# \#friction

**URL:** https://forums.unrealengine.com/tag/friction/1428.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

---

## [Character bp, friction doent work properly](https://forums.unrealengine.com/t/character-bp-friction-doent-work-properly/402794)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_fcf13d2c](https://forums.unrealengine.com/u/anonymous_user_fcf13d2c)\
**Replies:** 4\
**Last updated:** [July 15, 2024, 1:05am UTC](https://forums.unrealengine.com/t/character-bp-friction-doent-work-properly/402794 "2024-07-15T01:05:51Z")

</div>

To test this create a character with basic movement in the character bp, set the friction to 0 and the acceleration low (512) now ingame accelerate forward and when you reach max speed let go of all the keys, the charact…

---

## [Allow projectile rotation (with friction)](https://forums.unrealengine.com/t/allow-projectile-rotation-with-friction/364617)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_c695dbc2](https://forums.unrealengine.com/u/anonymous_user_c695dbc2)\
**Replies:** 3\
**Last updated:** [April 10, 2024, 9:29pm UTC](https://forums.unrealengine.com/t/allow-projectile-rotation-with-friction/364617 "2024-04-10T21:29:48Z")

</div>

Hi all, I believe this question is probably extremely simple… But I still cannot find the answer. I’m not an extremely experienced UE4 programmer, so please be patient… :slight\_smile: Using the first person shooter tem…

---

## [Strange Kinetic frictional force values](https://forums.unrealengine.com/t/strange-kinetic-frictional-force-values/490821)

<div class="topic-metadata">

**Author:** [@Shadowfax2021](https://forums.unrealengine.com/u/Shadowfax2021)\
**Replies:** 0\
**Last updated:** [November 19, 2021, 7:01am UTC](https://forums.unrealengine.com/t/strange-kinetic-frictional-force-values/490821 "2021-11-19T07:01:12Z")

</div>

As being new to UE4, I’m testing simple scenarios and at this time I tried to learn how friction factor influence the object’s movement. First experiment - zero friction I set a physical material with zero friction for…

---

## [How to use Static Friction Parameter](https://forums.unrealengine.com/t/how-to-use-static-friction-parameter/490841)

<div class="topic-metadata">

**Author:** [@Shadowfax2021](https://forums.unrealengine.com/u/Shadowfax2021)\
**Replies:** 0\
**Last updated:** [November 11, 2021, 7:10pm UTC](https://forums.unrealengine.com/t/how-to-use-static-friction-parameter/490841 "2021-11-11T19:10:13Z")

</div>

I would like to use the Static Friction parameter exist in the Physical Material in order to avoid an object from being moving when a force is not strong enough. But changing its value does nothing. I tried to find an…

---

## [Ball Stops Rolling On Slope](https://forums.unrealengine.com/t/ball-stops-rolling-on-slope/485221)

<div class="topic-metadata">

**Author:** [@Derek\_Kwas](https://forums.unrealengine.com/u/Derek_Kwas)\
**Replies:** 2\
**Last updated:** [June 22, 2021, 5:48pm UTC](https://forums.unrealengine.com/t/ball-stops-rolling-on-slope/485221 "2021-06-22T17:48:36Z")

</div>

The default rolling ball template should do this for you, but it sounds like you’ve tweaked the friction coefficient?..

---

## [How to reduce gyroscopic effect on rotating cylinder](https://forums.unrealengine.com/t/how-to-reduce-gyroscopic-effect-on-rotating-cylinder/482809)

<div class="topic-metadata">

**Author:** [@trashbyte](https://forums.unrealengine.com/u/trashbyte)\
**Replies:** 0\
**Last updated:** [May 5, 2021, 6:28pm UTC](https://forums.unrealengine.com/t/how-to-reduce-gyroscopic-effect-on-rotating-cylinder/482809 "2021-05-05T18:28:56Z")

</div>

A problem I’ve been grappling with for a long time with UE4’s physics is spinning cylinders. Anything with a long, cylindrical collision shape has the issue where if it gets spinning around it’s longitudinal axis, it’s s…

---

## [How to reduce gyroscopic effect on long cylindrical bodies](https://forums.unrealengine.com/t/how-to-reduce-gyroscopic-effect-on-long-cylindrical-bodies/482803)

