Fractured geometry collection can't be grabbed up by physics handle

samtheexeslayer0
Mon, 05 Dec 2022 14:27:38 +0000
Programming & Scripting

I am currently running unreal engine 5.0.3.

Normally, how a physics handle works is by setting its grab component to a physics body that, obviously, has Simulate Physics set to true. the problem is, when I fracture those same static meshes, that work with physics handles, using the fracture mode in UE5, the physics handle refuses to work.

Help would be appreciated.

8 posts - 6 participants