Customizing the Materials of a Geometry Collection piece (bone)

chrisco84
Tue, 18 Apr 2023 21:03:14 +0000
Asset Creation

Hi,

I have a Geometry Collection, but I would like to customize the materials of a “piece” (bone) of the geometry collection.

At first I thought, I will add a second material to the Mesh and then fracture it.
So I did that. As can be seen the different materials are nicely assigned. But the inside of the bone is still the “default material” (rocky material).

I was wondering if it is possible to assign a custom material to individual bones. I noticed the “AutoUV screen” and played with it. But I haven’t found a way yet.

Any help would be greatly appreciated.

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