<div class="topic-metadata">

**Author:** [@trashbyte](https://forums.unrealengine.com/u/trashbyte)\
**Replies:** 0\
**Last updated:** [May 3, 2021, 3:15am UTC](https://forums.unrealengine.com/t/how-to-reduce-gyroscopic-effect-on-long-cylindrical-bodies/482803 "2021-05-03T03:15:34Z")

</div>

A problem I’ve been grappling with for a long time with UE4’s physics is spinning cylinders. Anything with a long, cylindrical collision shape has the issue where if it gets spinning around it’s longitudinal axis, it’s s…

---

## [Determine where a Character stops](https://forums.unrealengine.com/t/determine-where-a-character-stops/424557)

<div class="topic-metadata">

**Author:** [@PsychoOrange](https://forums.unrealengine.com/u/PsychoOrange)\
**Replies:** 2\
**Last updated:** [May 1, 2021, 4:54pm UTC](https://forums.unrealengine.com/t/determine-where-a-character-stops/424557 "2021-05-01T16:54:14Z")

</div>

In order to replicate Paragon’s locomotion system I’m required to know where my character will end its movement, I’ve watched all the documentation about this subject (Twitch streams, Laurent Delayent presentation and th…

---

## [アクターがコリジョンに引っかからないようにしたい](https://forums.unrealengine.com/t/topic/477128)

<div class="topic-metadata">

**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 4\
**Last updated:** [January 18, 2021, 5:08am UTC](https://forums.unrealengine.com/t/topic/477128 "2021-01-18T05:08:18Z")

</div>

フライトゲームを作っているのですが、機体と壁や床のコリジョンがぶつかった際にどうしても引っかかってしまいます。特に側面から擦るようにぶつかったり、機体を回転させた場合はコリジョンが壁にめりこんでしまい動かせなくなってしまいます。そのためコリジョンにヒットした際に反発して外側に押し返すようにしたり、回転させた場合もめりこまないようにヒットした部分を支点に回転できるようにしたいです。これらはどのようにすれば改善するでしょうか？

---

## [Vehicle not moving wheels turning](https://forums.unrealengine.com/t/vehicle-not-moving-wheels-turning/475854)

<div class="topic-metadata">

**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 1\
**Last updated:** [December 13, 2020, 8:36pm UTC](https://forums.unrealengine.com/t/vehicle-not-moving-wheels-turning/475854 "2020-12-13T20:36:59Z")

</div>

Recently came across this issue that the vehicle wouldn’t move with the wheels turning. It turned out that the ground physical material friction value was set to zero, no speed, resulting in the vehicle not moving. Perh…

---

## [Trouble eliminating friction with phys materials](https://forums.unrealengine.com/t/trouble-eliminating-friction-with-phys-materials/405756)

<div class="topic-metadata">

**Author:** [@Salvorite](https://forums.unrealengine.com/u/Salvorite)\
**Replies:** 1\
**Last updated:** [July 15, 2020, 1:55pm UTC](https://forums.unrealengine.com/t/trouble-eliminating-friction-with-phys-materials/405756 "2020-07-15T13:55:52Z")

</div>

I’m working on a proof of concept and I’m stuck on setting up my phys materials. I’m hoping you guys can help. So far my project is pretty simple, there are two main objects: A blueprint that is the player pawn. It ha…

---

## [Grenade bounce too much](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180)

<div class="topic-metadata">

**Author:** [@HVS\_RHS](https://forums.unrealengine.com/u/HVS_RHS)\
**Replies:** 2\
**Last updated:** [June 13, 2020, 1:20pm UTC](https://forums.unrealengine.com/t/grenade-bounce-too-much/466180 "2020-06-13T13:20:07Z")

</div>

Hello, I have grenade with enabled simulate physics with projectile. And have setup prediction for that projectile. But grenade bounce too much that it gets out of predicted area. I enabled should bounce on projectil…

---

## [How to stop a rolling ball with friction?](https://forums.unrealengine.com/t/how-to-stop-a-rolling-ball-with-friction/457446)

<div class="topic-metadata">

**Author:** [@Dino\_dragon\_900](https://forums.unrealengine.com/u/Dino_dragon_900)\
**Replies:** 2\
**Last updated:** [October 24, 2019, 3:42pm UTC](https://forums.unrealengine.com/t/how-to-stop-a-rolling-ball-with-friction/457446 "2019-10-24T15:42:20Z")

</div>

Hi I’m making a rolling ball game. when I get the ball Rollin I would like ball to stop with only the force of friction is there a simple way to apply friction to an object.

