Fracture Cache 5.1 - Recorded Animation Teleports Thru Floor?

The Wolf
Thu, 08 Dec 2022 08:03:21 +0000
World Creation

Hi, testing out Fracture Cache Manager in 5.1 and find that recorded animations teleport below the floor on impact.

EG: Playing back the cache via ‘Start Time’ via Cache Manager Object or via Sequencer I see the object fall to the ground. As soon as it touches the floor (which it collides with), it teleports under the floor and plays the fracturing animation. Everything looks as expected in play mode.

Tested on multiple levels with the same results.

5 posts - 2 participants