Geometric Collection object with fractures looses base material in 5,6

codename_471
Wed, 11 Jun 2025 12:55:12 +0000
UDK Content Creation and Design

i created a geometric collection out of any static mesh with a meterial and applied fractures to it in 5.6, for some reason the material disappears until i break that geometric collection in the world. i tried the same method in 5.5 and it works fine but not in 5.6. Enabling/Disabling show bone color has no effect. creating a new dataflow also has not helped solving this issue

7 posts - 5 participants