# \#fracture

**URL:** https://forums.unrealengine.com/tag/fracture/3132.md

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## [Inconsistent gravity behaviour when fracturing Geometry Collection](https://forums.unrealengine.com/t/inconsistent-gravity-behaviour-when-fracturing-geometry-collection/2296958)

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**Author:** [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Replies:** 5\
**Last updated:** [September 8, 2026, 11:43pm UTC](https://forums.unrealengine.com/t/inconsistent-gravity-behaviour-when-fracturing-geometry-collection/2296958 "2026-09-08T23:43:44Z")

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Getting familiar with the subject so I might be missing something crucial. This Geometry Collection simulates physics but is not affected by gravity: I slam the actors into the ground :point\_up:, the smaller chunks…

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## [Model breaks immediatly with contact to other objects. ](https://forums.unrealengine.com/t/model-breaks-immediatly-with-contact-to-other-objects/2731992)

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**Author:** [@blade\_runner82](https://forums.unrealengine.com/u/blade_runner82)\
**Replies:** 1\
**Last updated:** [July 13, 2026, 9:51pm UTC](https://forums.unrealengine.com/t/model-breaks-immediatly-with-contact-to-other-objects/2731992 "2026-07-13T21:51:21Z")

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Hi, I’m making a game with destructible furniture. I created a generic actor with BP\_DestructibleObject and I add geometry collections, particle effects and sound effects to them so that I can populate the level with fu…

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## [The geometry collection tree shatters into pieces](https://forums.unrealengine.com/t/the-geometry-collection-tree-shatters-into-pieces/2714561)

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**Author:** [@FairboyMarx](https://forums.unrealengine.com/u/FairboyMarx)\
**Replies:** 4\
**Last updated:** [May 26, 2026, 4:35am UTC](https://forums.unrealengine.com/t/the-geometry-collection-tree-shatters-into-pieces/2714561 "2026-05-26T04:35:21Z")

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When I tried to slice the base of a tree asset, the leaves, which I hadn’t touched, also ended up shattering into pieces.Why does this happen even though I haven’t performed any operations other than slicing?Additionally…

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## [Fractured mesh artifact when Path Tracing render](https://forums.unrealengine.com/t/fractured-mesh-artifact-when-path-tracing-render/2228070)

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**Author:** [@gaeunee1](https://forums.unrealengine.com/u/gaeunee1)\
**Replies:** 1\
**Last updated:** [April 16, 2026, 4:07am UTC](https://forums.unrealengine.com/t/fractured-mesh-artifact-when-path-tracing-render/2228070 "2026-04-16T04:07:10Z")

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hi I have an issue when I render a fractured geometry collection in path tracing (In deferred there’s no problem) When converting a mesh to a Geometry Collection in Fracture Mode, shadow artifacts appear (the issue of…

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## [Geometric Collection object with fractures looses base material in 5,6](https://forums.unrealengine.com/t/geometric-collection-object-with-fractures-looses-base-material-in-5-6/2551379)

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**Author:** [@codename\_471](https://forums.unrealengine.com/u/codename_471)\
**Replies:** 6\
**Last updated:** [March 17, 2026, 4:22pm UTC](https://forums.unrealengine.com/t/geometric-collection-object-with-fractures-looses-base-material-in-5-6/2551379 "2026-03-17T16:22:44Z")

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i created a geometric collection out of any static mesh with a meterial and applied fractures to it in 5.6, for some reason the material disappears until i break that geometric collection in the world. i tried the same m…

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## [How can i fracture a solid with a hole in Dataflow?](https://forums.unrealengine.com/t/how-can-i-fracture-a-solid-with-a-hole-in-dataflow/2703004)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 4\
**Last updated:** [March 5, 2026, 6:32am UTC](https://forums.unrealengine.com/t/how-can-i-fracture-a-solid-with-a-hole-in-dataflow/2703004 "2026-03-05T06:32:23Z")

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I have a question about fractures in Geometry Collection. How can you accurately fracture a solid object with holes, like a wall with windows? I saw a tutorial somewhere before that said you should slice along the wind…

