Adding inside material after fracture geometry collection

Hyewon_Heidi
Fri, 02 May 2025 13:34:08 +0000
Asset Creation

Hello.
I have tried to figure this out by googling but I couldn’t find an exact solution.

Basically I made a sequence where some glass gets broken and now I want to change the material of the inner side of the glass.
The glass geometry collection is already fractured, with only one material.
I added it to the sequencer and did all the animation so I don’t want to do this all again.(Like I don’t really want to make a new geometry collection and fracture.)
I tried to go to Fracture Mode - Utilities - Material and give it a new material, but it didn’t make any difference to my glass.

Anyone who can help, I would be grateful!

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