Is It Possible To Change Bounds For Geometry Collection/Cache?

BobsYurUncle
Sun, 17 Nov 2024 14:43:47 +0000
Rendering

My project is using world position offset and the camera frustum culling is hiding my geometry collections/caches.

Normally adjusting the bounds does the job, but the bounds scale seemingly does nothing on geo collections:

I’ve tested with and without a multiplier and the scale doesn’t change:

Tried a bunch of things, only thing that seemed to work was extruding a comically extension that lived under the map to artificially extend the fracture bounds. Not elegant, and I would have to redo a bunch of cache’s if I can’t find another one.

Any suggestions greatly welcome.

Can the camera FOV be extended for culling purposes without affecting visuals?
Can you manually alter fracture collision/bounds to extend them?
Any ways to avoid geo collection/cache culling?

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