---

## [Character/capsule friction when walking by walls is affected by wall height?](https://forums.unrealengine.com/t/character-capsule-friction-when-walking-by-walls-is-affected-by-wall-height/446359)

<div class="topic-metadata">

**Author:** [@vbs](https://forums.unrealengine.com/u/vbs)\
**Replies:** 0\
**Last updated:** [April 1, 2019, 1:34am UTC](https://forums.unrealengine.com/t/character-capsule-friction-when-walking-by-walls-is-affected-by-wall-height/446359 "2019-04-01T01:34:47Z")

</div>

I have a regular First Person template character, but when I run along side touching walls, I notice a drastic difference when I touch a 1m high wall and run along side it, and when the wall become 1.5m tall, same copy o…

---

## [Is there a built in way for an object's spin to affect it's bouncing or hitting objects?](https://forums.unrealengine.com/t/is-there-a-built-in-way-for-an-objects-spin-to-affect-its-bouncing-or-hitting-objects/435081)

<div class="topic-metadata">

**Author:** [@Hawba](https://forums.unrealengine.com/u/Hawba)\
**Replies:** 2\
**Last updated:** [October 5, 2018, 11:20am UTC](https://forums.unrealengine.com/t/is-there-a-built-in-way-for-an-objects-spin-to-affect-its-bouncing-or-hitting-objects/435081 "2018-10-05T11:20:33Z")

</div>

For example, imagine a sliced ball in tennis hitting the ground, it would affect it’s bounce height and add a possible acceleration or slight change of direction to it. Or, if you were to throw a basketball just up and s…

---

## [Perpetual Pendulum & PhysicsActor](https://forums.unrealengine.com/t/perpetual-pendulum-physicsactor/338234)

<div class="topic-metadata">

**Author:** [@Helghast](https://forums.unrealengine.com/u/Helghast)\
**Replies:** 3\
**Last updated:** [June 22, 2018, 1:25pm UTC](https://forums.unrealengine.com/t/perpetual-pendulum-physicsactor/338234 "2018-06-22T13:25:39Z")

</div>

I have created a pendulum, but the problem is that the pendulum is losing strength over time until completely stops. http://www.learnnext.com/media/images/q2aanswers/991930/Simple%20pendulum\_1428912643012.png Is there …

---

## [Minigolf Game: Rotation slows ball on bounce](https://forums.unrealengine.com/t/minigolf-game-rotation-slows-ball-on-bounce/418247)

<div class="topic-metadata">

**Author:** [@Pazens](https://forums.unrealengine.com/u/Pazens)\
**Replies:** 1\
**Last updated:** [February 26, 2018, 4:52pm UTC](https://forums.unrealengine.com/t/minigolf-game-rotation-slows-ball-on-bounce/418247 "2018-02-26T16:52:49Z")

</div>

Hello there! I spend almost an hour looking for a solution. I build a little Minigolf Game (My first one), and everything works so far. Now, when I hit the ball and it bounces off it, it gets a rotation (which is reali…

---

## [Change Vehicle Wheel Tire Type at runtime](https://forums.unrealengine.com/t/change-vehicle-wheel-tire-type-at-runtime/336932)

<div class="topic-metadata">

**Author:** [@piinecone](https://forums.unrealengine.com/u/piinecone)\
**Replies:** 7\
**Last updated:** [February 21, 2018, 11:05am UTC](https://forums.unrealengine.com/t/change-vehicle-wheel-tire-type-at-runtime/336932 "2018-02-21T11:05:02Z")

</div>

How do I correctly change the UVehicleWheel TireType at runtime? I can set it with something like: GetVehicleMovement()-\>Wheels\[i\]-\>TireType = MediumFrictionTiretype; but the assignment doesn’t seem to have any effect.…