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## [Color variations of Geometry collection](https://forums.unrealengine.com/t/color-variations-of-geometry-collection/2694174)

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**Author:** [@bPatrik](https://forums.unrealengine.com/u/bPatrik)\
**Replies:** 3\
**Last updated:** [January 26, 2026, 3:50am UTC](https://forums.unrealengine.com/t/color-variations-of-geometry-collection/2694174 "2026-01-26T03:50:11Z")

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Hi, I have an actor, that is a small house. I’ve made a construction script so I can change the color of the walls to any color in-editor with a variable. I’ve later created a Geometry collection of the walls. I’ve used…

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## [Fractured geometry collection can't be grabbed up by physics handle](https://forums.unrealengine.com/t/fractured-geometry-collection-cant-be-grabbed-up-by-physics-handle/721869)

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**Author:** [@samtheexeslayer0](https://forums.unrealengine.com/u/samtheexeslayer0)\
**Replies:** 7\
**Last updated:** [January 15, 2026, 2:57pm UTC](https://forums.unrealengine.com/t/fractured-geometry-collection-cant-be-grabbed-up-by-physics-handle/721869 "2026-01-15T14:57:34Z")

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I am currently running unreal engine 5.0.3. Normally, how a physics handle works is by setting its grab component to a physics body that, obviously, has Simulate Physics set to true. the problem is, when I fracture thos…

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## [Fracture tabs not appearing](https://forums.unrealengine.com/t/fracture-tabs-not-appearing/748851)

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**Author:** [@ManuelBonetti](https://forums.unrealengine.com/u/ManuelBonetti)\
**Replies:** 5\
**Last updated:** [October 15, 2025, 9:12am UTC](https://forums.unrealengine.com/t/fracture-tabs-not-appearing/748851 "2025-10-15T09:12:23Z")

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Fracture tabs has missing options- create, new layer, uniform fracture Before all these features were there, but now I cannot find them, when I click fracture- it just shows 3 options- not the complete set like before, …

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## [World Offset (depth) with Fracture and Geo Collections](https://forums.unrealengine.com/t/world-offset-depth-with-fracture-and-geo-collections/2663537)

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**Author:** [@Zuzzzzza](https://forums.unrealengine.com/u/Zuzzzzza)\
**Replies:** 0\
**Last updated:** [October 8, 2025, 7:25pm UTC](https://forums.unrealengine.com/t/world-offset-depth-with-fracture-and-geo-collections/2663537 "2025-10-08T19:25:41Z")

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So I’m building a game about fracturing stones. I wanted to use PBR materials with depth (so that it makes verticies stick out) but cannot make it happen. Using world offset makes meshes break at the seams of the UV - w…

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## [Chaos fracture blowing away?](https://forums.unrealengine.com/t/chaos-fracture-blowing-away/2653283)

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**Author:** [@theverybigfish](https://forums.unrealengine.com/u/theverybigfish)\
**Replies:** 1\
**Last updated:** [September 6, 2025, 6:44pm UTC](https://forums.unrealengine.com/t/chaos-fracture-blowing-away/2653283 "2025-09-06T18:44:08Z")

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Hi. So I’m trying to destroy this wall for a short film I’m making using Chaos Fracture. But when I simulate to capture the chaos cache it all just blows away, looks like it’s being sucked into the vacuum of space. Any i…

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## [Apply External and Internal Strain doesn't work on small radius.](https://forums.unrealengine.com/t/apply-external-and-internal-strain-doesnt-work-on-small-radius/2617807)

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**Author:** [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Replies:** 0\
**Last updated:** [July 25, 2025, 9:14am UTC](https://forums.unrealengine.com/t/apply-external-and-internal-strain-doesnt-work-on-small-radius/2617807 "2025-07-25T09:14:47Z")

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Summary If the radius is around 100 or less, no damage will occur. No matter how high the Strain is set, it has no effect. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets …

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## [Geometry Collections and Distance-Fields / Ray Tracing](https://forums.unrealengine.com/t/geometry-collections-and-distance-fields-ray-tracing/869546)

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**Author:** [@Loux\_xavier](https://forums.unrealengine.com/u/Loux_xavier)\
**Replies:** 12\
**Last updated:** [June 11, 2025, 1:19pm UTC](https://forums.unrealengine.com/t/geometry-collections-and-distance-fields-ray-tracing/869546 "2025-06-11T13:19:43Z")

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Good morning, I use the Unreal Engine destruction system. But I have problems with rendering Geometry Collections. Currently it is not possible to generate Distance-Fields for Geometry Collections so rendering with Lum…

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## [Fracturing Nanite Meshes](https://forums.unrealengine.com/t/fracturing-nanite-meshes/2420606)

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**Author:** [@D\_Siggs3](https://forums.unrealengine.com/u/D_Siggs3)\
**Replies:** 10\
**Last updated:** [June 10, 2025, 4:06am UTC](https://forums.unrealengine.com/t/fracturing-nanite-meshes/2420606 "2025-06-10T04:06:39Z")

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What is the current consensus on using Chaos Fracture with Nanite? I want to hear about other developers’ experiences in this. Using 5.4.4, when I fracture a nanite mesh, the materials revert to world default, and the m…

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## [Adding inside material after fracture geometry collection ](https://forums.unrealengine.com/t/adding-inside-material-after-fracture-geometry-collection/2486929)

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**Author:** [@Hyewon\_Heidi](https://forums.unrealengine.com/u/Hyewon_Heidi)\
**Replies:** 0\
**Last updated:** [May 2, 2025, 1:34pm UTC](https://forums.unrealengine.com/t/adding-inside-material-after-fracture-geometry-collection/2486929 "2025-05-02T13:34:09Z")

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Hello. I have tried to figure this out by googling but I couldn’t find an exact solution. Basically I made a sequence where some glass gets broken and now I want to change the material of the inner side of the glass. …

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## [How can I assign a blueprint to a geometry collection? ](https://forums.unrealengine.com/t/how-can-i-assign-a-blueprint-to-a-geometry-collection/2447594)

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**Author:** [@Keef\_Wizard](https://forums.unrealengine.com/u/Keef_Wizard)\
**Replies:** 1\
**Last updated:** [April 11, 2025, 4:13am UTC](https://forums.unrealengine.com/t/how-can-i-assign-a-blueprint-to-a-geometry-collection/2447594 "2025-04-11T04:13:14Z")

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I have a moving target that is destroyed upon contact with a projectile. Instead, I want it to explode into pieces when hit. I tried to accomplish this by making it a geometry collection and adding a cluster fracture to …

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## [Fracture isn't working correctly](https://forums.unrealengine.com/t/fracture-isnt-working-correctly/2435901)

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**Author:** [@T4l\_R](https://forums.unrealengine.com/u/T4l_R)\
**Replies:** 0\
**Last updated:** [April 2, 2025, 11:09am UTC](https://forums.unrealengine.com/t/fracture-isnt-working-correctly/2435901 "2025-04-02T11:09:13Z")

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I’m trying to fracture an object but the fracture tool doesn’t seem to work correctly (I tried it with multiple objects). Here’s the original object next to the fracture test. Anyone knows what’s going on?

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## [Chaos Fracture Mode 5.3 May Be Broken](https://forums.unrealengine.com/t/chaos-fracture-mode-5-3-may-be-broken/1309319)

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**Author:** [@Matt42042069](https://forums.unrealengine.com/u/Matt42042069)\
**Replies:** 9\
**Last updated:** [March 26, 2025, 10:37am UTC](https://forums.unrealengine.com/t/chaos-fracture-mode-5-3-may-be-broken/1309319 "2025-03-26T10:37:02Z")

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I have a game with full scale buildings that are destructible with full interiors since upgrading to 5.3 most of my maps with anything destructible on it will open anymore, none of my original models will fracture at all…

