealengine.com/t/how-to-enable-the-profiler-tool/402340)

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**Author:** [@dogu189](https://forums.unrealengine.com/u/dogu189)\
**Replies:** 6\
**Last updated:** [August 20, 2017, 4:59pm UTC](https://forums.unrealengine.com/t/how-to-enable-the-profiler-tool/402340 "2017-08-20T16:59:34Z")

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Hey, I need to test my game’s performance,So I looked on the wiki to enable the profiler so I can do tests But it didnt work for me, when I click on Windows-\>Developer Tools-\>Session Frontend, All I see is this: Wha…

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## ['Convert in place' tool in engine browswer bug](https://forums.unrealengine.com/t/convert-in-place-tool-in-engine-browswer-bug/398432)

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**Author:** [@Jahn.Justin](https://forums.unrealengine.com/u/Jahn.Justin)\
**Replies:** 1\
**Last updated:** [August 9, 2017, 2:40pm UTC](https://forums.unrealengine.com/t/convert-in-place-tool-in-engine-browswer-bug/398432 "2017-08-09T14:40:44Z")

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The ‘Convert in Place’ tool does not correctly update the engine version in the My Projects area of the Front End. On the right in the image, HTSUIB 4.17 was created using the copy tool, and correctly displays the ve…

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## [Getting Unit Tests to Show Up](https://forums.unrealengine.com/t/getting-unit-tests-to-show-up/350065)

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**Author:** [@anonymous\_user\_23e8b7d6](https://forums.unrealengine.com/u/anonymous_user_23e8b7d6)\
**Replies:** 1\
**Last updated:** [June 27, 2017, 10:50pm UTC](https://forums.unrealengine.com/t/getting-unit-tests-to-show-up/350065 "2017-06-27T22:50:04Z")

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Hey there, I am trying to get Unit tests set up and working in my teams project. I seem to be having a nightmare getting Unreal to show them in the session front end. Below is the code I use to write my Unit test. IMPL…

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## [Unchanged UE4 4.15.1 Source Frontend and VS keep rebuilding DevServer/DevEditor Targets](https://forums.unrealengine.com/t/unchanged-ue4-4-15-1-source-frontend-and-vs-keep-rebuilding-devserver-deveditor-targets/392906)

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**Author:** [@eXi](https://forums.unrealengine.com/u/eXi)\
**Replies:** 3\
**Last updated:** [June 5, 2017, 5:19pm UTC](https://forums.unrealengine.com/t/unchanged-ue4-4-15-1-source-frontend-and-vs-keep-rebuilding-devserver-deveditor-targets/392906 "2017-06-05T17:19:58Z")

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Hey, I assume this is either a bug or I have some really bad settings. I basically got the 4.15.1 Source built and I’m building the DevelopmentServer, DevelopmentEditor and DevelopmentClient with this. Building itself…

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## [UnrealFrontend - Project Launcher: Cannot launch](https://forums.unrealengine.com/t/unrealfrontend-project-launcher-cannot-launch/391041)

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**Author:** [@Squareys](https://forums.unrealengine.com/u/Squareys)\
**Replies:** 1\
**Last updated:** [April 16, 2017, 9:55am UTC](https://forums.unrealengine.com/t/unrealfrontend-project-launcher-cannot-launch/391041 "2017-04-16T09:55:51Z")

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Hello everybody, I am currently trying to run my first Automation Test and tried to do so via the UnrealForntend as described here: Automation System User Guide in Unreal Engine | Unreal Engine 5.2 Documentation When l…

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## [HTML5 - '\_Z14UELinkerFixupsv': symbol multiply defined](https://forums.unrealengine.com/t/html5-z14uelinkerfixupsv-symbol-multiply-defined/379390)

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**Author:** [@HaxO](https://forums.unrealengine.com/u/HaxO)\
**Replies:** 1\
**Last updated:** [December 22, 2016, 8:24pm UTC](https://forums.unrealengine.com/t/html5-z14uelinkerfixupsv-symbol-multiply-defined/379390 "2016-12-22T20:24:57Z")

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Hey all, I’ve been working through errors with an HTML5 build and am stumped by this. The only information I can find on it is for Unity3D and involves giving Shared.py in the emscripten folder admin authority. Tried th…

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