# \#Frame-Rate

**URL:** https://forums.unrealengine.com/tag/frame-rate/634.md

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## [What is the best way to have attack animations with inertia/momentum like in DMC?](https://forums.unrealengine.com/t/what-is-the-best-way-to-have-attack-animations-with-inertia-momentum-like-in-dmc/2721094)

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**Author:** [@FishOmelette](https://forums.unrealengine.com/u/FishOmelette)\
**Replies:** 3\
**Last updated:** [May 12, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/what-is-the-best-way-to-have-attack-animations-with-inertia-momentum-like-in-dmc/2721094 "2026-05-12T19:53:44Z")

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Hi, I’m trying to replicate moves like Stinger(Dante) or Calibur(Nero) but I haven’t managed to find a good way to keep the inertia after the move is over with varying frame rates. The following are what I’ve tried: A…

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## [Editor FPS locked to 60](https://forums.unrealengine.com/t/editor-fps-locked-to-60/1847291)

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**Author:** [@Cestarian](https://forums.unrealengine.com/u/Cestarian)\
**Replies:** 3\
**Last updated:** [May 6, 2026, 6:12pm UTC](https://forums.unrealengine.com/t/editor-fps-locked-to-60/1847291 "2026-05-06T18:12:57Z")

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I’ve seen several other threads on the subject, but the usual tricks don’t seem to help me. I am on a 240hz display, so it cannot be vsync (and it’s off anyhow, at least according to the editor settings). I tried setti…

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## [The Remove On Sleep option in Geometry Collections does not help prevent frame rate drops.](https://forums.unrealengine.com/t/the-remove-on-sleep-option-in-geometry-collections-does-not-help-prevent-frame-rate-drops/2717395)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 0\
**Last updated:** [April 23, 2026, 8:51am UTC](https://forums.unrealengine.com/t/the-remove-on-sleep-option-in-geometry-collections-does-not-help-prevent-frame-rate-drops/2717395 "2026-04-23T08:51:28Z")

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As the title says.My guess is that the Remove On Sleep option removes debris as quickly as possible to restore the frame rate. However, in reality, the frame rate continues to drop even though most of the debris has cle…

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## [Stuttering/Freezing Above 60 FPS & Sequencer Plays at Half Speed with Fixed Frame Rate](https://forums.unrealengine.com/t/stuttering-freezing-above-60-fps-sequencer-plays-at-half-speed-with-fixed-frame-rate/2709054)

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**Author:** [@e7de84f7c71249dc8a21a7d1f05899f3](https://forums.unrealengine.com/u/e7de84f7c71249dc8a21a7d1f05899f3)\
**Replies:** 2\
**Last updated:** [March 26, 2026, 9:05am UTC](https://forums.unrealengine.com/t/stuttering-freezing-above-60-fps-sequencer-plays-at-half-speed-with-fixed-frame-rate/2709054 "2026-03-26T09:05:01Z")

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Hi everyone, I’m running into two separate but related frame rate issues in UE5 and can’t figure out what’s causing them. Would really appreciate any help! My current settings: Fixed Frame Rate: OFF Frame Rate Smooth…

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## [How do I set a FPS limit on a packaged game?](https://forums.unrealengine.com/t/how-do-i-set-a-fps-limit-on-a-packaged-game/343010)

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**Author:** [@Danny\_Blank](https://forums.unrealengine.com/u/Danny_Blank)\
**Replies:** 9\
**Last updated:** [February 1, 2026, 4:01pm UTC](https://forums.unrealengine.com/t/how-do-i-set-a-fps-limit-on-a-packaged-game/343010 "2026-02-01T16:01:40Z")

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In the editor I’ve got the game capped to 30 FPS, I’ve got some stuff running off of physics and some stuff running off event ticks and everything is way to fast because my graphics card is running the game at 200FPS Ho…

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## [Terrible performance when multiple windows open on RTX 5080](https://forums.unrealengine.com/t/terrible-performance-when-multiple-windows-open-on-rtx-5080/2695770)

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**Author:** [@Dannyboy730](https://forums.unrealengine.com/u/Dannyboy730)\
**Replies:** 2\
**Last updated:** [January 30, 2026, 4:30pm UTC](https://forums.unrealengine.com/t/terrible-performance-when-multiple-windows-open-on-rtx-5080/2695770 "2026-01-30T16:30:20Z")