---

## [Simulating ground friction for vehicles - tank movement](https://forums.unrealengine.com/t/simulating-ground-friction-for-vehicles-tank-movement/415675)

<div class="topic-metadata">

**Author:** [@BringTheSmiles](https://forums.unrealengine.com/u/BringTheSmiles)\
**Replies:** 3\
**Last updated:** [January 27, 2018, 10:37pm UTC](https://forums.unrealengine.com/t/simulating-ground-friction-for-vehicles-tank-movement/415675 "2018-01-27T22:37:09Z")

</div>

Hey guys! I’m trying to put together a tank, and what I’ve done so far is use linetraces and forces for suspension. it works great but now the tank is essentially hovering. any tips to how I would simulate ground fricti…

---

## [Collision clings to a flat surface](https://forums.unrealengine.com/t/collision-clings-to-a-flat-surface/404693)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_5faef967](https://forums.unrealengine.com/u/anonymous_user_5faef967)\
**Replies:** 2\
**Last updated:** [December 29, 2017, 3:48pm UTC](https://forums.unrealengine.com/t/collision-clings-to-a-flat-surface/404693 "2017-12-29T15:48:34Z")

</div>

Hi! I have a question about phys material setup. I created an actor blueprint with static meshes (a car with wheels), created flat landscape and applied to them phys materials with same parameters: Also I turned on s…

---

## [Any way to get realistic ball rolling physics?](https://forums.unrealengine.com/t/any-way-to-get-realistic-ball-rolling-physics/412513)

<div class="topic-metadata">

**Author:** [@andrew\_lohmann](https://forums.unrealengine.com/u/andrew_lohmann)\
**Replies:** 0\
**Last updated:** [December 18, 2017, 12:13am UTC](https://forums.unrealengine.com/t/any-way-to-get-realistic-ball-rolling-physics/412513 "2017-12-18T00:13:12Z")

</div>

So, I have been spending the past few months trying to make a mini golf game. I am still new to Unreal and have only started learning it this summer. From the large amount of research I have done, including seeing other …

---

## [Can different materials apply different dampening/friction to a sphere](https://forums.unrealengine.com/t/can-different-materials-apply-different-dampening-friction-to-a-sphere/410537)

<div class="topic-metadata">

**Author:** [@TimPickup](https://forums.unrealengine.com/u/TimPickup)\
**Replies:** 1\
**Last updated:** [November 29, 2017, 10:37am UTC](https://forums.unrealengine.com/t/can-different-materials-apply-different-dampening-friction-to-a-sphere/410537 "2017-11-29T10:37:34Z")

</div>

Hi, I know of the Angular and Linear Dampening on the sphere itself. These have an effect of slowing the ball, which is fine, but I want to have different materials slow the ball differently. eg, the ball is on a road …

---

## [How exactly does friction affect an object's speed](https://forums.unrealengine.com/t/how-exactly-does-friction-affect-an-objects-speed/410464)

<div class="topic-metadata">

**Author:** [@alektron](https://forums.unrealengine.com/u/alektron)\
**Replies:** 0\
**Last updated:** [November 24, 2017, 9:22am UTC](https://forums.unrealengine.com/t/how-exactly-does-friction-affect-an-objects-speed/410464 "2017-11-24T09:22:56Z")

</div>

Imagine the following setup Scenario 1: I have three same sized cubes with different masses (1kg, 10kg, 100kg) and Linear Damping 0.0 sitting in mid air with gravitation set to 0. On BeginPlay I set the velocity of …

---

## [How to disable friction to a pawn?](https://forums.unrealengine.com/t/how-to-disable-friction-to-a-pawn/280622)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_ac3f6fd4](https://forums.unrealengine.com/u/anonymous_user_ac3f6fd4)\
**Replies:** 3\
**Last updated:** [November 11, 2017, 2:57pm UTC](https://forums.unrealengine.com/t/how-to-disable-friction-to-a-pawn/280622 "2017-11-11T14:57:32Z")

</div>

Hi all! I’ve trying to create a hovership pawn with blueprints that is only a pawn with a physics enabled mesh. I control it by applying forces, no character movement is used. I want to make it frictionless for gameplay…