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## [Adding fractured geometry to a PCG graph](https://forums.unrealengine.com/t/adding-fractured-geometry-to-a-pcg-graph/2327470)

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**Author:** [@Theonetntog](https://forums.unrealengine.com/u/Theonetntog)\
**Replies:** 1\
**Last updated:** [March 11, 2025, 1:35pm UTC](https://forums.unrealengine.com/t/adding-fractured-geometry-to-a-pcg-graph/2327470 "2025-03-11T13:35:19Z")

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Is it possible to add fractured geometry to a PCG graph. Im trying to build a city that can be destroyed. Thank you

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## [Fracture Mode Mesh Acting Strange!](https://forums.unrealengine.com/t/fracture-mode-mesh-acting-strange/2340523)

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**Author:** [@DarcyPerkin](https://forums.unrealengine.com/u/DarcyPerkin)\
**Replies:** 0\
**Last updated:** [February 17, 2025, 11:42pm UTC](https://forums.unrealengine.com/t/fracture-mode-mesh-acting-strange/2340523 "2025-02-17T23:42:36Z")

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Hi there, Really hard to look for the solution to this problem on google/YouTube, please help. I’m trying to practice breaking glass with Fracture Mode and a cube shape for a project and for some reason these grey edge…

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## [Translucent material with fracture mode ](https://forums.unrealengine.com/t/translucent-material-with-fracture-mode/2339719)

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**Author:** [@Sautarne](https://forums.unrealengine.com/u/Sautarne)\
**Replies:** 0\
**Last updated:** [February 17, 2025, 6:31pm UTC](https://forums.unrealengine.com/t/translucent-material-with-fracture-mode/2339719 "2025-02-17T18:31:29Z")

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Hello :slight\_smile: When I create a new geometry collection in the fracture mode of one of my meshes having a translucent material, the material does not follow. That is to say that I have to do uniform fracture or sli…

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## [Is It Possible To Change Bounds For Geometry Collection/Cache?](https://forums.unrealengine.com/t/is-it-possible-to-change-bounds-for-geometry-collection-cache/2130994)

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**Author:** [@BobsYurUncle1](https://forums.unrealengine.com/u/BobsYurUncle1)\
**Replies:** 0\
**Last updated:** [November 17, 2024, 2:43pm UTC](https://forums.unrealengine.com/t/is-it-possible-to-change-bounds-for-geometry-collection-cache/2130994 "2024-11-17T14:43:47Z")

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My project is using world position offset and the camera frustum culling is hiding my geometry collections/caches. Normally adjusting the bounds does the job, but the bounds scale seemingly does nothing on geo collectio…

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## [Fracture not rendering in sequence](https://forums.unrealengine.com/t/fracture-not-rendering-in-sequence/1934131)

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**Author:** [@Cuppacool](https://forums.unrealengine.com/u/Cuppacool)\
**Replies:** 0\
**Last updated:** [July 11, 2024, 2:24pm UTC](https://forums.unrealengine.com/t/fracture-not-rendering-in-sequence/1934131 "2024-07-11T14:24:22Z")

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Im trying to render a fracture in sequence but it doesnt explode, it just animates to a static part of the explosion or sometimes it doesnt show at all. Im played with the LODs and the Async and the preroll but nothing …

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## [How to show Geometry Collection Bone Index in UE5?](https://forums.unrealengine.com/t/how-to-show-geometry-collection-bone-index-in-ue5/1799857)

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**Author:** [@Danta1ion](https://forums.unrealengine.com/u/Danta1ion)\
**Replies:** 0\
**Last updated:** [April 12, 2024, 4:49am UTC](https://forums.unrealengine.com/t/how-to-show-geometry-collection-bone-index-in-ue5/1799857 "2024-04-12T04:49:05Z")

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I’ve viewed the documentation of Chaos and found that in 4.27-Chaos we can use GeometryCollectionDebugDrawActor to show Rigid Body Id (its name in UE5 seems been changed to Bone Index. Geometry Collection Debug Draw | U…