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Hello, I’m currently running into a strange problem. After upgrading to an RTX 5080, whenever I have separated windows within the editor the performance tanks and I’m not getting more than 25-30 fps. So playing in a new …

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## [Get current frame time / fps in Blueprint?](https://forums.unrealengine.com/t/get-current-frame-time-fps-in-blueprint/292786)

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**Author:** [@anonymous\_user\_c0687f281](https://forums.unrealengine.com/u/anonymous_user_c0687f281)\
**Replies:** 5\
**Last updated:** [September 12, 2025, 10:08am UTC](https://forums.unrealengine.com/t/get-current-frame-time-fps-in-blueprint/292786 "2025-09-12T10:08:55Z")

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Is it possible to get the frame time from the last frame or alternatively the current fps with Blueprint? I need simply the numbers from the console commands ‘stat unit’ or ‘stat fps’.

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## [Framerate drop when Chaos Destruction is offscreen](https://forums.unrealengine.com/t/framerate-drop-when-chaos-destruction-is-offscreen/2654311)

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**Author:** [@arjay](https://forums.unrealengine.com/u/arjay)\
**Replies:** 0\
**Last updated:** [September 6, 2025, 3:17pm UTC](https://forums.unrealengine.com/t/framerate-drop-when-chaos-destruction-is-offscreen/2654311 "2025-09-06T15:17:48Z")

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I have been messing about with the twin stick/top down template (in 5.6.1) and noticed that if i trigger the chaos destruction on a large group of enemies (25-30) and then move offscreen when they are destr…

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## [Low frame rate when using the editor](https://forums.unrealengine.com/t/low-frame-rate-when-using-the-editor/2068496)

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**Author:** [@Dave-Hall](https://forums.unrealengine.com/u/Dave-Hall)\
**Replies:** 10\
**Last updated:** [August 10, 2025, 12:21pm UTC](https://forums.unrealengine.com/t/low-frame-rate-when-using-the-editor/2068496 "2025-08-10T12:21:26Z")

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Hello, I have been experiencing from rates of roughly 15-30 fps while using UE5.4 in editor. However my PC is a good spec and when playing the game in standalone I am getting a steady 60 fps (60 FPS is the cap) This ha…

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## [Scene Capture 2D overhead vs ordinary rendering](https://forums.unrealengine.com/t/scene-capture-2d-overhead-vs-ordinary-rendering/759741)

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**Author:** [@RhythmScript](https://forums.unrealengine.com/u/RhythmScript)\
**Replies:** 14\
**Last updated:** [April 24, 2025, 3:22pm UTC](https://forums.unrealengine.com/t/scene-capture-2d-overhead-vs-ordinary-rendering/759741 "2025-04-24T15:22:50Z")

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People say that SceneCapture2D is expensive “because it renders the scene twice” and while that checks out on the surface, I’m finding that there’s quite a bit of additional overhead when using SceneCapture2Ds to render …

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## [DLSS not working in 5.5](https://forums.unrealengine.com/t/dlss-not-working-in-5-5/2307000)

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**Author:** [@XxpiingyxX](https://forums.unrealengine.com/u/XxpiingyxX)\
**Replies:** 1\
**Last updated:** [January 30, 2025, 3:14pm UTC](https://forums.unrealengine.com/t/dlss-not-working-in-5-5/2307000 "2025-01-30T15:14:05Z")

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Hi. I can’t seem to get DLSS framegen to properly work in UE 5.5. Has anyone found a way? Also, what is the different presets? For example what does preset A come with?

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## [Random frame drops when playing in levels](https://forums.unrealengine.com/t/random-frame-drops-when-playing-in-levels/1292865)

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**Author:** [@Fallerrr](https://forums.unrealengine.com/u/Fallerrr)\
**Replies:** 2\
**Last updated:** [January 15, 2025, 4:15am UTC](https://forums.unrealengine.com/t/random-frame-drops-when-playing-in-levels/1292865 "2025-01-15T04:15:53Z")

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This has been a reoccurring issue, but I just remembered I could ask here. So for a while now, I’ve had an issue where the frame rate drops drastically in every stage level. I’ve tried everything as far as; Making var…

