How can I assign a blueprint to a geometry collection?

Keef_Wizard
Wed, 09 Apr 2025 03:36:14 +0000
Programming & Scripting

I have a moving target that is destroyed upon contact with a projectile. Instead, I want it to explode into pieces when hit. I tried to accomplish this by making it a geometry collection and adding a cluster fracture to it. When I press play, the target falls to the ground and falls over without any fracture. It does not break when I shoot it either (my projectile is a cone static mesh), even when I change its mass to 1. The original blueprint for the target does not have gravity and moves up and down on a timeline. I would like it to keep doing this but have the ability to break apart upon contact with my projectile. I also want it to stay intact when my character (default Unreal mannequin) runs into it. Only the projectile should break it. How would I accomplish this?

2 posts - 2 participants