---

## [How to reduce Physical Material Friction to a negative value UE 4.13](https://forums.unrealengine.com/t/how-to-reduce-physical-material-friction-to-a-negative-value-ue-4-13/374783)

<div class="topic-metadata">

**Author:** [@iJayCee23](https://forums.unrealengine.com/u/iJayCee23)\
**Replies:** 1\
**Last updated:** [April 30, 2017, 11:05pm UTC](https://forums.unrealengine.com/t/how-to-reduce-physical-material-friction-to-a-negative-value-ue-4-13/374783 "2017-04-30T23:05:33Z")

</div>

Hey guys, Just as the title states i’m trying to create a sliding on ice effect for a game and once the character steps on this part of the floor, they should begin to slide. I found a method online which has to do with…

---

## [How to remove friction between the AI and Player?](https://forums.unrealengine.com/t/how-to-remove-friction-between-the-ai-and-player/391386)

<div class="topic-metadata">

**Author:** [@Nony42](https://forums.unrealengine.com/u/Nony42)\
**Replies:** 0\
**Last updated:** [April 20, 2017, 4:14am UTC](https://forums.unrealengine.com/t/how-to-remove-friction-between-the-ai-and-player/391386 "2017-04-20T04:14:34Z")

</div>

When the player gets in the way of the AI, or vise versa, the AI seems to stick to the player and has a hard time going around. Is there a setting to remove friction between the player and AI? A way for the AI to better …

---

## [Character sliding after jumps](https://forums.unrealengine.com/t/character-sliding-after-jumps/386837)

<div class="topic-metadata">

**Author:** [@villehappo](https://forums.unrealengine.com/u/villehappo)\
**Replies:** 10\
**Last updated:** [March 3, 2017, 9:45pm UTC](https://forums.unrealengine.com/t/character-sliding-after-jumps/386837 "2017-03-03T21:45:42Z")

</div>

Hi! I’ve been dealing with a long term problem which I haven’t been able to solve for a month now. I have a first person character which I made from an empty character. After I land from a jump or fall on landscape or …

---

## [How to lower wall friction for pawns](https://forums.unrealengine.com/t/how-to-lower-wall-friction-for-pawns/386728)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_2f4d2b54](https://forums.unrealengine.com/u/anonymous_user_2f4d2b54)\
**Replies:** 1\
**Last updated:** [March 2, 2017, 1:05pm UTC](https://forums.unrealengine.com/t/how-to-lower-wall-friction-for-pawns/386728 "2017-03-02T13:05:02Z")

</div>

When my custom pawn in this case ship colides with a wall it stops instead of scraping against it,how do I change friction between them?

---

## [Landscape collision problem after update to UE 4.14](https://forums.unrealengine.com/t/landscape-collision-problem-after-update-to-ue-4-14/376378)

<div class="topic-metadata">

**Author:** [@Kelheor](https://forums.unrealengine.com/u/Kelheor)\
**Replies:** 7\
**Last updated:** [November 17, 2016, 3:17pm UTC](https://forums.unrealengine.com/t/landscape-collision-problem-after-update-to-ue-4-14/376378 "2016-11-17T15:17:44Z")

</div>

Hello! I updated one of my projects to 4.14 and realized that now player can’t stand on a landscape normally and glides on it. Player also can’t change walking direction instantly. Instead of this, it collides with some…

---

## [Custom friction curves/functions](https://forums.unrealengine.com/t/custom-friction-curves-functions/363218)

<div class="topic-metadata">

**Author:** [@anonymous\_user\_34882162](https://forums.unrealengine.com/u/anonymous_user_34882162)\
**Replies:** 0\
**Last updated:** [July 7, 2016, 9:55am UTC](https://forums.unrealengine.com/t/custom-friction-curves-functions/363218 "2016-07-07T09:55:14Z")

</div>

Hello, Unreal community! I am trying to apply custom friction curve or function to an object, but I don’t know how. Is it possible to be done somehow? How would I best do it? Using external forces?

[Next page](https://forums.unrealengine.com/tag/friction/1428.md?match_all_tags=true&page=1&tags%5B%5D=friction)