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## [How to start material filpbook from specific frame](https://forums.unrealengine.com/t/how-to-start-material-filpbook-from-specific-frame/369354)

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**Author:** [@EminorReal](https://forums.unrealengine.com/u/EminorReal)\
**Replies:** 8\
**Last updated:** [November 13, 2024, 8:36pm UTC](https://forums.unrealengine.com/t/how-to-start-material-filpbook-from-specific-frame/369354 "2024-11-13T20:36:19Z")

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Hi guys, I have a material with a flipbook playing 4 frames. So the material goes 0-1-2-3-0-1-2-3 etc. When I press a button the material is applied to a widget and so becomes visible on screen. The problem I am having…

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## [CCTV effect costs me a drop of about 30 FPS... WHY?](https://forums.unrealengine.com/t/cctv-effect-costs-me-a-drop-of-about-30-fps-why/2098083)

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**Author:** [@razkoller](https://forums.unrealengine.com/u/razkoller)\
**Replies:** 3\
**Last updated:** [November 1, 2024, 7:37am UTC](https://forums.unrealengine.com/t/cctv-effect-costs-me-a-drop-of-about-30-fps-why/2098083 "2024-11-01T07:37:01Z")

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Hello all. In my game there’s these two doors that are connected. Basically I just have a trigger volume around them, so when the player walks into one, I teleport them to the location of the other. But for the visual …

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## [Timeline movement affected by framerate?](https://forums.unrealengine.com/t/timeline-movement-affected-by-framerate/2072561)

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**Author:** [@CLiolios](https://forums.unrealengine.com/u/CLiolios)\
**Replies:** 17\
**Last updated:** [October 17, 2024, 2:16pm UTC](https://forums.unrealengine.com/t/timeline-movement-affected-by-framerate/2072561 "2024-10-17T14:16:44Z")

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I am using AddWorldOffset in a looping Timeline to move an actor. I am using a timeline, because I know it’s supposed to be independant from the framerate, but when I fix the framerate to 30fps, for example, the moveme…

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## [Netflix open causes massive frame stuttering](https://forums.unrealengine.com/t/netflix-open-causes-massive-frame-stuttering/437396)

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**Author:** [@Nantuk](https://forums.unrealengine.com/u/Nantuk)\
**Replies:** 9\
**Last updated:** [September 7, 2024, 4:59pm UTC](https://forums.unrealengine.com/t/netflix-open-causes-massive-frame-stuttering/437396 "2024-09-07T16:59:15Z")

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I listed this as UE 4.21, but I’m seeing it also on UE 4.18. Like the title says, having Netflix open causes stuttering of my game. Every second or so, I see a freeze that lasts about a fifth of a second, rendering my ga…

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## [After suspending and resuming the packaged game on Android, the framerate is cut in half. I need help diagnosing what is happening.](https://forums.unrealengine.com/t/after-suspending-and-resuming-the-packaged-game-on-android-the-framerate-is-cut-in-half-i-need-help-diagnosing-what-is-happening/1646292)

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**Author:** [@dorosz](https://forums.unrealengine.com/u/dorosz)\
**Replies:** 4\
**Last updated:** [August 2, 2024, 1:16pm UTC](https://forums.unrealengine.com/t/after-suspending-and-resuming-the-packaged-game-on-android-the-framerate-is-cut-in-half-i-need-help-diagnosing-what-is-happening/1646292 "2024-08-02T13:16:06Z")

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All my projects packaged and installed on device will run at 60 FPS, but then drop to 30 FPS when I sleep / resume the device. I have a newly created blank project to test, with a level map that has no actors or assets,…

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## [Why is my editor locked at 15fps?](https://forums.unrealengine.com/t/why-is-my-editor-locked-at-15fps/277601)

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**Author:** [@Alessa](https://forums.unrealengine.com/u/Alessa)\
**Replies:** 13\
**Last updated:** [June 15, 2024, 7:06pm UTC](https://forums.unrealengine.com/t/why-is-my-editor-locked-at-15fps/277601 "2024-06-15T19:06:24Z")

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Hey guys, So I’m using an Alienware M17XR4: Intel Core i7-3610QM 2.30GHz Quad Core nVidia Geforce 660M 2GB GDDR5 12 GB Ram 128GB 840Pro Samsung SSD 1TB HDD. And whether I use the engine in low quality, high qualit…