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## [Fracture Issues With VR](https://forums.unrealengine.com/t/fracture-issues-with-vr/1136268)

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**Author:** [@luhdurr](https://forums.unrealengine.com/u/luhdurr)\
**Replies:** 1\
**Last updated:** [February 14, 2024, 3:35pm UTC](https://forums.unrealengine.com/t/fracture-issues-with-vr/1136268 "2024-02-14T15:35:26Z")

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Hi, I’m making a project in Unreal 5.1.0 that simulates a rage room. We’re utilizing the Fracture mode for destroying plates once it’s passed a damage threshold. Since it’s in VR, our objective is for the user to grab a…

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## [Fractured object floating, instead of sinking](https://forums.unrealengine.com/t/fractured-object-floating-instead-of-sinking/1441902)

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**Author:** [@Elit33333](https://forums.unrealengine.com/u/Elit33333)\
**Replies:** 0\
**Last updated:** [December 1, 2023, 5:16am UTC](https://forums.unrealengine.com/t/fractured-object-floating-instead-of-sinking/1441902 "2023-12-01T05:16:32Z")

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I followed this tutorial: What I wanted was to break the landscape in the middle and let it sink. But it seems to be floating/flying away when the simulation runs. The landscape is a sculpted plane. And I i…

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## [How to add more than one object/actor to fracture geometry collection?](https://forums.unrealengine.com/t/how-to-add-more-than-one-object-actor-to-fracture-geometry-collection/1387905)

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**Author:** [@RetroMonroe](https://forums.unrealengine.com/u/RetroMonroe)\
**Replies:** 0\
**Last updated:** [November 13, 2023, 6:45pm UTC](https://forums.unrealengine.com/t/how-to-add-more-than-one-object-actor-to-fracture-geometry-collection/1387905 "2023-11-13T18:45:05Z")

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I created a fracture geometry collection and I wanted to know if it’s possible to add several objects to the collection? I want every rock object to be a breakable fracture mesh without having to individually make each r…

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## [Destructible Bounces before it breaks?](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388)

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**Author:** [@mandilorian\_1](https://forums.unrealengine.com/u/mandilorian_1)\
**Replies:** 2\
**Last updated:** [April 22, 2023, 7:36pm UTC](https://forums.unrealengine.com/t/destructible-bounces-before-it-breaks/285388 "2023-04-22T19:36:55Z")

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So I have a destructible mesh with simulate physics on, and it’s set up with collision and a destructible fracture mesh. Its damage parameters in its Destructible Settings are: Damage Threshold: 1 Damage Spread: 0.1 I…

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## [Customizing the Materials of a Geometry Collection piece (bone)](https://forums.unrealengine.com/t/customizing-the-materials-of-a-geometry-collection-piece-bone/1118768)

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**Author:** [@chrisco84](https://forums.unrealengine.com/u/chrisco84)\
**Replies:** 0\
**Last updated:** [April 18, 2023, 9:03pm UTC](https://forums.unrealengine.com/t/customizing-the-materials-of-a-geometry-collection-piece-bone/1118768 "2023-04-18T21:03:14Z")

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Hi, I have a Geometry Collection, but I would like to customize the materials of a “piece” (bone) of the geometry collection. At first I thought, I will add a second material to the Mesh and then fracture it. So I did…

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## [Fracture Cache 5.1 - Recorded Animation Teleports Thru Floor?](https://forums.unrealengine.com/t/fracture-cache-5-1-recorded-animation-teleports-thru-floor/723874)

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**Author:** [@TheWolf](https://forums.unrealengine.com/u/TheWolf)\
**Replies:** 4\
**Last updated:** [April 13, 2023, 6:02pm UTC](https://forums.unrealengine.com/t/fracture-cache-5-1-recorded-animation-teleports-thru-floor/723874 "2023-04-13T18:02:28Z")

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Hi, testing out Fracture Cache Manager in 5.1 and find that recorded animations teleport below the floor on impact. EG: Playing back the cache via ‘Start Time’ via Cache Manager Object or via Sequencer I see the object …

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