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## [Why is my Frame Rate low?](https://forums.unrealengine.com/t/why-is-my-frame-rate-low/1854210)

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**Author:** [@TrojanWEQ](https://forums.unrealengine.com/u/TrojanWEQ)\
**Replies:** 11\
**Last updated:** [May 13, 2024, 6:00pm UTC](https://forums.unrealengine.com/t/why-is-my-frame-rate-low/1854210 "2024-05-13T18:00:48Z")

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Hello, although the material is not very detailed, when I look down, the fps drops. Also, on other maps, FPS drops due to lights. I have to use Emissive Light

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## [How to move characters with character movement component frame rate independently?](https://forums.unrealengine.com/t/how-to-move-characters-with-character-movement-component-frame-rate-independently/484915)

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**Author:** [@charliee88](https://forums.unrealengine.com/u/charliee88)\
**Replies:** 1\
**Last updated:** [May 12, 2024, 4:28pm UTC](https://forums.unrealengine.com/t/how-to-move-characters-with-character-movement-component-frame-rate-independently/484915 "2024-05-12T16:28:22Z")

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I’m moving my character by add movement input. I moved my character for 0.2 seconds with same speed and acceleration, but the moving distance is different by frame rate. I tried to set tick interval of character moveme…

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## [Why is framerate so much lower with a packaged build?](https://forums.unrealengine.com/t/why-is-framerate-so-much-lower-with-a-packaged-build/356956)

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**Author:** [@Ryan\_Darcey](https://forums.unrealengine.com/u/Ryan_Darcey)\
**Replies:** 4\
**Last updated:** [May 10, 2024, 10:48am UTC](https://forums.unrealengine.com/t/why-is-framerate-so-much-lower-with-a-packaged-build/356956 "2024-05-10T10:48:38Z")

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When I run my game in the editor window or launch a stand alone game from the editor, I hit 60 FPS no problem. However, if I package a build for Windows and then run that, I run at 10 FPS lower than when I launch from t…

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## [How to show FPS ingame?](https://forums.unrealengine.com/t/how-to-show-fps-ingame/278127)

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**Author:** [@Albert\_Espin\_1](https://forums.unrealengine.com/u/Albert_Espin_1)\
**Replies:** 21\
**Last updated:** [May 6, 2024, 10:55pm UTC](https://forums.unrealengine.com/t/how-to-show-fps-ingame/278127 "2024-05-06T22:55:10Z")

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Hi, I know how to show FPS in the editor, but how to show them while playing?

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## [How can I make the keyframes play without blending?](https://forums.unrealengine.com/t/how-can-i-make-the-keyframes-play-without-blending/1795503)

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**Author:** [@dabbbbbbbb5656](https://forums.unrealengine.com/u/dabbbbbbbb5656)\
**Replies:** 0\
**Last updated:** [April 9, 2024, 12:41pm UTC](https://forums.unrealengine.com/t/how-can-i-make-the-keyframes-play-without-blending/1795503 "2024-04-09T12:41:07Z")

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I have three keyframes for the roll rotation in Unreal Engine, where keyframes 1 and 3 share the same value, while keyframe 2 has a different value. The first two keyframes can have blending, but I want keyframes 2 and 3…

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## [How to lock the packaged game to 30fps in fullscreen mode?](https://forums.unrealengine.com/t/how-to-lock-the-packaged-game-to-30fps-in-fullscreen-mode/339926)

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**Author:** [@anonymous\_user\_a230d993](https://forums.unrealengine.com/u/anonymous_user_a230d993)\
**Replies:** 4\
**Last updated:** [March 12, 2024, 8:26pm UTC](https://forums.unrealengine.com/t/how-to-lock-the-packaged-game-to-30fps-in-fullscreen-mode/339926 "2024-03-12T20:26:25Z")

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I want to lock the FPS to 30 in fullscreen or windowed fullscreen mode. I try to change the settings(Settings → Project Settings → Engine → General Settings → Framerate)like below, but it doesn’t work. Besides, I try to…

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## [Simulate Physics On Only One Actor Causes A Huge Frame Drop 120 FPS -\> 8 FPS](https://forums.unrealengine.com/t/simulate-physics-on-only-one-actor-causes-a-huge-frame-drop-120-fps-8-fps/1676251)

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**Author:** [@Gazu](https://forums.unrealengine.com/u/Gazu)\
**Replies:** 4\
**Last updated:** [February 9, 2024, 5:08pm UTC](https://forums.unrealengine.com/t/simulate-physics-on-only-one-actor-causes-a-huge-frame-drop-120-fps-8-fps/1676251 "2024-02-09T17:08:09Z")

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Hey Guys, i need your help. I´m working on a Function where i need to Activate Physics. But activating Physics on only one actor causes a huge framedrop from 120 FPS to 8 FPS. I tried to copy over the level, and remo…

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## [StaticMeshComponent0 has to be ‘Movable’ if you’d like to move](https://forums.unrealengine.com/t/staticmeshcomponent0-has-to-be-movable-if-you-d-like-to-move/1515646)

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**Author:** [@Anthony\_Dimovski](https://forums.unrealengine.com/u/Anthony_Dimovski)\
**Replies:** 1\
**Last updated:** [December 11, 2023, 7:03am UTC](https://forums.unrealengine.com/t/staticmeshcomponent0-has-to-be-movable-if-you-d-like-to-move/1515646 "2023-12-11T07:03:40Z")

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Hello, whenever I press play to start my game. I get an error “StaticMeshComponent0 has to be ‘Movable’ if you’d like to move” This is a problem because as it keeps ticking up, the game progressively loses frames and ta…

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## [Delays and Timers not actually frame independent?](https://forums.unrealengine.com/t/delays-and-timers-not-actually-frame-independent/1432679)

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**Author:** [@Digichan](https://forums.unrealengine.com/u/Digichan)\
**Replies:** 9\
**Last updated:** [November 29, 2023, 6:49pm UTC](https://forums.unrealengine.com/t/delays-and-timers-not-actually-frame-independent/1432679 "2023-11-29T18:49:43Z")

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I have an animal crossing-esque typewriter dialogue text system in my project. Initially I had it working off of a foreachloop w/delay to set the text print speed. However I’m now getting ready to package and while setti…

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## [trying to get game code specifically raycasts to work independant of frame rate similar to unity fixed update](https://forums.unrealengine.com/t/trying-to-get-game-code-specifically-raycasts-to-work-independant-of-frame-rate-similar-to-unity-fixed-update/1353581)

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**Author:** [@justinbaileynes1987](https://forums.unrealengine.com/u/justinbaileynes1987)\
**Replies:** 5\
**Last updated:** [October 31, 2023, 8:04pm UTC](https://forums.unrealengine.com/t/trying-to-get-game-code-specifically-raycasts-to-work-independant-of-frame-rate-similar-to-unity-fixed-update/1353581 "2023-10-31T20:04:39Z")

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So ive been building an F-zero style racing game and ive gotten a system going where i use raycasts in order to run some complex calculations based on barycentric coordinates to set the rotation of the vehicle there are…

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## [How do I simulate low frame rate?](https://forums.unrealengine.com/t/how-do-i-simulate-low-frame-rate/309916)

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**Author:** [@elaldogs](https://forums.unrealengine.com/u/elaldogs)\
**Replies:** 8\
**Last updated:** [October 19, 2023, 2:35am UTC](https://forums.unrealengine.com/t/how-do-i-simulate-low-frame-rate/309916 "2023-10-19T02:35:40Z")

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Hello all: My question is the one from the title. To be even more specific: I am looking for, say, 2 frames per second animation for a character, while the world keeps animating at 60fps. This is similar to Super Mario …

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## [NiagaraプレビューのFPSを上げるにはどうしたらよいですか？](https://forums.unrealengine.com/t/niagara-fps/1322149)

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**Author:** [@ElickYamane](https://forums.unrealengine.com/u/ElickYamane)\
**Replies:** 4\
**Last updated:** [October 5, 2023, 6:49am UTC](https://forums.unrealengine.com/t/niagara-fps/1322149 "2023-10-05T06:49:06Z")

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こんにちは。 UE5.1 NiagaraシステムのエフェクトプレビューのFPSを変更したいのですが、 タイムラインのFPS項目を変更しても30FPS以上のフレームレートに変更できませんでした。 FPSを変更する方法などがあればご教授いただきたいです。

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